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Searched refs:snap_separation (Results 1 – 12 of 12) sorted by relevance

/dports/devel/godot2-tools/godot-2.1.6-stable/editor/plugins/
H A Dtexture_region_editor_plugin.cpp74 if (snap_separation.x == 0) in _region_draw()
89 …edit_draw->draw_rect(Rect2(i - snap_separation.x * draw_zoom, 0, snap_separation.x * draw_zoom, s.… in _region_draw()
95 if (snap_separation.y == 0) in _region_draw()
110 …edit_draw->draw_rect(Rect2(0, i - snap_separation.y * draw_zoom, s.width, snap_separation.y * draw… in _region_draw()
539 snap_separation.x = p_val; in _set_snap_sep_x()
544 snap_separation.y = p_val; in _set_snap_sep_y()
776 snap_separation = Vector2(0, 0); in TextureRegionEditor()
854 sb_sep_x->set_val(snap_separation.x); in TextureRegionEditor()
863 sb_sep_y->set_val(snap_separation.y); in TextureRegionEditor()
935 state["snap_separation"] = region_editor->snap_separation; in get_state()
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H A Dtexture_region_editor_plugin.h83 Vector2 snap_separation; variable
/dports/devel/godot2/godot-2.1.6-stable/editor/plugins/
H A Dtexture_region_editor_plugin.cpp74 if (snap_separation.x == 0) in _region_draw()
89 …edit_draw->draw_rect(Rect2(i - snap_separation.x * draw_zoom, 0, snap_separation.x * draw_zoom, s.… in _region_draw()
95 if (snap_separation.y == 0) in _region_draw()
110 …edit_draw->draw_rect(Rect2(0, i - snap_separation.y * draw_zoom, s.width, snap_separation.y * draw… in _region_draw()
539 snap_separation.x = p_val; in _set_snap_sep_x()
544 snap_separation.y = p_val; in _set_snap_sep_y()
776 snap_separation = Vector2(0, 0); in TextureRegionEditor()
854 sb_sep_x->set_val(snap_separation.x); in TextureRegionEditor()
863 sb_sep_y->set_val(snap_separation.y); in TextureRegionEditor()
935 state["snap_separation"] = region_editor->snap_separation; in get_state()
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H A Dtexture_region_editor_plugin.h83 Vector2 snap_separation; variable
/dports/devel/godot-tools/godot-3.2.3-stable/editor/plugins/
H A Dtexture_region_editor_plugin.cpp81 if (snap_separation.x == 0) in _region_draw()
96 …edit_draw->draw_rect(Rect2(i - snap_separation.x * draw_zoom, 0, snap_separation.x * draw_zoom, s.… in _region_draw()
102 if (snap_separation.y == 0) in _region_draw()
117 …edit_draw->draw_rect(Rect2(0, i - snap_separation.y * draw_zoom, s.width, snap_separation.y * draw… in _region_draw()
607 snap_separation.x = p_val; in _set_snap_sep_x()
612 snap_separation.y = p_val; in _set_snap_sep_y()
921 snap_separation = Vector2(0, 0); in TextureRegionEditor()
992 sb_sep_x->set_value(snap_separation.x); in TextureRegionEditor()
1001 sb_sep_y->set_value(snap_separation.y); in TextureRegionEditor()
1083 state["snap_separation"] = region_editor->snap_separation; in get_state()
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H A Dtexture_region_editor_plugin.h85 Vector2 snap_separation; variable
H A Dtile_set_editor_plugin.cpp2357 snap_separation.x = CLAMP(p_val.x, 0, 256); in _set_snap_sep()
2358 snap_separation.y = CLAMP(p_val.y, 0, 256); in _set_snap_sep()
2543 spacing = snap_separation.x; in draw_edited_region_subdivision()
2583 if (snap_separation.x != 0) { in draw_grid_snap()
2586 last_p += snap_separation.x; in draw_grid_snap()
2602 if (snap_separation.y != 0) { in draw_grid_snap()
2605 last_p += snap_separation.y; in draw_grid_snap()
3313 grid_coord *= (snap_step + snap_separation); in update_edited_region()
3320 grid_coord *= (snap_step + snap_separation); in update_edited_region()
3443 r_ret = tileset_editor->snap_separation; in _get()
[all …]
H A Dtile_set_editor_plugin.h132 Vector2 snap_separation; variable
/dports/devel/godot/godot-3.2.3-stable/editor/plugins/
H A Dtexture_region_editor_plugin.cpp81 if (snap_separation.x == 0) in _region_draw()
96 …edit_draw->draw_rect(Rect2(i - snap_separation.x * draw_zoom, 0, snap_separation.x * draw_zoom, s.… in _region_draw()
102 if (snap_separation.y == 0) in _region_draw()
117 …edit_draw->draw_rect(Rect2(0, i - snap_separation.y * draw_zoom, s.width, snap_separation.y * draw… in _region_draw()
607 snap_separation.x = p_val; in _set_snap_sep_x()
612 snap_separation.y = p_val; in _set_snap_sep_y()
921 snap_separation = Vector2(0, 0); in TextureRegionEditor()
992 sb_sep_x->set_value(snap_separation.x); in TextureRegionEditor()
1001 sb_sep_y->set_value(snap_separation.y); in TextureRegionEditor()
1083 state["snap_separation"] = region_editor->snap_separation; in get_state()
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H A Dtexture_region_editor_plugin.h85 Vector2 snap_separation; variable
H A Dtile_set_editor_plugin.cpp2357 snap_separation.x = CLAMP(p_val.x, 0, 256); in _set_snap_sep()
2358 snap_separation.y = CLAMP(p_val.y, 0, 256); in _set_snap_sep()
2543 spacing = snap_separation.x; in draw_edited_region_subdivision()
2583 if (snap_separation.x != 0) { in draw_grid_snap()
2586 last_p += snap_separation.x; in draw_grid_snap()
2602 if (snap_separation.y != 0) { in draw_grid_snap()
2605 last_p += snap_separation.y; in draw_grid_snap()
3313 grid_coord *= (snap_step + snap_separation); in update_edited_region()
3320 grid_coord *= (snap_step + snap_separation); in update_edited_region()
3443 r_ret = tileset_editor->snap_separation; in _get()
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H A Dtile_set_editor_plugin.h132 Vector2 snap_separation; variable