/dports/math/geogram/geogram-1.7.7/src/lib/geogram_gfx/basic/ |
H A D | GLSL.h | 432 GLuint shader_id, const char* name, T val in set_program_uniform_by_name() argument 434 geo_argused(shader_id); in set_program_uniform_by_name() 442 GLuint shader_id, const char* name, bool val in set_program_uniform_by_name() argument 448 glUseProgram(shader_id); in set_program_uniform_by_name() 461 glUseProgram(shader_id); in set_program_uniform_by_name() 474 glUseProgram(shader_id); in set_program_uniform_by_name() 481 GLuint shader_id, const char* name, int val in set_program_uniform_by_name() argument 487 glUseProgram(shader_id); in set_program_uniform_by_name() 501 glUseProgram(shader_id); in set_program_uniform_by_name() 526 glUseProgram(shader_id); in set_program_uniform_by_name() [all …]
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/dports/emulators/yuzu/yuzu-0b47f7a46/src/video_core/renderer_opengl/ |
H A D | gl_shader_util.cpp | 35 const GLuint shader_id = glCreateShader(type); in LoadShader() local 40 glShaderSource(shader_id, 1, &source_string, &source_length); in LoadShader() 42 glCompileShader(shader_id); in LoadShader() 46 glGetShaderiv(shader_id, GL_COMPILE_STATUS, &result); in LoadShader() 47 glGetShaderiv(shader_id, GL_INFO_LOG_LENGTH, &info_log_length); in LoadShader() 51 glGetShaderInfoLog(shader_id, info_log_length, nullptr, &shader_error[0]); in LoadShader() 58 return shader_id; in LoadShader()
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/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/tests/src/tests/ |
H A D | ShaderData.cpp | 33 void check_shader(TestEnvironment& /* env */, const std::string& shader_id) { in check_shader() argument 39 std::string file_name = "shaders/" + shader_id + ".dat"; in check_shader() 51 …std::cerr << "Shader '" << shader_id << "' differs from the original one after export." << std::en… in check_shader() 54 Debug::die("Shader '" + shader_id + "': exported file differs from the original one"); in check_shader() 71 const std::string& shader_id = kvp.first; in main() local 72 std::string file_name = "shaders/" + shader_id + ".dat"; in main() 74 check_shader(env, shader_id); in main()
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/dports/games/solarus-quest-editor/solarus-quest-editor-e541e1312c242bff10aa1fb84a7eb8b6cb8504ba/src/ |
H A D | shader_model.cpp | 32 const QString& shader_id, in ShaderModel() argument 36 shader_id(shader_id) { in ShaderModel() 38 Q_ASSERT(!shader_id.isEmpty()); in ShaderModel() 41 QString path = quest.get_shader_data_file_path(shader_id); in ShaderModel() 61 return shader_id; in get_shader_id() 163 QString path = quest.get_shader_data_file_path(shader_id); in save()
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/dports/emulators/citra/citra-ac98458e0/src/video_core/renderer_opengl/ |
H A D | gl_shader_util.cpp | 47 GLuint shader_id = glCreateShader(type); in LoadShader() local 48 glShaderSource(shader_id, static_cast<GLsizei>(src_arr.size()), src_arr.data(), nullptr); in LoadShader() 50 glCompileShader(shader_id); in LoadShader() 54 glGetShaderiv(shader_id, GL_COMPILE_STATUS, &result); in LoadShader() 55 glGetShaderiv(shader_id, GL_INFO_LOG_LENGTH, &info_log_length); in LoadShader() 59 glGetShaderInfoLog(shader_id, info_log_length, nullptr, &shader_error[0]); in LoadShader() 68 return shader_id; in LoadShader()
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/dports/emulators/citra-qt5/citra-ac98458e0/src/video_core/renderer_opengl/ |
H A D | gl_shader_util.cpp | 47 GLuint shader_id = glCreateShader(type); in LoadShader() local 48 glShaderSource(shader_id, static_cast<GLsizei>(src_arr.size()), src_arr.data(), nullptr); in LoadShader() 50 glCompileShader(shader_id); in LoadShader() 54 glGetShaderiv(shader_id, GL_COMPILE_STATUS, &result); in LoadShader() 55 glGetShaderiv(shader_id, GL_INFO_LOG_LENGTH, &info_log_length); in LoadShader() 59 glGetShaderInfoLog(shader_id, info_log_length, nullptr, &shader_error[0]); in LoadShader() 68 return shader_id; in LoadShader()
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/dports/x11-toolkits/gtk40/gtk-4.4.1/gsk/gl/ |
H A D | gskglshaderbuilder.c | 67 check_shader_error (int shader_id, in check_shader_error() argument 79 glGetShaderiv (shader_id, GL_COMPILE_STATUS, &status); in check_shader_error() 84 glGetShaderiv (shader_id, GL_INFO_LOG_LENGTH, &log_len); in check_shader_error() 86 glGetShaderInfoLog (shader_id, log_len, NULL, buffer); in check_shader_error() 88 glGetShaderiv (shader_id, GL_SHADER_SOURCE_LENGTH, &code_len); in check_shader_error() 90 glGetShaderSource (shader_id, code_len, NULL, code); in check_shader_error() 111 int shader_id, in print_shader_info() argument 120 glGetShaderiv (shader_id, GL_SHADER_SOURCE_LENGTH, &code_len); in print_shader_info() 122 glGetShaderSource (shader_id, code_len, NULL, code); in print_shader_info() 127 g_message ("%s %d, %s:\n%s", prefix, shader_id, resource_path, s->str); in print_shader_info()
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/third_party/VK-GL-CTS/src/external/openglcts/modules/gl/ |
H A D | gl3cClipDistance.cpp | 1191 if (m_vertex_shader_status.shader_id) in Program() 1195 m_vertex_shader_status.shader_id = 0; in Program() 1198 if (m_fragment_shader_status.shader_id) in Program() 1209 if (m_vertex_shader_status.shader_id) in ~Program() 1213 m_vertex_shader_status.shader_id = 0; in ~Program() 1216 if (m_fragment_shader_status.shader_id) in ~Program() 1287 m_gl.compileShader(shader.shader_id); in compileShader() 1326 if (shader.shader_id) in compileShader() 1328 m_gl.deleteShader(shader.shader_id); in compileShader() 1330 shader.shader_id = 0; in compileShader() [all …]
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/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/SPIRV-Tools/src/source/opt/ |
H A D | inst_buff_addr_check_pass.h | 32 InstBuffAddrCheckPass(uint32_t desc_set, uint32_t shader_id, uint32_t version) in InstBuffAddrCheckPass() argument 33 : InstrumentPass(desc_set, shader_id, kInstValidationIdBuffAddr, in InstBuffAddrCheckPass() 36 InstBuffAddrCheckPass(uint32_t desc_set, uint32_t shader_id) in InstBuffAddrCheckPass() argument 37 : InstrumentPass(desc_set, shader_id, kInstValidationIdBuffAddr) {} in InstBuffAddrCheckPass()
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H A D | inst_bindless_check_pass.h | 32 InstBindlessCheckPass(uint32_t desc_set, uint32_t shader_id, in InstBindlessCheckPass() argument 35 : InstrumentPass(desc_set, shader_id, kInstValidationIdBindless, version), in InstBindlessCheckPass() 39 InstBindlessCheckPass(uint32_t desc_set, uint32_t shader_id, in InstBindlessCheckPass() argument 41 : InstrumentPass(desc_set, shader_id, kInstValidationIdBindless), in InstBindlessCheckPass()
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/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/src/graphics/ |
H A D | Shader.cpp | 98 Shader::Shader(const std::string& shader_id): in Shader() argument 99 shader_id(shader_id), in Shader() 146 shader_id(), in Shader() 196 return shader_id; in get_id()
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/dports/science/chrono/chrono-7.0.1/src/chrono_opengl/core/ |
H A D | ChOpenGLShader.cpp | 238 bool ChOpenGLShader::LoadShader(const std::string file_name, GLuint shader_id) { in LoadShader() argument 257 glShaderSource(shader_id, 1, (const char**)&buffer, NULL); in LoadShader() 265 bool ChOpenGLShader::LoadShaderString(const char* shader_string, GLuint shader_id) { in LoadShaderString() argument 269 glShaderSource(shader_id, 1, &shader_string, NULL); in LoadShaderString() 276 std::string ChOpenGLShader::GetShaderLog(GLuint shader_id) { in GetShaderLog() argument 279 glGetShaderiv(shader_id, GL_INFO_LOG_LENGTH, &log_length); in GetShaderLog() 284 glGetShaderInfoLog(shader_id, log_length, NULL, buffer); in GetShaderLog()
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/swiftshader/third_party/SPIRV-Tools/source/opt/ |
H A D | inst_bindless_check_pass.h | 32 InstBindlessCheckPass(uint32_t desc_set, uint32_t shader_id, in InstBindlessCheckPass() argument 34 : InstrumentPass(desc_set, shader_id, kInstValidationIdBindless, false), in InstBindlessCheckPass() 40 InstBindlessCheckPass(uint32_t desc_set, uint32_t shader_id, in InstBindlessCheckPass() argument 44 desc_set, shader_id, kInstValidationIdBindless, in InstBindlessCheckPass()
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/SPIRV-Tools/src/source/opt/ |
H A D | inst_bindless_check_pass.h | 32 InstBindlessCheckPass(uint32_t desc_set, uint32_t shader_id, in InstBindlessCheckPass() argument 34 : InstrumentPass(desc_set, shader_id, kInstValidationIdBindless, false), in InstBindlessCheckPass() 40 InstBindlessCheckPass(uint32_t desc_set, uint32_t shader_id, in InstBindlessCheckPass() argument 44 desc_set, shader_id, kInstValidationIdBindless, in InstBindlessCheckPass()
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/dports/graphics/blender/blender-2.91.0/intern/cycles/render/ |
H A D | light.cpp | 755 shader_id &= ~SHADER_CAST_SHADOW; in device_update_points() 781 shader_id &= ~SHADER_AREA_LIGHT; in device_update_points() 787 shader_id |= SHADER_USE_MIS; in device_update_points() 797 shader_id &= ~SHADER_AREA_LIGHT; in device_update_points() 809 shader_id |= SHADER_USE_MIS; in device_update_points() 822 shader_id &= ~SHADER_AREA_LIGHT; in device_update_points() 823 shader_id |= SHADER_USE_MIS; in device_update_points() 855 shader_id |= SHADER_USE_MIS; in device_update_points() 873 shader_id &= ~SHADER_AREA_LIGHT; in device_update_points() 884 shader_id |= SHADER_USE_MIS; in device_update_points() [all …]
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/dports/lang/clover/mesa-21.3.6/src/gallium/drivers/r600/sb/ |
H A D | sb_core.cpp | 96 unsigned shader_id = bc->debug_id; in r600_sb_bytecode_process() local 108 SB_DUMP_STAT( sblog << "\nsb: shader " << shader_id << "\n"; ); in r600_sb_bytecode_process() 142 if ((sb_context::dskip_start <= shader_id && in r600_sb_bytecode_process() 143 shader_id <= sb_context::dskip_end) == in r600_sb_bytecode_process() 145 sblog << "sb: skipped shader " << shader_id << " : " << "[" in r600_sb_bytecode_process() 272 sblog << "sb: processing shader " << shader_id << " done ( " in r600_sb_bytecode_process()
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/dports/graphics/libosmesa/mesa-21.3.6/src/gallium/drivers/r600/sb/ |
H A D | sb_core.cpp | 96 unsigned shader_id = bc->debug_id; in r600_sb_bytecode_process() local 108 SB_DUMP_STAT( sblog << "\nsb: shader " << shader_id << "\n"; ); in r600_sb_bytecode_process() 142 if ((sb_context::dskip_start <= shader_id && in r600_sb_bytecode_process() 143 shader_id <= sb_context::dskip_end) == in r600_sb_bytecode_process() 145 sblog << "sb: skipped shader " << shader_id << " : " << "[" in r600_sb_bytecode_process() 272 sblog << "sb: processing shader " << shader_id << " done ( " in r600_sb_bytecode_process()
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/dports/graphics/libosmesa-gallium/mesa-21.3.6/src/gallium/drivers/r600/sb/ |
H A D | sb_core.cpp | 96 unsigned shader_id = bc->debug_id; in r600_sb_bytecode_process() local 108 SB_DUMP_STAT( sblog << "\nsb: shader " << shader_id << "\n"; ); in r600_sb_bytecode_process() 142 if ((sb_context::dskip_start <= shader_id && in r600_sb_bytecode_process() 143 shader_id <= sb_context::dskip_end) == in r600_sb_bytecode_process() 145 sblog << "sb: skipped shader " << shader_id << " : " << "[" in r600_sb_bytecode_process() 272 sblog << "sb: processing shader " << shader_id << " done ( " in r600_sb_bytecode_process()
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/dports/games/emptyepsilon/EmptyEpsilon-EE-2021.06.23/src/ |
H A D | modelData.cpp | 38 shader_id(ShaderRegistry::Shaders::Count), in ModelData() 172 shader_id = ShaderRegistry::Shaders::ObjectSpecularIllumination; in load() 174 shader_id = ShaderRegistry::Shaders::ObjectSpecular; in load() 176 shader_id = ShaderRegistry::Shaders::ObjectIllumination; in load() 178 shader_id = ShaderRegistry::Shaders::Object; in load() 219 ShaderRegistry::ScopedShader shader(shader_id); in render()
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/dports/graphics/mesa-libs/mesa-21.3.6/src/gallium/drivers/r600/sb/ |
H A D | sb_core.cpp | 96 unsigned shader_id = bc->debug_id; in r600_sb_bytecode_process() local 108 SB_DUMP_STAT( sblog << "\nsb: shader " << shader_id << "\n"; ); in r600_sb_bytecode_process() 142 if ((sb_context::dskip_start <= shader_id && in r600_sb_bytecode_process() 143 shader_id <= sb_context::dskip_end) == in r600_sb_bytecode_process() 145 sblog << "sb: skipped shader " << shader_id << " : " << "[" in r600_sb_bytecode_process() 272 sblog << "sb: processing shader " << shader_id << " done ( " in r600_sb_bytecode_process()
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/dports/graphics/mesa-gallium-xa/mesa-21.3.6/src/gallium/drivers/r600/sb/ |
H A D | sb_core.cpp | 96 unsigned shader_id = bc->debug_id; in r600_sb_bytecode_process() local 108 SB_DUMP_STAT( sblog << "\nsb: shader " << shader_id << "\n"; ); in r600_sb_bytecode_process() 142 if ((sb_context::dskip_start <= shader_id && in r600_sb_bytecode_process() 143 shader_id <= sb_context::dskip_end) == in r600_sb_bytecode_process() 145 sblog << "sb: skipped shader " << shader_id << " : " << "[" in r600_sb_bytecode_process() 272 sblog << "sb: processing shader " << shader_id << " done ( " in r600_sb_bytecode_process()
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/dports/graphics/mesa-dri-gallium/mesa-21.3.6/src/gallium/drivers/r600/sb/ |
H A D | sb_core.cpp | 96 unsigned shader_id = bc->debug_id; in r600_sb_bytecode_process() local 108 SB_DUMP_STAT( sblog << "\nsb: shader " << shader_id << "\n"; ); in r600_sb_bytecode_process() 142 if ((sb_context::dskip_start <= shader_id && in r600_sb_bytecode_process() 143 shader_id <= sb_context::dskip_end) == in r600_sb_bytecode_process() 145 sblog << "sb: skipped shader " << shader_id << " : " << "[" in r600_sb_bytecode_process() 272 sblog << "sb: processing shader " << shader_id << " done ( " in r600_sb_bytecode_process()
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/dports/graphics/mesa-dri-classic/mesa-20.2.3/src/gallium/drivers/r600/sb/ |
H A D | sb_core.cpp | 96 unsigned shader_id = bc->debug_id; in r600_sb_bytecode_process() local 108 SB_DUMP_STAT( sblog << "\nsb: shader " << shader_id << "\n"; ); in r600_sb_bytecode_process() 142 if ((sb_context::dskip_start <= shader_id && in r600_sb_bytecode_process() 143 shader_id <= sb_context::dskip_end) == in r600_sb_bytecode_process() 145 sblog << "sb: skipped shader " << shader_id << " : " << "[" in r600_sb_bytecode_process() 272 sblog << "sb: processing shader " << shader_id << " done ( " in r600_sb_bytecode_process()
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/dports/graphics/mesa-gallium-va/mesa-21.3.6/src/gallium/drivers/r600/sb/ |
H A D | sb_core.cpp | 96 unsigned shader_id = bc->debug_id; in r600_sb_bytecode_process() local 108 SB_DUMP_STAT( sblog << "\nsb: shader " << shader_id << "\n"; ); in r600_sb_bytecode_process() 142 if ((sb_context::dskip_start <= shader_id && in r600_sb_bytecode_process() 143 shader_id <= sb_context::dskip_end) == in r600_sb_bytecode_process() 145 sblog << "sb: skipped shader " << shader_id << " : " << "[" in r600_sb_bytecode_process() 272 sblog << "sb: processing shader " << shader_id << " done ( " in r600_sb_bytecode_process()
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/dports/graphics/mesa-gallium-vdpau/mesa-21.3.6/src/gallium/drivers/r600/sb/ |
H A D | sb_core.cpp | 96 unsigned shader_id = bc->debug_id; in r600_sb_bytecode_process() local 108 SB_DUMP_STAT( sblog << "\nsb: shader " << shader_id << "\n"; ); in r600_sb_bytecode_process() 142 if ((sb_context::dskip_start <= shader_id && in r600_sb_bytecode_process() 143 shader_id <= sb_context::dskip_end) == in r600_sb_bytecode_process() 145 sblog << "sb: skipped shader " << shader_id << " : " << "[" in r600_sb_bytecode_process() 272 sblog << "sb: processing shader " << shader_id << " done ( " in r600_sb_bytecode_process()
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