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Searched refs:shader_id (Results 1 – 25 of 308) sorted by relevance

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/dports/math/geogram/geogram-1.7.7/src/lib/geogram_gfx/basic/
H A DGLSL.h432 GLuint shader_id, const char* name, T val in set_program_uniform_by_name() argument
434 geo_argused(shader_id); in set_program_uniform_by_name()
442 GLuint shader_id, const char* name, bool val in set_program_uniform_by_name() argument
448 glUseProgram(shader_id); in set_program_uniform_by_name()
461 glUseProgram(shader_id); in set_program_uniform_by_name()
474 glUseProgram(shader_id); in set_program_uniform_by_name()
481 GLuint shader_id, const char* name, int val in set_program_uniform_by_name() argument
487 glUseProgram(shader_id); in set_program_uniform_by_name()
501 glUseProgram(shader_id); in set_program_uniform_by_name()
526 glUseProgram(shader_id); in set_program_uniform_by_name()
[all …]
/dports/emulators/yuzu/yuzu-0b47f7a46/src/video_core/renderer_opengl/
H A Dgl_shader_util.cpp35 const GLuint shader_id = glCreateShader(type); in LoadShader() local
40 glShaderSource(shader_id, 1, &source_string, &source_length); in LoadShader()
42 glCompileShader(shader_id); in LoadShader()
46 glGetShaderiv(shader_id, GL_COMPILE_STATUS, &result); in LoadShader()
47 glGetShaderiv(shader_id, GL_INFO_LOG_LENGTH, &info_log_length); in LoadShader()
51 glGetShaderInfoLog(shader_id, info_log_length, nullptr, &shader_error[0]); in LoadShader()
58 return shader_id; in LoadShader()
/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/tests/src/tests/
H A DShaderData.cpp33 void check_shader(TestEnvironment& /* env */, const std::string& shader_id) { in check_shader() argument
39 std::string file_name = "shaders/" + shader_id + ".dat"; in check_shader()
51 …std::cerr << "Shader '" << shader_id << "' differs from the original one after export." << std::en… in check_shader()
54 Debug::die("Shader '" + shader_id + "': exported file differs from the original one"); in check_shader()
71 const std::string& shader_id = kvp.first; in main() local
72 std::string file_name = "shaders/" + shader_id + ".dat"; in main()
74 check_shader(env, shader_id); in main()
/dports/games/solarus-quest-editor/solarus-quest-editor-e541e1312c242bff10aa1fb84a7eb8b6cb8504ba/src/
H A Dshader_model.cpp32 const QString& shader_id, in ShaderModel() argument
36 shader_id(shader_id) { in ShaderModel()
38 Q_ASSERT(!shader_id.isEmpty()); in ShaderModel()
41 QString path = quest.get_shader_data_file_path(shader_id); in ShaderModel()
61 return shader_id; in get_shader_id()
163 QString path = quest.get_shader_data_file_path(shader_id); in save()
/dports/emulators/citra/citra-ac98458e0/src/video_core/renderer_opengl/
H A Dgl_shader_util.cpp47 GLuint shader_id = glCreateShader(type); in LoadShader() local
48 glShaderSource(shader_id, static_cast<GLsizei>(src_arr.size()), src_arr.data(), nullptr); in LoadShader()
50 glCompileShader(shader_id); in LoadShader()
54 glGetShaderiv(shader_id, GL_COMPILE_STATUS, &result); in LoadShader()
55 glGetShaderiv(shader_id, GL_INFO_LOG_LENGTH, &info_log_length); in LoadShader()
59 glGetShaderInfoLog(shader_id, info_log_length, nullptr, &shader_error[0]); in LoadShader()
68 return shader_id; in LoadShader()
/dports/emulators/citra-qt5/citra-ac98458e0/src/video_core/renderer_opengl/
H A Dgl_shader_util.cpp47 GLuint shader_id = glCreateShader(type); in LoadShader() local
48 glShaderSource(shader_id, static_cast<GLsizei>(src_arr.size()), src_arr.data(), nullptr); in LoadShader()
50 glCompileShader(shader_id); in LoadShader()
54 glGetShaderiv(shader_id, GL_COMPILE_STATUS, &result); in LoadShader()
55 glGetShaderiv(shader_id, GL_INFO_LOG_LENGTH, &info_log_length); in LoadShader()
59 glGetShaderInfoLog(shader_id, info_log_length, nullptr, &shader_error[0]); in LoadShader()
68 return shader_id; in LoadShader()
/dports/x11-toolkits/gtk40/gtk-4.4.1/gsk/gl/
H A Dgskglshaderbuilder.c67 check_shader_error (int shader_id, in check_shader_error() argument
79 glGetShaderiv (shader_id, GL_COMPILE_STATUS, &status); in check_shader_error()
84 glGetShaderiv (shader_id, GL_INFO_LOG_LENGTH, &log_len); in check_shader_error()
86 glGetShaderInfoLog (shader_id, log_len, NULL, buffer); in check_shader_error()
88 glGetShaderiv (shader_id, GL_SHADER_SOURCE_LENGTH, &code_len); in check_shader_error()
90 glGetShaderSource (shader_id, code_len, NULL, code); in check_shader_error()
111 int shader_id, in print_shader_info() argument
120 glGetShaderiv (shader_id, GL_SHADER_SOURCE_LENGTH, &code_len); in print_shader_info()
122 glGetShaderSource (shader_id, code_len, NULL, code); in print_shader_info()
127 g_message ("%s %d, %s:\n%s", prefix, shader_id, resource_path, s->str); in print_shader_info()
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/third_party/VK-GL-CTS/src/external/openglcts/modules/gl/
H A Dgl3cClipDistance.cpp1191 if (m_vertex_shader_status.shader_id) in Program()
1195 m_vertex_shader_status.shader_id = 0; in Program()
1198 if (m_fragment_shader_status.shader_id) in Program()
1209 if (m_vertex_shader_status.shader_id) in ~Program()
1213 m_vertex_shader_status.shader_id = 0; in ~Program()
1216 if (m_fragment_shader_status.shader_id) in ~Program()
1287 m_gl.compileShader(shader.shader_id); in compileShader()
1326 if (shader.shader_id) in compileShader()
1328 m_gl.deleteShader(shader.shader_id); in compileShader()
1330 shader.shader_id = 0; in compileShader()
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/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/SPIRV-Tools/src/source/opt/
H A Dinst_buff_addr_check_pass.h32 InstBuffAddrCheckPass(uint32_t desc_set, uint32_t shader_id, uint32_t version) in InstBuffAddrCheckPass() argument
33 : InstrumentPass(desc_set, shader_id, kInstValidationIdBuffAddr, in InstBuffAddrCheckPass()
36 InstBuffAddrCheckPass(uint32_t desc_set, uint32_t shader_id) in InstBuffAddrCheckPass() argument
37 : InstrumentPass(desc_set, shader_id, kInstValidationIdBuffAddr) {} in InstBuffAddrCheckPass()
H A Dinst_bindless_check_pass.h32 InstBindlessCheckPass(uint32_t desc_set, uint32_t shader_id, in InstBindlessCheckPass() argument
35 : InstrumentPass(desc_set, shader_id, kInstValidationIdBindless, version), in InstBindlessCheckPass()
39 InstBindlessCheckPass(uint32_t desc_set, uint32_t shader_id, in InstBindlessCheckPass() argument
41 : InstrumentPass(desc_set, shader_id, kInstValidationIdBindless), in InstBindlessCheckPass()
/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/src/graphics/
H A DShader.cpp98 Shader::Shader(const std::string& shader_id): in Shader() argument
99 shader_id(shader_id), in Shader()
146 shader_id(), in Shader()
196 return shader_id; in get_id()
/dports/science/chrono/chrono-7.0.1/src/chrono_opengl/core/
H A DChOpenGLShader.cpp238 bool ChOpenGLShader::LoadShader(const std::string file_name, GLuint shader_id) { in LoadShader() argument
257 glShaderSource(shader_id, 1, (const char**)&buffer, NULL); in LoadShader()
265 bool ChOpenGLShader::LoadShaderString(const char* shader_string, GLuint shader_id) { in LoadShaderString() argument
269 glShaderSource(shader_id, 1, &shader_string, NULL); in LoadShaderString()
276 std::string ChOpenGLShader::GetShaderLog(GLuint shader_id) { in GetShaderLog() argument
279 glGetShaderiv(shader_id, GL_INFO_LOG_LENGTH, &log_length); in GetShaderLog()
284 glGetShaderInfoLog(shader_id, log_length, NULL, buffer); in GetShaderLog()
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/swiftshader/third_party/SPIRV-Tools/source/opt/
H A Dinst_bindless_check_pass.h32 InstBindlessCheckPass(uint32_t desc_set, uint32_t shader_id, in InstBindlessCheckPass() argument
34 : InstrumentPass(desc_set, shader_id, kInstValidationIdBindless, false), in InstBindlessCheckPass()
40 InstBindlessCheckPass(uint32_t desc_set, uint32_t shader_id, in InstBindlessCheckPass() argument
44 desc_set, shader_id, kInstValidationIdBindless, in InstBindlessCheckPass()
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/SPIRV-Tools/src/source/opt/
H A Dinst_bindless_check_pass.h32 InstBindlessCheckPass(uint32_t desc_set, uint32_t shader_id, in InstBindlessCheckPass() argument
34 : InstrumentPass(desc_set, shader_id, kInstValidationIdBindless, false), in InstBindlessCheckPass()
40 InstBindlessCheckPass(uint32_t desc_set, uint32_t shader_id, in InstBindlessCheckPass() argument
44 desc_set, shader_id, kInstValidationIdBindless, in InstBindlessCheckPass()
/dports/graphics/blender/blender-2.91.0/intern/cycles/render/
H A Dlight.cpp755 shader_id &= ~SHADER_CAST_SHADOW; in device_update_points()
781 shader_id &= ~SHADER_AREA_LIGHT; in device_update_points()
787 shader_id |= SHADER_USE_MIS; in device_update_points()
797 shader_id &= ~SHADER_AREA_LIGHT; in device_update_points()
809 shader_id |= SHADER_USE_MIS; in device_update_points()
822 shader_id &= ~SHADER_AREA_LIGHT; in device_update_points()
823 shader_id |= SHADER_USE_MIS; in device_update_points()
855 shader_id |= SHADER_USE_MIS; in device_update_points()
873 shader_id &= ~SHADER_AREA_LIGHT; in device_update_points()
884 shader_id |= SHADER_USE_MIS; in device_update_points()
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/dports/lang/clover/mesa-21.3.6/src/gallium/drivers/r600/sb/
H A Dsb_core.cpp96 unsigned shader_id = bc->debug_id; in r600_sb_bytecode_process() local
108 SB_DUMP_STAT( sblog << "\nsb: shader " << shader_id << "\n"; ); in r600_sb_bytecode_process()
142 if ((sb_context::dskip_start <= shader_id && in r600_sb_bytecode_process()
143 shader_id <= sb_context::dskip_end) == in r600_sb_bytecode_process()
145 sblog << "sb: skipped shader " << shader_id << " : " << "[" in r600_sb_bytecode_process()
272 sblog << "sb: processing shader " << shader_id << " done ( " in r600_sb_bytecode_process()
/dports/graphics/libosmesa/mesa-21.3.6/src/gallium/drivers/r600/sb/
H A Dsb_core.cpp96 unsigned shader_id = bc->debug_id; in r600_sb_bytecode_process() local
108 SB_DUMP_STAT( sblog << "\nsb: shader " << shader_id << "\n"; ); in r600_sb_bytecode_process()
142 if ((sb_context::dskip_start <= shader_id && in r600_sb_bytecode_process()
143 shader_id <= sb_context::dskip_end) == in r600_sb_bytecode_process()
145 sblog << "sb: skipped shader " << shader_id << " : " << "[" in r600_sb_bytecode_process()
272 sblog << "sb: processing shader " << shader_id << " done ( " in r600_sb_bytecode_process()
/dports/graphics/libosmesa-gallium/mesa-21.3.6/src/gallium/drivers/r600/sb/
H A Dsb_core.cpp96 unsigned shader_id = bc->debug_id; in r600_sb_bytecode_process() local
108 SB_DUMP_STAT( sblog << "\nsb: shader " << shader_id << "\n"; ); in r600_sb_bytecode_process()
142 if ((sb_context::dskip_start <= shader_id && in r600_sb_bytecode_process()
143 shader_id <= sb_context::dskip_end) == in r600_sb_bytecode_process()
145 sblog << "sb: skipped shader " << shader_id << " : " << "[" in r600_sb_bytecode_process()
272 sblog << "sb: processing shader " << shader_id << " done ( " in r600_sb_bytecode_process()
/dports/games/emptyepsilon/EmptyEpsilon-EE-2021.06.23/src/
H A DmodelData.cpp38 shader_id(ShaderRegistry::Shaders::Count), in ModelData()
172 shader_id = ShaderRegistry::Shaders::ObjectSpecularIllumination; in load()
174 shader_id = ShaderRegistry::Shaders::ObjectSpecular; in load()
176 shader_id = ShaderRegistry::Shaders::ObjectIllumination; in load()
178 shader_id = ShaderRegistry::Shaders::Object; in load()
219 ShaderRegistry::ScopedShader shader(shader_id); in render()
/dports/graphics/mesa-libs/mesa-21.3.6/src/gallium/drivers/r600/sb/
H A Dsb_core.cpp96 unsigned shader_id = bc->debug_id; in r600_sb_bytecode_process() local
108 SB_DUMP_STAT( sblog << "\nsb: shader " << shader_id << "\n"; ); in r600_sb_bytecode_process()
142 if ((sb_context::dskip_start <= shader_id && in r600_sb_bytecode_process()
143 shader_id <= sb_context::dskip_end) == in r600_sb_bytecode_process()
145 sblog << "sb: skipped shader " << shader_id << " : " << "[" in r600_sb_bytecode_process()
272 sblog << "sb: processing shader " << shader_id << " done ( " in r600_sb_bytecode_process()
/dports/graphics/mesa-gallium-xa/mesa-21.3.6/src/gallium/drivers/r600/sb/
H A Dsb_core.cpp96 unsigned shader_id = bc->debug_id; in r600_sb_bytecode_process() local
108 SB_DUMP_STAT( sblog << "\nsb: shader " << shader_id << "\n"; ); in r600_sb_bytecode_process()
142 if ((sb_context::dskip_start <= shader_id && in r600_sb_bytecode_process()
143 shader_id <= sb_context::dskip_end) == in r600_sb_bytecode_process()
145 sblog << "sb: skipped shader " << shader_id << " : " << "[" in r600_sb_bytecode_process()
272 sblog << "sb: processing shader " << shader_id << " done ( " in r600_sb_bytecode_process()
/dports/graphics/mesa-dri-gallium/mesa-21.3.6/src/gallium/drivers/r600/sb/
H A Dsb_core.cpp96 unsigned shader_id = bc->debug_id; in r600_sb_bytecode_process() local
108 SB_DUMP_STAT( sblog << "\nsb: shader " << shader_id << "\n"; ); in r600_sb_bytecode_process()
142 if ((sb_context::dskip_start <= shader_id && in r600_sb_bytecode_process()
143 shader_id <= sb_context::dskip_end) == in r600_sb_bytecode_process()
145 sblog << "sb: skipped shader " << shader_id << " : " << "[" in r600_sb_bytecode_process()
272 sblog << "sb: processing shader " << shader_id << " done ( " in r600_sb_bytecode_process()
/dports/graphics/mesa-dri-classic/mesa-20.2.3/src/gallium/drivers/r600/sb/
H A Dsb_core.cpp96 unsigned shader_id = bc->debug_id; in r600_sb_bytecode_process() local
108 SB_DUMP_STAT( sblog << "\nsb: shader " << shader_id << "\n"; ); in r600_sb_bytecode_process()
142 if ((sb_context::dskip_start <= shader_id && in r600_sb_bytecode_process()
143 shader_id <= sb_context::dskip_end) == in r600_sb_bytecode_process()
145 sblog << "sb: skipped shader " << shader_id << " : " << "[" in r600_sb_bytecode_process()
272 sblog << "sb: processing shader " << shader_id << " done ( " in r600_sb_bytecode_process()
/dports/graphics/mesa-gallium-va/mesa-21.3.6/src/gallium/drivers/r600/sb/
H A Dsb_core.cpp96 unsigned shader_id = bc->debug_id; in r600_sb_bytecode_process() local
108 SB_DUMP_STAT( sblog << "\nsb: shader " << shader_id << "\n"; ); in r600_sb_bytecode_process()
142 if ((sb_context::dskip_start <= shader_id && in r600_sb_bytecode_process()
143 shader_id <= sb_context::dskip_end) == in r600_sb_bytecode_process()
145 sblog << "sb: skipped shader " << shader_id << " : " << "[" in r600_sb_bytecode_process()
272 sblog << "sb: processing shader " << shader_id << " done ( " in r600_sb_bytecode_process()
/dports/graphics/mesa-gallium-vdpau/mesa-21.3.6/src/gallium/drivers/r600/sb/
H A Dsb_core.cpp96 unsigned shader_id = bc->debug_id; in r600_sb_bytecode_process() local
108 SB_DUMP_STAT( sblog << "\nsb: shader " << shader_id << "\n"; ); in r600_sb_bytecode_process()
142 if ((sb_context::dskip_start <= shader_id && in r600_sb_bytecode_process()
143 shader_id <= sb_context::dskip_end) == in r600_sb_bytecode_process()
145 sblog << "sb: skipped shader " << shader_id << " : " << "[" in r600_sb_bytecode_process()
272 sblog << "sb: processing shader " << shader_id << " done ( " in r600_sb_bytecode_process()

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