Searched refs:setMissSound (Results 1 – 6 of 6) sorted by relevance
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/ |
H A D | combat.h | 85 void setMissSound(int ammoType, int column, int soundId);
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H A D | combat.cpp | 103 void Combat::setMissSound(int ammoType, int column, int soundId) { in setMissSound() function in BladeRunner::Combat
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/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/ |
H A D | combat.h | 85 void setMissSound(int ammoType, int column, int soundId);
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H A D | combat.cpp | 103 void Combat::setMissSound(int ammoType, int column, int soundId) { in setMissSound() function in BladeRunner::Combat
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/script/ |
H A D | script.cpp | 1560 _vm->_combat->setMissSound(ammoType, 0, soundId1); in Assign_Player_Gun_Miss_Sounds() 1561 _vm->_combat->setMissSound(ammoType, 1, soundId2); in Assign_Player_Gun_Miss_Sounds() 1562 _vm->_combat->setMissSound(ammoType, 2, soundId3); in Assign_Player_Gun_Miss_Sounds()
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/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/script/ |
H A D | script.cpp | 1591 _vm->_combat->setMissSound(ammoType, 0, soundId1); in Assign_Player_Gun_Miss_Sounds() 1592 _vm->_combat->setMissSound(ammoType, 1, soundId2); in Assign_Player_Gun_Miss_Sounds() 1593 _vm->_combat->setMissSound(ammoType, 2, soundId3); in Assign_Player_Gun_Miss_Sounds()
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