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Searched refs:sound_dir (Results 1 – 25 of 77) sorted by relevance

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/dports/devel/efl/efl-1.25.1/src/lib/edje/
H A Dedje_multisense.c159 if ((!ed) || (!ed->file) || (!ed->file->sound_dir)) in _edje_multisense_internal_sound_sample_play()
162 for (i = 0; i < (int)ed->file->sound_dir->samples_count; i++) in _edje_multisense_internal_sound_sample_play()
164 sample = &ed->file->sound_dir->samples[i]; in _edje_multisense_internal_sound_sample_play()
283 if ((!ed) || (!ed->file) || (!ed->file->sound_dir)) in _edje_multisense_internal_sound_tone_play()
286 for (i = 0; i < ed->file->sound_dir->tones_count; i++) in _edje_multisense_internal_sound_tone_play()
288 tone = &ed->file->sound_dir->tones[i]; in _edje_multisense_internal_sound_tone_play()
H A Dedje_edit.c1196 if (ed->file->sound_dir) in _initialize_sound_dir()
1199 ed->file->sound_dir->samples = NULL; in _initialize_sound_dir()
1200 ed->file->sound_dir->tones = NULL; in _initialize_sound_dir()
1243 if (ed->file->sound_dir->samples) in edje_edit_sound_sample_add()
1260 ed->file->sound_dir->samples = realloc(ed->file->sound_dir->samples, in edje_edit_sound_sample_add()
1288 if ((!ed->file->sound_dir) || (!ed->file->sound_dir->samples)) in edje_edit_sound_sample_del()
1336 ed->file->sound_dir->samples = realloc(ed->file->sound_dir->samples, in edje_edit_sound_sample_del()
1386 ed->file->sound_dir->tones_count++; in edje_edit_sound_tone_add()
1413 if ((!ed->file->sound_dir) || (!ed->file->sound_dir->tones)) in edje_edit_sound_tone_del()
1446 ed->file->sound_dir->tones = realloc(ed->file->sound_dir->tones, in edje_edit_sound_tone_del()
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H A Dedje_load.c2143 if (edf->sound_dir) in _edje_file_free()
2149 for (i = 0; i < edf->sound_dir->samples_count; ++i) in _edje_file_free()
2151 eina_stringshare_del(edf->sound_dir->samples[i].name); in _edje_file_free()
2152 eina_stringshare_del(edf->sound_dir->samples[i].snd_src); in _edje_file_free()
2155 for (i = 0; i < edf->sound_dir->tones_count; ++i) in _edje_file_free()
2156 eina_stringshare_del(edf->sound_dir->tones[i].name); in _edje_file_free()
2158 free(edf->sound_dir->samples); in _edje_file_free()
2159 free(edf->sound_dir->tones); in _edje_file_free()
2160 free(edf->sound_dir); in _edje_file_free()
H A Dedje_data.c584 …EET_DATA_DESCRIPTOR_ADD_SUB(_edje_edd_edje_file, Edje_File, "sound_dir", sound_dir, _edje_edd_edje… in _edje_edd_init()
H A Dedje_private.h541 Edje_Sound_Directory *sound_dir; member
/dports/games/flyhard/flyhard-0.42/src/
H A Ddirs.h18 const std::string sound_dir = "sounds"; variable
24 const std::string sound_dir = SOUNDSDIR;
H A Dsound.cpp41 #define SOUND(A,B) sounds[A]=Mix_LoadWAV((dirs::sound_dir+"/"+B).c_str()); in init()
H A Dflyhard.cpp93 std::cout<<"Sound directory: "+dirs::sound_dir<<"\n"; in process_args()
/dports/devel/efl/efl-1.25.1/src/bin/edje/
H A Dedje_pick.c191 if (out_file->sound_dir) in _edje_pick_out_file_free()
193 if (out_file->sound_dir->samples) in _edje_pick_out_file_free()
194 free(out_file->sound_dir->samples); in _edje_pick_out_file_free()
196 if (out_file->sound_dir->tones) in _edje_pick_out_file_free()
197 free(out_file->sound_dir->tones); in _edje_pick_out_file_free()
199 free(out_file->sound_dir); in _edje_pick_out_file_free()
992 if (edf->sound_dir) /* Copy Sounds */ in _edje_pick_sounds_add()
1035 t->tone = &edf->sound_dir->tones[k]; in _edje_pick_sounds_add()
1606 o->sound_dir = calloc(1, sizeof(*(o->sound_dir))); in _edje_pick_sound_dir_compose()
1610 p = o->sound_dir->samples; in _edje_pick_sound_dir_compose()
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H A Dedje_decc.c487 if (edje_file->sound_dir) in output()
498 for (i = 0; i < (int)edje_file->sound_dir->samples_count; i++) in output()
500 sample = &edje_file->sound_dir->samples[i]; in output()
H A Dedje_cc_handlers.c3605 if (!edje_file->sound_dir) in st_collections_group_sound_tone()
3628 edje_file->sound_dir->tones_count++; in st_collections_group_sound_tone()
3637 edje_file->sound_dir->tones = tone; in st_collections_group_sound_tone()
3639 tone = edje_file->sound_dir->tones + edje_file->sound_dir->tones_count - 1; in st_collections_group_sound_tone()
3692 if (!edje_file->sound_dir) in st_collections_group_sound_sample_name()
3706 edje_file->sound_dir->samples_count++; in st_collections_group_sound_sample_name()
3718 edje_file->sound_dir->samples + in st_collections_group_sound_sample_name()
3757 if (!edje_file->sound_dir->samples) in st_collections_group_sound_sample_source()
3764 edje_file->sound_dir->samples + in st_collections_group_sound_sample_source()
14056 if (edje_file->sound_dir) in st_collections_group_programs_program_action()
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H A Dedje_cc_out.c1686 if ((edje_file) && (edje_file->sound_dir)) in data_write_sounds()
1690 for (i = 0; i < (int)edje_file->sound_dir->samples_count; i++) in data_write_sounds()
1697 sw->sample = &edje_file->sound_dir->samples[i]; in data_write_sounds()
/dports/games/scummvm/scummvm-2.5.1/engines/ultima/nuvie/sound/
H A Dsound_manager.cpp112 Std::string sound_dir; in nuvieStartup() local
156 config->value(config_key, sound_dir, ""); in nuvieStartup()
175 LoadCustomSongs(sound_dir); in nuvieStartup()
246 bool SoundManager::LoadCustomSongs(string sound_dir) { in LoadCustomSongs() argument
256 build_path(sound_dir, "music.cfg", scriptname); in LoadCustomSongs()
268 build_path(sound_dir, token2, filename); in LoadCustomSongs()
/dports/net/liblinphone/linphone-3.12.0/gtk/
H A Dsupport.c196 const char *sound_dir; in linphone_gtk_get_sound_path() local
213 sound_dir = linphone_factory_get_sound_resources_dir(factory); in linphone_gtk_get_sound_path()
214 ret=g_build_filename(sound_dir,name,NULL); in linphone_gtk_get_sound_path()
/dports/games/gigalomania/gigalomaniasrc/
H A Dgame.cpp1074 string sound_dir = "sound/"; in loadSamples() local
1100 s_won = Sample::loadSample(sound_dir + "we_ve_won.wav"); in loadSamples()
1145 s_explosion = Sample::loadSample(sound_dir + "bomb.wav"); in loadSamples()
1153 sound_dir = "/usr/local/share/gigalomania/" + sound_dir; in loadSamples()
1154 LOG("look in %s for sound\n", sound_dir.c_str()); in loadSamples()
1155 s_explosion = Sample::loadSample(sound_dir + "bomb.wav"); in loadSamples()
1159 s_scream = Sample::loadSample(sound_dir + "pain1.wav"); in loadSamples()
1161 s_guiclick = Sample::loadSample(sound_dir + "misc_menu_3.wav"); in loadSamples()
1162 s_biplane = Sample::loadSample(sound_dir + "biplane.ogg"); in loadSamples()
1163 s_jetplane = Sample::loadSample(sound_dir + "jetplane.ogg"); in loadSamples()
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/dports/games/openage/openage-0.3.0-1262-ga554ab49/libopenage/gamestate/
H A Dgame_spec.cpp194 util::Path sound_dir = asset_dir["converted/sounds"]; in on_gamedata_loaded() local
229 util::Path snd_path = sound_dir[snd_filename]; in on_gamedata_loaded()
/dports/devel/byaccj/byaccj1.15/src/
H A Dcourse.y247 VQSTR(cf->sound_dir);
/dports/astro/opencpn/OpenCPN-5.2.4/src/
H A Doptions.cpp8882 wxString sound_dir = g_Platform->GetSharedDataDir(); in OnButtonSelectSound() local
8883 sound_dir.Append(_T("sounds")); in OnButtonSelectSound()
8889 NULL, _("Select Sound File"), sound_dir, wxEmptyString, in OnButtonSelectSound()
8901 sound_dir, wxEmptyString, wxT("*.*")); in OnButtonSelectSound()
/dports/www/ilias/ILIAS-5.4.25/lang/
H A Dilias_ja.lang13293 style#:#sound_dir#:#サウンドディレクトリ
H A Dilias_zh.lang13048 style#:#sound_dir#:#Sound Directory###25 10 2016 new variable
H A Dilias_ru.lang13175 style#:#sound_dir#:#Каталог звуков
H A Dilias_ka.lang13049 style#:#sound_dir#:#Sound Directory###25 10 2016 new variable
/dports/www/ilias6/ILIAS-6.14/lang/
H A Dilias_ru.lang14238 style#:#sound_dir#:#Каталог звуков
H A Dilias_ja.lang14308 style#:#sound_dir#:#サウンドディレクトリ
/dports/www/ilias/ILIAS-5.4.25/setup/sql/
H A Dilias3.sql27320 INSERT INTO `lng_data` VALUES ('style','sound_dir','en','Sound Directory',NULL,NULL);
28886 …s:15:\"Image Directory\";s:8:\"font_dir\";s:14:\"Font Directory\";s:9:\"sound_dir\";s:15:\"Sound D…

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