/dports/games/openjk/OpenJK-07675e2/code/client/ |
H A D | snd_public.h | 33 void S_StartSound( const vec3_t origin, int entnum, soundChannel_t entchannel, sfxHandle_t sfx ); 56 …ityNum, const vec3_t origin, const vec3_t velocity, sfxHandle_t sfx, soundChannel_t chan = CHAN_AU…
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H A D | snd_local.h | 140 soundChannel_t entchannel; // to allow overriding a specific sound
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H A D | cl_cgame.cpp | 904 S_StartSound( (float *) VMA(1), args[2], (soundChannel_t)args[3], args[4] ); in CL_CgameSystemCalls() 941 …Sound( args[1], (const float *) VMA(2), (const float *) VMA(3), args[4], (soundChannel_t)args[5] ); in CL_CgameSystemCalls()
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/dports/games/openjk/OpenJK-07675e2/code/game/ |
H A D | channels.h | 43 } soundChannel_t; typedef
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H A D | g_local.h | 591 extern void G_SoundOnEnt( gentity_t *ent, soundChannel_t channel, const char *soundPath ); 592 extern void G_SoundIndexOnEnt( gentity_t *ent, soundChannel_t channel, int index );
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H A D | g_utils.cpp | 256 extern qboolean CG_TryPlayCustomSound( vec3_t origin, int entityNum, soundChannel_t channel, const … 259 void G_SoundOnEnt( gentity_t *ent, soundChannel_t channel, const char *soundPath ) in G_SoundOnEnt() 283 void G_SoundIndexOnEnt( gentity_t *ent, soundChannel_t channel, int index ) in G_SoundIndexOnEnt()
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/dports/games/openjk/OpenJK-07675e2/codeJK2/game/ |
H A D | channels.h | 38 } soundChannel_t; typedef
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H A D | AI_MineMonster.cpp | 26 extern void G_SoundOnEnt( gentity_t *ent, soundChannel_t channel, const char *soundPath );
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H A D | AI_Atst.cpp | 39 extern void G_SoundOnEnt( gentity_t *ent, soundChannel_t channel, const char *soundPath );
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H A D | AI_Interrogator.cpp | 29 extern void G_SoundOnEnt( gentity_t *ent, soundChannel_t channel, const char *soundPath );
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H A D | AI_Droid.cpp | 28 extern void G_SoundOnEnt( gentity_t *ent, soundChannel_t channel, const char *soundPath );
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H A D | AI_Sentry.cpp | 29 extern void G_SoundOnEnt( gentity_t *ent, soundChannel_t channel, const char *soundPath );
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H A D | AI_ImperialProbe.cpp | 29 extern void G_SoundOnEnt( gentity_t *ent, soundChannel_t channel, const char *soundPath );
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H A D | AI_Grenadier.cpp | 31 extern void G_SoundOnEnt( gentity_t *ent, soundChannel_t channel, const char *soundPath );
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H A D | g_utils.cpp | 233 extern void CG_TryPlayCustomSound( vec3_t origin, int entityNum, soundChannel_t channel, const char… 235 void G_SoundOnEnt (gentity_t *ent, soundChannel_t channel, const char *soundPath) in G_SoundOnEnt()
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H A D | AI_Sniper.cpp | 31 extern void G_SoundOnEnt( gentity_t *ent, soundChannel_t channel, const char *soundPath );
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/dports/games/openjk/OpenJK-07675e2/codemp/game/ |
H A D | NPC_AI_Atst.c | 36 extern void G_SoundOnEnt( gentity_t *ent, soundChannel_t channel, const char *soundPath );
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H A D | NPC_AI_Interrogator.c | 28 extern void G_SoundOnEnt( gentity_t *ent, soundChannel_t channel, const char *soundPath );
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H A D | NPC_AI_Droid.c | 27 extern void G_SoundOnEnt( gentity_t *ent, soundChannel_t channel, const char *soundPath );
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H A D | NPC_AI_ImperialProbe.c | 27 extern void G_SoundOnEnt( gentity_t *ent, soundChannel_t channel, const char *soundPath );
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H A D | NPC_AI_Sentry.c | 27 extern void G_SoundOnEnt( gentity_t *ent, soundChannel_t channel, const char *soundPath );
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H A D | NPC_AI_Grenadier.c | 31 extern void G_SoundOnEnt( gentity_t *ent, soundChannel_t channel, const char *soundPath );
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H A D | NPC_reactions.c | 30 extern void G_SoundOnEnt( gentity_t *ent, soundChannel_t channel, const char *soundPath );
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/dports/games/openjk/OpenJK-07675e2/codeJK2/cgame/ |
H A D | cg_syscalls.cpp | 195 …int entityNum, const vec3_t origin, const vec3_t velocity, sfxHandle_t sfx, soundChannel_t chan ) { in cgi_S_AddLoopingSound()
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/dports/games/openjk/OpenJK-07675e2/code/cgame/ |
H A D | cg_syscalls.cpp | 218 …int entityNum, const vec3_t origin, const vec3_t velocity, sfxHandle_t sfx, soundChannel_t chan ) { in cgi_S_AddLoopingSound()
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