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Searched refs:shieldarm (Results 1 – 19 of 19) sorted by relevance

/dports/games/barony/Barony-3.3.7/src/
H A Dmonster_gnome.cpp463 Entity* shieldarm = nullptr; in gnomeMoveBodyparts() local
627 shieldarm = entity; in gnomeMoveBodyparts()
767 entity->yaw = shieldarm->yaw; in gnomeMoveBodyparts()
806 entity2->x += 0.75 * cos(shieldarm->yaw); in gnomeMoveBodyparts()
807 entity2->y += 0.75 * sin(shieldarm->yaw); in gnomeMoveBodyparts()
H A Dmonster_kobold.cpp579 Entity* shieldarm = nullptr; in koboldMoveBodyparts() local
745 shieldarm = entity; in koboldMoveBodyparts()
887 entity->yaw = shieldarm->yaw; in koboldMoveBodyparts()
928 entity2->x += 0.75 * cos(shieldarm->yaw); in koboldMoveBodyparts()
929 entity2->y += 0.75 * sin(shieldarm->yaw); in koboldMoveBodyparts()
H A Dmonster_shadow.cpp454 Entity* shieldarm = nullptr; in shadowMoveBodyparts() local
920 shieldarm = entity; in shadowMoveBodyparts()
1066 entity->yaw = shieldarm->yaw; in shadowMoveBodyparts()
1105 entity2->x += 0.75 * cos(shieldarm->yaw); in shadowMoveBodyparts()
1106 entity2->y += 0.75 * sin(shieldarm->yaw); in shadowMoveBodyparts()
H A Dmonster_succubus.cpp429 Entity* shieldarm = nullptr; in succubusMoveBodyparts() local
582 shieldarm = entity; in succubusMoveBodyparts()
719 my->handleHumanoidShieldLimb(entity, shieldarm); in succubusMoveBodyparts()
H A Dmonster_goblin.cpp577 Entity* shieldarm = nullptr; in goblinMoveBodyparts() local
746 shieldarm = entity; in goblinMoveBodyparts()
877 my->handleHumanoidShieldLimb(entity, shieldarm); in goblinMoveBodyparts()
H A Dmonster_vampire.cpp551 Entity* shieldarm = nullptr; in vampireMoveBodyparts() local
914 shieldarm = entity; in vampireMoveBodyparts()
1087 my->handleHumanoidShieldLimb(entity, shieldarm); in vampireMoveBodyparts()
H A Dmonster_automaton.cpp678 Entity* shieldarm = nullptr; in automatonMoveBodyparts() local
1003 shieldarm = entity; in automatonMoveBodyparts()
1136 my->handleHumanoidShieldLimb(entity, shieldarm); in automatonMoveBodyparts()
H A Dmonster_goatman.cpp805 Entity* shieldarm = nullptr; in goatmanMoveBodyparts() local
1027 shieldarm = entity; in goatmanMoveBodyparts()
1158 my->handleHumanoidShieldLimb(entity, shieldarm); in goatmanMoveBodyparts()
H A Dmonster_incubus.cpp664 Entity* shieldarm = nullptr; in incubusMoveBodyparts() local
1038 shieldarm = entity; in incubusMoveBodyparts()
1182 my->handleHumanoidShieldLimb(entity, shieldarm); in incubusMoveBodyparts()
H A Dmonster_insectoid.cpp818 Entity* shieldarm = nullptr; in insectoidMoveBodyparts() local
1146 shieldarm = entity; in insectoidMoveBodyparts()
1277 my->handleHumanoidShieldLimb(entity, shieldarm); in insectoidMoveBodyparts()
H A Dmonster_human.cpp927 Entity* shieldarm = nullptr; in humanMoveBodyparts() local
1303 shieldarm = entity; in humanMoveBodyparts()
1506 my->handleHumanoidShieldLimb(entity, shieldarm); in humanMoveBodyparts()
H A Dmonster_skeleton.cpp781 Entity* shieldarm = nullptr; in skeletonMoveBodyparts() local
1063 shieldarm = entity; in skeletonMoveBodyparts()
1203 my->handleHumanoidShieldLimb(entity, shieldarm); in skeletonMoveBodyparts()
H A Dactplayer.cpp1003 Entity* shieldarm = nullptr; in actPlayer() local
4193 shieldarm = entity; in actPlayer()
5210 my->handleHumanoidShieldLimb(entity, shieldarm); in actPlayer()
/dports/games/freedroidrpg/freedroidrpg-0.16.1/map/
H A Dtuxrender_specs.lua51 shieldarm = "iso_shieldarm",
/dports/games/freedroidrpg/freedroidrpg-0.16.1/src/
H A Dstruct.h1013 char *shieldarm; member
H A Dluaconfig.c556 …ault_parts.shieldarm", "iso_shieldarm", STRING_TYPE, &tux_rendering.default_instances.shieldarm }, in lua_tuxrendering_config_ctor()
H A Dview.c2048 { "shieldarm", &tux_rendering.default_instances.shieldarm, &Me.shield_item, PART_GROUP_SHIELD }, in tux_get_part_render_data()
/dports/games/freedroidrpg/freedroidrpg-0.16.1/
H A DChangeLog20975 Fix Tux shieldarm when holding no weapon
/dports/textproc/p5-Unicode-Tussle/Unicode-Tussle-1.111/data/
H A Dwords.utf8399328 shieldarm shield-arm ← shield