/dports/games/gtkradiant/GPL/GtkRadiant/tools/quake3/q3map2/ |
H A D | convert_map.c | 83 if( side->shaderNum < 0 || side->shaderNum >= numBSPShaders ) in ConvertBrush() 85 shader = &bspShaders[ side->shaderNum ]; in ConvertBrush() 152 if( side->shaderNum < 0 || side->shaderNum >= numBSPShaders ) 154 shader = &bspShaders[ side->shaderNum ]; 226 if( ds->shaderNum < 0 || ds->shaderNum >= numBSPShaders ) in ConvertPatch() 228 shader = &bspShaders[ ds->shaderNum ]; in ConvertPatch()
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H A D | bspfile_ibsp.c | 86 int shaderNum; member 107 out->shaderNum = in->shaderNum; in CopyBrushSidesLump() 133 out->shaderNum = in->shaderNum; in AddBrushSidesLump() 150 int shaderNum; member 189 out->shaderNum = in->shaderNum; in CopyDrawSurfacesLump() 246 out->shaderNum = in->shaderNum; in AddDrawSurfacesLump()
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/dports/games/ioquake3-server/ioquake3-1.36/code/qcommon/ |
H A D | cm_load.c | 253 out->shaderNum = LittleLong( in->shaderNum ); in CMod_LoadBrushes() 254 if ( out->shaderNum < 0 || out->shaderNum >= cm.numShaders ) { in CMod_LoadBrushes() 255 Com_Error( ERR_DROP, "CMod_LoadBrushes: bad shaderNum: %i", out->shaderNum ); in CMod_LoadBrushes() 257 out->contents = cm.shaders[out->shaderNum].contentFlags; in CMod_LoadBrushes() 429 out->shaderNum = LittleLong( in->shaderNum ); in CMod_LoadBrushSides() 430 if ( out->shaderNum < 0 || out->shaderNum >= cm.numShaders ) { in CMod_LoadBrushSides() 433 out->surfaceFlags = cm.shaders[out->shaderNum].surfaceFlags; in CMod_LoadBrushSides() 493 int shaderNum; in CMod_LoadPatches() local 530 shaderNum = LittleLong( in->shaderNum ); in CMod_LoadPatches() 531 patch->contents = cm.shaders[shaderNum].contentFlags; in CMod_LoadPatches() [all …]
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/dports/games/ioquake3/ioquake3-1.36/code/qcommon/ |
H A D | cm_load.c | 253 out->shaderNum = LittleLong( in->shaderNum ); in CMod_LoadBrushes() 254 if ( out->shaderNum < 0 || out->shaderNum >= cm.numShaders ) { in CMod_LoadBrushes() 255 Com_Error( ERR_DROP, "CMod_LoadBrushes: bad shaderNum: %i", out->shaderNum ); in CMod_LoadBrushes() 257 out->contents = cm.shaders[out->shaderNum].contentFlags; in CMod_LoadBrushes() 429 out->shaderNum = LittleLong( in->shaderNum ); in CMod_LoadBrushSides() 430 if ( out->shaderNum < 0 || out->shaderNum >= cm.numShaders ) { in CMod_LoadBrushSides() 433 out->surfaceFlags = cm.shaders[out->shaderNum].surfaceFlags; in CMod_LoadBrushSides() 493 int shaderNum; in CMod_LoadPatches() local 530 shaderNum = LittleLong( in->shaderNum ); in CMod_LoadPatches() 531 patch->contents = cm.shaders[shaderNum].contentFlags; in CMod_LoadPatches() [all …]
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/dports/games/iortcw/iortcw-1.51c/MP/code/qcommon/ |
H A D | cm_load.c | 266 out->shaderNum = LittleLong( in->shaderNum ); in CMod_LoadBrushes() 267 if ( out->shaderNum < 0 || out->shaderNum >= cm.numShaders ) { in CMod_LoadBrushes() 268 Com_Error( ERR_DROP, "CMod_LoadBrushes: bad shaderNum: %i", out->shaderNum ); in CMod_LoadBrushes() 270 out->contents = cm.shaders[out->shaderNum].contentFlags; in CMod_LoadBrushes() 446 out->shaderNum = LittleLong( in->shaderNum ); in CMod_LoadBrushSides() 447 if ( out->shaderNum < 0 || out->shaderNum >= cm.numShaders ) { in CMod_LoadBrushSides() 450 out->surfaceFlags = cm.shaders[out->shaderNum].surfaceFlags; in CMod_LoadBrushSides() 510 int shaderNum; in CMod_LoadPatches() local 549 shaderNum = LittleLong( in->shaderNum ); in CMod_LoadPatches() 550 patch->contents = cm.shaders[shaderNum].contentFlags; in CMod_LoadPatches() [all …]
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/dports/games/iortcw/iortcw-1.51c/SP/code/qcommon/ |
H A D | cm_load.c | 266 out->shaderNum = LittleLong( in->shaderNum ); in CMod_LoadBrushes() 267 if ( out->shaderNum < 0 || out->shaderNum >= cm.numShaders ) { in CMod_LoadBrushes() 268 Com_Error( ERR_DROP, "CMod_LoadBrushes: bad shaderNum: %i", out->shaderNum ); in CMod_LoadBrushes() 270 out->contents = cm.shaders[out->shaderNum].contentFlags; in CMod_LoadBrushes() 446 out->shaderNum = LittleLong( in->shaderNum ); in CMod_LoadBrushSides() 447 if ( out->shaderNum < 0 || out->shaderNum >= cm.numShaders ) { in CMod_LoadBrushSides() 450 out->surfaceFlags = cm.shaders[out->shaderNum].surfaceFlags; in CMod_LoadBrushSides() 510 int shaderNum; in CMod_LoadPatches() local 549 shaderNum = LittleLong( in->shaderNum ); in CMod_LoadPatches() 550 patch->contents = cm.shaders[shaderNum].contentFlags; in CMod_LoadPatches() [all …]
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/dports/games/evq3/evq3/code/qcommon/ |
H A D | cm_load.c | 253 out->shaderNum = LittleLong( in->shaderNum ); in CMod_LoadBrushes() 254 if ( out->shaderNum < 0 || out->shaderNum >= cm.numShaders ) { in CMod_LoadBrushes() 255 Com_Error( ERR_DROP, "CMod_LoadBrushes: bad shaderNum: %i", out->shaderNum ); in CMod_LoadBrushes() 257 out->contents = cm.shaders[out->shaderNum].contentFlags; in CMod_LoadBrushes() 429 out->shaderNum = LittleLong( in->shaderNum ); in CMod_LoadBrushSides() 430 if ( out->shaderNum < 0 || out->shaderNum >= cm.numShaders ) { in CMod_LoadBrushSides() 433 out->surfaceFlags = cm.shaders[out->shaderNum].surfaceFlags; in CMod_LoadBrushSides() 493 int shaderNum; in CMod_LoadPatches() local 530 shaderNum = LittleLong( in->shaderNum ); in CMod_LoadPatches() 531 patch->contents = cm.shaders[shaderNum].contentFlags; in CMod_LoadPatches() [all …]
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H A D | qfiles.h | 328 int shaderNum; member 335 int shaderNum; // the shader that determines the contents flags member 365 int shaderNum; member
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/qcommon/ |
H A D | cm_load.c | 253 out->shaderNum = LittleLong( in->shaderNum ); in CMod_LoadBrushes() 254 if ( out->shaderNum < 0 || out->shaderNum >= cm.numShaders ) { in CMod_LoadBrushes() 255 Com_Error( ERR_DROP, "CMod_LoadBrushes: bad shaderNum: %i", out->shaderNum ); in CMod_LoadBrushes() 257 out->contents = cm.shaders[out->shaderNum].contentFlags; in CMod_LoadBrushes() 429 out->shaderNum = LittleLong( in->shaderNum ); in CMod_LoadBrushSides() 430 if ( out->shaderNum < 0 || out->shaderNum >= cm.numShaders ) { in CMod_LoadBrushSides() 433 out->surfaceFlags = cm.shaders[out->shaderNum].surfaceFlags; in CMod_LoadBrushSides() 493 int shaderNum; in CMod_LoadPatches() local 530 shaderNum = LittleLong( in->shaderNum ); in CMod_LoadPatches() 531 patch->contents = cm.shaders[shaderNum].contentFlags; in CMod_LoadPatches() [all …]
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/dports/games/openarena/openarena-engine-source-0.8.8/code/qcommon/ |
H A D | cm_load.c | 253 out->shaderNum = LittleLong( in->shaderNum ); in CMod_LoadBrushes() 254 if ( out->shaderNum < 0 || out->shaderNum >= cm.numShaders ) { in CMod_LoadBrushes() 255 Com_Error( ERR_DROP, "CMod_LoadBrushes: bad shaderNum: %i", out->shaderNum ); in CMod_LoadBrushes() 257 out->contents = cm.shaders[out->shaderNum].contentFlags; in CMod_LoadBrushes() 429 out->shaderNum = LittleLong( in->shaderNum ); in CMod_LoadBrushSides() 430 if ( out->shaderNum < 0 || out->shaderNum >= cm.numShaders ) { in CMod_LoadBrushSides() 433 out->surfaceFlags = cm.shaders[out->shaderNum].surfaceFlags; in CMod_LoadBrushSides() 493 int shaderNum; in CMod_LoadPatches() local 530 shaderNum = LittleLong( in->shaderNum ); in CMod_LoadPatches() 531 patch->contents = cm.shaders[shaderNum].contentFlags; in CMod_LoadPatches() [all …]
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/dports/games/openarena-server/openarena-engine-source-0.8.8/code/qcommon/ |
H A D | cm_load.c | 253 out->shaderNum = LittleLong( in->shaderNum ); in CMod_LoadBrushes() 254 if ( out->shaderNum < 0 || out->shaderNum >= cm.numShaders ) { in CMod_LoadBrushes() 255 Com_Error( ERR_DROP, "CMod_LoadBrushes: bad shaderNum: %i", out->shaderNum ); in CMod_LoadBrushes() 257 out->contents = cm.shaders[out->shaderNum].contentFlags; in CMod_LoadBrushes() 429 out->shaderNum = LittleLong( in->shaderNum ); in CMod_LoadBrushSides() 430 if ( out->shaderNum < 0 || out->shaderNum >= cm.numShaders ) { in CMod_LoadBrushSides() 433 out->surfaceFlags = cm.shaders[out->shaderNum].surfaceFlags; in CMod_LoadBrushSides() 493 int shaderNum; in CMod_LoadPatches() local 530 shaderNum = LittleLong( in->shaderNum ); in CMod_LoadPatches() 531 patch->contents = cm.shaders[shaderNum].contentFlags; in CMod_LoadPatches() [all …]
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/dports/games/openjk/OpenJK-07675e2/codemp/qcommon/ |
H A D | cm_load.cpp | 269 out->shaderNum = LittleLong( in->shaderNum ); in CMod_LoadBrushes() 270 if ( out->shaderNum < 0 || out->shaderNum >= cm.numShaders ) { in CMod_LoadBrushes() 271 Com_Error( ERR_DROP, "CMod_LoadBrushes: bad shaderNum: %i", out->shaderNum ); in CMod_LoadBrushes() 273 out->contents = cm.shaders[out->shaderNum].contentFlags; in CMod_LoadBrushes() 445 out->shaderNum = LittleLong( in->shaderNum ); in CMod_LoadBrushSides() 446 if ( out->shaderNum < 0 || out->shaderNum >= cm.numShaders ) { in CMod_LoadBrushSides() 529 int shaderNum; in CMod_LoadPatches() local 566 shaderNum = LittleLong( in->shaderNum ); in CMod_LoadPatches() 567 patch->contents = cm.shaders[shaderNum].contentFlags; in CMod_LoadPatches() 568 patch->surfaceFlags = cm.shaders[shaderNum].surfaceFlags; in CMod_LoadPatches() [all …]
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H A D | cm_local.h | 63 int shaderNum; member 67 int shaderNum; // the shader that determined the contents member 230 CCMShader *CM_GetShaderInfo( int shaderNum );
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/dports/games/openjk/OpenJK-07675e2/code/qcommon/ |
H A D | cm_load.cpp | 267 out->shaderNum = LittleLong( in->shaderNum ); in CMod_LoadBrushes() 268 if ( out->shaderNum < 0 || out->shaderNum >= cm.numShaders ) { in CMod_LoadBrushes() 269 Com_Error( ERR_DROP, "CMod_LoadBrushes: bad shaderNum: %i", out->shaderNum ); in CMod_LoadBrushes() 271 out->contents = cm.shaders[out->shaderNum].contentFlags; in CMod_LoadBrushes() 274 if ( cm.shaders[out->shaderNum].surfaceFlags & SURF_SLICK ) in CMod_LoadBrushes() 452 out->shaderNum = LittleLong( in->shaderNum ); in CMod_LoadBrushSides() 453 if ( out->shaderNum < 0 || out->shaderNum >= cm.numShaders ) { in CMod_LoadBrushSides() 537 int shaderNum; in CMod_LoadPatches() local 574 shaderNum = LittleLong( in->shaderNum ); in CMod_LoadPatches() 575 patch->contents = cm.shaders[shaderNum].contentFlags; in CMod_LoadPatches() [all …]
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/dports/games/gtkradiant/GPL/GtkRadiant/contrib/bobtoolz/ |
H A D | bsploader.h | 66 int shaderNum; member 89 int shaderNum; member 95 int shaderNum; // the shader that determines the contents flags member
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/dports/games/netradiant/netradiant-20150621-src/contrib/bobtoolz/ |
H A D | bsploader.h | 69 int shaderNum; member 92 int shaderNum; member 98 int shaderNum; // the shader that determines the contents flags member
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/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/qcommon/ |
H A D | cm_load.c | 254 out->shaderNum = LittleLong( in->shaderNum ); in CMod_LoadBrushes() 255 if ( out->shaderNum < 0 || out->shaderNum >= cm.numShaders ) { in CMod_LoadBrushes() 256 Com_Error( ERR_DROP, "CMod_LoadBrushes: bad shaderNum: %i", out->shaderNum ); in CMod_LoadBrushes() 258 out->contents = cm.shaders[out->shaderNum].contentFlags; in CMod_LoadBrushes() 431 out->shaderNum = LittleLong( in->shaderNum ); in CMod_LoadBrushSides() 432 if ( out->shaderNum < 0 || out->shaderNum >= cm.numShaders ) { in CMod_LoadBrushSides() 435 out->surfaceFlags = cm.shaders[out->shaderNum].surfaceFlags; in CMod_LoadBrushSides() 640 int shaderNum; in CMod_LoadPatches() local 677 shaderNum = LittleLong( in->shaderNum ); in CMod_LoadPatches() 678 patch->contents = cm.shaders[shaderNum].contentFlags; in CMod_LoadPatches() [all …]
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/dports/games/netradiant/netradiant-20150621-src/tools/quake3/q3map2/ |
H A D | bspfile_ibsp.c | 87 int shaderNum; member 108 out->shaderNum = in->shaderNum; in CopyBrushSidesLump() 132 out->shaderNum = in->shaderNum; in AddBrushSidesLump() 149 int shaderNum; member 187 out->shaderNum = in->shaderNum; in CopyDrawSurfacesLump() 243 out->shaderNum = in->shaderNum; in AddDrawSurfacesLump()
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H A D | convert_obj.c | 61 fprintf( f, "g mat%dmodel%dsurf%d\r\n", ds->shaderNum, modelNum, surfaceNum ); in ConvertSurfaceToOBJ() 89 if ( objLastShaderNum != ds->shaderNum ) { in ConvertSurfaceToOBJ() 90 fprintf( f, "usemtl %s\r\n", bspShaders[ds->shaderNum].shader ); in ConvertSurfaceToOBJ() 91 objLastShaderNum = ds->shaderNum; in ConvertSurfaceToOBJ() 155 static void ConvertShaderToMTL( FILE *f, bspShader_t *shader, int shaderNum ){ in ConvertShaderToMTL() argument
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H A D | convert_map.c | 82 if ( strcmp( buildSide->shaderInfo->shader, bspShaders[s->shaderNum].shader ) ) { in GetBestSurfaceTriangleMatchForBrushside() 260 if ( side->shaderNum < 0 || side->shaderNum >= numBSPShaders ) { in ConvertBrush() 263 shader = &bspShaders[ side->shaderNum ]; in ConvertBrush() 553 if ( side->shaderNum < 0 || side->shaderNum >= numBSPShaders ) { 556 shader = &bspShaders[ side->shaderNum ]; 631 if ( ds->shaderNum < 0 || ds->shaderNum >= numBSPShaders ) { in ConvertPatch() 634 shader = &bspShaders[ ds->shaderNum ]; in ConvertPatch()
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/dports/graphics/jogamp-jogl/jogl/src/jogl/classes/com/jogamp/opengl/util/glsl/ |
H A D | ShaderUtil.java | 266 final int shaderNum = (null!=shaders)?shaders.remaining():0; in shaderSource() local 267 if(shaderNum<=0 || sourceNum<=0 || shaderNum!=sourceNum) { in shaderSource() 269 shaderNum+", sources="+sourceNum); in shaderSource() 283 final int shaderNum = shaders.remaining(); in shaderBinary() local 284 if(shaderNum<=0) { in shaderBinary() 294 gl.glShaderBinary(shaderNum, shaders, binFormat, bin, binLength); in shaderBinary()
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/dports/devel/bullet/bullet3-3.21/examples/Importers/ImportBsp/ |
H A D | BspLoader.h | 113 int shaderNum; member 120 int shaderNum; member 150 int shaderNum; member
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H A D | BspConverter.cpp | 63 if (brush.shaderNum != -1) in convertBsp() 65 if (bspLoader.m_dshaders[brush.shaderNum].contentFlags & BSPCONTENTS_SOLID) in convertBsp() 67 brush.shaderNum = -1; in convertBsp()
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/dports/devel/py-bullet3/bullet3-3.21/examples/Importers/ImportBsp/ |
H A D | BspLoader.h | 113 int shaderNum; member 120 int shaderNum; member 150 int shaderNum; member
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H A D | BspConverter.cpp | 63 if (brush.shaderNum != -1) in convertBsp() 65 if (bspLoader.m_dshaders[brush.shaderNum].contentFlags & BSPCONTENTS_SOLID) in convertBsp() 67 brush.shaderNum = -1; in convertBsp()
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