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Searched refs:setMaxPlayers (Results 1 – 21 of 21) sorted by relevance

/dports/games/bzflag-server/bzflag-2.4.22/src/bzflag/
H A DWorldBuilder.h38 void setMaxPlayers(int maxPlayers);
H A DWorldBuilder.cxx227 setMaxPlayers(int(maxPlayers)); in unpackGameSettings()
305 void WorldBuilder::setMaxPlayers(int maxPlayers) in setMaxPlayers() function in WorldBuilder
/dports/games/bzflag/bzflag-2.4.22/src/bzflag/
H A DWorldBuilder.h38 void setMaxPlayers(int maxPlayers);
H A DWorldBuilder.cxx227 setMaxPlayers(int(maxPlayers)); in unpackGameSettings()
305 void WorldBuilder::setMaxPlayers(int maxPlayers) in setMaxPlayers() function in WorldBuilder
/dports/games/cockatrice/Cockatrice-2021-01-26-Release-2.8.0/cockatrice/src/settings/
H A Dgamefilterssettings.h36 void setMaxPlayers(int max);
H A Dgamefilterssettings.cpp106 void GameFiltersSettings::setMaxPlayers(int max) in setMaxPlayers() function in GameFiltersSettings
/dports/lang/fpc-source/fpc-3.2.2/packages/cocoaint/src/gamekit/
H A DGKMatchmaker.inc58 procedure setMaxPlayers(newValue: NSUInteger); message 'setMaxPlayers:';
/dports/games/doomsday/doomsday-2.3.1/doomsday/sdk/libshell/include/de/shell/
H A Dserverinfo.h80 ServerInfo &setMaxPlayers(int count);
/dports/games/cockatrice/Cockatrice-2021-01-26-Release-2.8.0/dbconverter/src/
H A Dmocks.cpp221 void SettingsCache::setMaxPlayers(const int /* _maxPlayers */) in setMaxPlayers() function in SettingsCache
/dports/games/cockatrice/Cockatrice-2021-01-26-Release-2.8.0/tests/carddatabase/
H A Dmocks.cpp225 void SettingsCache::setMaxPlayers(const int /* _maxPlayers */) in setMaxPlayers() function in SettingsCache
/dports/games/cockatrice/Cockatrice-2021-01-26-Release-2.8.0/cockatrice/src/
H A Dsettingscache.cpp107 gameFilters().setMaxPlayers(legacySetting.value("max_players").toInt()); in translateLegacySettings()
109 …gameFilters().setMaxPlayers(99); // This prevents a bug where no games will show if max was not se… in translateLegacySettings()
895 void SettingsCache::setMaxPlayers(const int _maxPlayers) in setMaxPlayers() function in SettingsCache
H A Dsettingscache.h520 void setMaxPlayers(const int _maxPlayers);
H A Ddlg_creategame.cpp243 SettingsCache::instance().setMaxPlayers(maxPlayersEdit->value()); in actOK()
H A Dgamesmodel.cpp480 gameFilters.setMaxPlayers(maxPlayersFilterMax); in saveFilterParameters()
/dports/games/libkdegames/libkdegames-21.12.3/src/private/kgame/
H A Dkgame.h247 void setMaxPlayers(uint maxnumber);
H A Dkgame.cpp679 void KGame::setMaxPlayers(uint maxnumber) in setMaxPlayers() function in KGame
/dports/games/ksirk/ksirk-21.12.3/ksirk/SaveLoad/
H A Dksirkgamexmlhandler.cpp77 m_game.automaton()->setMaxPlayers(nb); in startElement()
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/server/src/
H A Dserverapp.cpp314 info.setMaxPlayers(de::min(svMaxPlayers, DDMAXPLAYERS - (isDedicated ? 1 : 0))); in currentServerInfo()
/dports/games/doomsday/doomsday-2.3.1/doomsday/sdk/libshell/src/
H A Dserverinfo.cpp287 ServerInfo &ServerInfo::setMaxPlayers(int count) in setMaxPlayers() function in de::shell::ServerInfo
/dports/games/kfourinline/kfourinline-21.12.3/src/
H A Dkwin4doc.cpp50 setMaxPlayers(2); in KWin4Doc()
/dports/games/ksirk/ksirk-21.12.3/ksirk/GameLogic/
H A Dgameautomaton.cpp1124 setMaxPlayers(m_game->newGameSetup()->nbPlayers()); in finishSetupPlayersNumberAndSkin()