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/dports/games/xonotic/Xonotic/source/qcsrc/common/weapons/weapon/
H A Dshotgun.qc1 #include "shotgun.qh"
9 /* modelname */ ATTRIB(Shotgun, mdl, string, "shotgun");
50 W_PROPS(X, Shotgun, shotgun)
54 REGISTER_WEAPON(SHOTGUN, shotgun, NEW(Shotgun));
68 …hotdir, WEP_CVAR_PRI(shotgun, spread), WEP_CVAR_PRI(shotgun, solidpenetration), WEP_CVAR_PRI(shotg…
153 v_forward * WEP_CVAR_SEC(shotgun, force));
196 …(actor, weaponentity, true, 0, SND_Null, 0, WEP_CVAR_SEC(shotgun, damage), WEP_CVAR_SEC(shotgun, m…
239 …if(WEP_CVAR(shotgun, reload_ammo) && actor.(weaponentity).clip_load < WEP_CVAR_PRI(shotgun, ammo))…
242 if(WEP_CVAR(shotgun, secondary) < 2) {
274 if(WEP_CVAR(shotgun, secondary) == 1)
[all …]
/dports/games/redeclipse-data16/redeclipse-data-v1.6.0/weapons/shotgun/hwep/
H A Dmd5.cfg1 md5load ../shotgun.md5mesh
14 md5anim "shotgun" "../shotgun-idle.md5anim" 1
15 md5anim "shotgun primary" "../shotgun-shoot1.md5anim" 20
16 md5anim "shotgun secondary" "../shotgun-shoot2.md5anim" 20
17 md5anim "shotgun reload" "../shotgun-reload.md5anim" 10
/dports/games/redeclipse-data/redeclipse-data-v2.0.0/weapons/shotgun/hwep/
H A Dmd5.cfg1 md5load ../shotgun.md5mesh
13 md5anim "shotgun" "../shotgun-idle.md5anim" 1
14 md5anim "shotgun primary" "../shotgun-shoot1.md5anim" 20
15 md5anim "shotgun secondary" "../shotgun-shoot2.md5anim" 20
16 md5anim "shotgun reload" "../shotgun-reload.md5anim" 10
/dports/games/sauerbraten/sauerbraten/packages/models/hudguns/shotg/
H A Dmd5.cfg8 md5load "shotgun.md5mesh"
9 md5skin shotgun "<dds>shotgun.png" "<dds>shotgun_mask.png"// .4 .15
10 md5bumpmap shotgun "<dds>shotgun_normals.png"
11 //md5spec shotgun 200
12 md5glare shotgun 0.5 1
/dports/games/sauerbraten/sauerbraten/packages/models/captaincannon/hudguns/shotg/
H A Dmd5.cfg11 md5load "shotgun.md5mesh"
12 md5skin shotgun "<dds>shotgun.png" "<dds>shotgun_mask.png"// .4 .15
13 md5bumpmap shotgun "<dds>shotgun_normals.png"
14 //md5spec shotgun 200
15 md5glare shotgun 0.5 1
/dports/games/sauerbraten/sauerbraten/packages/models/vwep/shotg/
H A Dmd5.cfg4 md5skin shotgun "<dds>shotgun.png" "<dds>shotgun_mask.png"
5 md5bumpmap shotgun "<dds>shotgun_normals.png"
6 md5spec shotgun 200
/dports/games/redeclipse16/base-1.6.0/config/sounds/
H A Dweapons.cfg63 registersound "sounds/weapons/shotgun/primary" 200 300 0 2 // shotgun primary fire
64 registersound "sounds/weapons/shotgun/secondary" 190 300 0 0 // shotgun secondary fi…
65 registersound "sounds/weapons/rocket/power" 225 100 0 0 // shotgun primary powe…
67 registersound "sounds/weapons/rocket/power" 225 100 0 0 // shotgun zoom
68 registersound "sounds/weapons/shotgun/notify" 130 100 0 0 // shotgun switch to we…
69 registersound "sounds/weapons/shotgun/reload" 150 100 0 0 // shotgun reload weapon
70 registersound "sounds/weapons/shotgun/notify" 110 100 0 0 // shotgun notify reloa…
72 registersound "sounds/weapons/shotgun/explode" 100 100 0 2 // shotgun secondary pr…
74 registersound "sounds/weapons/shotgun/explode" 100 100 0 2 // shotgun secondary pr…
83 registersound "sounds/weapons/shotgun/notify" 130 100 0 0 // shotgun item used
[all …]
/dports/biology/ncbi-cxx-toolkit/ncbi_cxx--25_2_0/src/app/agp_validate/test/
H A Dobj_len_test.fa1 >lcl|MICPUCscaffold_1 Micromonas pusilla CCMP1545, whole genome shotgun sequence
3 >lcl|MICPUCscaffold_2 Micromonas pusilla CCMP1545, whole genome shotgun sequence
5 >lcl|MICPUCscaffold_20 Micromonas pusilla CCMP1545, whole genome shotgun sequence
15 >lcl|MICPUCscaffold_21 Micromonas pusilla CCMP1545, whole genome shotgun sequence
/dports/games/ufoai-data/ufoai-data-2.5_1/base/ufos/
H A Dweapons_multiplayer.ufo128 item shotgun
131 model "weapons/shotgun/shotgun"
142 reloadsound "weapons/reload-shotgun"
152 model "weapons/shotgun/shotgun_clip"
166 weapon shotgun
171 projtl bullet-shotgun
174 firesnd "weapons/bullet-shotgun"
194 projtl bullet-shotgun
197 firesnd "weapons/bullet-shotgun"
/dports/games/redeclipse-data/redeclipse-data-v2.0.0/sounds/weapons/
H A Dpackage.cfg75 registersound "sounds/weapons/shotgun/primary" 220 300 0 3 // shotgun primary fire
76 registersound "sounds/weapons/shotgun/secondary" 230 300 0 3 // shotgun secondary fi…
78 registersound <none> 0 0 0 0 // shotgun primary fire…
83 registersound "sounds/weapons/rocket/power" 225 100 0 0 // shotgun zoom
84 registersound "sounds/weapons/shotgun/notify" 130 100 0 0 // shotgun switch to we…
85 registersound "sounds/weapons/shotgun/reload" 200 100 0 3 // shotgun reload weapon
86 registersound "sounds/weapons/shotgun/notify" 110 100 0 0 // shotgun notify reloa…
88 registersound "sounds/weapons/shotgun/explode" 100 100 0 2 // shotgun secondary pr…
90 registersound "sounds/weapons/shotgun/explode" 100 100 0 2 // shotgun secondary pr…
99 registersound "sounds/weapons/shotgun/notify" 130 100 0 0 // shotgun item used
[all …]
/dports/games/redeclipse16/base-1.6.0/src/game/
H A Dweapdef.h36 GVAR(flags, shotgun##name##1, mn, w103, mx); GVAR(flags, shotgun##name##2, mn, w203, mx); \
96 … GFVAR(flags, shotgun##name##1, mn, w103, mx); GFVAR(flags, shotgun##name##2, mn, w203, mx); \
156 GSVAR(flags, shotgun##name##1, w103); GSVAR(flags, shotgun##name##2, w203); \
204 &shotgun##name, \
234 { &shotgun##name##1, &shotgun##name##2 }, \
264 &shotgun##name, \
294 { &shotgun##name##1, &shotgun##name##2 }, \
324 &shotgun##name, \
340 GSVAR(flags, shotgun##name##1, w103); GSVAR(flags, shotgun##name##2, w203); \
354 { &shotgun##name##1, &shotgun##name##2 }, \
[all …]
/dports/games/redeclipse/base-2.0.0/src/game/
H A Dweapdef.h36 …GVAR(flags, level, shotgun##name##1, mn, w103, mx); GVAR(flags, level, shotgun##name##2, mn, w203,…
96 …GFVAR(flags, level, shotgun##name##1, mn, w103, mx); GFVAR(flags, level, shotgun##name##2, mn, w20…
156 GSVAR(flags, level, shotgun##name##1, w103); GSVAR(flags, level, shotgun##name##2, w203); \
204 &shotgun##name, \
234 { &shotgun##name##1, &shotgun##name##2 }, \
264 &shotgun##name, \
294 { &shotgun##name##1, &shotgun##name##2 }, \
324 &shotgun##name, \
340 GSVAR(flags, level, shotgun##name##1, w103); GSVAR(flags, level, shotgun##name##2, w203); \
354 { &shotgun##name##1, &shotgun##name##2 }, \
[all …]
/dports/biology/infernal/infernal-1.1.3/tutorial/
H A Dmetag-example.fa1 >AAGA01015927.1 Metagenome sequence AHAI1002.g1, whole genome shotgun sequence
16 >AAFY01022046.1 Metagenome sequence AGZO15064.g2, whole genome shotgun sequence
31 >AAFZ01000086.1 Metagenome sequence AHAA11662.x1, whole genome shotgun sequence
/dports/games/cataclysm-dda-tiles/Cataclysm-DDA-0.F/tests/
H A Ditem_type_name_test.cpp75 item shotgun( "shotgun_410" ); variable
76 shotgun.set_var( "name", "Boomstick" );
77 REQUIRE( shotgun.get_var( "name" ) == "Boomstick" );
79 CHECK( shotgun.type_name() == "Boomstick" );
/dports/games/cataclysm-dda/Cataclysm-DDA-0.F/tests/
H A Ditem_type_name_test.cpp75 item shotgun( "shotgun_410" ); variable
76 shotgun.set_var( "name", "Boomstick" );
77 REQUIRE( shotgun.get_var( "name" ) == "Boomstick" );
79 CHECK( shotgun.type_name() == "Boomstick" );
/dports/games/bloodfrontier/bloodfrontier/data/models/actors/player/delta/vwep/
H A Dmd5.cfg19 md5anim "shotgun" "../../vwep_sg_idle.md5anim" 1
20 md5anim "shotgun shoot" "../../vwep_sg_shoot.md5anim" 15
21 md5anim "shotgun reload" "../../vwep_sg_reload.md5anim" 21
/dports/games/bloodfrontier/bloodfrontier/data/models/actors/player/vwep/
H A Dmd5.cfg19 md5anim "shotgun" "../vwep_sg_idle.md5anim" 1
20 md5anim "shotgun shoot" "../vwep_sg_shoot.md5anim" 15
21 md5anim "shotgun reload" "../vwep_sg_reload.md5anim" 21
/dports/games/bloodfrontier/bloodfrontier/data/models/actors/player/beta/vwep/
H A Dmd5.cfg19 md5anim "shotgun" "../../vwep_sg_idle.md5anim" 1
20 md5anim "shotgun shoot" "../../vwep_sg_shoot.md5anim" 15
21 md5anim "shotgun reload" "../../vwep_sg_reload.md5anim" 21
/dports/games/bloodfrontier/bloodfrontier/data/models/actors/player/gamma/vwep/
H A Dmd5.cfg19 md5anim "shotgun" "../../vwep_sg_idle.md5anim" 1
20 md5anim "shotgun shoot" "../../vwep_sg_shoot.md5anim" 15
21 md5anim "shotgun reload" "../../vwep_sg_reload.md5anim" 21
/dports/games/pcgen/pcgen/data/modern/rpg_objects/modern_dispatch/001_alternate_armors/
H A Dmoderndispatch001_equip_weap_ranged_firearms.lst25 Beretta M3P (12 gauge shotgun).MOD EQMOD:ARMR_PENETRATION_FIREARM|2
26 Browning BPS (10 gauge shotgun).MOD EQMOD:ARMR_PENETRATION_FIREARM|2
33 Mossberg (12 gauge shotgun).MOD EQMOD:ARMR_PENETRATION_FIREARM|2
35 Sawed-Off Shotgun (12 gauge shotgun).MOD EQMOD:ARMR_PENETRATION_FIREARM|2
/dports/games/redeclipse-data16/redeclipse-data-v1.6.0/actors/player/
H A Dhwep.cfg34 md5anim "shotgun" "hud_shotgun-idle.md5anim" 1
35 md5anim "shotgun primary" "hud_shotgun-shoot1.md5anim" 25
36 md5anim "shotgun secondary" "hud_shotgun-shoot2.md5anim" 12
37 md5anim "shotgun reload" "hud_shotgun-reload.md5anim" 10
/dports/games/bloodfrontier/bloodfrontier/data/models/actors/player/alpha/vwep/
H A Dmd5.cfg19 md5anim "shotgun" "../../vwep_sg_idle.md5anim" 1
20 md5anim "shotgun shoot" "../../vwep_sg_shoot.md5anim" 15
21 md5anim "shotgun reload" "../../vwep_sg_reload.md5anim" 21
/dports/games/redeclipse-data/redeclipse-data-v2.0.0/actors/player/
H A Dhwep.cfg35 md5anim "shotgun" "hud_shotgun-idle.md5anim" 1
36 md5anim "shotgun primary" "hud_shotgun-shoot1.md5anim" 25
37 md5anim "shotgun secondary" "hud_shotgun-shoot2.md5anim" 12
38 md5anim "shotgun reload" "hud_shotgun-reload.md5anim" 10
/dports/games/bloodfrontier/bloodfrontier/data/models/actors/player/alpha/
H A Dmd5.cfg21 md5anim "shotgun" "../idle.md5anim" 1
60 md5anim "shotgun" "../g_idle.md5anim" 1
61 md5anim "shotgun shoot" "../g_shoot.md5anim" 25
62 md5anim "shotgun reload" "../g_reload.md5anim" 9
/dports/games/bloodfrontier/bloodfrontier/data/models/actors/player/gamma/
H A Dmd5.cfg21 md5anim "shotgun" "../idle.md5anim" 1
60 md5anim "shotgun" "../g_idle.md5anim" 1
61 md5anim "shotgun shoot" "../g_shoot.md5anim" 25
62 md5anim "shotgun reload" "../g_reload.md5anim" 9

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