Home
last modified time | relevance | path

Searched refs:setMissSound (Results 1 – 6 of 6) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/
H A Dcombat.h85 void setMissSound(int ammoType, int column, int soundId);
H A Dcombat.cpp103 void Combat::setMissSound(int ammoType, int column, int soundId) { in setMissSound() function in BladeRunner::Combat
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/
H A Dcombat.h85 void setMissSound(int ammoType, int column, int soundId);
H A Dcombat.cpp103 void Combat::setMissSound(int ammoType, int column, int soundId) { in setMissSound() function in BladeRunner::Combat
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/script/
H A Dscript.cpp1560 _vm->_combat->setMissSound(ammoType, 0, soundId1); in Assign_Player_Gun_Miss_Sounds()
1561 _vm->_combat->setMissSound(ammoType, 1, soundId2); in Assign_Player_Gun_Miss_Sounds()
1562 _vm->_combat->setMissSound(ammoType, 2, soundId3); in Assign_Player_Gun_Miss_Sounds()
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/script/
H A Dscript.cpp1591 _vm->_combat->setMissSound(ammoType, 0, soundId1); in Assign_Player_Gun_Miss_Sounds()
1592 _vm->_combat->setMissSound(ammoType, 1, soundId2); in Assign_Player_Gun_Miss_Sounds()
1593 _vm->_combat->setMissSound(ammoType, 2, soundId3); in Assign_Player_Gun_Miss_Sounds()