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Searched refs:shotgunmodel (Results 1 – 5 of 5) sorted by relevance

/dports/games/blackshadeselite/blackshadeselite/Source/
H A DViewer.cpp206 gunmodels[shotgunmodel].load((unsigned char *)":Data:Models:shotgun.solid"); in setup()
207 gunmodels[shotgunmodel].Rotate(0, 0, 90); in setup()
208 gunmodels[shotgunmodel].Scale(.001, .001, .001); in setup()
209 gunmodels[shotgunmodel].CalculateNormals(); in setup()
210 gunmodels[shotgunmodel].MultColor(.6); in setup()
H A DConstants.h81 #define shotgunmodel 10 macro
H A DGameInitDispose.cpp1375 gunmodels[shotgunmodel].load((unsigned char *)":Data:Models:shotgun.solid"); in InitGame()
1376 gunmodels[shotgunmodel].Rotate(0, 0, 90); in InitGame()
1377 gunmodels[shotgunmodel].Scale(.001, .001, .001); in InitGame()
1378 gunmodels[shotgunmodel].CalculateNormals(); in InitGame()
1379 gunmodels[shotgunmodel].MultColor(.6); in InitGame()
H A DPerson.cpp1196 gunmodels[shotgunmodel].draw(); in DrawSkeleton()
H A Dtags1147 shotgunmodel Constants.h 81;" d