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Searched refs:shakeCount (Results 1 – 17 of 17) sorted by relevance

/dports/comms/qt5-sensors/kde-qtsensors-5.15.2p2/src/plugins/sensorgestures/qtsensors/
H A Dqshake2recognizer.cpp53 , shakeCount(0) in QShake2SensorGestureRecognizer()
81 shakeCount = 0; in start()
136 shakeCount == NUMBER_SHAKES) { in accelChanged()
138 shakeCount = 0; in accelChanged()
164 if (shakeCount == 0 && shakeDirection == QShake2SensorGestureRecognizer::ShakeUndefined) { in accelChanged()
183 shakeCount++; in accelChanged()
184 if (shakeCount == NUMBER_SHAKES) { in accelChanged()
203 shakeCount = 0; in timeout()
H A Dqshake2recognizer.h107 int shakeCount; variable
/dports/comms/qt5-sensors/kde-qtsensors-5.15.2p2/src/plugins/sensorgestures/shake/
H A Dqshakerecognizer.cpp50 , shakeCount(0) in QShakeSensorGestureRecognizer()
125 shakeCount >= NUMBER_SHAKES) { in accelChanged()
127 shakeCount = 0; in accelChanged()
133 shakeCount++; in accelChanged()
134 if (shakeCount > NUMBER_SHAKES) { in accelChanged()
146 shakeCount = 0; in timeout()
H A Dqshakerecognizer.h93 int shakeCount; variable
/dports/devel/allegro5/allegro5-5.2.7.0/demos/cosmic_protector/src/
H A Drender.cpp10 static int shakeCount = 0; variable
83 shakeCount++; in render()
84 if (shakeCount >= SHAKE_TIMES) { in render()
85 shakeCount = 0; in render()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/sci/graphics/
H A Dscreen.cpp605 void GfxScreen::kernelShakeScreen(uint16 shakeCount, uint16 directions) { in kernelShakeScreen() argument
606 while (shakeCount--) { in kernelShakeScreen()
H A Dscreen.h137 void kernelShakeScreen(uint16 shakeCount, uint16 direction);
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/agi/
H A Dgraphics.cpp1201 int shakeNr, shakeCount; in shakeScreen() local
1209 shakeCount = repeatCount * 8; // effectively 4 shakes per repeat in shakeScreen()
1213 for (shakeNr = 0; shakeNr < shakeCount; shakeNr++) { in shakeScreen()
H A Dop_cmd.cpp2247 uint16 shakeCount = parameter[0]; in cmdShakeScreen() local
2251 if (shakeCount >= 100 && shakeCount < 110) { in cmdShakeScreen()
2253 state->_vm->_gfx->setAGIPal(shakeCount); in cmdShakeScreen()
2260 state->_vm->_gfx->shakeScreen(shakeCount); in cmdShakeScreen()
/dports/games/scummvm/scummvm-2.5.1/engines/agi/
H A Dgraphics.cpp1201 int shakeNr, shakeCount; in shakeScreen() local
1209 shakeCount = repeatCount * 8; // effectively 4 shakes per repeat in shakeScreen()
1213 for (shakeNr = 0; shakeNr < shakeCount; shakeNr++) { in shakeScreen()
H A Dop_cmd.cpp2233 uint16 shakeCount = parameter[0]; in cmdShakeScreen() local
2237 if (shakeCount >= 100 && shakeCount < 110) { in cmdShakeScreen()
2238 state->_vm->_gfx->setAGIPal(shakeCount); in cmdShakeScreen()
2242 state->_vm->_gfx->shakeScreen(shakeCount); in cmdShakeScreen()
/dports/games/scummvm/scummvm-2.5.1/engines/sci/graphics/
H A Dscreen.h146 void kernelShakeScreen(uint16 shakeCount, uint16 direction);
H A Dscreen.cpp805 void GfxScreen::kernelShakeScreen(uint16 shakeCount, uint16 directions) { in kernelShakeScreen() argument
806 while (shakeCount--) { in kernelShakeScreen()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/sci/engine/
H A Dkgraphics.cpp1186 int16 shakeCount = (argc > 0) ? argv[0].toUint16() : 1; in kShakeScreen() local
1189 g_sci->_gfxScreen->kernelShakeScreen(shakeCount, directions); in kShakeScreen()
H A Dkgraphics32.cpp158 int16 shakeCount = argv[0].toSint16(); in kShakeScreen32() local
168 g_sci->_gfxFrameout->shakeScreen(shakeCount, directions); in kShakeScreen32()
/dports/games/scummvm/scummvm-2.5.1/engines/sci/engine/
H A Dkgraphics32.cpp158 int16 shakeCount = argv[0].toSint16(); in kShakeScreen32() local
168 g_sci->_gfxFrameout->shakeScreen(shakeCount, directions); in kShakeScreen32()
H A Dkgraphics.cpp1222 int16 shakeCount = (argc > 0) ? argv[0].toUint16() : 1; in kShakeScreen() local
1225 g_sci->_gfxScreen->kernelShakeScreen(shakeCount, directions); in kShakeScreen()