/dports/graphics/rawtherapee/rawtherapee-5.8/rtengine/ |
H A D | colortemp.cc | 1122 const double* spec_color[] = { in temp2mul() local 1130 int N_c = sizeof(spec_color) / sizeof(spec_color[0]); //number of color in temp2mul() 1240 …spectrum_to_color_xyz_preset(spec_color[i], spect_illum[illum + 3], XchkLamp[i], YchkLamp[i], Zchk… in temp2mul() 1246 … spectrum_to_color_xyz_blackbody(spec_color[i], tempw, Xchk[i], Ychk[i], Zchk[i]); in temp2mul() 1267 … spectrum_to_color_xyz_daylight(spec_color[i], m11, m22, Xchk[i], Ychk[i], Zchk[i]); in temp2mul() 1534 void ColorTemp::spectrum_to_color_xyz_preset(const double* spec_color, const double* spec_intens, d… in spectrum_to_color_xyz_preset() argument 1544 Me = get_spectral_color(lambda, spec_color); in spectrum_to_color_xyz_preset() 1565 void ColorTemp::spectrum_to_color_xyz_daylight(const double* spec_color, double _m1, double _m2, do… in spectrum_to_color_xyz_daylight() argument 1575 Me = get_spectral_color(lambda, spec_color); in spectrum_to_color_xyz_daylight() 1596 void ColorTemp::spectrum_to_color_xyz_blackbody(const double* spec_color, double _temp, double &xx,… in spectrum_to_color_xyz_blackbody() argument [all …]
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H A D | colortemp.h | 203 …static void spectrum_to_color_xyz_daylight (const double* spec_color, double _m1, double _m2, dou… 204 …static void spectrum_to_color_xyz_blackbody (const double* spec_color, double _temp, double &xx, d… 205 …static void spectrum_to_color_xyz_preset (const double* spec_color, const double* spec_intens, …
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/dports/multimedia/assimp/assimp-5.1.3/test/unit/ |
H A D | utglTF2ImportExport.cpp | 106 aiColor3D spec_color = { 0, 0, 0 }; local 109 EXPECT_EQ(aiReturn_SUCCESS, material->Get(AI_MATKEY_COLOR_SPECULAR, spec_color)); 111 EXPECT_EQ(spec_val, spec_color.r); 112 EXPECT_EQ(spec_val, spec_color.g); 113 EXPECT_EQ(spec_val, spec_color.b); 117 EXPECT_EQ(aiReturn_FAILURE, material->Get(AI_MATKEY_COLOR_SPECULAR, spec_color));
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/dports/graphics/blender/blender-2.91.0/source/blender/draw/engines/workbench/shaders/ |
H A D | workbench_world_light_lib.glsl | 10 vec3 brdf_approx(vec3 spec_color, float roughness, float NV) 15 return mix(spec_color, vec3(1.0), fresnel);
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/dports/games/flightgear-data/fgdata/Shaders/ |
H A D | light-point.frag | 62 … spec_intensity = 1.0; // spec_color shouldn't depend on cloud cover when rendering spot light
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H A D | light-spot.frag | 74 … spec_intensity = 1.0; // spec_color shouldn't depend on cloud cover when rendering spot light
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/graphics/util/ |
H A D | uniform_structs.h | 64 vec3d spec_color; member
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/def_files/data/effects/ |
H A D | main-v.sdr | 19 vec3 spec_color;
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H A D | main-g.sdr | 25 vec3 spec_color;
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H A D | main-f.sdr | 16 vec3 spec_color; 206 …lightSpecular += lights[i].spec_color * computeLighting(specularMaterial, lightDir, normal, halfVe…
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/dports/graphics/blender/blender-2.91.0/source/blender/draw/engines/eevee/ |
H A D | eevee_data.c | 239 DRW_UBO_FREE_SAFE(sldata->renderpass_ubo.spec_color); in EEVEE_view_layer_data_free()
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H A D | eevee_materials.c | 260 sldata->renderpass_ubo.spec_color = GPU_uniformbuf_create_ex( in EEVEE_materials_init() 1009 fbl, material_accum_ps, pd, txl->spec_color_accum, sldata->renderpass_ubo.spec_color); in EEVEE_material_output_accumulate()
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H A D | eevee_private.h | 859 struct GPUUniformBuf *spec_color; member
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/graphics/ |
H A D | light.cpp | 157 gr_light_uniforms[light_num].spec_color = vm_vec4_to_vec3(ltp->Specular); in set_light()
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/dports/devel/py-pinocchio/pinocchio-0.4.3/pinocchio/ |
H A D | spec.py | 379 if options.spec_color:
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/dports/math/grace/grace-5.1.25/grconvert/ |
H A D | grconvert.h | 353 int spec_color; member
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H A D | readbin.c | 704 if ((err = read_int(&(d->spec_color), 1, fin))) in read_tickmarks()
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/dports/graphics/blender/blender-2.91.0/source/blender/blenkernel/intern/ |
H A D | studiolight.c | 1006 static float brdf_approx(float spec_color, float roughness, float NV) in brdf_approx() argument 1011 return spec_color * (1.0f - fresnel) + fresnel; in brdf_approx()
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