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Searched refs:set_shadow_enabled (Results 1 – 8 of 8) sorted by relevance

/dports/devel/godot2-tools/godot-2.1.6-stable/scene/2d/
H A Dlight_2d.h125 void set_shadow_enabled(bool p_enabled);
H A Dlight_2d.cpp255 void Light2D::set_shadow_enabled(bool p_enabled) { in set_shadow_enabled() function in Light2D
376 ObjectTypeDB::bind_method(_MD("set_shadow_enabled", "enabled"), &Light2D::set_shadow_enabled); in _bind_methods()
/dports/devel/godot2/godot-2.1.6-stable/scene/2d/
H A Dlight_2d.h125 void set_shadow_enabled(bool p_enabled);
H A Dlight_2d.cpp255 void Light2D::set_shadow_enabled(bool p_enabled) { in set_shadow_enabled() function in Light2D
376 ObjectTypeDB::bind_method(_MD("set_shadow_enabled", "enabled"), &Light2D::set_shadow_enabled); in _bind_methods()
/dports/devel/godot-tools/godot-3.2.3-stable/scene/2d/
H A Dlight_2d.h146 void set_shadow_enabled(bool p_enabled);
H A Dlight_2d.cpp278 void Light2D::set_shadow_enabled(bool p_enabled) { in set_shadow_enabled() function in Light2D
420 ClassDB::bind_method(D_METHOD("set_shadow_enabled", "enabled"), &Light2D::set_shadow_enabled); in _bind_methods()
/dports/devel/godot/godot-3.2.3-stable/scene/2d/
H A Dlight_2d.h146 void set_shadow_enabled(bool p_enabled);
H A Dlight_2d.cpp278 void Light2D::set_shadow_enabled(bool p_enabled) { in set_shadow_enabled() function in Light2D
420 ClassDB::bind_method(D_METHOD("set_shadow_enabled", "enabled"), &Light2D::set_shadow_enabled); in _bind_methods()