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Searched refs:sound_prepped (Results 1 – 25 of 32) sorted by relevance

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/dports/games/quake2-source/quake2-r0.16.2/src/client/
H A Dclient.h119 qboolean sound_prepped; // ambient sounds can start member
H A Dsnd_dma.c847 if (!cl.sound_prepped) in S_AddLoopSounds()
H A Dcl_scrn.c574 cl.sound_prepped = false; // don't play ambients in SCR_BeginLoadingPlaque()
H A Dcl_ents.c777 cl.sound_prepped = true; // can start mixing ambient sounds in CL_ParseFrame()
/dports/games/quake2lnx/quake2-r0.16.2/src/client/
H A Dclient.h119 qboolean sound_prepped; // ambient sounds can start member
H A Dsnd_dma.c847 if (!cl.sound_prepped) in S_AddLoopSounds()
H A Dcl_scrn.c574 cl.sound_prepped = false; // don't play ambients in SCR_BeginLoadingPlaque()
H A Dcl_ents.c777 cl.sound_prepped = true; // can start mixing ambient sounds in CL_ParseFrame()
/dports/games/quake2max/Quake2maX_0.45-src_unix/client/
H A Dclient.h109 qboolean sound_prepped; // ambient sounds can start member
H A Dsnd_dma.c837 if (!cl.sound_prepped) in S_AddLoopSounds()
H A Dcl_scrn.c969 cl.sound_prepped = false; // don't play ambients in SCR_BeginLoadingPlaque()
/dports/games/r1q2/r1q2-8012_5/client/
H A Dclient.h197 qboolean sound_prepped; // ambient sounds can start member
H A Dsnd_dma.c1174 if (!cl.sound_prepped) in S_AddLoopSounds()
H A Dcl_scrn.c838 cl.sound_prepped = false; // don't play ambients in SCR_BeginLoadingPlaque()
/dports/games/alienarena-data/alienarena-7.66/source/client/
H A Dclient.h111 qboolean sound_prepped; // ambient sounds can start member
H A Dcl_scrn.c937 cl.sound_prepped = false; // don't play ambients in SCR_BeginLoadingPlaque()
/dports/games/alienarena/alienarena-7.66/source/client/
H A Dclient.h111 qboolean sound_prepped; // ambient sounds can start member
H A Dcl_scrn.c937 cl.sound_prepped = false; // don't play ambients in SCR_BeginLoadingPlaque()
/dports/games/qudos/QuDos-0.40.1-src/src/client/
H A Dclient.h117 qboolean sound_prepped; /* ambient sounds can start */ member
H A Dsnd_dma.c911 if (!cl.sound_prepped) in S_AddLoopSounds()
H A Dcl_scrn.c751 cl.sound_prepped = false; /* don't play ambients */ in SCR_BeginLoadingPlaque()
H A Dcl_ents.c576 cl.sound_prepped = true; /* can start mixing ambient sounds */ in CL_ParseFrame()
/dports/games/q2p/Q2P-0.2-2006-12-31/client/
H A Dsnd_dma.c911 if (!cl.sound_prepped) in S_AddLoopSounds()
H A Dclient.h96 qboolean sound_prepped; // ambient sounds can start member
H A Dcl_ents.c578 cl.sound_prepped = true; // can start mixing ambient sounds in CL_ParseFrame()

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