/dports/games/d2x/d2x-0.2.5/main/ |
H A D | gameseg.c | 145 Assert((sidenum >= 0) && (sidenum < 6)); in create_all_vertex_lists() 620 int segnum,sidenum; in check_segment_connections() local 628 for (sidenum=0;sidenum<6;sidenum++) { in check_segment_connections() 764 int sidenum,bit; in trace_segs() local 771 for (sidenum=0,bit=1;sidenum<6;sidenum++,bit<<=1) in trace_segs() 972 int sidenum; in find_connected_distance() local 1033 for (sidenum = 0; sidenum < MAX_SIDES_PER_SEGMENT; sidenum++) { in find_connected_distance() 1585 ubyte sidenum; member 1659 ncache[i].sidenum = sidenum | (face_flags<<4); in find_ncache_element() 1770 validate_removable_wall(sp, sidenum, sp->sides[sidenum].tmap_num); in validate_segment_side() [all …]
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H A D | gamemine.c | 1064 int i, segnum, sidenum; in load_mine_data_compiled() local 1140 for (sidenum=0; sidenum<MAX_SIDES_PER_SEGMENT; sidenum++ ) { in load_mine_data_compiled() 1141 Segments[segnum].sides[sidenum].pad = 0; in load_mine_data_compiled() 1148 for (sidenum=0; sidenum<MAX_SIDES_PER_SEGMENT; sidenum++) { in load_mine_data_compiled() 1151 if (bit_mask & (1 << sidenum)) { in load_mine_data_compiled() 1161 for (sidenum=0; sidenum<MAX_SIDES_PER_SEGMENT; sidenum++ ) { in load_mine_data_compiled() 1163 …if ( (Segments[segnum].children[sidenum]==-1) || (Segments[segnum].sides[sidenum].wall_num!=-1) ) { in load_mine_data_compiled() 1172 …Segments[segnum].sides[sidenum].tmap_num = convert_d1_tmap_num(Segments[segnum].sides[sidenum].tma… in load_mine_data_compiled() 1180 …Segments[segnum].sides[sidenum].tmap_num2 = convert_d1_tmap_num(Segments[segnum].sides[sidenum].tm… in load_mine_data_compiled() 1194 Segments[segnum].sides[sidenum].tmap_num = 0; in load_mine_data_compiled() [all …]
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H A D | gameseg.h | 41 void get_side_verts(short *vertlist,int segnum,int sidenum); 53 extern void create_all_vertex_lists(int *num_faces, int *vertices, int segnum, int sidenum); 56 extern void create_abs_vertex_lists(int *num_faces, int *vertices, int segnum, int sidenum); 64 void create_all_vertnum_lists(int *num_faces, int *vertnums, int segnum, int sidenum); 124 extern void create_walls_on_side(segment *sp, int sidenum);
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H A D | dumpmine.c | 194 blue_sidenum = Walls[i].sidenum; in write_key_text() 208 red_sidenum = Walls[i].sidenum; in write_key_text() 222 gold_sidenum = Walls[i].sidenum; in write_key_text() 443 int segnum, sidenum; in write_wall_text() local 452 sidenum = Walls[i].sidenum; in write_wall_text() 454 if (Segments[segnum].sides[sidenum].wall_num != i) in write_wall_text() 528 … = %i:%i, wall %i\n", Walls[w].segnum, Walls[w].sidenum, Segments[Walls[w].segnum].sides[Walls[w].… in write_trigger_text() 752 int segnum, sidenum, objnum=max_tmap; in determine_used_textures_level() local 795 for (sidenum=0; sidenum<MAX_SIDES_PER_SEGMENT; sidenum++) { in determine_used_textures_level() 796 side *sidep = &segp->sides[sidenum]; in determine_used_textures_level() [all …]
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H A D | segment.h | 140 extern void get_side_normal(segment *sp, int sidenum, int normal_num, vms_vector * vm ); 141 extern void get_side_normals(segment *sp, int sidenum, vms_vector * vm1, vms_vector *vm2 ); 179 byte sidenum; member 187 byte sidenum; member 201 extern int subtract_light(int segnum, int sidenum); 202 extern int add_light(int segnum, int sidenum);
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H A D | wall.c | 213 Walls[i].segnum = Walls[i].sidenum = -1; in wall_init() 240 Walls[i].sidenum = side; in wall_reset() 451 csegp = &Segments[seg2->children[w2->sidenum]]; in wall_open_door() 660 side = w->sidenum; in wall_close_door_num() 834 side = w->sidenum; in do_door_open() 917 side = w->sidenum; in do_door_close() 1489 int i, sidenum; in bng_process_segment() local 1496 for (sidenum=0; sidenum<MAX_SIDES_PER_SEGMENT; sidenum++) { in bng_process_segment() 1502 if ((tm=segp->sides[sidenum].tmap_num2) != 0) { in bng_process_segment() 1616 w->sidenum = cfile_read_int(fp); in v19_wall_read() [all …]
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/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/common/main/ |
H A D | gameseg.h | 80 void get_side_verts(side_vertnum_list_t &vertlist, const shared_segment &seg, unsigned sidenum); 81 …tic inline side_vertnum_list_t get_side_verts(const shared_segment &segnum, const unsigned sidenum) in get_side_verts() argument 84 return get_side_verts(r, segnum, sidenum), r; in get_side_verts() 111 const auto &&n = create_all_vertex_lists(r, segnum, sidep, sidenum); in create_all_vertex_lists() 123 const auto &&n = create_abs_vertex_lists(r, segnum, sidep, sidenum); in create_abs_vertex_lists() 128 …tnum_array_list_t> create_abs_vertex_lists(const shared_segment &segp, const uint_fast32_t sidenum) in create_abs_vertex_lists() argument 130 return create_abs_vertex_lists(segp, segp.sides[sidenum], sidenum); in create_abs_vertex_lists() 139 …_array_list &vertnums, const shared_segment &seg, const shared_side &sidep, uint_fast32_t sidenum); 144 return create_all_vertnum_lists(r, segnum, sidep, sidenum), r; in create_all_vertnum_lists() 205 void create_walls_on_side(fvcvertptr &, shared_segment &sp, unsigned sidenum); [all …]
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/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/similar/editor/ |
H A D | mine.cpp | 601 for (short sidenum = 0; sidenum < MAX_SIDES_PER_SEGMENT; sidenum++) in save_mine_data_compiled() local 603 if (seg.s.children[sidenum] != segment_none) in save_mine_data_compiled() 604 bit_mask |= (1 << sidenum); in save_mine_data_compiled() 634 for (short sidenum = 0; sidenum < MAX_SIDES_PER_SEGMENT; sidenum++) in save_mine_data_compiled() local 636 if (seg.s.sides[sidenum].wall_num != wall_none) in save_mine_data_compiled() 638 bit_mask |= (1 << sidenum); in save_mine_data_compiled() 646 for (short sidenum = 0; sidenum < MAX_SIDES_PER_SEGMENT; sidenum++) in save_mine_data_compiled() local 648 if (bit_mask & (1 << sidenum)) in save_mine_data_compiled() 652 for (short sidenum = 0; sidenum < MAX_SIDES_PER_SEGMENT; sidenum++) in save_mine_data_compiled() local 654 if (seg.s.children[sidenum] == segment_none || seg.s.sides[sidenum].wall_num != wall_none) in save_mine_data_compiled() [all …]
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H A D | elight.cpp | 51 static fix get_light_intensity(const unique_segment &segp, const uint_fast32_t sidenum, const uint_… in get_light_intensity() argument 53 Assert(sidenum <= MAX_SIDES_PER_SEGMENT); in get_light_intensity() 54 return get_light_intensity(segp.sides[sidenum], vert); in get_light_intensity() 77 Assert(sidenum <= MAX_SIDES_PER_SEGMENT); in set_light_intensity() 78 set_light_intensity(segp.sides[sidenum], vert, intensity); in set_light_intensity() 111 const auto wid_result = WALL_IS_DOORWAY(GameBitmaps, Textures, vcwallptr, segp, sidenum); in apply_light_intensity() 113 add_light_intensity_all_verts(segp.u.sides[sidenum], intensity); in apply_light_intensity() 122 const csmusegment &&csegp = vmsegptr(segp.s.children[sidenum]); in apply_light_intensity() 136 static void propagate_light_intensity(const csmusegment segp, const unsigned sidenum) in propagate_light_intensity() argument 141 auto &us = segp.u.sides[sidenum]; in propagate_light_intensity() [all …]
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H A D | kbuild.cpp | 139 for (int sidenum=0; sidenum < MAX_SIDES_PER_SEGMENT; sidenum++) in CreateSloppyAdjacentJointsGroup() local 140 if (!IS_CHILD(segp->children[sidenum])) in CreateSloppyAdjacentJointsGroup() 143 if (med_find_closest_threshold_segment_side(segp, sidenum, adj_sp, &adj_side, 5*F1_0)) { in CreateSloppyAdjacentJointsGroup() 145 if (segp->children[sidenum] != adj_sp) in CreateSloppyAdjacentJointsGroup() 146 if (!med_form_joint(segp, sidenum, adj_sp,adj_side)) in CreateSloppyAdjacentJointsGroup()
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/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/similar/main/ |
H A D | gameseg.cpp | 145 auto &sv = Side_to_verts[sidenum]; in get_side_verts() 264 auto &sv = Side_to_verts[sidenum]; in create_all_vertex_lists() 617 int sidenum, bit, biggest_side; in trace_segs() local 637 for (sidenum = 0, bit = 1; sidenum < 6; sidenum++, bit <<= 1) in trace_segs() 642 biggest_side = sidenum; in trace_segs() 902 for (int sidenum = 0; sidenum < MAX_SIDES_PER_SEGMENT; sidenum++) { in find_connected_distance() local 904 int snum = sidenum; in find_connected_distance() 1201 auto &vp = Side_to_verts[sidenum]; in check_for_degenerate_side() 1441 auto &s = sp.sides[sidenum]; in create_walls_on_side() 1779 const auto mask = 1u << sidenum; in subtract_light() [all …]
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H A D | gamemine.cpp | 540 for (int sidenum=0; sidenum<MAX_SIDES_PER_SEGMENT; sidenum++) { in load_mine_data_compiled() local 542 auto &sside = segp.s.sides[sidenum]; in load_mine_data_compiled() 543 if (bit_mask & (1 << sidenum)) { in load_mine_data_compiled() 553 for (int sidenum=0; sidenum<MAX_SIDES_PER_SEGMENT; sidenum++ ) { in load_mine_data_compiled() local 554 auto &uside = segp.u.sides[sidenum]; in load_mine_data_compiled() 555 if (segp.s.children[sidenum] == segment_none || segp.s.sides[sidenum].wall_num != wall_none) { in load_mine_data_compiled()
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/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/doom/ |
H A D | p_extnodes.c | 141 int sidenum = ldef->sidenum[side ^ 1]; in P_LoadSegs_DeePBSP() local 143 if (sidenum < 0 || sidenum >= numsides) in P_LoadSegs_DeePBSP() 154 li->backsector = sides[sidenum].sector; in P_LoadSegs_DeePBSP() 438 int sidenum = ldef->sidenum[side ^ 1]; in P_LoadNodes_ZDBSP() local 440 if (sidenum < 0 || sidenum >= numsides) in P_LoadNodes_ZDBSP() 611 ld->sidenum[0] = SHORT(mld->sidenum[0]); in P_LoadLineDefs_Hexen() 612 ld->sidenum[1] = SHORT(mld->sidenum[1]); in P_LoadLineDefs_Hexen() 615 if (ld->sidenum[0] == NO_INDEX) in P_LoadLineDefs_Hexen() 617 ld->sidenum[0] = 0; in P_LoadLineDefs_Hexen() 621 if (ld->sidenum[0] != NO_INDEX) in P_LoadLineDefs_Hexen() [all …]
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/dports/games/vavoom/vavoom-1.33/source/ |
H A D | p_switch.cpp | 97 bool VLevelInfo::ChangeSwitchTexture(int sidenum, bool useAgain, in IMPLEMENT_CLASS() 101 int texTop = XLevel->Sides[sidenum].TopTexture; in IMPLEMENT_CLASS() 102 int texMid = XLevel->Sides[sidenum].MidTexture; in IMPLEMENT_CLASS() 103 int texBot = XLevel->Sides[sidenum].BottomTexture; in IMPLEMENT_CLASS() 113 XLevel->Sides[sidenum].TopTexture = sw->Frames[0].Texture; in IMPLEMENT_CLASS() 118 XLevel->Sides[sidenum].MidTexture = sw->Frames[0].Texture; in IMPLEMENT_CLASS() 123 XLevel->Sides[sidenum].BottomTexture = sw->Frames[0].Texture; in IMPLEMENT_CLASS() 133 PlaySound = StartButton(sidenum, where, i, DefaultSound, in IMPLEMENT_CLASS() 143 SectorStartSound(XLevel->Sides[sidenum].Sector, sw->Sound ? in IMPLEMENT_CLASS() 169 if (Btn->Side == sidenum) in StartButton() [all …]
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/dports/games/vavoom/vavoom-1.33/progs/common/linespec/ |
H A D | WallLightTransfer.vc | 60 if (Flags & WLF_SIDE1 && Line->sidenum[0] != -1) 62 XLevel.Sides[Line->sidenum[0]].Flags |= SDF_ABSLIGHT; 64 if (Flags & WLF_SIDE2 && Line->sidenum[1] != -1) 66 XLevel.Sides[Line->sidenum[1]].Flags |= SDF_ABSLIGHT; 105 if (Flags & WLF_SIDE1 && Line->sidenum[0] != -1) 107 XLevel.Sides[Line->sidenum[0]].Light = Light; 109 if (Flags & WLF_SIDE2 && Line->sidenum[1] != -1) 111 XLevel.Sides[Line->sidenum[1]].Light = Light;
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H A D | TextureChangeDoor.vc | 62 if (XLevel.Sides[Sector->lines[i]->sidenum[0]].TopTexture == 63 XLevel.Sides[Line1->sidenum[0]].TopTexture) 70 int texTop = XLevel.Sides[Line1->sidenum[0]].TopTexture; 118 int texTop = XLevel.Sides[Line1->sidenum[0]].TopTexture; 144 texTop = XLevel.Sides[Line1->sidenum[0]].TopTexture; 218 XLevel.Sides[Line1->sidenum[0]].MidTexture = NewTex; 219 XLevel.Sides[Line1->sidenum[1]].MidTexture = NewTex; 220 XLevel.Sides[Line2->sidenum[0]].MidTexture = NewTex; 221 XLevel.Sides[Line2->sidenum[1]].MidTexture = NewTex;
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/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/hexen/ |
H A D | p_switch.c | 132 texTop = sides[line->sidenum[0]].toptexture; in P_ChangeSwitchTexture() 133 texMid = sides[line->sidenum[0]].midtexture; in P_ChangeSwitchTexture() 134 texBot = sides[line->sidenum[0]].bottomtexture; in P_ChangeSwitchTexture() 142 sides[line->sidenum[0]].toptexture = switchlist[i ^ 1]; in P_ChangeSwitchTexture() 153 sides[line->sidenum[0]].midtexture = switchlist[i ^ 1]; in P_ChangeSwitchTexture() 164 sides[line->sidenum[0]].bottomtexture = switchlist[i ^ 1]; in P_ChangeSwitchTexture()
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/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/hexen/ |
H A D | p_switch.c | 132 texTop = sides[line->sidenum[0]].toptexture; in P_ChangeSwitchTexture() 133 texMid = sides[line->sidenum[0]].midtexture; in P_ChangeSwitchTexture() 134 texBot = sides[line->sidenum[0]].bottomtexture; in P_ChangeSwitchTexture() 142 sides[line->sidenum[0]].toptexture = switchlist[i ^ 1]; in P_ChangeSwitchTexture() 153 sides[line->sidenum[0]].midtexture = switchlist[i ^ 1]; in P_ChangeSwitchTexture() 164 sides[line->sidenum[0]].bottomtexture = switchlist[i ^ 1]; in P_ChangeSwitchTexture()
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/dports/games/uhexen/uhexen-0.601/src/ |
H A D | p_switch.c | 116 texTop = sides[line->sidenum[0]].toptexture; in P_ChangeSwitchTexture() 117 texMid = sides[line->sidenum[0]].midtexture; in P_ChangeSwitchTexture() 118 texBot = sides[line->sidenum[0]].bottomtexture; in P_ChangeSwitchTexture() 126 sides[line->sidenum[0]].toptexture = switchlist[i^1]; in P_ChangeSwitchTexture() 137 sides[line->sidenum[0]].midtexture = switchlist[i^1]; in P_ChangeSwitchTexture() 148 sides[line->sidenum[0]].bottomtexture = switchlist[i^1]; in P_ChangeSwitchTexture()
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/dports/games/odamex/odamex-src-0.7.0/common/ |
H A D | p_switch.cpp | 204 texTop = sides[line->sidenum[0]].toptexture; in P_ChangeSwitchTexture() 205 texMid = sides[line->sidenum[0]].midtexture; in P_ChangeSwitchTexture() 206 texBot = sides[line->sidenum[0]].bottomtexture; in P_ChangeSwitchTexture() 224 texture = &sides[line->sidenum[0]].toptexture; in P_ChangeSwitchTexture() 229 texture = &sides[line->sidenum[0]].bottomtexture; in P_ChangeSwitchTexture() 234 texture = &sides[line->sidenum[0]].midtexture; in P_ChangeSwitchTexture() 310 sides[m_Line->sidenum[0]].toptexture = m_Texture; in RunThink() 314 sides[m_Line->sidenum[0]].midtexture = m_Texture; in RunThink() 318 sides[m_Line->sidenum[0]].bottomtexture = m_Texture; in RunThink()
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/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/doom/ |
H A D | p_setup.c | 181 int sidenum; in P_LoadSegs() local 209 li->sidedef = &sides[ldef->sidenum[side]]; in P_LoadSegs() 210 li->frontsector = sides[ldef->sidenum[side]].sector; in P_LoadSegs() 214 sidenum = ldef->sidenum[side ^ 1]; in P_LoadSegs() 222 if (sidenum < 0 || sidenum >= numsides) in P_LoadSegs() 460 ld->sidenum[0] = SHORT(mld->sidenum[0]); in P_LoadLineDefs() 461 ld->sidenum[1] = SHORT(mld->sidenum[1]); in P_LoadLineDefs() 463 if (ld->sidenum[0] != -1) in P_LoadLineDefs() 464 ld->frontsector = sides[ld->sidenum[0]].sector; in P_LoadLineDefs() 468 if (ld->sidenum[1] != -1) in P_LoadLineDefs() [all …]
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/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/ |
H A D | p_spec.c | 1006 if (line->sidenum[1] != 0xffff) in PolyDoor() 1016 if (line->sidenum[1] != 0xffff) in PolyDoor() 1177 pfd.speed = (line->sidenum[1] != 0xFFFF && !sides[line->sidenum[0]].rowoffset) ? in PolyFade() 1276 anginter = sides[line->sidenum[0]].rowoffset ? sides[line->sidenum[0]].rowoffset : 90*FRACUNIT; in PolyRotDisplace() 2760 ((line->sidenum[1] != 0xFFFF && !(sides[line->sidenum[0]].rowoffset>>FRACBITS)) ? in P_ProcessLineSpecial() 3756 if (callbynamedtag && sides[line->sidenum[0]].text && sides[line->sidenum[0]].text[0]) in P_ProcessLineSpecial() 5845 sides[sourceline->sidenum[0]].midtexture = sides[sourceline->sidenum[0]].bottomtexture; in P_AddThwompThinker() 7531 s = lines[i].sidenum[0]; in P_SpawnScrollers() 7536 s = lines[i].sidenum[1]; in P_SpawnScrollers() 7545 s = lines[i].sidenum[0]; in P_SpawnScrollers() [all …]
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/dports/games/heretic/glheretic-1.2/opengl/ |
H A D | gl_walls.c | 282 xOffset=sides[lines[i].sidenum[0]].textureoffset>>FRACBITS; in fn_vCreateWallsPolygons() 283 yOffset=sides[lines[i].sidenum[0]].rowoffset>>FRACBITS; in fn_vCreateWallsPolygons() 287 pCurrentSector=sides[lines[i].sidenum[0]].sector; in fn_vCreateWallsPolygons() 306 if (lines[i].sidenum[1]==-1) in fn_vCreateWallsPolygons() 359 if (lines[i].sidenum[1]!=-1) in fn_vCreateWallsPolygons() 360 { xOffset=sides[lines[i].sidenum[1]].textureoffset>>FRACBITS; in fn_vCreateWallsPolygons() 361 yOffset=sides[lines[i].sidenum[1]].rowoffset>>FRACBITS; in fn_vCreateWallsPolygons() 365 pCurrentSector=sides[lines[i].sidenum[1]].sector; in fn_vCreateWallsPolygons() 831 yOffset=sides[lines[i].sidenum[0]].rowoffset>>FRACBITS; in fn_vUpdateWallsPolygons() 833 pCurrentSector=sides[lines[i].sidenum[0]].sector; in fn_vUpdateWallsPolygons() [all …]
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/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/strife/ |
H A D | p_setup.c | 166 int sidenum; in P_LoadSegs() local 186 li->sidedef = &sides[ldef->sidenum[side]]; in P_LoadSegs() 191 sidenum = ldef->sidenum[side ^ 1]; in P_LoadSegs() 199 if (sidenum < 0 || sidenum >= numsides) in P_LoadSegs() 201 sidenum = 0; in P_LoadSegs() 204 li->backsector = sides[sidenum].sector; in P_LoadSegs() 453 ld->sidenum[0] = SHORT(mld->sidenum[0]); in P_LoadLineDefs() 454 ld->sidenum[1] = SHORT(mld->sidenum[1]); in P_LoadLineDefs() 456 if (ld->sidenum[0] != -1) in P_LoadLineDefs() 461 if (ld->sidenum[1] != -1) in P_LoadLineDefs() [all …]
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/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/strife/ |
H A D | p_setup.c | 166 int sidenum; in P_LoadSegs() local 186 li->sidedef = &sides[ldef->sidenum[side]]; in P_LoadSegs() 191 sidenum = ldef->sidenum[side ^ 1]; in P_LoadSegs() 199 if (sidenum < 0 || sidenum >= numsides) in P_LoadSegs() 201 sidenum = 0; in P_LoadSegs() 204 li->backsector = sides[sidenum].sector; in P_LoadSegs() 453 ld->sidenum[0] = SHORT(mld->sidenum[0]); in P_LoadLineDefs() 454 ld->sidenum[1] = SHORT(mld->sidenum[1]); in P_LoadLineDefs() 456 if (ld->sidenum[0] != -1) in P_LoadLineDefs() 461 if (ld->sidenum[1] != -1) in P_LoadLineDefs() [all …]
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