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Searched refs:shaderNum (Results 1 – 25 of 90) sorted by relevance

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/dports/games/gtkradiant/GPL/GtkRadiant/tools/quake3/q3map2/
H A Dconvert_map.c83 if( side->shaderNum < 0 || side->shaderNum >= numBSPShaders ) in ConvertBrush()
85 shader = &bspShaders[ side->shaderNum ]; in ConvertBrush()
152 if( side->shaderNum < 0 || side->shaderNum >= numBSPShaders )
154 shader = &bspShaders[ side->shaderNum ];
226 if( ds->shaderNum < 0 || ds->shaderNum >= numBSPShaders ) in ConvertPatch()
228 shader = &bspShaders[ ds->shaderNum ]; in ConvertPatch()
H A Dbspfile_ibsp.c86 int shaderNum; member
107 out->shaderNum = in->shaderNum; in CopyBrushSidesLump()
133 out->shaderNum = in->shaderNum; in AddBrushSidesLump()
150 int shaderNum; member
189 out->shaderNum = in->shaderNum; in CopyDrawSurfacesLump()
246 out->shaderNum = in->shaderNum; in AddDrawSurfacesLump()
/dports/games/ioquake3-server/ioquake3-1.36/code/qcommon/
H A Dcm_load.c253 out->shaderNum = LittleLong( in->shaderNum ); in CMod_LoadBrushes()
254 if ( out->shaderNum < 0 || out->shaderNum >= cm.numShaders ) { in CMod_LoadBrushes()
255 Com_Error( ERR_DROP, "CMod_LoadBrushes: bad shaderNum: %i", out->shaderNum ); in CMod_LoadBrushes()
257 out->contents = cm.shaders[out->shaderNum].contentFlags; in CMod_LoadBrushes()
429 out->shaderNum = LittleLong( in->shaderNum ); in CMod_LoadBrushSides()
430 if ( out->shaderNum < 0 || out->shaderNum >= cm.numShaders ) { in CMod_LoadBrushSides()
433 out->surfaceFlags = cm.shaders[out->shaderNum].surfaceFlags; in CMod_LoadBrushSides()
493 int shaderNum; in CMod_LoadPatches() local
530 shaderNum = LittleLong( in->shaderNum ); in CMod_LoadPatches()
531 patch->contents = cm.shaders[shaderNum].contentFlags; in CMod_LoadPatches()
[all …]
/dports/games/ioquake3/ioquake3-1.36/code/qcommon/
H A Dcm_load.c253 out->shaderNum = LittleLong( in->shaderNum ); in CMod_LoadBrushes()
254 if ( out->shaderNum < 0 || out->shaderNum >= cm.numShaders ) { in CMod_LoadBrushes()
255 Com_Error( ERR_DROP, "CMod_LoadBrushes: bad shaderNum: %i", out->shaderNum ); in CMod_LoadBrushes()
257 out->contents = cm.shaders[out->shaderNum].contentFlags; in CMod_LoadBrushes()
429 out->shaderNum = LittleLong( in->shaderNum ); in CMod_LoadBrushSides()
430 if ( out->shaderNum < 0 || out->shaderNum >= cm.numShaders ) { in CMod_LoadBrushSides()
433 out->surfaceFlags = cm.shaders[out->shaderNum].surfaceFlags; in CMod_LoadBrushSides()
493 int shaderNum; in CMod_LoadPatches() local
530 shaderNum = LittleLong( in->shaderNum ); in CMod_LoadPatches()
531 patch->contents = cm.shaders[shaderNum].contentFlags; in CMod_LoadPatches()
[all …]
/dports/games/iortcw/iortcw-1.51c/MP/code/qcommon/
H A Dcm_load.c266 out->shaderNum = LittleLong( in->shaderNum ); in CMod_LoadBrushes()
267 if ( out->shaderNum < 0 || out->shaderNum >= cm.numShaders ) { in CMod_LoadBrushes()
268 Com_Error( ERR_DROP, "CMod_LoadBrushes: bad shaderNum: %i", out->shaderNum ); in CMod_LoadBrushes()
270 out->contents = cm.shaders[out->shaderNum].contentFlags; in CMod_LoadBrushes()
446 out->shaderNum = LittleLong( in->shaderNum ); in CMod_LoadBrushSides()
447 if ( out->shaderNum < 0 || out->shaderNum >= cm.numShaders ) { in CMod_LoadBrushSides()
450 out->surfaceFlags = cm.shaders[out->shaderNum].surfaceFlags; in CMod_LoadBrushSides()
510 int shaderNum; in CMod_LoadPatches() local
549 shaderNum = LittleLong( in->shaderNum ); in CMod_LoadPatches()
550 patch->contents = cm.shaders[shaderNum].contentFlags; in CMod_LoadPatches()
[all …]
/dports/games/iortcw/iortcw-1.51c/SP/code/qcommon/
H A Dcm_load.c266 out->shaderNum = LittleLong( in->shaderNum ); in CMod_LoadBrushes()
267 if ( out->shaderNum < 0 || out->shaderNum >= cm.numShaders ) { in CMod_LoadBrushes()
268 Com_Error( ERR_DROP, "CMod_LoadBrushes: bad shaderNum: %i", out->shaderNum ); in CMod_LoadBrushes()
270 out->contents = cm.shaders[out->shaderNum].contentFlags; in CMod_LoadBrushes()
446 out->shaderNum = LittleLong( in->shaderNum ); in CMod_LoadBrushSides()
447 if ( out->shaderNum < 0 || out->shaderNum >= cm.numShaders ) { in CMod_LoadBrushSides()
450 out->surfaceFlags = cm.shaders[out->shaderNum].surfaceFlags; in CMod_LoadBrushSides()
510 int shaderNum; in CMod_LoadPatches() local
549 shaderNum = LittleLong( in->shaderNum ); in CMod_LoadPatches()
550 patch->contents = cm.shaders[shaderNum].contentFlags; in CMod_LoadPatches()
[all …]
/dports/games/evq3/evq3/code/qcommon/
H A Dcm_load.c253 out->shaderNum = LittleLong( in->shaderNum ); in CMod_LoadBrushes()
254 if ( out->shaderNum < 0 || out->shaderNum >= cm.numShaders ) { in CMod_LoadBrushes()
255 Com_Error( ERR_DROP, "CMod_LoadBrushes: bad shaderNum: %i", out->shaderNum ); in CMod_LoadBrushes()
257 out->contents = cm.shaders[out->shaderNum].contentFlags; in CMod_LoadBrushes()
429 out->shaderNum = LittleLong( in->shaderNum ); in CMod_LoadBrushSides()
430 if ( out->shaderNum < 0 || out->shaderNum >= cm.numShaders ) { in CMod_LoadBrushSides()
433 out->surfaceFlags = cm.shaders[out->shaderNum].surfaceFlags; in CMod_LoadBrushSides()
493 int shaderNum; in CMod_LoadPatches() local
530 shaderNum = LittleLong( in->shaderNum ); in CMod_LoadPatches()
531 patch->contents = cm.shaders[shaderNum].contentFlags; in CMod_LoadPatches()
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H A Dqfiles.h328 int shaderNum; member
335 int shaderNum; // the shader that determines the contents flags member
365 int shaderNum; member
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/qcommon/
H A Dcm_load.c253 out->shaderNum = LittleLong( in->shaderNum ); in CMod_LoadBrushes()
254 if ( out->shaderNum < 0 || out->shaderNum >= cm.numShaders ) { in CMod_LoadBrushes()
255 Com_Error( ERR_DROP, "CMod_LoadBrushes: bad shaderNum: %i", out->shaderNum ); in CMod_LoadBrushes()
257 out->contents = cm.shaders[out->shaderNum].contentFlags; in CMod_LoadBrushes()
429 out->shaderNum = LittleLong( in->shaderNum ); in CMod_LoadBrushSides()
430 if ( out->shaderNum < 0 || out->shaderNum >= cm.numShaders ) { in CMod_LoadBrushSides()
433 out->surfaceFlags = cm.shaders[out->shaderNum].surfaceFlags; in CMod_LoadBrushSides()
493 int shaderNum; in CMod_LoadPatches() local
530 shaderNum = LittleLong( in->shaderNum ); in CMod_LoadPatches()
531 patch->contents = cm.shaders[shaderNum].contentFlags; in CMod_LoadPatches()
[all …]
/dports/games/openarena/openarena-engine-source-0.8.8/code/qcommon/
H A Dcm_load.c253 out->shaderNum = LittleLong( in->shaderNum ); in CMod_LoadBrushes()
254 if ( out->shaderNum < 0 || out->shaderNum >= cm.numShaders ) { in CMod_LoadBrushes()
255 Com_Error( ERR_DROP, "CMod_LoadBrushes: bad shaderNum: %i", out->shaderNum ); in CMod_LoadBrushes()
257 out->contents = cm.shaders[out->shaderNum].contentFlags; in CMod_LoadBrushes()
429 out->shaderNum = LittleLong( in->shaderNum ); in CMod_LoadBrushSides()
430 if ( out->shaderNum < 0 || out->shaderNum >= cm.numShaders ) { in CMod_LoadBrushSides()
433 out->surfaceFlags = cm.shaders[out->shaderNum].surfaceFlags; in CMod_LoadBrushSides()
493 int shaderNum; in CMod_LoadPatches() local
530 shaderNum = LittleLong( in->shaderNum ); in CMod_LoadPatches()
531 patch->contents = cm.shaders[shaderNum].contentFlags; in CMod_LoadPatches()
[all …]
/dports/games/openarena-server/openarena-engine-source-0.8.8/code/qcommon/
H A Dcm_load.c253 out->shaderNum = LittleLong( in->shaderNum ); in CMod_LoadBrushes()
254 if ( out->shaderNum < 0 || out->shaderNum >= cm.numShaders ) { in CMod_LoadBrushes()
255 Com_Error( ERR_DROP, "CMod_LoadBrushes: bad shaderNum: %i", out->shaderNum ); in CMod_LoadBrushes()
257 out->contents = cm.shaders[out->shaderNum].contentFlags; in CMod_LoadBrushes()
429 out->shaderNum = LittleLong( in->shaderNum ); in CMod_LoadBrushSides()
430 if ( out->shaderNum < 0 || out->shaderNum >= cm.numShaders ) { in CMod_LoadBrushSides()
433 out->surfaceFlags = cm.shaders[out->shaderNum].surfaceFlags; in CMod_LoadBrushSides()
493 int shaderNum; in CMod_LoadPatches() local
530 shaderNum = LittleLong( in->shaderNum ); in CMod_LoadPatches()
531 patch->contents = cm.shaders[shaderNum].contentFlags; in CMod_LoadPatches()
[all …]
/dports/games/openjk/OpenJK-07675e2/codemp/qcommon/
H A Dcm_load.cpp269 out->shaderNum = LittleLong( in->shaderNum ); in CMod_LoadBrushes()
270 if ( out->shaderNum < 0 || out->shaderNum >= cm.numShaders ) { in CMod_LoadBrushes()
271 Com_Error( ERR_DROP, "CMod_LoadBrushes: bad shaderNum: %i", out->shaderNum ); in CMod_LoadBrushes()
273 out->contents = cm.shaders[out->shaderNum].contentFlags; in CMod_LoadBrushes()
445 out->shaderNum = LittleLong( in->shaderNum ); in CMod_LoadBrushSides()
446 if ( out->shaderNum < 0 || out->shaderNum >= cm.numShaders ) { in CMod_LoadBrushSides()
529 int shaderNum; in CMod_LoadPatches() local
566 shaderNum = LittleLong( in->shaderNum ); in CMod_LoadPatches()
567 patch->contents = cm.shaders[shaderNum].contentFlags; in CMod_LoadPatches()
568 patch->surfaceFlags = cm.shaders[shaderNum].surfaceFlags; in CMod_LoadPatches()
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H A Dcm_local.h63 int shaderNum; member
67 int shaderNum; // the shader that determined the contents member
230 CCMShader *CM_GetShaderInfo( int shaderNum );
/dports/games/openjk/OpenJK-07675e2/code/qcommon/
H A Dcm_load.cpp267 out->shaderNum = LittleLong( in->shaderNum ); in CMod_LoadBrushes()
268 if ( out->shaderNum < 0 || out->shaderNum >= cm.numShaders ) { in CMod_LoadBrushes()
269 Com_Error( ERR_DROP, "CMod_LoadBrushes: bad shaderNum: %i", out->shaderNum ); in CMod_LoadBrushes()
271 out->contents = cm.shaders[out->shaderNum].contentFlags; in CMod_LoadBrushes()
274 if ( cm.shaders[out->shaderNum].surfaceFlags & SURF_SLICK ) in CMod_LoadBrushes()
452 out->shaderNum = LittleLong( in->shaderNum ); in CMod_LoadBrushSides()
453 if ( out->shaderNum < 0 || out->shaderNum >= cm.numShaders ) { in CMod_LoadBrushSides()
537 int shaderNum; in CMod_LoadPatches() local
574 shaderNum = LittleLong( in->shaderNum ); in CMod_LoadPatches()
575 patch->contents = cm.shaders[shaderNum].contentFlags; in CMod_LoadPatches()
[all …]
/dports/games/gtkradiant/GPL/GtkRadiant/contrib/bobtoolz/
H A Dbsploader.h66 int shaderNum; member
89 int shaderNum; member
95 int shaderNum; // the shader that determines the contents flags member
/dports/games/netradiant/netradiant-20150621-src/contrib/bobtoolz/
H A Dbsploader.h69 int shaderNum; member
92 int shaderNum; member
98 int shaderNum; // the shader that determines the contents flags member
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/qcommon/
H A Dcm_load.c254 out->shaderNum = LittleLong( in->shaderNum ); in CMod_LoadBrushes()
255 if ( out->shaderNum < 0 || out->shaderNum >= cm.numShaders ) { in CMod_LoadBrushes()
256 Com_Error( ERR_DROP, "CMod_LoadBrushes: bad shaderNum: %i", out->shaderNum ); in CMod_LoadBrushes()
258 out->contents = cm.shaders[out->shaderNum].contentFlags; in CMod_LoadBrushes()
431 out->shaderNum = LittleLong( in->shaderNum ); in CMod_LoadBrushSides()
432 if ( out->shaderNum < 0 || out->shaderNum >= cm.numShaders ) { in CMod_LoadBrushSides()
435 out->surfaceFlags = cm.shaders[out->shaderNum].surfaceFlags; in CMod_LoadBrushSides()
640 int shaderNum; in CMod_LoadPatches() local
677 shaderNum = LittleLong( in->shaderNum ); in CMod_LoadPatches()
678 patch->contents = cm.shaders[shaderNum].contentFlags; in CMod_LoadPatches()
[all …]
/dports/games/netradiant/netradiant-20150621-src/tools/quake3/q3map2/
H A Dbspfile_ibsp.c87 int shaderNum; member
108 out->shaderNum = in->shaderNum; in CopyBrushSidesLump()
132 out->shaderNum = in->shaderNum; in AddBrushSidesLump()
149 int shaderNum; member
187 out->shaderNum = in->shaderNum; in CopyDrawSurfacesLump()
243 out->shaderNum = in->shaderNum; in AddDrawSurfacesLump()
H A Dconvert_obj.c61 fprintf( f, "g mat%dmodel%dsurf%d\r\n", ds->shaderNum, modelNum, surfaceNum ); in ConvertSurfaceToOBJ()
89 if ( objLastShaderNum != ds->shaderNum ) { in ConvertSurfaceToOBJ()
90 fprintf( f, "usemtl %s\r\n", bspShaders[ds->shaderNum].shader ); in ConvertSurfaceToOBJ()
91 objLastShaderNum = ds->shaderNum; in ConvertSurfaceToOBJ()
155 static void ConvertShaderToMTL( FILE *f, bspShader_t *shader, int shaderNum ){ in ConvertShaderToMTL() argument
H A Dconvert_map.c82 if ( strcmp( buildSide->shaderInfo->shader, bspShaders[s->shaderNum].shader ) ) { in GetBestSurfaceTriangleMatchForBrushside()
260 if ( side->shaderNum < 0 || side->shaderNum >= numBSPShaders ) { in ConvertBrush()
263 shader = &bspShaders[ side->shaderNum ]; in ConvertBrush()
553 if ( side->shaderNum < 0 || side->shaderNum >= numBSPShaders ) {
556 shader = &bspShaders[ side->shaderNum ];
631 if ( ds->shaderNum < 0 || ds->shaderNum >= numBSPShaders ) { in ConvertPatch()
634 shader = &bspShaders[ ds->shaderNum ]; in ConvertPatch()
/dports/graphics/jogamp-jogl/jogl/src/jogl/classes/com/jogamp/opengl/util/glsl/
H A DShaderUtil.java266 final int shaderNum = (null!=shaders)?shaders.remaining():0; in shaderSource() local
267 if(shaderNum<=0 || sourceNum<=0 || shaderNum!=sourceNum) { in shaderSource()
269 shaderNum+", sources="+sourceNum); in shaderSource()
283 final int shaderNum = shaders.remaining(); in shaderBinary() local
284 if(shaderNum<=0) { in shaderBinary()
294 gl.glShaderBinary(shaderNum, shaders, binFormat, bin, binLength); in shaderBinary()
/dports/devel/bullet/bullet3-3.21/examples/Importers/ImportBsp/
H A DBspLoader.h113 int shaderNum; member
120 int shaderNum; member
150 int shaderNum; member
H A DBspConverter.cpp63 if (brush.shaderNum != -1) in convertBsp()
65 if (bspLoader.m_dshaders[brush.shaderNum].contentFlags & BSPCONTENTS_SOLID) in convertBsp()
67 brush.shaderNum = -1; in convertBsp()
/dports/devel/py-bullet3/bullet3-3.21/examples/Importers/ImportBsp/
H A DBspLoader.h113 int shaderNum; member
120 int shaderNum; member
150 int shaderNum; member
H A DBspConverter.cpp63 if (brush.shaderNum != -1) in convertBsp()
65 if (bspLoader.m_dshaders[brush.shaderNum].contentFlags & BSPCONTENTS_SOLID) in convertBsp()
67 brush.shaderNum = -1; in convertBsp()

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