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Searched refs:specializeShader (Results 1 – 25 of 47) sorted by relevance

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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/third_party/VK-GL-CTS/src/modules/gles31/functional/
H A Des31fProgramStateQueryTests.cpp65 static std::string specializeShader(Context& context, const char* code) in specializeShader() function
151 << glu::VertexSource(specializeShader(m_context, s_vtxFragTemplate)) in iterate()
152 << glu::FragmentSource(specializeShader(m_context, s_vtxFragTemplate)) in iterate()
168 << glu::VertexSource(specializeShader(m_context, s_vtxFragTemplate)) in iterate()
169 << glu::FragmentSource(specializeShader(m_context, s_vtxFragTemplate)) in iterate()
184 << glu::VertexSource(specializeShader(m_context, s_vtxFragTemplate)) in iterate()
185 << glu::FragmentSource(specializeShader(m_context, s_vtxFragTemplate)) in iterate()
273 << glu::VertexSource(specializeShader(m_context, s_vtxFragTemplate)) in iterate()
292 << glu::VertexSource(specializeShader(m_context, s_vtxFragTemplate)) in iterate()
311 << glu::VertexSource(specializeShader(m_context, s_vtxFragTemplate)) in iterate()
[all …]
H A Des31fTessellationTests.cpp1542 static std::string specializeShader(Context& context, const char* code) in specializeShader() function
1706 << glu::VertexSource (specializeShader(m_context, vertexShaderTemplate.c_str())) in init()
1958 << glu::VertexSource (specializeShader(m_context, vertexShaderTemplate.c_str())) in init()
2183 << glu::VertexSource (specializeShader(m_context, vertexShaderTemplate.c_str())) in init()
2542 << glu::VertexSource (specializeShader(m_context, vertexShaderTemplate.c_str())) in makeSources()
2628 << glu::VertexSource (specializeShader(m_context, vertexShaderTemplate.c_str())) in makeSources()
2777 << glu::VertexSource (specializeShader(m_context, vertexShaderTemplate.c_str())) in init()
4285 << glu::VertexSource (specializeShader(m_context, vertexShaderTemplate.c_str())) in init()
4547 << glu::VertexSource (specializeShader(m_context, vertexShaderTemplate.c_str())) in init()
5044 << glu::VertexSource (specializeShader(m_context, vertexShaderTemplate.c_str())) in init()
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H A Des31fShaderMultisampleInterpolationTests.cpp290 return specializeShader(buf.str(), m_context.getRenderContext().getType()); in genVertexSource()
343 return specializeShader(buf.str(), m_context.getRenderContext().getType()); in genFragmentSource()
498 return specializeShader(buf.str(), m_context.getRenderContext().getType()); in genVertexSource()
607 return specializeShader(buf.str(), m_context.getRenderContext().getType()); in genFragmentSource()
698 return specializeShader(buf.str(), m_context.getRenderContext().getType()); in genVertexSource()
746 return specializeShader(buf.str(), m_context.getRenderContext().getType()); in genFragmentSource()
885 return specializeShader(buf.str(), m_context.getRenderContext().getType()); in genVertexSource()
919 return specializeShader(buf.str(), m_context.getRenderContext().getType()); in genFragmentSource()
989 return specializeShader(buf.str(), m_context.getRenderContext().getType()); in genVertexSource()
1017 return specializeShader(buf.str(), m_context.getRenderContext().getType()); in genFragmentSource()
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H A Des31fTessellationGeometryInteractionTests.cpp113 return specializeShader(source, m_context.getRenderContext().getType()); in getVertexSource()
126 return specializeShader(source, m_context.getRenderContext().getType()); in getFragmentSource()
367 return specializeShader(buf.str(), m_context.getRenderContext().getType()); in getTessellationControlSource()
405 return specializeShader(buf.str(), m_context.getRenderContext().getType()); in getTessellationEvaluationSource()
433 return specializeShader(buf.str(), m_context.getRenderContext().getType()); in getGeometrySource()
674 return specializeShader(buf.str(), m_context.getRenderContext().getType()); in getTessellationControlSource()
2579 return specializeShader(source, m_context.getRenderContext().getType()); in getFragmentSource()
2977 return specializeShader(source, m_context.getRenderContext().getType()); in getVertexSource()
2999 return specializeShader(source, m_context.getRenderContext().getType()); in getTessellationControlSource()
3014 return specializeShader(source, m_context.getRenderContext().getType()); in getTessellationEvaluationSource()
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H A Des31fGeometryShaderTests.cpp293 return specializeShader(str.str(), contextType); in genGeometrySource()
428 return specializeShader(str.str(), contextType); in genGeometrySource()
898 return specializeShader(str.str(), contextType); in genGeometrySource()
1123 return specializeShader(buf.str(), contextType); in genGeometrySource()
1155 return specializeShader(buf.str(), contextType); in genVertexSource()
1442 return specializeShader(buf.str(), contextType); in genGeometrySource()
1474 return specializeShader(buf.str(), contextType); in genVertexSource()
1653 return specializeShader(buf.str(), contextType); in genGeometrySource()
1749 return specializeShader(buf.str(), contextType); in genVertexSource()
1763 return specializeShader(buf.str(), contextType); in genFragmentSource()
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H A Des31fSynchronizationTests.cpp115 static std::string specializeShader(Context& context, const char* code) in specializeShader() function
517 return specializeShader(m_context, buf.str().c_str()); in genShaderSource()
859 return specializeShader(m_context, buf.str().c_str()); in genShaderSource()
1801 …ext.getRenderContext(), glu::ProgramSources() << glu::ComputeSource(specializeShader(m_context, bu… in genWriteProgram()
2371 return specializeShader(m_context, buf.str().c_str()); in genComputeSource()
2590 return specializeShader(m_context, buf.str().c_str()); in genComputeSource()
2921 return specializeShader(m_context, buf.str().c_str()); in genComputeSource()
2944 return specializeShader(m_context, buf.str().c_str()); in genImageReadSource()
2961 return specializeShader(m_context, buf.str().c_str()); in genImageClearSource()
3126 return specializeShader(m_context, buf.str().c_str()); in genSSBOComputeSource()
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H A Des31fPrimitiveBoundingBoxTests.cpp124 static std::string specializeShader(Context& context, const char* code) in specializeShader() function
682 sources << glu::VertexSource(specializeShader(m_context, genVertexSource().c_str())); in init()
683 sources << glu::FragmentSource(specializeShader(m_context, genFragmentSource().c_str())); in init()
689 sources << glu::GeometrySource(specializeShader(m_context, genGeometrySource().c_str())); in init()
3781 sources << glu::VertexSource(specializeShader(m_context, genVertexSource().c_str())); in init()
3782 sources << glu::FragmentSource(specializeShader(m_context, genFragmentSource().c_str())); in init()
4329 << glu::VertexSource(specializeShader(m_context, genVertexSource().c_str())) in createProgram()
4330 << glu::FragmentSource(specializeShader(m_context, genFragmentSource().c_str())) in createProgram()
4346 << glu::VertexSource(specializeShader(m_context, genVertexSource().c_str())) in createProgram()
4825 << glu::VertexSource(specializeShader(m_context, genVertexSource().c_str())) in genProgram()
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H A Des31fTextureMultisampleTests.cpp126 std::string specializeShader (Context& context, const char* code) in specializeShader() function
356 << glu::VertexSource(specializeShader(m_context, vertexShaderSource)) in genMultisampleTexture()
357 << glu::FragmentSource(specializeShader(m_context, fragmentShaderSource))); in genMultisampleTexture()
440 …mSources() << glu::VertexSource(specializeShader(m_context, vertexShaderSource)) << glu::FragmentS… in genSamplerProgram()
802 …text.getRenderContext(), glu::ProgramSources() << glu::VertexSource(specializeShader(m_context, ve… in genSamplerProgram()
832 …mSources() << glu::VertexSource(specializeShader(m_context, vertexShaderSource)) << glu::FragmentS… in genAlphaProgram()
1298 …text.getRenderContext(), glu::ProgramSources() << glu::VertexSource(specializeShader(m_context, ve… in genDrawShader()
1371 …text.getRenderContext(), glu::ProgramSources() << glu::VertexSource(specializeShader(m_context, ve… in genSamplerShader()
H A Des31fShaderTextureSizeTests.cpp55 static std::string specializeShader(Context& context, const char* code) in specializeShader() function
185 …text.getRenderContext(), glu::ProgramSources() << glu::VertexSource(specializeShader(m_context, s_… in init()
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/third_party/VK-GL-CTS/src/external/openglcts/modules/glesext/geometry_shader/
H A DesextcGeometryShaderLinking.cpp384 std::string specialized_gs_code = specializeShader(1, &gs_code_raw); in initShaderObjects()
678 std::string specialized_vs_code = specializeShader(1, /* parts */ in getSpecializedVSCode()
1674 std::string gs_code_specialized = specializeShader(1, /* parts */ in getGSCode()
1840 std::string gs_code_specialized = specializeShader(1, /* parts */ in getGSCode()
2007 std::string gs_code_specialized = specializeShader(1, &gs_code); in iterate()
2217 …std::string gs_codes_specialized[] = { specializeShader(1, &gs_code_points), specializeShader(1, &… in iterate()
2218 specializeShader(1, &gs_code_lines_adjacency), in iterate()
2219 specializeShader(1, &gs_code_triangles), in iterate()
2220 specializeShader(1, &gs_code_triangles_adjacency) }; in iterate()
2373 std::string gs_code_specialized = specializeShader(1, &gs_code); in iterate()
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H A DesextcGeometryShaderAPI.cpp272 std::string fs_specialized_code = specializeShader(1, in iterate()
275 std::string gs_specialized_code = specializeShader(1, in iterate()
278 std::string vs_specialized_code = specializeShader(1, in iterate()
640 std::string specialized_dummy_fs = specializeShader(1, in iterate()
643 std::string specialized_dummy_vs = specializeShader(1, in iterate()
978 std::string dummy_fs_specialized = specializeShader(1, in iterate()
2337 vs_code_specialized = specializeShader(1, &vs_code); in iterate()
2673 vs_code_specialized = specializeShader(1, &vs_code); in iterate()
3136 …std::string gs_codes_specialized[] = { specializeShader(1, &gs_code_points), specializeShader(1, &… in iterate()
3138 specializeShader(1, &gs_code_triangles), in iterate()
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H A DesextcGeometryShaderQualifiers.cpp167 std::string fs_code_specialized = TestCaseBase::specializeShader(1, /* parts */ in initProgram()
170 std::string gs_code_specialized = TestCaseBase::specializeShader(1, /* parts */ in initProgram()
173 std::string vs_code_specialized = TestCaseBase::specializeShader(1, /* parts */ in initProgram()
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/third_party/VK-GL-CTS/src/external/openglcts/modules/common/
H A DglcShaderGroupVoteTests.cpp316 m_shaders.push_back(new ComputeShader("availability", specializeShader(1, &shader))); in ShaderGroupVoteAvailabilityTestCase()
355 …new ComputeShader("allInvocationsARB", specializeShader(1, &shaderBase), tcu::IVec4(255, 255, 255,… in ShaderGroupVoteAllInvocationsTestCase()
371 …new ComputeShader("anyInvocationARB", specializeShader(1, &shaderBase), tcu::IVec4(0, 0, 0, 255))); in ShaderGroupVoteAnyInvocationTestCase()
386 …new ComputeShader("allInvocationsEqualARB", specializeShader(1, &shaderBase), tcu::IVec4(255, 255,… in ShaderGroupVoteAllInvocationsEqualTestCase()
391 …new ComputeShader("allInvocationsEqualARB", specializeShader(1, &shaderBase), tcu::IVec4(255, 255,… in ShaderGroupVoteAllInvocationsEqualTestCase()
417 m_specializationMap["EXPRESSION"] = specializeShader(1, &expression1); in ShaderGroupVoteWithVariablesTestCase()
419 new ComputeShader("allInvocations", specializeShader(1, &shaderBase), tcu::IVec4(0, 0, 0, 255))); in ShaderGroupVoteWithVariablesTestCase()
422 m_specializationMap["EXPRESSION"] = specializeShader(1, &expression2); in ShaderGroupVoteWithVariablesTestCase()
424 …new ComputeShader("anyInvocation", specializeShader(1, &shaderBase), tcu::IVec4(255, 255, 255, 255… in ShaderGroupVoteWithVariablesTestCase()
427 m_specializationMap["EXPRESSION"] = specializeShader(1, &expression3); in ShaderGroupVoteWithVariablesTestCase()
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/third_party/VK-GL-CTS/src/external/openglcts/modules/glesext/tessellation_shader/
H A DesextcTessellationShaderWinding.cpp116 glu::ProgramSources() << glu::VertexSource(specializeShader(1, &vs)) in init()
117 << glu::TessellationControlSource(specializeShader(1, &tcs)) in init()
118 << glu::TessellationEvaluationSource(specializeShader(1, &tes)) in init()
119 << glu::FragmentSource(specializeShader(1, &fs)))); in init()
/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/angle/src/libANGLE/
H A DContext_gl_4_6_autogen.h19 void specializeShader(GLuint shader, const GLchar *pEntryPoint, \
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/src/libANGLE/
H A DContext_gl_4_6_autogen.h19 void specializeShader(GLuint shader, const GLchar *pEntryPoint, \
/dports/lang/spidermonkey78/firefox-78.9.0/gfx/angle/checkout/src/libANGLE/
H A DContext_gl_4_6_autogen.h19 void specializeShader(GLuint shader, const GLchar *pEntryPoint, \
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/third_party/VK-GL-CTS/src/external/openglcts/modules/glesext/
H A DesextcTestCaseBase.cpp337 std::string TestCaseBase::specializeShader(const unsigned int parts, const char* const* code) const in specializeShader() function in glcts::TestCaseBase
352 std::string specialized = specializeShader(shader_count, shader_string); in shaderSourceSpecialized()
418 std::string sh_merged_string = specializeShader(sh_parts, sh_code); in buildProgramVA()
H A DesextcTestCaseBase.hpp161 std::string specializeShader(const unsigned int parts, const char* const* code) const;
/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/angle/src/libGL/
H A Dentry_points_gl_4_6_autogen.cpp132 context->specializeShader(shader, pEntryPoint, numSpecializationConstants, in SpecializeShader()
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/src/libGL/
H A Dentry_points_gl_4_6_autogen.cpp144 context->specializeShader(shader, pEntryPoint, numSpecializationConstants, in SpecializeShader()
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/third_party/VK-GL-CTS/src/external/openglcts/modules/glesext/draw_elements_base_vertex/
H A DesextcDrawElementsBaseVertexTests.cpp1270 std::string fs_body = specializeShader(1, &functional_fs_code); in setUpFunctionalTestObjects()
1273 std::string gs_body = specializeShader(1, &functional_gs_code); in setUpFunctionalTestObjects()
1276 std::string tc_body = specializeShader(1, &functional_tc_code); in setUpFunctionalTestObjects()
1279 std::string te_body = specializeShader(1, &functional_te_code); in setUpFunctionalTestObjects()
1284 std::string vs_body = specializeShader(1, &functional_vs_code); in setUpFunctionalTestObjects()
1563 std::string fs_specialized_code = specializeShader(1, &negative_fs_code); in setUpNegativeTestObjects()
1565 std::string vs_specialized_code = specializeShader(1, &negative_vs_code); in setUpNegativeTestObjects()
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/third_party/VK-GL-CTS/src/external/openglcts/modules/glesext/texture_buffer/
H A DesextcTextureBufferPrecision.cpp221 std::string shader_code = specializeShader(parts_count, sh_code_parts); in verifyShaderCompilationStatus()
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/third_party/VK-GL-CTS/src/external/openglcts/modules/gl/
H A Dgl4cGlSpirvTests.cpp924 gl.specializeShader(0xFFFF, "main", 0, DE_NULL, DE_NULL); in iterate()
939 gl.specializeShader(m_programId, "main", 0, DE_NULL, DE_NULL); in iterate()
954 gl.specializeShader(m_glslShaderId, "main", 0, DE_NULL, DE_NULL); in iterate()
969 gl.specializeShader(m_spirvShaderId, "entry", 0, DE_NULL, DE_NULL); in iterate()
987 gl.specializeShader(m_spirvShaderId, "main", 1, &specID, &specValue); in iterate()
1022 gl.specializeShader(m_spirvShaderId, "main", 0, DE_NULL, DE_NULL); in iterate()
1025 gl.specializeShader(m_spirvShaderId, "main", 0, DE_NULL, DE_NULL); in iterate()
H A Dgl4cShaderBallotTests.cpp340 specializeShader(pipeline.getShaderPartsCount(shaderType), pipeline.getShaderParts(shaderType)); in createShaderPrograms()
354 std::string shaderCompute = specializeShader(pipeline.getShaderPartsCount(glu::SHADERTYPE_COMPUTE), in createShaderPrograms()

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