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Searched refs:sound_death (Results 1 – 25 of 171) sorted by relevance

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/dports/games/quake2lnx/quake2-r0.16.2/src/game/
H A Dm_flipper.c36 static int sound_death; variable
353 gi.sound (self, CHAN_VOICE, sound_death, 1, ATTN_NORM, 0); in flipper_die()
371 sound_death = gi.soundindex ("flipper/flpdeth1.wav"); in SP_monster_flipper()
H A Dm_brain.c35 static int sound_death; variable
610 gi.sound (self, CHAN_VOICE, sound_death, 1, ATTN_NORM, 0); in brain_die()
632 sound_death = gi.soundindex ("brain/brndeth1.wav"); in SP_monster_brain()
/dports/games/q2pro/q2pro/game/
H A Dm_flipper.c36 static int sound_death; variable
353 gi.sound (self, CHAN_VOICE, sound_death, 1, ATTN_NORM, 0); in flipper_die()
371 sound_death = gi.soundindex ("flipper/flpdeth1.wav"); in SP_monster_flipper()
H A Dm_mutant.c35 static int sound_death; variable
593 gi.sound (self, CHAN_VOICE, sound_death, 1, ATTN_NORM, 0); in mutant_die()
622 sound_death = gi.soundindex ("mutant/mutdeth1.wav"); in SP_monster_mutant()
/dports/games/quake2-xatrix/quake2-xatrix-3.20/
H A Dm_flipper.c17 static int sound_death; variable
334 gi.sound (self, CHAN_VOICE, sound_death, 1, ATTN_NORM, 0); in flipper_die()
352 sound_death = gi.soundindex ("flipper/flpdeth1.wav"); in SP_monster_flipper()
H A Dm_gunner.c15 static int sound_death; variable
337 gi.sound (self, CHAN_VOICE, sound_death, 1, ATTN_NORM, 0); in gunner_die()
570 sound_death = gi.soundindex ("gunner/death1.wav"); in SP_monster_gunner()
H A Dm_mutant.c16 static int sound_death; variable
574 gi.sound (self, CHAN_VOICE, sound_death, 1, ATTN_NORM, 0); in mutant_die()
603 sound_death = gi.soundindex ("mutant/mutdeth1.wav"); in SP_monster_mutant()
/dports/games/quake2max/Quake2maX_0.45-src_unix/game/
H A Dm_flipper.c36 static int sound_death; variable
353 gi.sound (self, CHAN_VOICE, sound_death, 1, ATTN_NORM, 0); in flipper_die()
371 sound_death = gi.soundindex ("flipper/flpdeth1.wav"); in SP_monster_flipper()
H A Dm_brain.c35 static int sound_death; variable
610 gi.sound (self, CHAN_VOICE, sound_death, 1, ATTN_NORM, 0); in brain_die()
632 sound_death = gi.soundindex ("brain/brndeth1.wav"); in SP_monster_brain()
/dports/games/quake2-source/quake2-r0.16.2/src/game/
H A Dm_flipper.c36 static int sound_death; variable
353 gi.sound (self, CHAN_VOICE, sound_death, 1, ATTN_NORM, 0); in flipper_die()
371 sound_death = gi.soundindex ("flipper/flpdeth1.wav"); in SP_monster_flipper()
H A Dm_gunner.c34 static int sound_death; variable
356 gi.sound (self, CHAN_VOICE, sound_death, 1, ATTN_NORM, 0); in gunner_die()
589 sound_death = gi.soundindex ("gunner/death1.wav"); in SP_monster_gunner()
/dports/games/quake2-lights/quake2-lights-1/lights/src/
H A Ddecoy.c14 static int sound_death; variable
257 gi.sound (self, CHAN_VOICE, sound_death, 1, ATTN_NORM, 0); in decoy_die()
329 sound_death = gi.soundindex ("misc/keyuse.wav"); in spawn_decoy()
H A Dm_flipper.c36 static int sound_death; variable
353 gi.sound (self, CHAN_VOICE, sound_death, 1, ATTN_NORM, 0); in flipper_die()
371 sound_death = gi.soundindex ("flipper/flpdeth1.wav"); in SP_monster_flipper()
/dports/games/quake2-rogue/quake2-rogue-3.20/
H A Dm_flipper.c17 static int sound_death; variable
334 gi.sound (self, CHAN_VOICE, sound_death, 1, ATTN_NORM, 0); in flipper_die()
352 sound_death = gi.soundindex ("flipper/flpdeth1.wav"); in SP_monster_flipper()
/dports/games/quake2-data/quake2-data-3.20_3/
H A Dm_flipper.c17 static int sound_death; variable
334 gi.sound (self, CHAN_VOICE, sound_death, 1, ATTN_NORM, 0); in flipper_die()
352 sound_death = gi.soundindex ("flipper/flpdeth1.wav"); in SP_monster_flipper()
/dports/games/quake2-matrix/matrix/MatrixFixSource/
H A Dm_flipper.c17 static int sound_death; variable
334 gi.sound (self, CHAN_VOICE, sound_death, 1, ATTN_NORM, 0); in flipper_die()
352 sound_death = gi.soundindex ("flipper/flpdeth1.wav"); in SP_monster_flipper()
/dports/games/qudos/QuDos-0.40.1-src/src/mods/zaero/
H A Dm_flipper.c17 static int sound_death; variable
334 gi.sound (self, CHAN_VOICE, sound_death, 1, ATTN_NORM, 0); in flipper_die()
345 sound_death = gi.soundindex ("flipper/flpdeth1.wav"); in SP_monster_flipper_precache()
/dports/games/qudos/QuDos-0.40.1-src/src/mods/rogue/
H A Dm_flipper.c17 static int sound_death; variable
334 gi.sound (self, CHAN_VOICE, sound_death, 1, ATTN_NORM, 0); in flipper_die()
352 sound_death = gi.soundindex ("flipper/flpdeth1.wav"); in SP_monster_flipper()
/dports/games/r1q2/r1q2-8012_5/game/
H A Dm_flipper.c36 static int sound_death; variable
353 gi.sound (self, CHAN_VOICE, sound_death, 1, ATTN_NORM, 0); in flipper_die()
371 sound_death = gi.soundindex ("flipper/flpdeth1.wav"); in SP_monster_flipper()
/dports/games/qudos/QuDos-0.40.1-src/src/mods/xatrix/
H A Dm_flipper.c17 static int sound_death; variable
334 gi.sound (self, CHAN_VOICE, sound_death, 1, ATTN_NORM, 0); in flipper_die()
352 sound_death = gi.soundindex ("flipper/flpdeth1.wav"); in SP_monster_flipper()
/dports/games/qudos/QuDos-0.40.1-src/src/game/
H A Dm_flipper.c40 static int sound_death; variable
364 gi.sound(self, CHAN_VOICE, sound_death, 1, ATTN_NORM, 0); in flipper_die()
383 sound_death = gi.soundindex("flipper/flpdeth1.wav"); in SP_monster_flipper()
/dports/games/q2p/Q2P-0.2-2006-12-31/game/
H A Dm_flipper.c36 static int sound_death; variable
353 gi.sound (self, CHAN_VOICE, sound_death, 1, ATTN_NORM, 0); in flipper_die()
371 sound_death = gi.soundindex ("flipper/flpdeth1.wav"); in SP_monster_flipper()
/dports/games/egl/egl-0.3.1_9/game/
H A Dm_flipper.c36 static int sound_death; variable
353 gi.sound (self, CHAN_VOICE, sound_death, 1, ATTN_NORM, 0); in flipper_die()
371 sound_death = gi.soundindex ("flipper/flpdeth1.wav"); in SP_monster_flipper()
/dports/games/quetoo/quetoo-0.6.1/src/baseq2/
H A Dm_flipper.c36 static int sound_death; variable
337 gi.sound(self, CHAN_VOICE, sound_death, 1, ATTN_NORM, 0); in flipper_die()
353 sound_death = gi.soundindex("flipper/flpdeth1.wav"); in SP_monster_flipper()
/dports/games/quake2-psychomod/psychomod/src/
H A Dm_flipper.c17 static int sound_death; variable
366 gi.sound (self, CHAN_VOICE, sound_death, 1, ATTN_NORM, 0); in flipper_die()
386 sound_death = gi.soundindex ("flipper/flpdeth1.wav"); in SP_monster_flipper()

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