/dports/devel/efl/efl-1.25.1/src/lib/edje/ |
H A D | edje_multisense.c | 159 if ((!ed) || (!ed->file) || (!ed->file->sound_dir)) in _edje_multisense_internal_sound_sample_play() 162 for (i = 0; i < (int)ed->file->sound_dir->samples_count; i++) in _edje_multisense_internal_sound_sample_play() 164 sample = &ed->file->sound_dir->samples[i]; in _edje_multisense_internal_sound_sample_play() 283 if ((!ed) || (!ed->file) || (!ed->file->sound_dir)) in _edje_multisense_internal_sound_tone_play() 286 for (i = 0; i < ed->file->sound_dir->tones_count; i++) in _edje_multisense_internal_sound_tone_play() 288 tone = &ed->file->sound_dir->tones[i]; in _edje_multisense_internal_sound_tone_play()
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H A D | edje_edit.c | 1196 if (ed->file->sound_dir) in _initialize_sound_dir() 1199 ed->file->sound_dir->samples = NULL; in _initialize_sound_dir() 1200 ed->file->sound_dir->tones = NULL; in _initialize_sound_dir() 1243 if (ed->file->sound_dir->samples) in edje_edit_sound_sample_add() 1260 ed->file->sound_dir->samples = realloc(ed->file->sound_dir->samples, in edje_edit_sound_sample_add() 1288 if ((!ed->file->sound_dir) || (!ed->file->sound_dir->samples)) in edje_edit_sound_sample_del() 1336 ed->file->sound_dir->samples = realloc(ed->file->sound_dir->samples, in edje_edit_sound_sample_del() 1386 ed->file->sound_dir->tones_count++; in edje_edit_sound_tone_add() 1413 if ((!ed->file->sound_dir) || (!ed->file->sound_dir->tones)) in edje_edit_sound_tone_del() 1446 ed->file->sound_dir->tones = realloc(ed->file->sound_dir->tones, in edje_edit_sound_tone_del() [all …]
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H A D | edje_load.c | 2143 if (edf->sound_dir) in _edje_file_free() 2149 for (i = 0; i < edf->sound_dir->samples_count; ++i) in _edje_file_free() 2151 eina_stringshare_del(edf->sound_dir->samples[i].name); in _edje_file_free() 2152 eina_stringshare_del(edf->sound_dir->samples[i].snd_src); in _edje_file_free() 2155 for (i = 0; i < edf->sound_dir->tones_count; ++i) in _edje_file_free() 2156 eina_stringshare_del(edf->sound_dir->tones[i].name); in _edje_file_free() 2158 free(edf->sound_dir->samples); in _edje_file_free() 2159 free(edf->sound_dir->tones); in _edje_file_free() 2160 free(edf->sound_dir); in _edje_file_free()
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H A D | edje_data.c | 584 …EET_DATA_DESCRIPTOR_ADD_SUB(_edje_edd_edje_file, Edje_File, "sound_dir", sound_dir, _edje_edd_edje… in _edje_edd_init()
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H A D | edje_private.h | 541 Edje_Sound_Directory *sound_dir; member
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/dports/games/flyhard/flyhard-0.42/src/ |
H A D | dirs.h | 18 const std::string sound_dir = "sounds"; variable 24 const std::string sound_dir = SOUNDSDIR;
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H A D | sound.cpp | 41 #define SOUND(A,B) sounds[A]=Mix_LoadWAV((dirs::sound_dir+"/"+B).c_str()); in init()
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H A D | flyhard.cpp | 93 std::cout<<"Sound directory: "+dirs::sound_dir<<"\n"; in process_args()
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/dports/devel/efl/efl-1.25.1/src/bin/edje/ |
H A D | edje_pick.c | 191 if (out_file->sound_dir) in _edje_pick_out_file_free() 193 if (out_file->sound_dir->samples) in _edje_pick_out_file_free() 194 free(out_file->sound_dir->samples); in _edje_pick_out_file_free() 196 if (out_file->sound_dir->tones) in _edje_pick_out_file_free() 197 free(out_file->sound_dir->tones); in _edje_pick_out_file_free() 199 free(out_file->sound_dir); in _edje_pick_out_file_free() 992 if (edf->sound_dir) /* Copy Sounds */ in _edje_pick_sounds_add() 1035 t->tone = &edf->sound_dir->tones[k]; in _edje_pick_sounds_add() 1606 o->sound_dir = calloc(1, sizeof(*(o->sound_dir))); in _edje_pick_sound_dir_compose() 1610 p = o->sound_dir->samples; in _edje_pick_sound_dir_compose() [all …]
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H A D | edje_decc.c | 487 if (edje_file->sound_dir) in output() 498 for (i = 0; i < (int)edje_file->sound_dir->samples_count; i++) in output() 500 sample = &edje_file->sound_dir->samples[i]; in output()
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H A D | edje_cc_handlers.c | 3605 if (!edje_file->sound_dir) in st_collections_group_sound_tone() 3628 edje_file->sound_dir->tones_count++; in st_collections_group_sound_tone() 3637 edje_file->sound_dir->tones = tone; in st_collections_group_sound_tone() 3639 tone = edje_file->sound_dir->tones + edje_file->sound_dir->tones_count - 1; in st_collections_group_sound_tone() 3692 if (!edje_file->sound_dir) in st_collections_group_sound_sample_name() 3706 edje_file->sound_dir->samples_count++; in st_collections_group_sound_sample_name() 3718 edje_file->sound_dir->samples + in st_collections_group_sound_sample_name() 3757 if (!edje_file->sound_dir->samples) in st_collections_group_sound_sample_source() 3764 edje_file->sound_dir->samples + in st_collections_group_sound_sample_source() 14056 if (edje_file->sound_dir) in st_collections_group_programs_program_action() [all …]
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H A D | edje_cc_out.c | 1686 if ((edje_file) && (edje_file->sound_dir)) in data_write_sounds() 1690 for (i = 0; i < (int)edje_file->sound_dir->samples_count; i++) in data_write_sounds() 1697 sw->sample = &edje_file->sound_dir->samples[i]; in data_write_sounds()
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/dports/games/scummvm/scummvm-2.5.1/engines/ultima/nuvie/sound/ |
H A D | sound_manager.cpp | 112 Std::string sound_dir; in nuvieStartup() local 156 config->value(config_key, sound_dir, ""); in nuvieStartup() 175 LoadCustomSongs(sound_dir); in nuvieStartup() 246 bool SoundManager::LoadCustomSongs(string sound_dir) { in LoadCustomSongs() argument 256 build_path(sound_dir, "music.cfg", scriptname); in LoadCustomSongs() 268 build_path(sound_dir, token2, filename); in LoadCustomSongs()
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/dports/net/liblinphone/linphone-3.12.0/gtk/ |
H A D | support.c | 196 const char *sound_dir; in linphone_gtk_get_sound_path() local 213 sound_dir = linphone_factory_get_sound_resources_dir(factory); in linphone_gtk_get_sound_path() 214 ret=g_build_filename(sound_dir,name,NULL); in linphone_gtk_get_sound_path()
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/dports/games/gigalomania/gigalomaniasrc/ |
H A D | game.cpp | 1074 string sound_dir = "sound/"; in loadSamples() local 1100 s_won = Sample::loadSample(sound_dir + "we_ve_won.wav"); in loadSamples() 1145 s_explosion = Sample::loadSample(sound_dir + "bomb.wav"); in loadSamples() 1153 sound_dir = "/usr/local/share/gigalomania/" + sound_dir; in loadSamples() 1154 LOG("look in %s for sound\n", sound_dir.c_str()); in loadSamples() 1155 s_explosion = Sample::loadSample(sound_dir + "bomb.wav"); in loadSamples() 1159 s_scream = Sample::loadSample(sound_dir + "pain1.wav"); in loadSamples() 1161 s_guiclick = Sample::loadSample(sound_dir + "misc_menu_3.wav"); in loadSamples() 1162 s_biplane = Sample::loadSample(sound_dir + "biplane.ogg"); in loadSamples() 1163 s_jetplane = Sample::loadSample(sound_dir + "jetplane.ogg"); in loadSamples() [all …]
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/dports/games/openage/openage-0.3.0-1262-ga554ab49/libopenage/gamestate/ |
H A D | game_spec.cpp | 194 util::Path sound_dir = asset_dir["converted/sounds"]; in on_gamedata_loaded() local 229 util::Path snd_path = sound_dir[snd_filename]; in on_gamedata_loaded()
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/dports/devel/byaccj/byaccj1.15/src/ |
H A D | course.y | 247 VQSTR(cf->sound_dir);
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/dports/astro/opencpn/OpenCPN-5.2.4/src/ |
H A D | options.cpp | 8882 wxString sound_dir = g_Platform->GetSharedDataDir(); in OnButtonSelectSound() local 8883 sound_dir.Append(_T("sounds")); in OnButtonSelectSound() 8889 NULL, _("Select Sound File"), sound_dir, wxEmptyString, in OnButtonSelectSound() 8901 sound_dir, wxEmptyString, wxT("*.*")); in OnButtonSelectSound()
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/dports/www/ilias/ILIAS-5.4.25/lang/ |
H A D | ilias_ja.lang | 13293 style#:#sound_dir#:#サウンドディレクトリ
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H A D | ilias_zh.lang | 13048 style#:#sound_dir#:#Sound Directory###25 10 2016 new variable
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H A D | ilias_ru.lang | 13175 style#:#sound_dir#:#Каталог звуков
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H A D | ilias_ka.lang | 13049 style#:#sound_dir#:#Sound Directory###25 10 2016 new variable
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/dports/www/ilias6/ILIAS-6.14/lang/ |
H A D | ilias_ru.lang | 14238 style#:#sound_dir#:#Каталог звуков
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H A D | ilias_ja.lang | 14308 style#:#sound_dir#:#サウンドディレクトリ
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/dports/www/ilias/ILIAS-5.4.25/setup/sql/ |
H A D | ilias3.sql | 27320 INSERT INTO `lng_data` VALUES ('style','sound_dir','en','Sound Directory',NULL,NULL); 28886 …s:15:\"Image Directory\";s:8:\"font_dir\";s:14:\"Font Directory\";s:9:\"sound_dir\";s:15:\"Sound D…
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