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Searched refs:sidenum (Results 1 – 25 of 377) sorted by relevance

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/dports/games/d2x/d2x-0.2.5/main/
H A Dgameseg.c145 Assert((sidenum >= 0) && (sidenum < 6)); in create_all_vertex_lists()
620 int segnum,sidenum; in check_segment_connections() local
628 for (sidenum=0;sidenum<6;sidenum++) { in check_segment_connections()
764 int sidenum,bit; in trace_segs() local
771 for (sidenum=0,bit=1;sidenum<6;sidenum++,bit<<=1) in trace_segs()
972 int sidenum; in find_connected_distance() local
1033 for (sidenum = 0; sidenum < MAX_SIDES_PER_SEGMENT; sidenum++) { in find_connected_distance()
1585 ubyte sidenum; member
1659 ncache[i].sidenum = sidenum | (face_flags<<4); in find_ncache_element()
1770 validate_removable_wall(sp, sidenum, sp->sides[sidenum].tmap_num); in validate_segment_side()
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H A Dgamemine.c1064 int i, segnum, sidenum; in load_mine_data_compiled() local
1140 for (sidenum=0; sidenum<MAX_SIDES_PER_SEGMENT; sidenum++ ) { in load_mine_data_compiled()
1141 Segments[segnum].sides[sidenum].pad = 0; in load_mine_data_compiled()
1148 for (sidenum=0; sidenum<MAX_SIDES_PER_SEGMENT; sidenum++) { in load_mine_data_compiled()
1151 if (bit_mask & (1 << sidenum)) { in load_mine_data_compiled()
1161 for (sidenum=0; sidenum<MAX_SIDES_PER_SEGMENT; sidenum++ ) { in load_mine_data_compiled()
1163 …if ( (Segments[segnum].children[sidenum]==-1) || (Segments[segnum].sides[sidenum].wall_num!=-1) ) { in load_mine_data_compiled()
1172 …Segments[segnum].sides[sidenum].tmap_num = convert_d1_tmap_num(Segments[segnum].sides[sidenum].tma… in load_mine_data_compiled()
1180 …Segments[segnum].sides[sidenum].tmap_num2 = convert_d1_tmap_num(Segments[segnum].sides[sidenum].tm… in load_mine_data_compiled()
1194 Segments[segnum].sides[sidenum].tmap_num = 0; in load_mine_data_compiled()
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H A Dgameseg.h41 void get_side_verts(short *vertlist,int segnum,int sidenum);
53 extern void create_all_vertex_lists(int *num_faces, int *vertices, int segnum, int sidenum);
56 extern void create_abs_vertex_lists(int *num_faces, int *vertices, int segnum, int sidenum);
64 void create_all_vertnum_lists(int *num_faces, int *vertnums, int segnum, int sidenum);
124 extern void create_walls_on_side(segment *sp, int sidenum);
H A Ddumpmine.c194 blue_sidenum = Walls[i].sidenum; in write_key_text()
208 red_sidenum = Walls[i].sidenum; in write_key_text()
222 gold_sidenum = Walls[i].sidenum; in write_key_text()
443 int segnum, sidenum; in write_wall_text() local
452 sidenum = Walls[i].sidenum; in write_wall_text()
454 if (Segments[segnum].sides[sidenum].wall_num != i) in write_wall_text()
528 … = %i:%i, wall %i\n", Walls[w].segnum, Walls[w].sidenum, Segments[Walls[w].segnum].sides[Walls[w]. in write_trigger_text()
752 int segnum, sidenum, objnum=max_tmap; in determine_used_textures_level() local
795 for (sidenum=0; sidenum<MAX_SIDES_PER_SEGMENT; sidenum++) { in determine_used_textures_level()
796 side *sidep = &segp->sides[sidenum]; in determine_used_textures_level()
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H A Dsegment.h140 extern void get_side_normal(segment *sp, int sidenum, int normal_num, vms_vector * vm );
141 extern void get_side_normals(segment *sp, int sidenum, vms_vector * vm1, vms_vector *vm2 );
179 byte sidenum; member
187 byte sidenum; member
201 extern int subtract_light(int segnum, int sidenum);
202 extern int add_light(int segnum, int sidenum);
H A Dwall.c213 Walls[i].segnum = Walls[i].sidenum = -1; in wall_init()
240 Walls[i].sidenum = side; in wall_reset()
451 csegp = &Segments[seg2->children[w2->sidenum]]; in wall_open_door()
660 side = w->sidenum; in wall_close_door_num()
834 side = w->sidenum; in do_door_open()
917 side = w->sidenum; in do_door_close()
1489 int i, sidenum; in bng_process_segment() local
1496 for (sidenum=0; sidenum<MAX_SIDES_PER_SEGMENT; sidenum++) { in bng_process_segment()
1502 if ((tm=segp->sides[sidenum].tmap_num2) != 0) { in bng_process_segment()
1616 w->sidenum = cfile_read_int(fp); in v19_wall_read()
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/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/common/main/
H A Dgameseg.h80 void get_side_verts(side_vertnum_list_t &vertlist, const shared_segment &seg, unsigned sidenum);
81 …tic inline side_vertnum_list_t get_side_verts(const shared_segment &segnum, const unsigned sidenum) in get_side_verts() argument
84 return get_side_verts(r, segnum, sidenum), r; in get_side_verts()
111 const auto &&n = create_all_vertex_lists(r, segnum, sidep, sidenum); in create_all_vertex_lists()
123 const auto &&n = create_abs_vertex_lists(r, segnum, sidep, sidenum); in create_abs_vertex_lists()
128 …tnum_array_list_t> create_abs_vertex_lists(const shared_segment &segp, const uint_fast32_t sidenum) in create_abs_vertex_lists() argument
130 return create_abs_vertex_lists(segp, segp.sides[sidenum], sidenum); in create_abs_vertex_lists()
139 …_array_list &vertnums, const shared_segment &seg, const shared_side &sidep, uint_fast32_t sidenum);
144 return create_all_vertnum_lists(r, segnum, sidep, sidenum), r; in create_all_vertnum_lists()
205 void create_walls_on_side(fvcvertptr &, shared_segment &sp, unsigned sidenum);
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/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/similar/editor/
H A Dmine.cpp601 for (short sidenum = 0; sidenum < MAX_SIDES_PER_SEGMENT; sidenum++) in save_mine_data_compiled() local
603 if (seg.s.children[sidenum] != segment_none) in save_mine_data_compiled()
604 bit_mask |= (1 << sidenum); in save_mine_data_compiled()
634 for (short sidenum = 0; sidenum < MAX_SIDES_PER_SEGMENT; sidenum++) in save_mine_data_compiled() local
636 if (seg.s.sides[sidenum].wall_num != wall_none) in save_mine_data_compiled()
638 bit_mask |= (1 << sidenum); in save_mine_data_compiled()
646 for (short sidenum = 0; sidenum < MAX_SIDES_PER_SEGMENT; sidenum++) in save_mine_data_compiled() local
648 if (bit_mask & (1 << sidenum)) in save_mine_data_compiled()
652 for (short sidenum = 0; sidenum < MAX_SIDES_PER_SEGMENT; sidenum++) in save_mine_data_compiled() local
654 if (seg.s.children[sidenum] == segment_none || seg.s.sides[sidenum].wall_num != wall_none) in save_mine_data_compiled()
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H A Delight.cpp51 static fix get_light_intensity(const unique_segment &segp, const uint_fast32_t sidenum, const uint_… in get_light_intensity() argument
53 Assert(sidenum <= MAX_SIDES_PER_SEGMENT); in get_light_intensity()
54 return get_light_intensity(segp.sides[sidenum], vert); in get_light_intensity()
77 Assert(sidenum <= MAX_SIDES_PER_SEGMENT); in set_light_intensity()
78 set_light_intensity(segp.sides[sidenum], vert, intensity); in set_light_intensity()
111 const auto wid_result = WALL_IS_DOORWAY(GameBitmaps, Textures, vcwallptr, segp, sidenum); in apply_light_intensity()
113 add_light_intensity_all_verts(segp.u.sides[sidenum], intensity); in apply_light_intensity()
122 const csmusegment &&csegp = vmsegptr(segp.s.children[sidenum]); in apply_light_intensity()
136 static void propagate_light_intensity(const csmusegment segp, const unsigned sidenum) in propagate_light_intensity() argument
141 auto &us = segp.u.sides[sidenum]; in propagate_light_intensity()
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H A Dkbuild.cpp139 for (int sidenum=0; sidenum < MAX_SIDES_PER_SEGMENT; sidenum++) in CreateSloppyAdjacentJointsGroup() local
140 if (!IS_CHILD(segp->children[sidenum])) in CreateSloppyAdjacentJointsGroup()
143 if (med_find_closest_threshold_segment_side(segp, sidenum, adj_sp, &adj_side, 5*F1_0)) { in CreateSloppyAdjacentJointsGroup()
145 if (segp->children[sidenum] != adj_sp) in CreateSloppyAdjacentJointsGroup()
146 if (!med_form_joint(segp, sidenum, adj_sp,adj_side)) in CreateSloppyAdjacentJointsGroup()
/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/similar/main/
H A Dgameseg.cpp145 auto &sv = Side_to_verts[sidenum]; in get_side_verts()
264 auto &sv = Side_to_verts[sidenum]; in create_all_vertex_lists()
617 int sidenum, bit, biggest_side; in trace_segs() local
637 for (sidenum = 0, bit = 1; sidenum < 6; sidenum++, bit <<= 1) in trace_segs()
642 biggest_side = sidenum; in trace_segs()
902 for (int sidenum = 0; sidenum < MAX_SIDES_PER_SEGMENT; sidenum++) { in find_connected_distance() local
904 int snum = sidenum; in find_connected_distance()
1201 auto &vp = Side_to_verts[sidenum]; in check_for_degenerate_side()
1441 auto &s = sp.sides[sidenum]; in create_walls_on_side()
1779 const auto mask = 1u << sidenum; in subtract_light()
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H A Dgamemine.cpp540 for (int sidenum=0; sidenum<MAX_SIDES_PER_SEGMENT; sidenum++) { in load_mine_data_compiled() local
542 auto &sside = segp.s.sides[sidenum]; in load_mine_data_compiled()
543 if (bit_mask & (1 << sidenum)) { in load_mine_data_compiled()
553 for (int sidenum=0; sidenum<MAX_SIDES_PER_SEGMENT; sidenum++ ) { in load_mine_data_compiled() local
554 auto &uside = segp.u.sides[sidenum]; in load_mine_data_compiled()
555 if (segp.s.children[sidenum] == segment_none || segp.s.sides[sidenum].wall_num != wall_none) { in load_mine_data_compiled()
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/doom/
H A Dp_extnodes.c141 int sidenum = ldef->sidenum[side ^ 1]; in P_LoadSegs_DeePBSP() local
143 if (sidenum < 0 || sidenum >= numsides) in P_LoadSegs_DeePBSP()
154 li->backsector = sides[sidenum].sector; in P_LoadSegs_DeePBSP()
438 int sidenum = ldef->sidenum[side ^ 1]; in P_LoadNodes_ZDBSP() local
440 if (sidenum < 0 || sidenum >= numsides) in P_LoadNodes_ZDBSP()
611 ld->sidenum[0] = SHORT(mld->sidenum[0]); in P_LoadLineDefs_Hexen()
612 ld->sidenum[1] = SHORT(mld->sidenum[1]); in P_LoadLineDefs_Hexen()
615 if (ld->sidenum[0] == NO_INDEX) in P_LoadLineDefs_Hexen()
617 ld->sidenum[0] = 0; in P_LoadLineDefs_Hexen()
621 if (ld->sidenum[0] != NO_INDEX) in P_LoadLineDefs_Hexen()
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/dports/games/vavoom/vavoom-1.33/source/
H A Dp_switch.cpp97 bool VLevelInfo::ChangeSwitchTexture(int sidenum, bool useAgain, in IMPLEMENT_CLASS()
101 int texTop = XLevel->Sides[sidenum].TopTexture; in IMPLEMENT_CLASS()
102 int texMid = XLevel->Sides[sidenum].MidTexture; in IMPLEMENT_CLASS()
103 int texBot = XLevel->Sides[sidenum].BottomTexture; in IMPLEMENT_CLASS()
113 XLevel->Sides[sidenum].TopTexture = sw->Frames[0].Texture; in IMPLEMENT_CLASS()
118 XLevel->Sides[sidenum].MidTexture = sw->Frames[0].Texture; in IMPLEMENT_CLASS()
123 XLevel->Sides[sidenum].BottomTexture = sw->Frames[0].Texture; in IMPLEMENT_CLASS()
133 PlaySound = StartButton(sidenum, where, i, DefaultSound, in IMPLEMENT_CLASS()
143 SectorStartSound(XLevel->Sides[sidenum].Sector, sw->Sound ? in IMPLEMENT_CLASS()
169 if (Btn->Side == sidenum) in StartButton()
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/dports/games/vavoom/vavoom-1.33/progs/common/linespec/
H A DWallLightTransfer.vc60 if (Flags & WLF_SIDE1 && Line->sidenum[0] != -1)
62 XLevel.Sides[Line->sidenum[0]].Flags |= SDF_ABSLIGHT;
64 if (Flags & WLF_SIDE2 && Line->sidenum[1] != -1)
66 XLevel.Sides[Line->sidenum[1]].Flags |= SDF_ABSLIGHT;
105 if (Flags & WLF_SIDE1 && Line->sidenum[0] != -1)
107 XLevel.Sides[Line->sidenum[0]].Light = Light;
109 if (Flags & WLF_SIDE2 && Line->sidenum[1] != -1)
111 XLevel.Sides[Line->sidenum[1]].Light = Light;
H A DTextureChangeDoor.vc62 if (XLevel.Sides[Sector->lines[i]->sidenum[0]].TopTexture ==
63 XLevel.Sides[Line1->sidenum[0]].TopTexture)
70 int texTop = XLevel.Sides[Line1->sidenum[0]].TopTexture;
118 int texTop = XLevel.Sides[Line1->sidenum[0]].TopTexture;
144 texTop = XLevel.Sides[Line1->sidenum[0]].TopTexture;
218 XLevel.Sides[Line1->sidenum[0]].MidTexture = NewTex;
219 XLevel.Sides[Line1->sidenum[1]].MidTexture = NewTex;
220 XLevel.Sides[Line2->sidenum[0]].MidTexture = NewTex;
221 XLevel.Sides[Line2->sidenum[1]].MidTexture = NewTex;
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/hexen/
H A Dp_switch.c132 texTop = sides[line->sidenum[0]].toptexture; in P_ChangeSwitchTexture()
133 texMid = sides[line->sidenum[0]].midtexture; in P_ChangeSwitchTexture()
134 texBot = sides[line->sidenum[0]].bottomtexture; in P_ChangeSwitchTexture()
142 sides[line->sidenum[0]].toptexture = switchlist[i ^ 1]; in P_ChangeSwitchTexture()
153 sides[line->sidenum[0]].midtexture = switchlist[i ^ 1]; in P_ChangeSwitchTexture()
164 sides[line->sidenum[0]].bottomtexture = switchlist[i ^ 1]; in P_ChangeSwitchTexture()
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/hexen/
H A Dp_switch.c132 texTop = sides[line->sidenum[0]].toptexture; in P_ChangeSwitchTexture()
133 texMid = sides[line->sidenum[0]].midtexture; in P_ChangeSwitchTexture()
134 texBot = sides[line->sidenum[0]].bottomtexture; in P_ChangeSwitchTexture()
142 sides[line->sidenum[0]].toptexture = switchlist[i ^ 1]; in P_ChangeSwitchTexture()
153 sides[line->sidenum[0]].midtexture = switchlist[i ^ 1]; in P_ChangeSwitchTexture()
164 sides[line->sidenum[0]].bottomtexture = switchlist[i ^ 1]; in P_ChangeSwitchTexture()
/dports/games/uhexen/uhexen-0.601/src/
H A Dp_switch.c116 texTop = sides[line->sidenum[0]].toptexture; in P_ChangeSwitchTexture()
117 texMid = sides[line->sidenum[0]].midtexture; in P_ChangeSwitchTexture()
118 texBot = sides[line->sidenum[0]].bottomtexture; in P_ChangeSwitchTexture()
126 sides[line->sidenum[0]].toptexture = switchlist[i^1]; in P_ChangeSwitchTexture()
137 sides[line->sidenum[0]].midtexture = switchlist[i^1]; in P_ChangeSwitchTexture()
148 sides[line->sidenum[0]].bottomtexture = switchlist[i^1]; in P_ChangeSwitchTexture()
/dports/games/odamex/odamex-src-0.7.0/common/
H A Dp_switch.cpp204 texTop = sides[line->sidenum[0]].toptexture; in P_ChangeSwitchTexture()
205 texMid = sides[line->sidenum[0]].midtexture; in P_ChangeSwitchTexture()
206 texBot = sides[line->sidenum[0]].bottomtexture; in P_ChangeSwitchTexture()
224 texture = &sides[line->sidenum[0]].toptexture; in P_ChangeSwitchTexture()
229 texture = &sides[line->sidenum[0]].bottomtexture; in P_ChangeSwitchTexture()
234 texture = &sides[line->sidenum[0]].midtexture; in P_ChangeSwitchTexture()
310 sides[m_Line->sidenum[0]].toptexture = m_Texture; in RunThink()
314 sides[m_Line->sidenum[0]].midtexture = m_Texture; in RunThink()
318 sides[m_Line->sidenum[0]].bottomtexture = m_Texture; in RunThink()
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/doom/
H A Dp_setup.c181 int sidenum; in P_LoadSegs() local
209 li->sidedef = &sides[ldef->sidenum[side]]; in P_LoadSegs()
210 li->frontsector = sides[ldef->sidenum[side]].sector; in P_LoadSegs()
214 sidenum = ldef->sidenum[side ^ 1]; in P_LoadSegs()
222 if (sidenum < 0 || sidenum >= numsides) in P_LoadSegs()
460 ld->sidenum[0] = SHORT(mld->sidenum[0]); in P_LoadLineDefs()
461 ld->sidenum[1] = SHORT(mld->sidenum[1]); in P_LoadLineDefs()
463 if (ld->sidenum[0] != -1) in P_LoadLineDefs()
464 ld->frontsector = sides[ld->sidenum[0]].sector; in P_LoadLineDefs()
468 if (ld->sidenum[1] != -1) in P_LoadLineDefs()
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/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/
H A Dp_spec.c1006 if (line->sidenum[1] != 0xffff) in PolyDoor()
1016 if (line->sidenum[1] != 0xffff) in PolyDoor()
1177 pfd.speed = (line->sidenum[1] != 0xFFFF && !sides[line->sidenum[0]].rowoffset) ? in PolyFade()
1276 anginter = sides[line->sidenum[0]].rowoffset ? sides[line->sidenum[0]].rowoffset : 90*FRACUNIT; in PolyRotDisplace()
2760 ((line->sidenum[1] != 0xFFFF && !(sides[line->sidenum[0]].rowoffset>>FRACBITS)) ? in P_ProcessLineSpecial()
3756 if (callbynamedtag && sides[line->sidenum[0]].text && sides[line->sidenum[0]].text[0]) in P_ProcessLineSpecial()
5845 sides[sourceline->sidenum[0]].midtexture = sides[sourceline->sidenum[0]].bottomtexture; in P_AddThwompThinker()
7531 s = lines[i].sidenum[0]; in P_SpawnScrollers()
7536 s = lines[i].sidenum[1]; in P_SpawnScrollers()
7545 s = lines[i].sidenum[0]; in P_SpawnScrollers()
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/dports/games/heretic/glheretic-1.2/opengl/
H A Dgl_walls.c282 xOffset=sides[lines[i].sidenum[0]].textureoffset>>FRACBITS; in fn_vCreateWallsPolygons()
283 yOffset=sides[lines[i].sidenum[0]].rowoffset>>FRACBITS; in fn_vCreateWallsPolygons()
287 pCurrentSector=sides[lines[i].sidenum[0]].sector; in fn_vCreateWallsPolygons()
306 if (lines[i].sidenum[1]==-1) in fn_vCreateWallsPolygons()
359 if (lines[i].sidenum[1]!=-1) in fn_vCreateWallsPolygons()
360 { xOffset=sides[lines[i].sidenum[1]].textureoffset>>FRACBITS; in fn_vCreateWallsPolygons()
361 yOffset=sides[lines[i].sidenum[1]].rowoffset>>FRACBITS; in fn_vCreateWallsPolygons()
365 pCurrentSector=sides[lines[i].sidenum[1]].sector; in fn_vCreateWallsPolygons()
831 yOffset=sides[lines[i].sidenum[0]].rowoffset>>FRACBITS; in fn_vUpdateWallsPolygons()
833 pCurrentSector=sides[lines[i].sidenum[0]].sector; in fn_vUpdateWallsPolygons()
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/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/strife/
H A Dp_setup.c166 int sidenum; in P_LoadSegs() local
186 li->sidedef = &sides[ldef->sidenum[side]]; in P_LoadSegs()
191 sidenum = ldef->sidenum[side ^ 1]; in P_LoadSegs()
199 if (sidenum < 0 || sidenum >= numsides) in P_LoadSegs()
201 sidenum = 0; in P_LoadSegs()
204 li->backsector = sides[sidenum].sector; in P_LoadSegs()
453 ld->sidenum[0] = SHORT(mld->sidenum[0]); in P_LoadLineDefs()
454 ld->sidenum[1] = SHORT(mld->sidenum[1]); in P_LoadLineDefs()
456 if (ld->sidenum[0] != -1) in P_LoadLineDefs()
461 if (ld->sidenum[1] != -1) in P_LoadLineDefs()
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/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/strife/
H A Dp_setup.c166 int sidenum; in P_LoadSegs() local
186 li->sidedef = &sides[ldef->sidenum[side]]; in P_LoadSegs()
191 sidenum = ldef->sidenum[side ^ 1]; in P_LoadSegs()
199 if (sidenum < 0 || sidenum >= numsides) in P_LoadSegs()
201 sidenum = 0; in P_LoadSegs()
204 li->backsector = sides[sidenum].sector; in P_LoadSegs()
453 ld->sidenum[0] = SHORT(mld->sidenum[0]); in P_LoadLineDefs()
454 ld->sidenum[1] = SHORT(mld->sidenum[1]); in P_LoadLineDefs()
456 if (ld->sidenum[0] != -1) in P_LoadLineDefs()
461 if (ld->sidenum[1] != -1) in P_LoadLineDefs()
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