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Searched refs:set_low_processor_usage_mode (Results 1 – 25 of 28) sorted by relevance

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/dports/devel/godot2-tools/godot-2.1.6-stable/core/os/
H A Dos.cpp124 void OS::set_low_processor_usage_mode(bool p_enabled) { in set_low_processor_usage_mode() function in OS
H A Dos.h201 virtual void set_low_processor_usage_mode(bool p_enabled);
/dports/devel/godot2/godot-2.1.6-stable/core/os/
H A Dos.cpp124 void OS::set_low_processor_usage_mode(bool p_enabled) { in set_low_processor_usage_mode() function in OS
H A Dos.h201 virtual void set_low_processor_usage_mode(bool p_enabled);
/dports/devel/godot2/godot-2.1.6-stable/platform/bb10/
H A Dos_bb10.cpp509 set_low_processor_usage_mode(!fullscreen); in process_events()
/dports/devel/godot2-tools/godot-2.1.6-stable/platform/bb10/
H A Dos_bb10.cpp509 set_low_processor_usage_mode(!fullscreen); in process_events()
/dports/devel/godot-tools/godot-3.2.3-stable/core/os/
H A Dos.cpp151 void OS::set_low_processor_usage_mode(bool p_enabled) { in set_low_processor_usage_mode() function in OS
H A Dos.h269 virtual void set_low_processor_usage_mode(bool p_enabled);
/dports/devel/godot/godot-3.2.3-stable/core/os/
H A Dos.cpp151 void OS::set_low_processor_usage_mode(bool p_enabled) { in set_low_processor_usage_mode() function in OS
H A Dos.h269 virtual void set_low_processor_usage_mode(bool p_enabled);
/dports/devel/godot2-tools/godot-2.1.6-stable/core/bind/
H A Dcore_bind.h175 void set_low_processor_usage_mode(bool p_enabled);
H A Dcore_bind.cpp368 void _OS::set_low_processor_usage_mode(bool p_enabled) { in set_low_processor_usage_mode() function in _OS
370 OS::get_singleton()->set_low_processor_usage_mode(p_enabled); in set_low_processor_usage_mode()
1085 …DB::bind_method(_MD("set_low_processor_usage_mode", "enable"), &_OS::set_low_processor_usage_mode); in _bind_methods()
/dports/devel/godot2/godot-2.1.6-stable/core/bind/
H A Dcore_bind.h175 void set_low_processor_usage_mode(bool p_enabled);
H A Dcore_bind.cpp368 void _OS::set_low_processor_usage_mode(bool p_enabled) { in set_low_processor_usage_mode() function in _OS
370 OS::get_singleton()->set_low_processor_usage_mode(p_enabled); in set_low_processor_usage_mode()
1085 …DB::bind_method(_MD("set_low_processor_usage_mode", "enable"), &_OS::set_low_processor_usage_mode); in _bind_methods()
/dports/devel/godot/godot-3.2.3-stable/core/bind/
H A Dcore_bind.h225 void set_low_processor_usage_mode(bool p_enabled);
H A Dcore_bind.cpp474 void _OS::set_low_processor_usage_mode(bool p_enabled) { in set_low_processor_usage_mode() function in _OS
476 OS::get_singleton()->set_low_processor_usage_mode(p_enabled); in set_low_processor_usage_mode()
1311 …ind_method(D_METHOD("set_low_processor_usage_mode", "enable"), &_OS::set_low_processor_usage_mode); in _bind_methods()
/dports/devel/godot-tools/godot-3.2.3-stable/core/bind/
H A Dcore_bind.h225 void set_low_processor_usage_mode(bool p_enabled);
H A Dcore_bind.cpp474 void _OS::set_low_processor_usage_mode(bool p_enabled) { in set_low_processor_usage_mode() function in _OS
476 OS::get_singleton()->set_low_processor_usage_mode(p_enabled); in set_low_processor_usage_mode()
1311 …ind_method(D_METHOD("set_low_processor_usage_mode", "enable"), &_OS::set_low_processor_usage_mode); in _bind_methods()
/dports/devel/godot2/godot-2.1.6-stable/editor/
H A Dproject_manager.cpp1407 OS::get_singleton()->set_low_processor_usage_mode(true); in ProjectManager()
H A Deditor_node.cpp2703 OS::get_singleton()->set_low_processor_usage_mode(false); in _menu_option_confirm()
2709 OS::get_singleton()->set_low_processor_usage_mode(true); in _menu_option_confirm()
6302 OS::get_singleton()->set_low_processor_usage_mode(true); in EditorNode()
/dports/devel/godot2-tools/godot-2.1.6-stable/editor/
H A Dproject_manager.cpp1407 OS::get_singleton()->set_low_processor_usage_mode(true); in ProjectManager()
H A Deditor_node.cpp2703 OS::get_singleton()->set_low_processor_usage_mode(false); in _menu_option_confirm()
2709 OS::get_singleton()->set_low_processor_usage_mode(true); in _menu_option_confirm()
6302 OS::get_singleton()->set_low_processor_usage_mode(true); in EditorNode()
/dports/devel/godot/godot-3.2.3-stable/main/
H A Dmain.cpp1196 …OS::get_singleton()->set_low_processor_usage_mode(GLOBAL_DEF("application/run/low_processor_mode",… in setup()
/dports/devel/godot-tools/godot-3.2.3-stable/main/
H A Dmain.cpp1196 …OS::get_singleton()->set_low_processor_usage_mode(GLOBAL_DEF("application/run/low_processor_mode",… in setup()
/dports/devel/godot/godot-3.2.3-stable/editor/
H A Dproject_manager.cpp2681 OS::get_singleton()->set_low_processor_usage_mode(true); in ProjectManager()

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