Searched refs:sound_switch (Results 1 – 13 of 13) sorted by relevance
/dports/games/libretro-snes9x/snes9x-73aa348/gtk/src/ |
H A D | gtk_sound.cpp | 205 static int sound_switch = 255; in S9xToggleSoundChannel() local 208 sound_switch = 255; in S9xToggleSoundChannel() 210 sound_switch ^= 1 << c; in S9xToggleSoundChannel() 212 S9xSetSoundControl (sound_switch); in S9xToggleSoundChannel()
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/dports/emulators/snes9x-gtk/snes9x-1.54.1/gtk/src/ |
H A D | gtk_sound.cpp | 216 static int sound_switch = 255; in S9xToggleSoundChannel() local 219 sound_switch = 255; in S9xToggleSoundChannel() 221 sound_switch ^= 1 << c; in S9xToggleSoundChannel() 223 S9xSetSoundControl (sound_switch); in S9xToggleSoundChannel()
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/dports/games/freeblocks/freeblocks-0.5/src/ |
H A D | menu.c | 224 Mix_PlayChannel(-1,sound_switch,0); in menuLogic() 228 Mix_PlayChannel(-1,sound_switch,0); in menuLogic() 231 Mix_PlayChannel(-1,sound_switch,0); in menuLogic() 236 Mix_PlayChannel(-1,sound_switch,0); in menuLogic()
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H A D | sys.h | 195 extern Mix_Chunk* sound_switch;
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H A D | sys.c | 66 Mix_Chunk* sound_switch = NULL; variable 288 if (!sysLoadSound(&sound_switch, "/sounds/switch.wav")) return false; in sysLoadFiles() 318 Mix_FreeChunk(sound_switch); in sysCleanup()
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H A D | game.c | 438 Mix_PlayChannel(-1,sound_switch,0); in gameMove()
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/dports/games/xrally/xrally/ |
H A D | main.c | 134 sound_switch (); in main() 277 sound_switch (); in mainGameLoop() 377 sound_switch (); /* Switch to load in the right slot */ in mainGameLoop() 393 sound_switch (); /* Switch to load in the right slot */ in mainGameLoop() 413 sound_switch (); in mainGameLoop()
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H A D | sound.h | 51 void sound_switch (void);
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H A D | global.h | 219 #define sound_switch() macro
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H A D | sound.c | 692 void sound_switch () in sound_switch() function
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H A D | LOG | 1757 - Added sound_switch() 1761 sound_switch() must be called to switch slots before playing the 2553 - Added sound_switch() 2557 sound_switch() must be called to switch slots before playing the 2654 - Added sound_switch() 2658 sound_switch() must be called to switch slots before playing the
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/dports/games/libretro-snes9x/snes9x-73aa348/unix/ |
H A D | unix.cpp | 737 static uint8 sound_switch = 255; in S9xToggleSoundChannel() local 740 sound_switch = 255; in S9xToggleSoundChannel() 742 sound_switch ^= 1 << c; in S9xToggleSoundChannel() 744 S9xSetSoundControl(sound_switch); in S9xToggleSoundChannel()
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/dports/emulators/snes9x-gtk/snes9x-1.54.1/unix/ |
H A D | unix.cpp | 909 static uint8 sound_switch = 255; in S9xToggleSoundChannel() local 912 sound_switch = 255; in S9xToggleSoundChannel() 914 sound_switch ^= 1 << c; in S9xToggleSoundChannel() 916 S9xSetSoundControl(sound_switch); in S9xToggleSoundChannel()
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