/dports/games/jfsw/jfsw-c434002/src/ |
H A D | rotator.c | 278 setinterpolation(&wall[w].x); in DoRotatorSetInterp() 279 setinterpolation(&wall[w].y); in DoRotatorSetInterp() 281 setinterpolation(&wall[DRAG_WALL(w)].x); in DoRotatorSetInterp() 282 setinterpolation(&wall[DRAG_WALL(w)].y); in DoRotatorSetInterp()
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H A D | interp.h | 39 void setinterpolation(int *posptr);
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H A D | interp.c | 38 void setinterpolation(int *posptr) in setinterpolation() function
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H A D | vator.c | 108 setinterpolation(§p->ceilingz); in SetVatorActive() 110 setinterpolation(§p->floorz); in SetVatorActive() 341 setinterpolation(&sp->z); in InterpSectorSprites()
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H A D | slidor.c | 100 DoSlidorInterp(SpriteNum, setinterpolation); in SetSlidorActive()
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/dports/games/NBlood/NBlood-a1689a4/source/sw/src/ |
H A D | rotator.cpp | 270 setinterpolation(&wall[w].x); in DoRotatorSetInterp() 271 setinterpolation(&wall[w].y); in DoRotatorSetInterp() 276 setinterpolation(&wall[wall[nextwall].point2].x); in DoRotatorSetInterp() 277 setinterpolation(&wall[wall[nextwall].point2].y); in DoRotatorSetInterp()
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H A D | interp.h | 45 void setinterpolation(int *posptr);
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H A D | interp.cpp | 37 void setinterpolation(int *posptr) in setinterpolation() function
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H A D | vator.cpp | 105 setinterpolation(§p->ceilingz); in SetVatorActive() 107 setinterpolation(§p->floorz); in SetVatorActive() 334 setinterpolation(&sp->z); in InterpSectorSprites()
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H A D | slidor.cpp | 97 DoSlidorInterp(SpriteNum, setinterpolation); in SetSlidorActive()
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/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/ |
H A D | actors1.c | 40 void setinterpolation(long *posptr) in setinterpolation() function 898 setinterpolation(&wall[j].x); in setsectinterpolate() 899 setinterpolation(&wall[j].y); in setsectinterpolate() 903 setinterpolation(&wall[k].x); in setsectinterpolate() 904 setinterpolation(&wall[k].y); in setsectinterpolate() 906 setinterpolation(&wall[k].x); in setsectinterpolate() 907 setinterpolation(&wall[k].y); in setsectinterpolate()
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H A D | menus1.c | 490 setinterpolation(§or[sprite[k].sectnum].floorz); in loadplayer() 493 setinterpolation(§or[sprite[k].sectnum].ceilingz); in loadplayer() 496 setinterpolation(§or[sprite[k].sectnum].floorz); in loadplayer() 497 setinterpolation(§or[sprite[k].sectnum].ceilingz); in loadplayer() 500 setinterpolation(§or[sprite[k].sectnum].floorz); in loadplayer() 501 setinterpolation(§or[sprite[k].sectnum].ceilingz); in loadplayer() 520 setinterpolation(animateptr[i]); in loadplayer()
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H A D | game4.c | 1749 setinterpolation(§or[sect].ceilingz); in spawn() 1838 setinterpolation(§or[sect].floorz); in spawn() 1839 setinterpolation(§or[sect].ceilingz); in spawn() 1929 setinterpolation(§or[sect].floorz); in spawn() 1943 setinterpolation(§or[sect].ceilingz); in spawn()
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H A D | FUNCT.H | 529 extern void setinterpolation(long *posptr);
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H A D | sector1.c | 499 setinterpolation(animptr); in setanimation()
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/dports/games/NBlood/NBlood-a1689a4/source/kenbuild/src/ |
H A D | game.h | 49 void setinterpolation(int *posptr);
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H A D | game.cpp | 1320 setinterpolation(§or[dasector].floorz); in prepareboard() 1321 setinterpolation(&wall[j].x); in prepareboard() 1322 setinterpolation(&wall[j].y); in prepareboard() 1326 setinterpolation(&wall[nextwall].x); in prepareboard() 1327 setinterpolation(&wall[nextwall].y); in prepareboard() 1403 setinterpolation(&wall[j].x); in prepareboard() 1404 setinterpolation(&wall[j].y); in prepareboard() 1506 setinterpolation(&wall[k].x); in prepareboard() 1510 setinterpolation(&sprite[k].x); in prepareboard() 5219 setinterpolation(animptr); in setanimation() [all …]
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/dports/games/jfsw/jfsw-c434002/jfbuild/kenbuild/ |
H A D | game.h | 57 void setinterpolation(int *posptr);
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H A D | game.c | 956 setinterpolation(&wall[swingwall[i][j]].x); 957 setinterpolation(&wall[swingwall[i][j]].y); 1332 setinterpolation(&wall[j].x); 1333 setinterpolation(&wall[j].y); 1408 setinterpolation(&wall[j].x); 1409 setinterpolation(&wall[j].y); 1502 setinterpolation(&wall[k].x); 1511 setinterpolation(&wall[k].x); 1515 setinterpolation(&sprite[k].x); 5194 setinterpolation(animptr); [all …]
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/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginera/ |
H A D | GAME.C | 703 setinterpolation(&wall[swingwall[i][j]].x); in operatesector() 704 setinterpolation(&wall[swingwall[i][j]].y); in operatesector() 1065 setinterpolation(&wall[j].x); in prepareboard() 1066 setinterpolation(&wall[j].y); in prepareboard() 1141 setinterpolation(&wall[j].x); in prepareboard() 1142 setinterpolation(&wall[j].y); in prepareboard() 1235 setinterpolation(&wall[k].x); in prepareboard() 1244 setinterpolation(&wall[k].x); in prepareboard() 1248 setinterpolation(&sprite[k].x); in prepareboard() 4899 setinterpolation(animptr); in setanimation() [all …]
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/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginerr/ |
H A D | GAME.C | 704 setinterpolation(&wall[swingwall[i][j]].x); in operatesector() 705 setinterpolation(&wall[swingwall[i][j]].y); in operatesector() 1066 setinterpolation(&wall[j].x); in prepareboard() 1067 setinterpolation(&wall[j].y); in prepareboard() 1142 setinterpolation(&wall[j].x); in prepareboard() 1143 setinterpolation(&wall[j].y); in prepareboard() 1236 setinterpolation(&wall[k].x); in prepareboard() 1245 setinterpolation(&wall[k].x); in prepareboard() 1249 setinterpolation(&sprite[k].x); in prepareboard() 4900 setinterpolation(animptr); in setanimation() [all …]
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