/dports/games/quake2lnx/quake2-r0.16.2/src/game/ |
H A D | m_flipper.c | 36 static int sound_death; variable 353 gi.sound (self, CHAN_VOICE, sound_death, 1, ATTN_NORM, 0); in flipper_die() 371 sound_death = gi.soundindex ("flipper/flpdeth1.wav"); in SP_monster_flipper()
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H A D | m_brain.c | 35 static int sound_death; variable 610 gi.sound (self, CHAN_VOICE, sound_death, 1, ATTN_NORM, 0); in brain_die() 632 sound_death = gi.soundindex ("brain/brndeth1.wav"); in SP_monster_brain()
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/dports/games/q2pro/q2pro/game/ |
H A D | m_flipper.c | 36 static int sound_death; variable 353 gi.sound (self, CHAN_VOICE, sound_death, 1, ATTN_NORM, 0); in flipper_die() 371 sound_death = gi.soundindex ("flipper/flpdeth1.wav"); in SP_monster_flipper()
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H A D | m_mutant.c | 35 static int sound_death; variable 593 gi.sound (self, CHAN_VOICE, sound_death, 1, ATTN_NORM, 0); in mutant_die() 622 sound_death = gi.soundindex ("mutant/mutdeth1.wav"); in SP_monster_mutant()
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/dports/games/quake2-xatrix/quake2-xatrix-3.20/ |
H A D | m_flipper.c | 17 static int sound_death; variable 334 gi.sound (self, CHAN_VOICE, sound_death, 1, ATTN_NORM, 0); in flipper_die() 352 sound_death = gi.soundindex ("flipper/flpdeth1.wav"); in SP_monster_flipper()
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H A D | m_gunner.c | 15 static int sound_death; variable 337 gi.sound (self, CHAN_VOICE, sound_death, 1, ATTN_NORM, 0); in gunner_die() 570 sound_death = gi.soundindex ("gunner/death1.wav"); in SP_monster_gunner()
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H A D | m_mutant.c | 16 static int sound_death; variable 574 gi.sound (self, CHAN_VOICE, sound_death, 1, ATTN_NORM, 0); in mutant_die() 603 sound_death = gi.soundindex ("mutant/mutdeth1.wav"); in SP_monster_mutant()
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/dports/games/quake2max/Quake2maX_0.45-src_unix/game/ |
H A D | m_flipper.c | 36 static int sound_death; variable 353 gi.sound (self, CHAN_VOICE, sound_death, 1, ATTN_NORM, 0); in flipper_die() 371 sound_death = gi.soundindex ("flipper/flpdeth1.wav"); in SP_monster_flipper()
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H A D | m_brain.c | 35 static int sound_death; variable 610 gi.sound (self, CHAN_VOICE, sound_death, 1, ATTN_NORM, 0); in brain_die() 632 sound_death = gi.soundindex ("brain/brndeth1.wav"); in SP_monster_brain()
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/dports/games/quake2-source/quake2-r0.16.2/src/game/ |
H A D | m_flipper.c | 36 static int sound_death; variable 353 gi.sound (self, CHAN_VOICE, sound_death, 1, ATTN_NORM, 0); in flipper_die() 371 sound_death = gi.soundindex ("flipper/flpdeth1.wav"); in SP_monster_flipper()
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H A D | m_gunner.c | 34 static int sound_death; variable 356 gi.sound (self, CHAN_VOICE, sound_death, 1, ATTN_NORM, 0); in gunner_die() 589 sound_death = gi.soundindex ("gunner/death1.wav"); in SP_monster_gunner()
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/dports/games/quake2-lights/quake2-lights-1/lights/src/ |
H A D | decoy.c | 14 static int sound_death; variable 257 gi.sound (self, CHAN_VOICE, sound_death, 1, ATTN_NORM, 0); in decoy_die() 329 sound_death = gi.soundindex ("misc/keyuse.wav"); in spawn_decoy()
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H A D | m_flipper.c | 36 static int sound_death; variable 353 gi.sound (self, CHAN_VOICE, sound_death, 1, ATTN_NORM, 0); in flipper_die() 371 sound_death = gi.soundindex ("flipper/flpdeth1.wav"); in SP_monster_flipper()
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/dports/games/quake2-rogue/quake2-rogue-3.20/ |
H A D | m_flipper.c | 17 static int sound_death; variable 334 gi.sound (self, CHAN_VOICE, sound_death, 1, ATTN_NORM, 0); in flipper_die() 352 sound_death = gi.soundindex ("flipper/flpdeth1.wav"); in SP_monster_flipper()
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/dports/games/quake2-data/quake2-data-3.20_3/ |
H A D | m_flipper.c | 17 static int sound_death; variable 334 gi.sound (self, CHAN_VOICE, sound_death, 1, ATTN_NORM, 0); in flipper_die() 352 sound_death = gi.soundindex ("flipper/flpdeth1.wav"); in SP_monster_flipper()
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/dports/games/quake2-matrix/matrix/MatrixFixSource/ |
H A D | m_flipper.c | 17 static int sound_death; variable 334 gi.sound (self, CHAN_VOICE, sound_death, 1, ATTN_NORM, 0); in flipper_die() 352 sound_death = gi.soundindex ("flipper/flpdeth1.wav"); in SP_monster_flipper()
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/zaero/ |
H A D | m_flipper.c | 17 static int sound_death; variable 334 gi.sound (self, CHAN_VOICE, sound_death, 1, ATTN_NORM, 0); in flipper_die() 345 sound_death = gi.soundindex ("flipper/flpdeth1.wav"); in SP_monster_flipper_precache()
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/rogue/ |
H A D | m_flipper.c | 17 static int sound_death; variable 334 gi.sound (self, CHAN_VOICE, sound_death, 1, ATTN_NORM, 0); in flipper_die() 352 sound_death = gi.soundindex ("flipper/flpdeth1.wav"); in SP_monster_flipper()
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/dports/games/r1q2/r1q2-8012_5/game/ |
H A D | m_flipper.c | 36 static int sound_death; variable 353 gi.sound (self, CHAN_VOICE, sound_death, 1, ATTN_NORM, 0); in flipper_die() 371 sound_death = gi.soundindex ("flipper/flpdeth1.wav"); in SP_monster_flipper()
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/xatrix/ |
H A D | m_flipper.c | 17 static int sound_death; variable 334 gi.sound (self, CHAN_VOICE, sound_death, 1, ATTN_NORM, 0); in flipper_die() 352 sound_death = gi.soundindex ("flipper/flpdeth1.wav"); in SP_monster_flipper()
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/dports/games/qudos/QuDos-0.40.1-src/src/game/ |
H A D | m_flipper.c | 40 static int sound_death; variable 364 gi.sound(self, CHAN_VOICE, sound_death, 1, ATTN_NORM, 0); in flipper_die() 383 sound_death = gi.soundindex("flipper/flpdeth1.wav"); in SP_monster_flipper()
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/dports/games/q2p/Q2P-0.2-2006-12-31/game/ |
H A D | m_flipper.c | 36 static int sound_death; variable 353 gi.sound (self, CHAN_VOICE, sound_death, 1, ATTN_NORM, 0); in flipper_die() 371 sound_death = gi.soundindex ("flipper/flpdeth1.wav"); in SP_monster_flipper()
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/dports/games/egl/egl-0.3.1_9/game/ |
H A D | m_flipper.c | 36 static int sound_death; variable 353 gi.sound (self, CHAN_VOICE, sound_death, 1, ATTN_NORM, 0); in flipper_die() 371 sound_death = gi.soundindex ("flipper/flpdeth1.wav"); in SP_monster_flipper()
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/dports/games/quetoo/quetoo-0.6.1/src/baseq2/ |
H A D | m_flipper.c | 36 static int sound_death; variable 337 gi.sound(self, CHAN_VOICE, sound_death, 1, ATTN_NORM, 0); in flipper_die() 353 sound_death = gi.soundindex("flipper/flpdeth1.wav"); in SP_monster_flipper()
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/dports/games/quake2-psychomod/psychomod/src/ |
H A D | m_flipper.c | 17 static int sound_death; variable 366 gi.sound (self, CHAN_VOICE, sound_death, 1, ATTN_NORM, 0); in flipper_die() 386 sound_death = gi.soundindex ("flipper/flpdeth1.wav"); in SP_monster_flipper()
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