/dports/emulators/quasi88/quasi88-0.6.4/src/snddrv/src/ |
H A D | sndintrf.c | 589 (*sound[sndnum].intf.stop)(sound[sndnum].token); in sndintrf_exit_sound() 732 (*sound[sndnum].intf.reset)(sound[sndnum].token); in sndnum_reset() 760 int sndnum; in sndti_get_info_int() local 772 int sndnum; in sndti_get_info_ptr() local 784 int sndnum; in sndti_get_info_fct() local 796 int sndnum; in sndti_get_info_string() local 813 int sndnum; in sndti_set_info_int() local 824 int sndnum; in sndti_set_info_ptr() local 835 int sndnum; in sndti_set_info_fct() local 850 int sndnum; in sndti_reset() local [all …]
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H A D | sndintrf.h | 192 INT64 sndnum_get_info_int(int sndnum, UINT32 state); 202 #define sndnum_name(sndnum) sndnum_get_info_string(sndnum, SNDINFO_STR_NAME) argument 203 #define sndnum_core_family(sndnum) sndnum_get_info_string(sndnum, SNDINFO_STR_CORE_FAMILY) argument 204 #define sndnum_core_version(sndnum) sndnum_get_info_string(sndnum, SNDINFO_STR_CORE_VERSION) argument 205 #define sndnum_core_file(sndnum) sndnum_get_info_string(sndnum, SNDINFO_STR_CORE_FILE) argument 206 #define sndnum_core_credits(sndnum) sndnum_get_info_string(sndnum, SNDINFO_STR_CORE_CREDITS) argument 209 void sndnum_reset(int sndnum); 210 int sndnum_clock(int sndnum); 211 void *sndnum_token(int sndnum); 272 void sndintrf_exit_sound(int sndnum); [all …]
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H A D | sound.c | 160 int sndnum; in find_sound_by_tag() local 163 for (sndnum = 0; sndnum < totalsnd; sndnum++) in find_sound_by_tag() 255 int sndnum; in sound_exit() local 284 for (sndnum = 0; sndnum < MAX_SOUND; sndnum++) in sound_exit() 311 int sndnum; in start_sound_chips() local 317 for (sndnum = 0; sndnum < MAX_SOUND; sndnum++) in start_sound_chips() 440 for (sndnum = 0; sndnum < totalsnd; sndnum++) in route_sound() 486 for (sndnum = 0; sndnum < totalsnd; sndnum++) in route_sound() 552 int sndnum; in sound_reset() local 555 for (sndnum = 0; sndnum < MAX_SOUND; sndnum++) in sound_reset() [all …]
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/dports/games/rottdc/rottdc-1.0-2/rott/ |
H A D | rt_sound.c | 121 if (sndnum>=MAXSOUNDS) in SD_MakeCacheable() 126 sounds[sndnum].count--; in SD_MakeCacheable() 127 if (sounds[sndnum].count>0) in SD_MakeCacheable() 326 if (sndnum>=MAXSOUNDS) in SD_SoundOkay() 329 if (SoundOffset(sndnum)==-1) in SD_SoundOkay() 374 sounds[sndnum].count++; in SD_PlayIt() 382 sounds[sndnum].priority, (unsigned long) sndnum ); in SD_PlayIt() 387 sounds[sndnum].priority, (unsigned long) sndnum ); in SD_PlayIt() 398 sounds[sndnum].priority, (unsigned long) sndnum ); in SD_PlayIt() 404 sounds[sndnum].priority, (unsigned long) sndnum ); in SD_PlayIt() [all …]
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H A D | rt_sound.h | 501 int SD_Play ( int sndnum ); 504 int SD_PlayPositionedSound ( int sndnum, int px, int py, int x, int y ); 505 int SD_PlaySoundRTP ( int sndnum, int x, int y ); 509 int SD_Play3D ( int sndnum, int angle, int distance ); 510 int SD_PlayPitchedSound ( int sndnum, int volume, int pitch ); 511 void SD_SetSoundPitch ( int sndnum, int pitch ); 512 boolean SD_SoundOkay ( int sndnum );
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H A D | _rt_soun.h | 110 int SD_PlayIt ( int sndnum, int angle, int distance, int pitch ); 111 boolean SD_SoundOkay ( int sndnum );
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/dports/games/NBlood/NBlood-a1689a4/source/tekwar/src/ |
H A D | teksnd.cpp | 41 int sndnum; 92 dsoundptr[i]->sndnum=0; 97 dsoundptr[i]->sndnum=-1; 135 lsoundptr[i]->sndnum=0; 140 lsoundptr[i]->sndnum=-1; 181 dsoundptr[i]->sndnum=0; 186 dsoundptr[i]->sndnum=-1; 445 dsoundptr[i]->sndnum=-1; 456 dsoundptr[i]->sndnum=sn; 481 dsoundptr[i]->sndnum=-1; [all …]
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/dports/games/NBlood/NBlood-a1689a4/source/rr/src/ |
H A D | sounds.cpp | 820 int sndnum; in S_PlaySound() local 841 sndnum = S_GetSlot(num); in S_PlaySound() 843 if (sndnum >= MAXSOUNDINSTANCES) in S_PlaySound() 879 snd.voices[sndnum].owner = -1; in S_PlaySound() 880 snd.voices[sndnum].id = voice; in S_PlaySound() 881 snd.voices[sndnum].dist = 255 - LOUDESTVOLUME; in S_PlaySound() 882 snd.voices[sndnum].clock = 0; in S_PlaySound() 982 int sndnum = 0; in S_Update() local 987 if (g_sounds[sndnum].num == 0) in S_Update() 990 for (auto &voice : g_sounds[sndnum].voices) in S_Update() [all …]
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/dports/games/NBlood/NBlood-a1689a4/source/sw/src/ |
H A D | jsector.cpp | 106 short sndnum = -1; in CheckTileSound() local 115 sndnum = DIGI_ERUPTION; in CheckTileSound() 118 sndnum = DIGI_LAVAFLOW1; in CheckTileSound() 124 sndnum = DIGI_ENGROOM1; in CheckTileSound() 127 sndnum = DIGI_JET; in CheckTileSound() 130 sndnum = DIGI_ENGROOM5; in CheckTileSound() 139 sndnum = DIGI_ENGROOM4; in CheckTileSound() 142 sndnum = DIGI_ENGROOM5; in CheckTileSound() 160 sndnum = -1; in CheckTileSound() 163 return sndnum; in CheckTileSound() [all …]
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/dports/games/jfsw/jfsw-c434002/src/ |
H A D | jsector.c | 109 short sndnum = -1; in CheckTileSound() local 118 sndnum = DIGI_ERUPTION; in CheckTileSound() 121 sndnum = DIGI_LAVAFLOW1; in CheckTileSound() 127 sndnum = DIGI_ENGROOM1; in CheckTileSound() 130 sndnum = DIGI_JET; in CheckTileSound() 133 sndnum = DIGI_ENGROOM5; in CheckTileSound() 142 sndnum = DIGI_ENGROOM4; in CheckTileSound() 145 sndnum = DIGI_ENGROOM5; in CheckTileSound() 163 sndnum = -1; in CheckTileSound() 166 return (sndnum); in CheckTileSound() [all …]
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/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/ |
H A D | sounds.cpp | 802 int sndnum = VM_OnEventWithReturn(EVENT_SOUND, g_player[screenpeek].ps->i, screenpeek, num); in S_PlaySound() local 807 num = sndnum; in S_PlaySound() 827 sndnum = S_GetSlot(num); in S_PlaySound() 829 if (sndnum >= MAXSOUNDINSTANCES) in S_PlaySound() 840 (num * MAXSOUNDINSTANCES) + sndnum); in S_PlaySound() 851 S_SetProperties(&snd.voices[sndnum], -1, voice, 255-LOUDESTVOLUME, 0); in S_PlaySound() 956 int sndnum = 0; in S_Update() local 961 if (g_sounds[sndnum].num == 0) in S_Update() 966 for (auto &voice : g_sounds[sndnum].voices) in S_Update() 975 …S_CalcDistAndAng(spriteNum, sndnum, cs, ca, c, (const vec3_t *)&sprite[spriteNum], &sndist, &sndan… in S_Update() [all …]
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/dports/games/ags/ags_linux_v.3.4.4.1/Engine/ac/ |
H A D | global_audio.cpp | 49 void PlayAmbientSound (int channel, int sndnum, int vol, int x, int y) { in PlayAmbientSound() argument 56 ScriptAudioClip *aclip = GetAudioClipForOldStyleNumber(game, false, sndnum); in PlayAmbientSound() 63 (ambient[channel].num != sndnum)) { in PlayAmbientSound() 71 debug_script_warn ("Cannot load ambient sound %d", sndnum); in PlayAmbientSound() 72 debug_script_log("FAILED to load ambient sound %d", sndnum); in PlayAmbientSound() 76 debug_script_log("Playing ambient sound %d on channel %d", sndnum, channel); in PlayAmbientSound() 84 ambient[channel].num = sndnum; in PlayAmbientSound()
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H A D | global_audio.h | 22 void PlayAmbientSound (int channel, int sndnum, int vol, int x, int y);
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/dports/games/heretic/glheretic-1.2/sndserv/ |
H A D | soundsrv.c | 573 int sndnum; in main() local 662 sndnum = (commandbuf[0]<<4) + commandbuf[1]; in main() 668 handle = addsfx(sndnum, vol, step, sep); in main() 688 sndnum = (commandbuf[0]<<4) + commandbuf[1]; in main() 689 write(fd, S_sfx[sndnum].data, lengths[sndnum]); in main()
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/object/ |
H A D | objectsnd.h | 43 int obj_snd_assign(int objnum, gamesnd_id sndnum, const vec3d *pos, int flags = 0, const ship_subsy… 49 void obj_snd_delete_type(int objnum, gamesnd_id sndnum = gamesnd_id(), ship_subsys *ss = NULL);
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H A D | objectsnd.cpp | 701 int obj_snd_assign(int objnum, gamesnd_id sndnum, const vec3d *pos, int flags, const ship_subsys *a… in obj_snd_assign() argument 708 if(!sndnum.isValid()) in obj_snd_assign() 750 snd->id = sndnum; in obj_snd_assign() 803 void obj_snd_delete_type(int objnum, gamesnd_id sndnum, ship_subsys *ss) in obj_snd_delete_type() argument 826 if(((sndnum.isValid()) && (osp->id != sndnum)) in obj_snd_delete_type()
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/object/ |
H A D | objectsnd.h | 39 int obj_snd_assign(int objnum, int sndnum, vec3d *pos, int main, int flags=0, ship_subsys *associat… 45 void obj_snd_delete_type(int objnum, int sndnum = -1, ship_subsys *ss = NULL);
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H A D | objectsnd.cpp | 686 int obj_snd_assign(int objnum, int sndnum, vec3d *pos, int main, int flags, ship_subsys *associated… in obj_snd_assign() argument 691 if(sndnum < 0) in obj_snd_assign() 737 snd->id = sndnum; in obj_snd_assign() 793 void obj_snd_delete_type(int objnum, int sndnum, ship_subsys *ss) in obj_snd_delete_type() argument 816 if(((sndnum != -1) && (osp->id != sndnum)) in obj_snd_delete_type()
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/dports/games/scummvm/scummvm-2.5.1/engines/ags/engine/ac/ |
H A D | global_audio.cpp | 54 void PlayAmbientSound(int channel, int sndnum, int vol, int x, int y) { in PlayAmbientSound() argument 61 ScriptAudioClip *aclip = GetAudioClipForOldStyleNumber(_GP(game), false, sndnum); in PlayAmbientSound() 67 (_GP(ambient)[channel].num != sndnum)) { in PlayAmbientSound() 75 debug_script_warn("Cannot load ambient sound %d", sndnum); in PlayAmbientSound() 76 debug_script_log("FAILED to load ambient sound %d", sndnum); in PlayAmbientSound() 80 debug_script_log("Playing ambient sound %d on channel %d", sndnum, channel); in PlayAmbientSound() 88 _GP(ambient)[channel].num = sndnum; in PlayAmbientSound()
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H A D | global_audio.h | 29 void PlayAmbientSound(int channel, int sndnum, int vol, int x, int y);
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/dports/games/d2x/d2x-0.2.5/main/ |
H A D | digi.h | 177 extern void digi_play_sample( int sndnum, fix max_volume ); 178 extern void digi_play_sample_once( int sndnum, fix max_volume );
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/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/common/main/ |
H A D | digi.h | 65 extern void digi_play_sample( int sndnum, fix max_volume ); 66 extern void digi_play_sample_once( int sndnum, fix max_volume );
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/dports/games/zdoom/zdoom-2.8.1/src/ |
H A D | s_advsound.cpp | 1692 int sndnum = PlayerSounds[listidx].LookupSound (S_sfx[refid].link); in S_LookupPlayerSound() local 1696 (sndnum == 0 || in S_LookupPlayerSound() 1697 ((S_sfx[sndnum].lumpnum == -1 || S_sfx[sndnum].lumpnum == sfx_empty) && in S_LookupPlayerSound() 1698 S_sfx[sndnum].link == sfxinfo_t::NO_LINK && in S_LookupPlayerSound() 1699 !S_sfx[sndnum].bPlayerSilent))) in S_LookupPlayerSound() 1710 return sndnum; in S_LookupPlayerSound() 2278 int sndnum = S_FindSound(amb->sound); in Activate() local 2279 if (sndnum == 0) in Activate() 2284 amb->periodmin = Scale(S_GetMSLength(sndnum), TICRATE, 1000); in Activate()
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/sound/ |
H A D | sound.h | 76 int snd_unload( int sndnum );
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/sound/ |
H A D | sound.h | 132 int snd_unload(sound_load_id sndnum);
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