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Searched refs:soundChannel_t (Results 1 – 25 of 74) sorted by relevance

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/dports/games/openjk/OpenJK-07675e2/code/client/
H A Dsnd_public.h33 void S_StartSound( const vec3_t origin, int entnum, soundChannel_t entchannel, sfxHandle_t sfx );
56 …ityNum, const vec3_t origin, const vec3_t velocity, sfxHandle_t sfx, soundChannel_t chan = CHAN_AU…
H A Dsnd_local.h140 soundChannel_t entchannel; // to allow overriding a specific sound
H A Dcl_cgame.cpp904 S_StartSound( (float *) VMA(1), args[2], (soundChannel_t)args[3], args[4] ); in CL_CgameSystemCalls()
941 …Sound( args[1], (const float *) VMA(2), (const float *) VMA(3), args[4], (soundChannel_t)args[5] ); in CL_CgameSystemCalls()
/dports/games/openjk/OpenJK-07675e2/code/game/
H A Dchannels.h43 } soundChannel_t; typedef
H A Dg_local.h591 extern void G_SoundOnEnt( gentity_t *ent, soundChannel_t channel, const char *soundPath );
592 extern void G_SoundIndexOnEnt( gentity_t *ent, soundChannel_t channel, int index );
H A Dg_utils.cpp256 extern qboolean CG_TryPlayCustomSound( vec3_t origin, int entityNum, soundChannel_t channel, const …
259 void G_SoundOnEnt( gentity_t *ent, soundChannel_t channel, const char *soundPath ) in G_SoundOnEnt()
283 void G_SoundIndexOnEnt( gentity_t *ent, soundChannel_t channel, int index ) in G_SoundIndexOnEnt()
/dports/games/openjk/OpenJK-07675e2/codeJK2/game/
H A Dchannels.h38 } soundChannel_t; typedef
H A DAI_MineMonster.cpp26 extern void G_SoundOnEnt( gentity_t *ent, soundChannel_t channel, const char *soundPath );
H A DAI_Atst.cpp39 extern void G_SoundOnEnt( gentity_t *ent, soundChannel_t channel, const char *soundPath );
H A DAI_Interrogator.cpp29 extern void G_SoundOnEnt( gentity_t *ent, soundChannel_t channel, const char *soundPath );
H A DAI_Droid.cpp28 extern void G_SoundOnEnt( gentity_t *ent, soundChannel_t channel, const char *soundPath );
H A DAI_Sentry.cpp29 extern void G_SoundOnEnt( gentity_t *ent, soundChannel_t channel, const char *soundPath );
H A DAI_ImperialProbe.cpp29 extern void G_SoundOnEnt( gentity_t *ent, soundChannel_t channel, const char *soundPath );
H A DAI_Grenadier.cpp31 extern void G_SoundOnEnt( gentity_t *ent, soundChannel_t channel, const char *soundPath );
H A Dg_utils.cpp233 extern void CG_TryPlayCustomSound( vec3_t origin, int entityNum, soundChannel_t channel, const char…
235 void G_SoundOnEnt (gentity_t *ent, soundChannel_t channel, const char *soundPath) in G_SoundOnEnt()
H A DAI_Sniper.cpp31 extern void G_SoundOnEnt( gentity_t *ent, soundChannel_t channel, const char *soundPath );
/dports/games/openjk/OpenJK-07675e2/codemp/game/
H A DNPC_AI_Atst.c36 extern void G_SoundOnEnt( gentity_t *ent, soundChannel_t channel, const char *soundPath );
H A DNPC_AI_Interrogator.c28 extern void G_SoundOnEnt( gentity_t *ent, soundChannel_t channel, const char *soundPath );
H A DNPC_AI_Droid.c27 extern void G_SoundOnEnt( gentity_t *ent, soundChannel_t channel, const char *soundPath );
H A DNPC_AI_ImperialProbe.c27 extern void G_SoundOnEnt( gentity_t *ent, soundChannel_t channel, const char *soundPath );
H A DNPC_AI_Sentry.c27 extern void G_SoundOnEnt( gentity_t *ent, soundChannel_t channel, const char *soundPath );
H A DNPC_AI_Grenadier.c31 extern void G_SoundOnEnt( gentity_t *ent, soundChannel_t channel, const char *soundPath );
H A DNPC_reactions.c30 extern void G_SoundOnEnt( gentity_t *ent, soundChannel_t channel, const char *soundPath );
/dports/games/openjk/OpenJK-07675e2/codeJK2/cgame/
H A Dcg_syscalls.cpp195 …int entityNum, const vec3_t origin, const vec3_t velocity, sfxHandle_t sfx, soundChannel_t chan ) { in cgi_S_AddLoopingSound()
/dports/games/openjk/OpenJK-07675e2/code/cgame/
H A Dcg_syscalls.cpp218 …int entityNum, const vec3_t origin, const vec3_t velocity, sfxHandle_t sfx, soundChannel_t chan ) { in cgi_S_AddLoopingSound()

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