/dports/comms/qt5-sensors/kde-qtsensors-5.15.2p2/src/plugins/sensorgestures/qtsensors/ |
H A D | qshake2recognizer.cpp | 53 , shakeCount(0) in QShake2SensorGestureRecognizer() 81 shakeCount = 0; in start() 136 shakeCount == NUMBER_SHAKES) { in accelChanged() 138 shakeCount = 0; in accelChanged() 164 if (shakeCount == 0 && shakeDirection == QShake2SensorGestureRecognizer::ShakeUndefined) { in accelChanged() 183 shakeCount++; in accelChanged() 184 if (shakeCount == NUMBER_SHAKES) { in accelChanged() 203 shakeCount = 0; in timeout()
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H A D | qshake2recognizer.h | 107 int shakeCount; variable
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/dports/comms/qt5-sensors/kde-qtsensors-5.15.2p2/src/plugins/sensorgestures/shake/ |
H A D | qshakerecognizer.cpp | 50 , shakeCount(0) in QShakeSensorGestureRecognizer() 125 shakeCount >= NUMBER_SHAKES) { in accelChanged() 127 shakeCount = 0; in accelChanged() 133 shakeCount++; in accelChanged() 134 if (shakeCount > NUMBER_SHAKES) { in accelChanged() 146 shakeCount = 0; in timeout()
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H A D | qshakerecognizer.h | 93 int shakeCount; variable
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/dports/devel/allegro5/allegro5-5.2.7.0/demos/cosmic_protector/src/ |
H A D | render.cpp | 10 static int shakeCount = 0; variable 83 shakeCount++; in render() 84 if (shakeCount >= SHAKE_TIMES) { in render() 85 shakeCount = 0; in render()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/sci/graphics/ |
H A D | screen.cpp | 605 void GfxScreen::kernelShakeScreen(uint16 shakeCount, uint16 directions) { in kernelShakeScreen() argument 606 while (shakeCount--) { in kernelShakeScreen()
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H A D | screen.h | 137 void kernelShakeScreen(uint16 shakeCount, uint16 direction);
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/agi/ |
H A D | graphics.cpp | 1201 int shakeNr, shakeCount; in shakeScreen() local 1209 shakeCount = repeatCount * 8; // effectively 4 shakes per repeat in shakeScreen() 1213 for (shakeNr = 0; shakeNr < shakeCount; shakeNr++) { in shakeScreen()
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H A D | op_cmd.cpp | 2247 uint16 shakeCount = parameter[0]; in cmdShakeScreen() local 2251 if (shakeCount >= 100 && shakeCount < 110) { in cmdShakeScreen() 2253 state->_vm->_gfx->setAGIPal(shakeCount); in cmdShakeScreen() 2260 state->_vm->_gfx->shakeScreen(shakeCount); in cmdShakeScreen()
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/dports/games/scummvm/scummvm-2.5.1/engines/agi/ |
H A D | graphics.cpp | 1201 int shakeNr, shakeCount; in shakeScreen() local 1209 shakeCount = repeatCount * 8; // effectively 4 shakes per repeat in shakeScreen() 1213 for (shakeNr = 0; shakeNr < shakeCount; shakeNr++) { in shakeScreen()
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H A D | op_cmd.cpp | 2233 uint16 shakeCount = parameter[0]; in cmdShakeScreen() local 2237 if (shakeCount >= 100 && shakeCount < 110) { in cmdShakeScreen() 2238 state->_vm->_gfx->setAGIPal(shakeCount); in cmdShakeScreen() 2242 state->_vm->_gfx->shakeScreen(shakeCount); in cmdShakeScreen()
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/dports/games/scummvm/scummvm-2.5.1/engines/sci/graphics/ |
H A D | screen.h | 146 void kernelShakeScreen(uint16 shakeCount, uint16 direction);
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H A D | screen.cpp | 805 void GfxScreen::kernelShakeScreen(uint16 shakeCount, uint16 directions) { in kernelShakeScreen() argument 806 while (shakeCount--) { in kernelShakeScreen()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/sci/engine/ |
H A D | kgraphics.cpp | 1186 int16 shakeCount = (argc > 0) ? argv[0].toUint16() : 1; in kShakeScreen() local 1189 g_sci->_gfxScreen->kernelShakeScreen(shakeCount, directions); in kShakeScreen()
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H A D | kgraphics32.cpp | 158 int16 shakeCount = argv[0].toSint16(); in kShakeScreen32() local 168 g_sci->_gfxFrameout->shakeScreen(shakeCount, directions); in kShakeScreen32()
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/dports/games/scummvm/scummvm-2.5.1/engines/sci/engine/ |
H A D | kgraphics32.cpp | 158 int16 shakeCount = argv[0].toSint16(); in kShakeScreen32() local 168 g_sci->_gfxFrameout->shakeScreen(shakeCount, directions); in kShakeScreen32()
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H A D | kgraphics.cpp | 1222 int16 shakeCount = (argc > 0) ? argv[0].toUint16() : 1; in kShakeScreen() local 1225 g_sci->_gfxScreen->kernelShakeScreen(shakeCount, directions); in kShakeScreen()
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