/dports/games/barony/Barony-3.3.7/src/ |
H A D | monster_gnome.cpp | 463 Entity* shieldarm = nullptr; in gnomeMoveBodyparts() local 627 shieldarm = entity; in gnomeMoveBodyparts() 767 entity->yaw = shieldarm->yaw; in gnomeMoveBodyparts() 806 entity2->x += 0.75 * cos(shieldarm->yaw); in gnomeMoveBodyparts() 807 entity2->y += 0.75 * sin(shieldarm->yaw); in gnomeMoveBodyparts()
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H A D | monster_kobold.cpp | 579 Entity* shieldarm = nullptr; in koboldMoveBodyparts() local 745 shieldarm = entity; in koboldMoveBodyparts() 887 entity->yaw = shieldarm->yaw; in koboldMoveBodyparts() 928 entity2->x += 0.75 * cos(shieldarm->yaw); in koboldMoveBodyparts() 929 entity2->y += 0.75 * sin(shieldarm->yaw); in koboldMoveBodyparts()
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H A D | monster_shadow.cpp | 454 Entity* shieldarm = nullptr; in shadowMoveBodyparts() local 920 shieldarm = entity; in shadowMoveBodyparts() 1066 entity->yaw = shieldarm->yaw; in shadowMoveBodyparts() 1105 entity2->x += 0.75 * cos(shieldarm->yaw); in shadowMoveBodyparts() 1106 entity2->y += 0.75 * sin(shieldarm->yaw); in shadowMoveBodyparts()
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H A D | monster_succubus.cpp | 429 Entity* shieldarm = nullptr; in succubusMoveBodyparts() local 582 shieldarm = entity; in succubusMoveBodyparts() 719 my->handleHumanoidShieldLimb(entity, shieldarm); in succubusMoveBodyparts()
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H A D | monster_goblin.cpp | 577 Entity* shieldarm = nullptr; in goblinMoveBodyparts() local 746 shieldarm = entity; in goblinMoveBodyparts() 877 my->handleHumanoidShieldLimb(entity, shieldarm); in goblinMoveBodyparts()
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H A D | monster_vampire.cpp | 551 Entity* shieldarm = nullptr; in vampireMoveBodyparts() local 914 shieldarm = entity; in vampireMoveBodyparts() 1087 my->handleHumanoidShieldLimb(entity, shieldarm); in vampireMoveBodyparts()
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H A D | monster_automaton.cpp | 678 Entity* shieldarm = nullptr; in automatonMoveBodyparts() local 1003 shieldarm = entity; in automatonMoveBodyparts() 1136 my->handleHumanoidShieldLimb(entity, shieldarm); in automatonMoveBodyparts()
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H A D | monster_goatman.cpp | 805 Entity* shieldarm = nullptr; in goatmanMoveBodyparts() local 1027 shieldarm = entity; in goatmanMoveBodyparts() 1158 my->handleHumanoidShieldLimb(entity, shieldarm); in goatmanMoveBodyparts()
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H A D | monster_incubus.cpp | 664 Entity* shieldarm = nullptr; in incubusMoveBodyparts() local 1038 shieldarm = entity; in incubusMoveBodyparts() 1182 my->handleHumanoidShieldLimb(entity, shieldarm); in incubusMoveBodyparts()
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H A D | monster_insectoid.cpp | 818 Entity* shieldarm = nullptr; in insectoidMoveBodyparts() local 1146 shieldarm = entity; in insectoidMoveBodyparts() 1277 my->handleHumanoidShieldLimb(entity, shieldarm); in insectoidMoveBodyparts()
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H A D | monster_human.cpp | 927 Entity* shieldarm = nullptr; in humanMoveBodyparts() local 1303 shieldarm = entity; in humanMoveBodyparts() 1506 my->handleHumanoidShieldLimb(entity, shieldarm); in humanMoveBodyparts()
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H A D | monster_skeleton.cpp | 781 Entity* shieldarm = nullptr; in skeletonMoveBodyparts() local 1063 shieldarm = entity; in skeletonMoveBodyparts() 1203 my->handleHumanoidShieldLimb(entity, shieldarm); in skeletonMoveBodyparts()
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H A D | actplayer.cpp | 1003 Entity* shieldarm = nullptr; in actPlayer() local 4193 shieldarm = entity; in actPlayer() 5210 my->handleHumanoidShieldLimb(entity, shieldarm); in actPlayer()
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/dports/games/freedroidrpg/freedroidrpg-0.16.1/map/ |
H A D | tuxrender_specs.lua | 51 shieldarm = "iso_shieldarm",
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/dports/games/freedroidrpg/freedroidrpg-0.16.1/src/ |
H A D | struct.h | 1013 char *shieldarm; member
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H A D | luaconfig.c | 556 …ault_parts.shieldarm", "iso_shieldarm", STRING_TYPE, &tux_rendering.default_instances.shieldarm }, in lua_tuxrendering_config_ctor()
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H A D | view.c | 2048 { "shieldarm", &tux_rendering.default_instances.shieldarm, &Me.shield_item, PART_GROUP_SHIELD }, in tux_get_part_render_data()
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/dports/games/freedroidrpg/freedroidrpg-0.16.1/ |
H A D | ChangeLog | 20975 Fix Tux shieldarm when holding no weapon
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/dports/textproc/p5-Unicode-Tussle/Unicode-Tussle-1.111/data/ |
H A D | words.utf8 | 399328 shieldarm shield-arm ← shield
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