Searched refs:shotgunmodel (Results 1 – 5 of 5) sorted by relevance
206 gunmodels[shotgunmodel].load((unsigned char *)":Data:Models:shotgun.solid"); in setup()207 gunmodels[shotgunmodel].Rotate(0, 0, 90); in setup()208 gunmodels[shotgunmodel].Scale(.001, .001, .001); in setup()209 gunmodels[shotgunmodel].CalculateNormals(); in setup()210 gunmodels[shotgunmodel].MultColor(.6); in setup()
81 #define shotgunmodel 10 macro
1375 gunmodels[shotgunmodel].load((unsigned char *)":Data:Models:shotgun.solid"); in InitGame()1376 gunmodels[shotgunmodel].Rotate(0, 0, 90); in InitGame()1377 gunmodels[shotgunmodel].Scale(.001, .001, .001); in InitGame()1378 gunmodels[shotgunmodel].CalculateNormals(); in InitGame()1379 gunmodels[shotgunmodel].MultColor(.6); in InitGame()
1196 gunmodels[shotgunmodel].draw(); in DrawSkeleton()
1147 shotgunmodel Constants.h 81;" d