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Searched refs:spec_color (Results 1 – 18 of 18) sorted by relevance

/dports/graphics/rawtherapee/rawtherapee-5.8/rtengine/
H A Dcolortemp.cc1122 const double* spec_color[] = { in temp2mul() local
1130 int N_c = sizeof(spec_color) / sizeof(spec_color[0]); //number of color in temp2mul()
1240 …spectrum_to_color_xyz_preset(spec_color[i], spect_illum[illum + 3], XchkLamp[i], YchkLamp[i], Zchk… in temp2mul()
1246 … spectrum_to_color_xyz_blackbody(spec_color[i], tempw, Xchk[i], Ychk[i], Zchk[i]); in temp2mul()
1267 … spectrum_to_color_xyz_daylight(spec_color[i], m11, m22, Xchk[i], Ychk[i], Zchk[i]); in temp2mul()
1534 void ColorTemp::spectrum_to_color_xyz_preset(const double* spec_color, const double* spec_intens, d… in spectrum_to_color_xyz_preset() argument
1544 Me = get_spectral_color(lambda, spec_color); in spectrum_to_color_xyz_preset()
1565 void ColorTemp::spectrum_to_color_xyz_daylight(const double* spec_color, double _m1, double _m2, do… in spectrum_to_color_xyz_daylight() argument
1575 Me = get_spectral_color(lambda, spec_color); in spectrum_to_color_xyz_daylight()
1596 void ColorTemp::spectrum_to_color_xyz_blackbody(const double* spec_color, double _temp, double &xx,… in spectrum_to_color_xyz_blackbody() argument
[all …]
H A Dcolortemp.h203 …static void spectrum_to_color_xyz_daylight (const double* spec_color, double _m1, double _m2, dou…
204 …static void spectrum_to_color_xyz_blackbody (const double* spec_color, double _temp, double &xx, d…
205 …static void spectrum_to_color_xyz_preset (const double* spec_color, const double* spec_intens, …
/dports/multimedia/assimp/assimp-5.1.3/test/unit/
H A DutglTF2ImportExport.cpp106 aiColor3D spec_color = { 0, 0, 0 }; local
109 EXPECT_EQ(aiReturn_SUCCESS, material->Get(AI_MATKEY_COLOR_SPECULAR, spec_color));
111 EXPECT_EQ(spec_val, spec_color.r);
112 EXPECT_EQ(spec_val, spec_color.g);
113 EXPECT_EQ(spec_val, spec_color.b);
117 EXPECT_EQ(aiReturn_FAILURE, material->Get(AI_MATKEY_COLOR_SPECULAR, spec_color));
/dports/graphics/blender/blender-2.91.0/source/blender/draw/engines/workbench/shaders/
H A Dworkbench_world_light_lib.glsl10 vec3 brdf_approx(vec3 spec_color, float roughness, float NV)
15 return mix(spec_color, vec3(1.0), fresnel);
/dports/games/flightgear-data/fgdata/Shaders/
H A Dlight-point.frag62 … spec_intensity = 1.0; // spec_color shouldn't depend on cloud cover when rendering spot light
H A Dlight-spot.frag74 … spec_intensity = 1.0; // spec_color shouldn't depend on cloud cover when rendering spot light
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/graphics/util/
H A Duniform_structs.h64 vec3d spec_color; member
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/def_files/data/effects/
H A Dmain-v.sdr19 vec3 spec_color;
H A Dmain-g.sdr25 vec3 spec_color;
H A Dmain-f.sdr16 vec3 spec_color;
206 …lightSpecular += lights[i].spec_color * computeLighting(specularMaterial, lightDir, normal, halfVe…
/dports/graphics/blender/blender-2.91.0/source/blender/draw/engines/eevee/
H A Deevee_data.c239 DRW_UBO_FREE_SAFE(sldata->renderpass_ubo.spec_color); in EEVEE_view_layer_data_free()
H A Deevee_materials.c260 sldata->renderpass_ubo.spec_color = GPU_uniformbuf_create_ex( in EEVEE_materials_init()
1009 fbl, material_accum_ps, pd, txl->spec_color_accum, sldata->renderpass_ubo.spec_color); in EEVEE_material_output_accumulate()
H A Deevee_private.h859 struct GPUUniformBuf *spec_color; member
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/graphics/
H A Dlight.cpp157 gr_light_uniforms[light_num].spec_color = vm_vec4_to_vec3(ltp->Specular); in set_light()
/dports/devel/py-pinocchio/pinocchio-0.4.3/pinocchio/
H A Dspec.py379 if options.spec_color:
/dports/math/grace/grace-5.1.25/grconvert/
H A Dgrconvert.h353 int spec_color; member
H A Dreadbin.c704 if ((err = read_int(&(d->spec_color), 1, fin))) in read_tickmarks()
/dports/graphics/blender/blender-2.91.0/source/blender/blenkernel/intern/
H A Dstudiolight.c1006 static float brdf_approx(float spec_color, float roughness, float NV) in brdf_approx() argument
1011 return spec_color * (1.0f - fresnel) + fresnel; in brdf_approx()