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Searched refs:sound_load (Results 1 – 25 of 46) sorted by relevance

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/dports/games/libretro-cap32/libretro-cap32-ad7397f/libretro/
H A Dretro_snd.c101 bool sound_load(retro_guisnd_t* snd, const void* buffer, const int buffer_size) { in sound_load() function
137 if(!sound_load(&sounds[SND_FDCMOTOR], motor, motor_size)) in init_retro_snd()
139 if(!sound_load(&sounds[SND_FDCREAD], read_drive, read_size)) in init_retro_snd()
141 if(!sound_load(&sounds[SND_FDCSEEK], seek_drive, seek_size)) in init_retro_snd()
/dports/games/biloba/biloba-0.9.3/src/
H A Dsound.c97 static Mix_Chunk *sound_load(const char *file) in sound_load() function
132 s_type = sound_load("type.wav"); in sound_load_sounds()
133 s_eat = sound_load("eat.wav"); in sound_load_sounds()
/dports/games/instead/instead-3.4.1/stead/stead2/
H A Dsound.lua1 stead.sound_load = instead_sound_load
16 return stead.sound_load(a);
/dports/x11-wm/e16/e16-1.0.24/src/
H A DMakefile.in186 am__libsound_alsa_la_SOURCES_DIST = sound_alsa.c sound_load.c
188 @BUILD_MODULES_TRUE@@USE_SOUND_ALSA_TRUE@ libsound_alsa_la-sound_load.lo
198 am__libsound_esound_la_SOURCES_DIST = sound_esound.c sound_load.c
221 am__libsound_pulse_la_SOURCES_DIST = sound_pulse.c sound_load.c
233 am__libsound_sndio_la_SOURCES_DIST = sound_sndio.c sound_load.c
263 xpropdefs.h x.c xwin.h xtypes.h sound.c sound.h sound_load.c \
409 ./$(DEPDIR)/e16-sound_load.Po ./$(DEPDIR)/e16-sound_player.Po \
424 ./$(DEPDIR)/libsound_alsa_la-sound_load.Plo \
426 ./$(DEPDIR)/libsound_esound_la-sound_load.Plo \
427 ./$(DEPDIR)/libsound_pulse_la-sound_load.Plo \
[all …]
/dports/games/opensonic/opensnc-src-0.1.4/src/core/
H A Dsoundfactory.c72 return sound_load(sound_name); in soundfactory_get()
134 f->data = sound_load(nanoparser_get_string(p1)); in traverse_sound()
H A Daudio.h48 sound_t *sound_load(const char *path); /* will be unloaded automatically */
H A Daudio.c249 sound_t *sound_load(const char *path) in sound_load() function
/dports/games/xrally/xrally/
H A Dsound.h48 int sound_load (char *);
H A Dglobal.h224 #define sound_load(a) macro
H A Dlevel.c235 sound_load ("default.mod"); in loadLevel()
487 if (sound_load (d) < 0) { in levelOption()
/dports/games/instead/instead-3.4.1/stead/stead3/ext/
H A Dsound.lua17 instead.sound_load = instead_sound_load
142 o.snd = instead.sound_load(a);
/dports/games/libretro-fuse/fuse-libretro-8b51f87/src/fuse/
H A Dsettings.c25 settings_current.sound_load = 1; in settings_init()
/dports/games/taisei/taisei-1.3.2/src/audio/
H A Dbackend.h49 SoundImpl* (*sound_load)(const char *vfspath); member
/dports/games/taisei/taisei-1.3.2/src/resource/
H A Dsfx.c26 SoundImpl *sound = _a_backend.funcs.sound_load(path); in load_sound_begin()
/dports/games/taisei/taisei-1.3.2/src/audio/null/
H A Daudio_null.c70 .sound_load = audio_null_sound_load,
/dports/games/naev/naev-0.7.0/src/
H A Dsound.c122 static int sound_load( alSound *snd, const char *filename );
749 if (sound_load( &sound_list[sound_nlist-1], path )) in sound_makeList()
819 static int sound_load( alSound *snd, const char *filename ) in sound_load() function
/dports/games/egoboo/egoboo-2.8.1/src/game/
H A Dsound.h129 bool_t sound_load( mix_ptr_t * pptr, const char * szFileName, mix_type_t type );
/dports/irc/hexchat/hexchat-2.16.0/src/common/
H A Dtext.h72 void sound_load (void);
/dports/emulators/quasi88/quasi88-0.6.4/src/snddrv/src/
H A Dsound.c124 static void sound_load(int config_type, xml_data_node *parentnode);
235 config_register("mixer", sound_load, sound_save); in sound_init()
597 static void sound_load(int config_type, xml_data_node *parentnode)
/dports/games/libretro-fuse/fuse-libretro-8b51f87/fuse/ui/gtk/
H A Doptions_internals.h128 GtkWidget *sound_load; member
H A Doptions.c874 dialog.sound_load = in menu_options_sound()
876 gtk_toggle_button_set_active( GTK_TOGGLE_BUTTON( dialog.sound_load ), in menu_options_sound()
877 settings_current.sound_load ); in menu_options_sound()
878 gtk_container_add( GTK_CONTAINER( content_area ), dialog.sound_load ); in menu_options_sound()
1032 settings_current.sound_load = in menu_options_sound_done()
1033 gtk_toggle_button_get_active( GTK_TOGGLE_BUTTON( ptr->sound_load ) ); in menu_options_sound_done()
/dports/games/libretro-fuse/fuse-libretro-8b51f87/fuse/
H A Dsettings.h217 int sound_load; member
/dports/games/instead/instead-3.4.1/stead/stead2/ext/
H A Dsound.lua158 sound_load = instead_sound_load
/dports/emulators/fuse/fuse-1.6.0/
H A Dsettings.h237 int sound_load; member
/dports/emulators/fuse/fuse-1.6.0/ui/gtk/
H A Doptions.c1101 dialog.sound_load = in menu_options_sound()
1103 gtk_toggle_button_set_active( GTK_TOGGLE_BUTTON( dialog.sound_load ), in menu_options_sound()
1104 settings_current.sound_load ); in menu_options_sound()
1105 gtk_container_add( GTK_CONTAINER( content_area ), dialog.sound_load ); in menu_options_sound()
1288 settings_current.sound_load = in menu_options_sound_done()
1289 gtk_toggle_button_get_active( GTK_TOGGLE_BUTTON( ptr->sound_load ) ); in menu_options_sound_done()

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