/dports/games/xonotic/Xonotic/source/qcsrc/common/weapons/weapon/ |
H A D | shotgun.qc | 1 #include "shotgun.qh" 9 /* modelname */ ATTRIB(Shotgun, mdl, string, "shotgun"); 50 W_PROPS(X, Shotgun, shotgun) 54 REGISTER_WEAPON(SHOTGUN, shotgun, NEW(Shotgun)); 68 …hotdir, WEP_CVAR_PRI(shotgun, spread), WEP_CVAR_PRI(shotgun, solidpenetration), WEP_CVAR_PRI(shotg… 153 v_forward * WEP_CVAR_SEC(shotgun, force)); 196 …(actor, weaponentity, true, 0, SND_Null, 0, WEP_CVAR_SEC(shotgun, damage), WEP_CVAR_SEC(shotgun, m… 239 …if(WEP_CVAR(shotgun, reload_ammo) && actor.(weaponentity).clip_load < WEP_CVAR_PRI(shotgun, ammo))… 242 if(WEP_CVAR(shotgun, secondary) < 2) { 274 if(WEP_CVAR(shotgun, secondary) == 1) [all …]
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/dports/games/redeclipse-data16/redeclipse-data-v1.6.0/weapons/shotgun/hwep/ |
H A D | md5.cfg | 1 md5load ../shotgun.md5mesh 14 md5anim "shotgun" "../shotgun-idle.md5anim" 1 15 md5anim "shotgun primary" "../shotgun-shoot1.md5anim" 20 16 md5anim "shotgun secondary" "../shotgun-shoot2.md5anim" 20 17 md5anim "shotgun reload" "../shotgun-reload.md5anim" 10
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/dports/games/redeclipse-data/redeclipse-data-v2.0.0/weapons/shotgun/hwep/ |
H A D | md5.cfg | 1 md5load ../shotgun.md5mesh 13 md5anim "shotgun" "../shotgun-idle.md5anim" 1 14 md5anim "shotgun primary" "../shotgun-shoot1.md5anim" 20 15 md5anim "shotgun secondary" "../shotgun-shoot2.md5anim" 20 16 md5anim "shotgun reload" "../shotgun-reload.md5anim" 10
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/dports/games/sauerbraten/sauerbraten/packages/models/hudguns/shotg/ |
H A D | md5.cfg | 8 md5load "shotgun.md5mesh" 9 md5skin shotgun "<dds>shotgun.png" "<dds>shotgun_mask.png"// .4 .15 10 md5bumpmap shotgun "<dds>shotgun_normals.png" 11 //md5spec shotgun 200 12 md5glare shotgun 0.5 1
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/dports/games/sauerbraten/sauerbraten/packages/models/captaincannon/hudguns/shotg/ |
H A D | md5.cfg | 11 md5load "shotgun.md5mesh" 12 md5skin shotgun "<dds>shotgun.png" "<dds>shotgun_mask.png"// .4 .15 13 md5bumpmap shotgun "<dds>shotgun_normals.png" 14 //md5spec shotgun 200 15 md5glare shotgun 0.5 1
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/dports/games/sauerbraten/sauerbraten/packages/models/vwep/shotg/ |
H A D | md5.cfg | 4 md5skin shotgun "<dds>shotgun.png" "<dds>shotgun_mask.png" 5 md5bumpmap shotgun "<dds>shotgun_normals.png" 6 md5spec shotgun 200
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/dports/games/redeclipse16/base-1.6.0/config/sounds/ |
H A D | weapons.cfg | 63 registersound "sounds/weapons/shotgun/primary" 200 300 0 2 // shotgun primary fire 64 registersound "sounds/weapons/shotgun/secondary" 190 300 0 0 // shotgun secondary fi… 65 registersound "sounds/weapons/rocket/power" 225 100 0 0 // shotgun primary powe… 67 registersound "sounds/weapons/rocket/power" 225 100 0 0 // shotgun zoom 68 registersound "sounds/weapons/shotgun/notify" 130 100 0 0 // shotgun switch to we… 69 registersound "sounds/weapons/shotgun/reload" 150 100 0 0 // shotgun reload weapon 70 registersound "sounds/weapons/shotgun/notify" 110 100 0 0 // shotgun notify reloa… 72 registersound "sounds/weapons/shotgun/explode" 100 100 0 2 // shotgun secondary pr… 74 registersound "sounds/weapons/shotgun/explode" 100 100 0 2 // shotgun secondary pr… 83 registersound "sounds/weapons/shotgun/notify" 130 100 0 0 // shotgun item used [all …]
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/dports/biology/ncbi-cxx-toolkit/ncbi_cxx--25_2_0/src/app/agp_validate/test/ |
H A D | obj_len_test.fa | 1 >lcl|MICPUCscaffold_1 Micromonas pusilla CCMP1545, whole genome shotgun sequence 3 >lcl|MICPUCscaffold_2 Micromonas pusilla CCMP1545, whole genome shotgun sequence 5 >lcl|MICPUCscaffold_20 Micromonas pusilla CCMP1545, whole genome shotgun sequence 15 >lcl|MICPUCscaffold_21 Micromonas pusilla CCMP1545, whole genome shotgun sequence
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/dports/games/ufoai-data/ufoai-data-2.5_1/base/ufos/ |
H A D | weapons_multiplayer.ufo | 128 item shotgun 131 model "weapons/shotgun/shotgun" 142 reloadsound "weapons/reload-shotgun" 152 model "weapons/shotgun/shotgun_clip" 166 weapon shotgun 171 projtl bullet-shotgun 174 firesnd "weapons/bullet-shotgun" 194 projtl bullet-shotgun 197 firesnd "weapons/bullet-shotgun"
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/dports/games/redeclipse-data/redeclipse-data-v2.0.0/sounds/weapons/ |
H A D | package.cfg | 75 registersound "sounds/weapons/shotgun/primary" 220 300 0 3 // shotgun primary fire 76 registersound "sounds/weapons/shotgun/secondary" 230 300 0 3 // shotgun secondary fi… 78 registersound <none> 0 0 0 0 // shotgun primary fire… 83 registersound "sounds/weapons/rocket/power" 225 100 0 0 // shotgun zoom 84 registersound "sounds/weapons/shotgun/notify" 130 100 0 0 // shotgun switch to we… 85 registersound "sounds/weapons/shotgun/reload" 200 100 0 3 // shotgun reload weapon 86 registersound "sounds/weapons/shotgun/notify" 110 100 0 0 // shotgun notify reloa… 88 registersound "sounds/weapons/shotgun/explode" 100 100 0 2 // shotgun secondary pr… 90 registersound "sounds/weapons/shotgun/explode" 100 100 0 2 // shotgun secondary pr… 99 registersound "sounds/weapons/shotgun/notify" 130 100 0 0 // shotgun item used [all …]
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/dports/games/redeclipse16/base-1.6.0/src/game/ |
H A D | weapdef.h | 36 GVAR(flags, shotgun##name##1, mn, w103, mx); GVAR(flags, shotgun##name##2, mn, w203, mx); \ 96 … GFVAR(flags, shotgun##name##1, mn, w103, mx); GFVAR(flags, shotgun##name##2, mn, w203, mx); \ 156 GSVAR(flags, shotgun##name##1, w103); GSVAR(flags, shotgun##name##2, w203); \ 204 &shotgun##name, \ 234 { &shotgun##name##1, &shotgun##name##2 }, \ 264 &shotgun##name, \ 294 { &shotgun##name##1, &shotgun##name##2 }, \ 324 &shotgun##name, \ 340 GSVAR(flags, shotgun##name##1, w103); GSVAR(flags, shotgun##name##2, w203); \ 354 { &shotgun##name##1, &shotgun##name##2 }, \ [all …]
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/dports/games/redeclipse/base-2.0.0/src/game/ |
H A D | weapdef.h | 36 …GVAR(flags, level, shotgun##name##1, mn, w103, mx); GVAR(flags, level, shotgun##name##2, mn, w203,… 96 …GFVAR(flags, level, shotgun##name##1, mn, w103, mx); GFVAR(flags, level, shotgun##name##2, mn, w20… 156 GSVAR(flags, level, shotgun##name##1, w103); GSVAR(flags, level, shotgun##name##2, w203); \ 204 &shotgun##name, \ 234 { &shotgun##name##1, &shotgun##name##2 }, \ 264 &shotgun##name, \ 294 { &shotgun##name##1, &shotgun##name##2 }, \ 324 &shotgun##name, \ 340 GSVAR(flags, level, shotgun##name##1, w103); GSVAR(flags, level, shotgun##name##2, w203); \ 354 { &shotgun##name##1, &shotgun##name##2 }, \ [all …]
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/dports/biology/infernal/infernal-1.1.3/tutorial/ |
H A D | metag-example.fa | 1 >AAGA01015927.1 Metagenome sequence AHAI1002.g1, whole genome shotgun sequence 16 >AAFY01022046.1 Metagenome sequence AGZO15064.g2, whole genome shotgun sequence 31 >AAFZ01000086.1 Metagenome sequence AHAA11662.x1, whole genome shotgun sequence
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/dports/games/cataclysm-dda-tiles/Cataclysm-DDA-0.F/tests/ |
H A D | item_type_name_test.cpp | 75 item shotgun( "shotgun_410" ); variable 76 shotgun.set_var( "name", "Boomstick" ); 77 REQUIRE( shotgun.get_var( "name" ) == "Boomstick" ); 79 CHECK( shotgun.type_name() == "Boomstick" );
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/dports/games/cataclysm-dda/Cataclysm-DDA-0.F/tests/ |
H A D | item_type_name_test.cpp | 75 item shotgun( "shotgun_410" ); variable 76 shotgun.set_var( "name", "Boomstick" ); 77 REQUIRE( shotgun.get_var( "name" ) == "Boomstick" ); 79 CHECK( shotgun.type_name() == "Boomstick" );
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/dports/games/bloodfrontier/bloodfrontier/data/models/actors/player/delta/vwep/ |
H A D | md5.cfg | 19 md5anim "shotgun" "../../vwep_sg_idle.md5anim" 1 20 md5anim "shotgun shoot" "../../vwep_sg_shoot.md5anim" 15 21 md5anim "shotgun reload" "../../vwep_sg_reload.md5anim" 21
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/dports/games/bloodfrontier/bloodfrontier/data/models/actors/player/vwep/ |
H A D | md5.cfg | 19 md5anim "shotgun" "../vwep_sg_idle.md5anim" 1 20 md5anim "shotgun shoot" "../vwep_sg_shoot.md5anim" 15 21 md5anim "shotgun reload" "../vwep_sg_reload.md5anim" 21
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/dports/games/bloodfrontier/bloodfrontier/data/models/actors/player/beta/vwep/ |
H A D | md5.cfg | 19 md5anim "shotgun" "../../vwep_sg_idle.md5anim" 1 20 md5anim "shotgun shoot" "../../vwep_sg_shoot.md5anim" 15 21 md5anim "shotgun reload" "../../vwep_sg_reload.md5anim" 21
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/dports/games/bloodfrontier/bloodfrontier/data/models/actors/player/gamma/vwep/ |
H A D | md5.cfg | 19 md5anim "shotgun" "../../vwep_sg_idle.md5anim" 1 20 md5anim "shotgun shoot" "../../vwep_sg_shoot.md5anim" 15 21 md5anim "shotgun reload" "../../vwep_sg_reload.md5anim" 21
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/dports/games/pcgen/pcgen/data/modern/rpg_objects/modern_dispatch/001_alternate_armors/ |
H A D | moderndispatch001_equip_weap_ranged_firearms.lst | 25 Beretta M3P (12 gauge shotgun).MOD EQMOD:ARMR_PENETRATION_FIREARM|2 26 Browning BPS (10 gauge shotgun).MOD EQMOD:ARMR_PENETRATION_FIREARM|2 33 Mossberg (12 gauge shotgun).MOD EQMOD:ARMR_PENETRATION_FIREARM|2 35 Sawed-Off Shotgun (12 gauge shotgun).MOD EQMOD:ARMR_PENETRATION_FIREARM|2
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/dports/games/redeclipse-data16/redeclipse-data-v1.6.0/actors/player/ |
H A D | hwep.cfg | 34 md5anim "shotgun" "hud_shotgun-idle.md5anim" 1 35 md5anim "shotgun primary" "hud_shotgun-shoot1.md5anim" 25 36 md5anim "shotgun secondary" "hud_shotgun-shoot2.md5anim" 12 37 md5anim "shotgun reload" "hud_shotgun-reload.md5anim" 10
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/dports/games/bloodfrontier/bloodfrontier/data/models/actors/player/alpha/vwep/ |
H A D | md5.cfg | 19 md5anim "shotgun" "../../vwep_sg_idle.md5anim" 1 20 md5anim "shotgun shoot" "../../vwep_sg_shoot.md5anim" 15 21 md5anim "shotgun reload" "../../vwep_sg_reload.md5anim" 21
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/dports/games/redeclipse-data/redeclipse-data-v2.0.0/actors/player/ |
H A D | hwep.cfg | 35 md5anim "shotgun" "hud_shotgun-idle.md5anim" 1 36 md5anim "shotgun primary" "hud_shotgun-shoot1.md5anim" 25 37 md5anim "shotgun secondary" "hud_shotgun-shoot2.md5anim" 12 38 md5anim "shotgun reload" "hud_shotgun-reload.md5anim" 10
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/dports/games/bloodfrontier/bloodfrontier/data/models/actors/player/alpha/ |
H A D | md5.cfg | 21 md5anim "shotgun" "../idle.md5anim" 1 60 md5anim "shotgun" "../g_idle.md5anim" 1 61 md5anim "shotgun shoot" "../g_shoot.md5anim" 25 62 md5anim "shotgun reload" "../g_reload.md5anim" 9
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/dports/games/bloodfrontier/bloodfrontier/data/models/actors/player/gamma/ |
H A D | md5.cfg | 21 md5anim "shotgun" "../idle.md5anim" 1 60 md5anim "shotgun" "../g_idle.md5anim" 1 61 md5anim "shotgun shoot" "../g_shoot.md5anim" 25 62 md5anim "shotgun reload" "../g_reload.md5anim" 9
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