Searched refs:snap_scalar (Results 1 – 6 of 6) sorted by relevance
/dports/devel/godot/godot-3.2.3-stable/core/math/ |
H A D | math_funcs.h | 471 static _ALWAYS_INLINE_ float snap_scalar(float p_offset, float p_step, float p_target) { in snap_scalar() function
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/dports/devel/godot-tools/godot-3.2.3-stable/core/math/ |
H A D | math_funcs.h | 471 static _ALWAYS_INLINE_ float snap_scalar(float p_offset, float p_step, float p_target) { in snap_scalar() function
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/dports/devel/godot/godot-3.2.3-stable/editor/plugins/ |
H A D | polygon_2d_editor_plugin.cpp | 1258 …p_target.x = Math::snap_scalar(snap_offset.x * uv_draw_zoom - uv_draw_ofs.x, snap_step.x * uv_draw… in snap_point() 1259 …p_target.y = Math::snap_scalar(snap_offset.y * uv_draw_zoom - uv_draw_ofs.y, snap_step.y * uv_draw… in snap_point()
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H A D | spatial_editor_plugin.cpp | 6352 p_target.x = Math::snap_scalar(0.0, get_translate_snap(), p_target.x); in snap_point() 6353 p_target.y = Math::snap_scalar(0.0, get_translate_snap(), p_target.y); in snap_point() 6354 p_target.z = Math::snap_scalar(0.0, get_translate_snap(), p_target.z); in snap_point()
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/dports/devel/godot-tools/godot-3.2.3-stable/editor/plugins/ |
H A D | polygon_2d_editor_plugin.cpp | 1258 …p_target.x = Math::snap_scalar(snap_offset.x * uv_draw_zoom - uv_draw_ofs.x, snap_step.x * uv_draw… in snap_point() 1259 …p_target.y = Math::snap_scalar(snap_offset.y * uv_draw_zoom - uv_draw_ofs.y, snap_step.y * uv_draw… in snap_point()
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H A D | spatial_editor_plugin.cpp | 6352 p_target.x = Math::snap_scalar(0.0, get_translate_snap(), p_target.x); in snap_point() 6353 p_target.y = Math::snap_scalar(0.0, get_translate_snap(), p_target.y); in snap_point() 6354 p_target.z = Math::snap_scalar(0.0, get_translate_snap(), p_target.z); in snap_point()
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