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Searched refs:sound_volume (Results 1 – 25 of 172) sorted by relevance

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/dports/games/libretro-mame2003_plus/mame2003-plus-libretro-17e9889/src/sndhrdw/
H A Dwarpwarp_sndhrdw.c22 static int sound_volume = 0; variable
31 if( --sound_volume < 0 ) in sound_volume_decay()
32 sound_volume = 0; in sound_volume_decay()
39 sound_volume = 0x7fff; /* set sound_volume */ in WRITE_HANDLER()
171 sound_signal = (vcount & 0x04) ? decay[sound_volume] : 0; in warpwarp_sound_update()
174 sound_signal = (vcount & 0x08) ? decay[sound_volume] : 0; in warpwarp_sound_update()
177 sound_signal = (vcount & 0x10) ? decay[sound_volume] : 0; in warpwarp_sound_update()
180 sound_signal = (vcount & 0x20) ? decay[sound_volume] : 0; in warpwarp_sound_update()
183 sound_signal = !(vcount & 0x01) && !(vcount & 0x10) ? decay[sound_volume] : 0; in warpwarp_sound_update()
186 sound_signal = !(vcount & 0x02) && !(vcount & 0x20) ? decay[sound_volume] : 0; in warpwarp_sound_update()
[all …]
/dports/games/libretro-mame2003/mame2003-libretro-4358db4/src/sndhrdw/
H A Dwarpwarp_sndhrdw.c22 static int sound_volume = 0; variable
31 if( --sound_volume < 0 ) in sound_volume_decay()
32 sound_volume = 0; in sound_volume_decay()
39 sound_volume = 0x7fff; /* set sound_volume */ in WRITE_HANDLER()
171 sound_signal = (vcount & 0x04) ? decay[sound_volume] : 0; in warpwarp_sound_update()
174 sound_signal = (vcount & 0x08) ? decay[sound_volume] : 0; in warpwarp_sound_update()
177 sound_signal = (vcount & 0x10) ? decay[sound_volume] : 0; in warpwarp_sound_update()
180 sound_signal = (vcount & 0x20) ? decay[sound_volume] : 0; in warpwarp_sound_update()
183 sound_signal = !(vcount & 0x01) && !(vcount & 0x10) ? decay[sound_volume] : 0; in warpwarp_sound_update()
186 sound_signal = !(vcount & 0x02) && !(vcount & 0x20) ? decay[sound_volume] : 0; in warpwarp_sound_update()
[all …]
/dports/games/libretro-mame2000/mame2000-libretro-e364a15/src/sndhrdw/
H A Dwarpwarp.c22 static int sound_volume = 0; variable
31 if( --sound_volume < 0 ) in sound_volume_decay()
32 sound_volume = 0; in sound_volume_decay()
39 sound_volume = 0x7fff; /* set sound_volume */ in WRITE_HANDLER()
179 sound_signal = (vcount & 0x04) ? decay[sound_volume] : 0; in warpwarp_sound_update()
182 sound_signal = (vcount & 0x08) ? decay[sound_volume] : 0; in warpwarp_sound_update()
185 sound_signal = (vcount & 0x10) ? decay[sound_volume] : 0; in warpwarp_sound_update()
188 sound_signal = (vcount & 0x20) ? decay[sound_volume] : 0; in warpwarp_sound_update()
191 sound_signal = !(vcount & 0x01) && !(vcount & 0x10) ? decay[sound_volume] : 0; in warpwarp_sound_update()
194 sound_signal = !(vcount & 0x02) && !(vcount & 0x20) ? decay[sound_volume] : 0; in warpwarp_sound_update()
[all …]
/dports/games/volleyball/volleyball-0.8.6/src/
H A Doption_menu.c36 int sound_volume; in option_menu_init() local
47 sound_volume = audio_get_sound_volume (data->world->audio); in option_menu_init()
48 sound_volume = (sound_volume * 19) / 128; in option_menu_init()
55 menu_add_progress_item (data->menu,_("Sound volume"), 20, sound_volume); in option_menu_init()
H A Daudio.c46 data->sound_volume = 0; in audio_init()
148 data->sound_volume = volume; in audio_set_sound_volume()
175 return data->sound_volume; in audio_get_sound_volume()
/dports/devel/allegro/allegro-4.4.3.1/demos/skater/source/
H A Dmenusnd.c25 sound_volume = item->extra; in on_sound()
26 set_volume(sound_volume * 25, music_volume * 25); in on_sound()
33 set_volume(sound_volume * 25, music_volume * 25); in on_music()
53 menu[1].extra = sound_volume; in init()
H A Dglobal.c27 int sound_volume = 5; variable
102 sound_volume = get_config_int("SOUND", "sound_volume", sound_volume); in read_config()
129 set_config_int("SOUND", "sound_volume", sound_volume); in write_config()
/dports/devel/allegro5/allegro5-5.2.7.0/demos/skater/src/
H A Dmenu_sound.c26 sound_volume = item->extra; in on_sound()
27 set_sound_volume(sound_volume / 10.0); in on_sound()
50 menu[1].extra = sound_volume; in init()
H A Dglobal.c32 int sound_volume = 8; variable
121 sound_volume = get_config_int(c, "SOUND", "sound_volume", sound_volume); in read_global_config()
124 set_sound_volume(sound_volume / 10.0); in read_global_config()
153 set_config_int(c, "SOUND", "sound_volume", sound_volume); in write_global_config()
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/
H A DGameSettings.cc57 UINT8 sound_volume; in LoadGameSettings() local
64 EXTR_U8( d, sound_volume) in LoadGameSettings()
89 SetSoundEffectsVolume(sound_volume <= HIGHVOLUME ? sound_volume : MIDVOLUME); in LoadGameSettings()
122 UINT8 const sound_volume = GetSoundEffectsVolume(); in SaveGameSettings()
123 INJ_U8( d, sound_volume) in SaveGameSettings()
/dports/games/dreamchess/dreamchess-0.3.0/dreamchess/src/audio/
H A Dsdlmixer.c49 static int sound_volume, music_volume; variable
178 if (sound_volume == 0) in audio_play_sound()
189 sound_volume = vol * MIX_MAX_VOLUME / AUDIO_MAX_VOL; in audio_set_sound_volume()
190 Mix_Volume(0, sound_volume); in audio_set_sound_volume()
/dports/games/xrally/xrally/
H A Dmain.c136 sound_volume(64); in main()
279 sound_volume(0); in mainGameLoop()
305 sound_volume(level.volume); in mainGameLoop()
371 sound_volume(0); in mainGameLoop()
384 sound_volume(0); in mainGameLoop()
398 sound_volume(0); in mainGameLoop()
415 sound_volume (0); in mainGameLoop()
/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/gui/src/
H A Dsettings.cpp67 QVariant sound_volume = value("quest_sound_volume"); in export_to_quest() local
68 if (sound_volume.isValid()) { in export_to_quest()
70 Solarus::Settings::key_sound_volume, sound_volume.toInt()); in export_to_quest()
H A Dconsole.cpp422 QVariant sound_volume = settings.value("quest_sound_volume"); in get_quest_lua_commands_from_settings() local
423 if (sound_volume.isValid()) { in get_quest_lua_commands_from_settings()
425 arg(sound_volume.toInt()); in get_quest_lua_commands_from_settings()
/dports/games/supertux2/SuperTux-v0.6.3-Source/src/supertux/menu/
H A Doptions_menu.cpp283 sound_vol_stream << g_config->sound_volume << "%"; in OptionsMenu()
295 out << g_config->sound_volume << "%"; in OptionsMenu()
296 std::string sound_volume = out.str(); in OptionsMenu() local
300 if (volume == sound_volume) in OptionsMenu()
302 sound_volume.clear(); in OptionsMenu()
600 if (sscanf(sound_volumes[next_sound_volume].c_str(), "%i", &g_config->sound_volume) == 1) in menu_action()
602 bool sound_enabled = g_config->sound_volume > 0 ? true : false; in menu_action()
604 SoundManager::current()->set_sound_volume(g_config->sound_volume); in menu_action()
/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/src/core/
H A DSettings.cpp201 const std::string& sound_volume = lua_tostring(l, 1); in load() local
202 entries[key_sound_volume] = sound_volume; in load()
333 auto sound_volume = get_integer(key_sound_volume); in apply_to_quest() local
334 if (sound_volume.second) { in apply_to_quest()
335 Sound::set_volume(sound_volume.first); in apply_to_quest()
/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/burn/drv/pre90s/
H A Dd_warpwarp.cpp402 static INT32 sound_volume = 0; variable
415 sound_volume = 0; in warpwarp_sound_reset()
429 SCAN_VAR(sound_volume); in warpwarp_sound_scan()
439 if( --sound_volume < 0 ) in sound_volume_decay()
440 sound_volume = 0; in sound_volume_decay()
446 sound_volume = 0x7fff; /* set sound_volume */ in warpwarp_sound_w()
538 sound_signal = (vcount & 0x04) ? decay[sound_volume] : 0; in warpwarp_sound_update()
541 sound_signal = (vcount & 0x08) ? decay[sound_volume] : 0; in warpwarp_sound_update()
544 sound_signal = (vcount & 0x10) ? decay[sound_volume] : 0; in warpwarp_sound_update()
547 sound_signal = (vcount & 0x20) ? decay[sound_volume] : 0; in warpwarp_sound_update()
[all …]
/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/burn/drv/pre90s/
H A Dd_warpwarp.cpp402 static INT32 sound_volume = 0; variable
415 sound_volume = 0; in warpwarp_sound_reset()
429 SCAN_VAR(sound_volume); in warpwarp_sound_scan()
439 if( --sound_volume < 0 ) in sound_volume_decay()
440 sound_volume = 0; in sound_volume_decay()
446 sound_volume = 0x7fff; /* set sound_volume */ in warpwarp_sound_w()
538 sound_signal = (vcount & 0x04) ? decay[sound_volume] : 0; in warpwarp_sound_update()
541 sound_signal = (vcount & 0x08) ? decay[sound_volume] : 0; in warpwarp_sound_update()
544 sound_signal = (vcount & 0x10) ? decay[sound_volume] : 0; in warpwarp_sound_update()
547 sound_signal = (vcount & 0x20) ? decay[sound_volume] : 0; in warpwarp_sound_update()
[all …]
/dports/emulators/teo/teo/src/alleg/agui/
H A Dasetting.c129 asound_SetVolume(teo.setting.sound_volume); in asetting_Panel()
130 commdial[COMMDIAL_SLIDER].d2=teo.setting.sound_volume-1; in asetting_Panel()
143 teo.setting.sound_volume = asound_GetVolume(); in asetting_Panel()
/dports/games/lgeneral/lgeneral-1.3.2/src/
H A Dconfig.c78 config.sound_volume = 96; in reset_config()
113 parser_get_int( pd, "sound_volume", &config.sound_volume ); in load_config()
145 fprintf( file, "sound_volume�%i\n", config.sound_volume ); in save_config()
/dports/games/instead/instead-3.4.1/stead/stead2/
H A Dsound.lua5 stead.sound_volume = instead_sound_volume
43 return stead.sound_volume(v, ...)
/dports/games/epiphany-game/epiphany-0.7.0/src/
H A Depiconfig.cpp218 …TiXmlText* sound_volume = docHandle.FirstChild("config").FirstChild("sound_volume").FirstChild().T… in read_values_from_file() local
219 if(sound_volume) in read_values_from_file()
221 m_volume_sound = atoi(sound_volume->Value()); in read_values_from_file()
/dports/emulators/teo/teo/src/win/wgui/
H A Dwsetting.c96 SendMessage(volume_bar, TBM_SETPOS, TRUE, teo.setting.sound_volume); in init_bar()
97 asound_SetVolume(teo.setting.sound_volume); in init_bar()
142 teo.setting.sound_volume = pos+1; in update_bar()
/dports/games/etracer/etr-0.8.1/src/
H A Dconfig_screen.cpp66 sound_vol->GetValue() != param.sound_volume || in SetConfig()
84 param.sound_volume = sound_vol->GetValue(); in SetConfig()
161 sound_vol = AddUpDown(rightpos, area.top+dd*3, 0, 100, param.sound_volume, 2, true); in Enter()
/dports/games/supertux2/SuperTux-v0.6.3-Source/src/supertux/
H A Dgameconfig.cpp52 sound_volume(100), in Config()
192 config_audio_mapping->get("sound_volume", sound_volume); in load()
308 writer.write("sound_volume", sound_volume); in save()

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