Searched refs:sound_prepped (Results 1 – 25 of 32) sorted by relevance
12
119 qboolean sound_prepped; // ambient sounds can start member
847 if (!cl.sound_prepped) in S_AddLoopSounds()
574 cl.sound_prepped = false; // don't play ambients in SCR_BeginLoadingPlaque()
777 cl.sound_prepped = true; // can start mixing ambient sounds in CL_ParseFrame()
109 qboolean sound_prepped; // ambient sounds can start member
837 if (!cl.sound_prepped) in S_AddLoopSounds()
969 cl.sound_prepped = false; // don't play ambients in SCR_BeginLoadingPlaque()
197 qboolean sound_prepped; // ambient sounds can start member
1174 if (!cl.sound_prepped) in S_AddLoopSounds()
838 cl.sound_prepped = false; // don't play ambients in SCR_BeginLoadingPlaque()
111 qboolean sound_prepped; // ambient sounds can start member
937 cl.sound_prepped = false; // don't play ambients in SCR_BeginLoadingPlaque()
117 qboolean sound_prepped; /* ambient sounds can start */ member
911 if (!cl.sound_prepped) in S_AddLoopSounds()
751 cl.sound_prepped = false; /* don't play ambients */ in SCR_BeginLoadingPlaque()
576 cl.sound_prepped = true; /* can start mixing ambient sounds */ in CL_ParseFrame()
96 qboolean sound_prepped; // ambient sounds can start member
578 cl.sound_prepped = true; // can start mixing ambient sounds in CL_ParseFrame()