/dports/games/bzflag-server/bzflag-2.4.22/src/bzflag/ |
H A D | WorldBuilder.h | 38 void setMaxPlayers(int maxPlayers);
|
H A D | WorldBuilder.cxx | 227 setMaxPlayers(int(maxPlayers)); in unpackGameSettings() 305 void WorldBuilder::setMaxPlayers(int maxPlayers) in setMaxPlayers() function in WorldBuilder
|
/dports/games/bzflag/bzflag-2.4.22/src/bzflag/ |
H A D | WorldBuilder.h | 38 void setMaxPlayers(int maxPlayers);
|
H A D | WorldBuilder.cxx | 227 setMaxPlayers(int(maxPlayers)); in unpackGameSettings() 305 void WorldBuilder::setMaxPlayers(int maxPlayers) in setMaxPlayers() function in WorldBuilder
|
/dports/games/cockatrice/Cockatrice-2021-01-26-Release-2.8.0/cockatrice/src/settings/ |
H A D | gamefilterssettings.h | 36 void setMaxPlayers(int max);
|
H A D | gamefilterssettings.cpp | 106 void GameFiltersSettings::setMaxPlayers(int max) in setMaxPlayers() function in GameFiltersSettings
|
/dports/lang/fpc-source/fpc-3.2.2/packages/cocoaint/src/gamekit/ |
H A D | GKMatchmaker.inc | 58 procedure setMaxPlayers(newValue: NSUInteger); message 'setMaxPlayers:';
|
/dports/games/doomsday/doomsday-2.3.1/doomsday/sdk/libshell/include/de/shell/ |
H A D | serverinfo.h | 80 ServerInfo &setMaxPlayers(int count);
|
/dports/games/cockatrice/Cockatrice-2021-01-26-Release-2.8.0/dbconverter/src/ |
H A D | mocks.cpp | 221 void SettingsCache::setMaxPlayers(const int /* _maxPlayers */) in setMaxPlayers() function in SettingsCache
|
/dports/games/cockatrice/Cockatrice-2021-01-26-Release-2.8.0/tests/carddatabase/ |
H A D | mocks.cpp | 225 void SettingsCache::setMaxPlayers(const int /* _maxPlayers */) in setMaxPlayers() function in SettingsCache
|
/dports/games/cockatrice/Cockatrice-2021-01-26-Release-2.8.0/cockatrice/src/ |
H A D | settingscache.cpp | 107 gameFilters().setMaxPlayers(legacySetting.value("max_players").toInt()); in translateLegacySettings() 109 …gameFilters().setMaxPlayers(99); // This prevents a bug where no games will show if max was not se… in translateLegacySettings() 895 void SettingsCache::setMaxPlayers(const int _maxPlayers) in setMaxPlayers() function in SettingsCache
|
H A D | settingscache.h | 520 void setMaxPlayers(const int _maxPlayers);
|
H A D | dlg_creategame.cpp | 243 SettingsCache::instance().setMaxPlayers(maxPlayersEdit->value()); in actOK()
|
H A D | gamesmodel.cpp | 480 gameFilters.setMaxPlayers(maxPlayersFilterMax); in saveFilterParameters()
|
/dports/games/libkdegames/libkdegames-21.12.3/src/private/kgame/ |
H A D | kgame.h | 247 void setMaxPlayers(uint maxnumber);
|
H A D | kgame.cpp | 679 void KGame::setMaxPlayers(uint maxnumber) in setMaxPlayers() function in KGame
|
/dports/games/ksirk/ksirk-21.12.3/ksirk/SaveLoad/ |
H A D | ksirkgamexmlhandler.cpp | 77 m_game.automaton()->setMaxPlayers(nb); in startElement()
|
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/server/src/ |
H A D | serverapp.cpp | 314 info.setMaxPlayers(de::min(svMaxPlayers, DDMAXPLAYERS - (isDedicated ? 1 : 0))); in currentServerInfo()
|
/dports/games/doomsday/doomsday-2.3.1/doomsday/sdk/libshell/src/ |
H A D | serverinfo.cpp | 287 ServerInfo &ServerInfo::setMaxPlayers(int count) in setMaxPlayers() function in de::shell::ServerInfo
|
/dports/games/kfourinline/kfourinline-21.12.3/src/ |
H A D | kwin4doc.cpp | 50 setMaxPlayers(2); in KWin4Doc()
|
/dports/games/ksirk/ksirk-21.12.3/ksirk/GameLogic/ |
H A D | gameautomaton.cpp | 1124 setMaxPlayers(m_game->newGameSetup()->nbPlayers()); in finishSetupPlayersNumberAndSkin()
|