1 /* !!!! GENERATED FILE - DO NOT EDIT !!!!
2 * --------------------------------------
3 *
4 * This file is part of liblcf. Copyright (c) 2021 liblcf authors.
5 * https://github.com/EasyRPG/liblcf - https://easyrpg.org
6 *
7 * liblcf is Free/Libre Open Source Software, released under the MIT License.
8 * For the full copyright and license information, please view the COPYING
9 * file that was distributed with this source code.
10 */
11
12 // Headers
13 #include "lcf/rpg/savescreen.h"
14
15 namespace lcf {
16 namespace rpg {
17
operator <<(std::ostream & os,const SaveScreen & obj)18 std::ostream& operator<<(std::ostream& os, const SaveScreen& obj) {
19 os << "SaveScreen{";
20 os << "tint_finish_red="<< obj.tint_finish_red;
21 os << ", tint_finish_green="<< obj.tint_finish_green;
22 os << ", tint_finish_blue="<< obj.tint_finish_blue;
23 os << ", tint_finish_sat="<< obj.tint_finish_sat;
24 os << ", tint_current_red="<< obj.tint_current_red;
25 os << ", tint_current_green="<< obj.tint_current_green;
26 os << ", tint_current_blue="<< obj.tint_current_blue;
27 os << ", tint_current_sat="<< obj.tint_current_sat;
28 os << ", tint_time_left="<< obj.tint_time_left;
29 os << ", flash_continuous="<< obj.flash_continuous;
30 os << ", flash_red="<< obj.flash_red;
31 os << ", flash_green="<< obj.flash_green;
32 os << ", flash_blue="<< obj.flash_blue;
33 os << ", flash_current_level="<< obj.flash_current_level;
34 os << ", flash_time_left="<< obj.flash_time_left;
35 os << ", shake_continuous="<< obj.shake_continuous;
36 os << ", shake_strength="<< obj.shake_strength;
37 os << ", shake_speed="<< obj.shake_speed;
38 os << ", shake_position="<< obj.shake_position;
39 os << ", shake_position_y="<< obj.shake_position_y;
40 os << ", shake_time_left="<< obj.shake_time_left;
41 os << ", pan_x="<< obj.pan_x;
42 os << ", pan_y="<< obj.pan_y;
43 os << ", battleanim_id="<< obj.battleanim_id;
44 os << ", battleanim_target="<< obj.battleanim_target;
45 os << ", battleanim_frame="<< obj.battleanim_frame;
46 os << ", battleanim_active="<< obj.battleanim_active;
47 os << ", battleanim_global="<< obj.battleanim_global;
48 os << ", weather="<< obj.weather;
49 os << ", weather_strength="<< obj.weather_strength;
50 os << "}";
51 return os;
52 }
53
54 } // namespace rpg
55 } // namespace lcf
56