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Searched refs:setinterpolation (Results 1 – 21 of 21) sorted by relevance

/dports/games/jfsw/jfsw-c434002/src/
H A Drotator.c278 setinterpolation(&wall[w].x); in DoRotatorSetInterp()
279 setinterpolation(&wall[w].y); in DoRotatorSetInterp()
281 setinterpolation(&wall[DRAG_WALL(w)].x); in DoRotatorSetInterp()
282 setinterpolation(&wall[DRAG_WALL(w)].y); in DoRotatorSetInterp()
H A Dinterp.h39 void setinterpolation(int *posptr);
H A Dinterp.c38 void setinterpolation(int *posptr) in setinterpolation() function
H A Dvator.c108 setinterpolation(&sectp->ceilingz); in SetVatorActive()
110 setinterpolation(&sectp->floorz); in SetVatorActive()
341 setinterpolation(&sp->z); in InterpSectorSprites()
H A Dslidor.c100 DoSlidorInterp(SpriteNum, setinterpolation); in SetSlidorActive()
/dports/games/NBlood/NBlood-a1689a4/source/sw/src/
H A Drotator.cpp270 setinterpolation(&wall[w].x); in DoRotatorSetInterp()
271 setinterpolation(&wall[w].y); in DoRotatorSetInterp()
276 setinterpolation(&wall[wall[nextwall].point2].x); in DoRotatorSetInterp()
277 setinterpolation(&wall[wall[nextwall].point2].y); in DoRotatorSetInterp()
H A Dinterp.h45 void setinterpolation(int *posptr);
H A Dinterp.cpp37 void setinterpolation(int *posptr) in setinterpolation() function
H A Dvator.cpp105 setinterpolation(&sectp->ceilingz); in SetVatorActive()
107 setinterpolation(&sectp->floorz); in SetVatorActive()
334 setinterpolation(&sp->z); in InterpSectorSprites()
H A Dslidor.cpp97 DoSlidorInterp(SpriteNum, setinterpolation); in SetSlidorActive()
/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/
H A Dactors1.c40 void setinterpolation(long *posptr) in setinterpolation() function
898 setinterpolation(&wall[j].x); in setsectinterpolate()
899 setinterpolation(&wall[j].y); in setsectinterpolate()
903 setinterpolation(&wall[k].x); in setsectinterpolate()
904 setinterpolation(&wall[k].y); in setsectinterpolate()
906 setinterpolation(&wall[k].x); in setsectinterpolate()
907 setinterpolation(&wall[k].y); in setsectinterpolate()
H A Dmenus1.c490 setinterpolation(&sector[sprite[k].sectnum].floorz); in loadplayer()
493 setinterpolation(&sector[sprite[k].sectnum].ceilingz); in loadplayer()
496 setinterpolation(&sector[sprite[k].sectnum].floorz); in loadplayer()
497 setinterpolation(&sector[sprite[k].sectnum].ceilingz); in loadplayer()
500 setinterpolation(&sector[sprite[k].sectnum].floorz); in loadplayer()
501 setinterpolation(&sector[sprite[k].sectnum].ceilingz); in loadplayer()
520 setinterpolation(animateptr[i]); in loadplayer()
H A Dgame4.c1749 setinterpolation(&sector[sect].ceilingz); in spawn()
1838 setinterpolation(&sector[sect].floorz); in spawn()
1839 setinterpolation(&sector[sect].ceilingz); in spawn()
1929 setinterpolation(&sector[sect].floorz); in spawn()
1943 setinterpolation(&sector[sect].ceilingz); in spawn()
H A DFUNCT.H529 extern void setinterpolation(long *posptr);
H A Dsector1.c499 setinterpolation(animptr); in setanimation()
/dports/games/NBlood/NBlood-a1689a4/source/kenbuild/src/
H A Dgame.h49 void setinterpolation(int *posptr);
H A Dgame.cpp1320 setinterpolation(&sector[dasector].floorz); in prepareboard()
1321 setinterpolation(&wall[j].x); in prepareboard()
1322 setinterpolation(&wall[j].y); in prepareboard()
1326 setinterpolation(&wall[nextwall].x); in prepareboard()
1327 setinterpolation(&wall[nextwall].y); in prepareboard()
1403 setinterpolation(&wall[j].x); in prepareboard()
1404 setinterpolation(&wall[j].y); in prepareboard()
1506 setinterpolation(&wall[k].x); in prepareboard()
1510 setinterpolation(&sprite[k].x); in prepareboard()
5219 setinterpolation(animptr); in setanimation()
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/dports/games/jfsw/jfsw-c434002/jfbuild/kenbuild/
H A Dgame.h57 void setinterpolation(int *posptr);
H A Dgame.c956 setinterpolation(&wall[swingwall[i][j]].x);
957 setinterpolation(&wall[swingwall[i][j]].y);
1332 setinterpolation(&wall[j].x);
1333 setinterpolation(&wall[j].y);
1408 setinterpolation(&wall[j].x);
1409 setinterpolation(&wall[j].y);
1502 setinterpolation(&wall[k].x);
1511 setinterpolation(&wall[k].x);
1515 setinterpolation(&sprite[k].x);
5194 setinterpolation(animptr);
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/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginera/
H A DGAME.C703 setinterpolation(&wall[swingwall[i][j]].x); in operatesector()
704 setinterpolation(&wall[swingwall[i][j]].y); in operatesector()
1065 setinterpolation(&wall[j].x); in prepareboard()
1066 setinterpolation(&wall[j].y); in prepareboard()
1141 setinterpolation(&wall[j].x); in prepareboard()
1142 setinterpolation(&wall[j].y); in prepareboard()
1235 setinterpolation(&wall[k].x); in prepareboard()
1244 setinterpolation(&wall[k].x); in prepareboard()
1248 setinterpolation(&sprite[k].x); in prepareboard()
4899 setinterpolation(animptr); in setanimation()
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/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginerr/
H A DGAME.C704 setinterpolation(&wall[swingwall[i][j]].x); in operatesector()
705 setinterpolation(&wall[swingwall[i][j]].y); in operatesector()
1066 setinterpolation(&wall[j].x); in prepareboard()
1067 setinterpolation(&wall[j].y); in prepareboard()
1142 setinterpolation(&wall[j].x); in prepareboard()
1143 setinterpolation(&wall[j].y); in prepareboard()
1236 setinterpolation(&wall[k].x); in prepareboard()
1245 setinterpolation(&wall[k].x); in prepareboard()
1249 setinterpolation(&sprite[k].x); in prepareboard()
4900 setinterpolation(animptr); in setanimation()
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