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Searched refs:shake_speed (Results 1 – 10 of 10) sorted by relevance

/dports/audio/csound/csound-6.15.0/Opcodes/
H A Dshaker.c61 p->shake_speed = FL(0.0008) + (amp * FL(0.0004)); in shakerset()
74 p->shake_speed, p->shake_speed, FL(0.0), p->shake_speed); in shakerset()
99 MYFLT shake_speed = FL(0.0008) + amp * FL(0.0004); in shaker() local
108 if (shake_speed != p->shake_speed) { in shaker()
109 p->shake_speed = shake_speed; in shaker()
111 &p->envelope, shake_speed, shake_speed, FL(0.0), shake_speed); in shaker()
H A Dshaker.h50 MYFLT shake_speed; /* A + amp*N -- hides two parameters */ member
/dports/games/liblcf/liblcf-0.7.0/src/generated/lcf/rpg/
H A Dsavescreen.h45 int32_t shake_speed = 0; variable
78 && l.shake_speed == r.shake_speed
/dports/games/easyrpg-player/Player-0.7.0/src/
H A Dgame_screen.cpp139 data.shake_speed = speed; in ShakeOnce()
148 data.shake_speed = speed; in ShakeBegin()
322 data.shake_speed, in UpdateScreenEffects()
/dports/games/liblcf/liblcf-0.7.0/src/generated/
H A Dlsd_savescreen.cpp143 &rpg::SaveScreen::shake_speed,
144 LSD_Reader::ChunkSaveScreen::shake_speed,
H A Drpg_savescreen.cpp37 os << ", shake_speed="<< obj.shake_speed; in operator <<()
/dports/games/liblcf/liblcf-0.7.0/src/generated/lcf/lsd/
H A Dchunks.h212 shake_speed = 0x20, enumerator
/dports/games/openjk/OpenJK-07675e2/codemp/cgame/
H A Dcg_effects.c1132 void CG_SurfaceExplosion( vec3_t origin, vec3_t normal, float radius, float shake_speed, qboolean s… in CG_SurfaceExplosion() argument
1209 CG_ExplosionEffects( origin, shake_speed, 350, 750 ); in CG_SurfaceExplosion()
H A Dcg_local.h1924 void CG_SurfaceExplosion( vec3_t origin, vec3_t normal, float radius, float shake_speed, qboolean s…
/dports/games/liblcf/liblcf-0.7.0/generator/csv/
H A Dfields.csv784 SaveScreen,shake_speed,f,Int32,0x20,0,0,0,int