/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/third_party/VK-GL-CTS/src/modules/gles31/functional/ |
H A D | es31fProgramStateQueryTests.cpp | 65 static std::string specializeShader(Context& context, const char* code) in specializeShader() function 151 << glu::VertexSource(specializeShader(m_context, s_vtxFragTemplate)) in iterate() 152 << glu::FragmentSource(specializeShader(m_context, s_vtxFragTemplate)) in iterate() 168 << glu::VertexSource(specializeShader(m_context, s_vtxFragTemplate)) in iterate() 169 << glu::FragmentSource(specializeShader(m_context, s_vtxFragTemplate)) in iterate() 184 << glu::VertexSource(specializeShader(m_context, s_vtxFragTemplate)) in iterate() 185 << glu::FragmentSource(specializeShader(m_context, s_vtxFragTemplate)) in iterate() 273 << glu::VertexSource(specializeShader(m_context, s_vtxFragTemplate)) in iterate() 292 << glu::VertexSource(specializeShader(m_context, s_vtxFragTemplate)) in iterate() 311 << glu::VertexSource(specializeShader(m_context, s_vtxFragTemplate)) in iterate() [all …]
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H A D | es31fTessellationTests.cpp | 1542 static std::string specializeShader(Context& context, const char* code) in specializeShader() function 1706 << glu::VertexSource (specializeShader(m_context, vertexShaderTemplate.c_str())) in init() 1958 << glu::VertexSource (specializeShader(m_context, vertexShaderTemplate.c_str())) in init() 2183 << glu::VertexSource (specializeShader(m_context, vertexShaderTemplate.c_str())) in init() 2542 << glu::VertexSource (specializeShader(m_context, vertexShaderTemplate.c_str())) in makeSources() 2628 << glu::VertexSource (specializeShader(m_context, vertexShaderTemplate.c_str())) in makeSources() 2777 << glu::VertexSource (specializeShader(m_context, vertexShaderTemplate.c_str())) in init() 4285 << glu::VertexSource (specializeShader(m_context, vertexShaderTemplate.c_str())) in init() 4547 << glu::VertexSource (specializeShader(m_context, vertexShaderTemplate.c_str())) in init() 5044 << glu::VertexSource (specializeShader(m_context, vertexShaderTemplate.c_str())) in init() [all …]
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H A D | es31fShaderMultisampleInterpolationTests.cpp | 290 return specializeShader(buf.str(), m_context.getRenderContext().getType()); in genVertexSource() 343 return specializeShader(buf.str(), m_context.getRenderContext().getType()); in genFragmentSource() 498 return specializeShader(buf.str(), m_context.getRenderContext().getType()); in genVertexSource() 607 return specializeShader(buf.str(), m_context.getRenderContext().getType()); in genFragmentSource() 698 return specializeShader(buf.str(), m_context.getRenderContext().getType()); in genVertexSource() 746 return specializeShader(buf.str(), m_context.getRenderContext().getType()); in genFragmentSource() 885 return specializeShader(buf.str(), m_context.getRenderContext().getType()); in genVertexSource() 919 return specializeShader(buf.str(), m_context.getRenderContext().getType()); in genFragmentSource() 989 return specializeShader(buf.str(), m_context.getRenderContext().getType()); in genVertexSource() 1017 return specializeShader(buf.str(), m_context.getRenderContext().getType()); in genFragmentSource() [all …]
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H A D | es31fTessellationGeometryInteractionTests.cpp | 113 return specializeShader(source, m_context.getRenderContext().getType()); in getVertexSource() 126 return specializeShader(source, m_context.getRenderContext().getType()); in getFragmentSource() 367 return specializeShader(buf.str(), m_context.getRenderContext().getType()); in getTessellationControlSource() 405 return specializeShader(buf.str(), m_context.getRenderContext().getType()); in getTessellationEvaluationSource() 433 return specializeShader(buf.str(), m_context.getRenderContext().getType()); in getGeometrySource() 674 return specializeShader(buf.str(), m_context.getRenderContext().getType()); in getTessellationControlSource() 2579 return specializeShader(source, m_context.getRenderContext().getType()); in getFragmentSource() 2977 return specializeShader(source, m_context.getRenderContext().getType()); in getVertexSource() 2999 return specializeShader(source, m_context.getRenderContext().getType()); in getTessellationControlSource() 3014 return specializeShader(source, m_context.getRenderContext().getType()); in getTessellationEvaluationSource() [all …]
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H A D | es31fGeometryShaderTests.cpp | 293 return specializeShader(str.str(), contextType); in genGeometrySource() 428 return specializeShader(str.str(), contextType); in genGeometrySource() 898 return specializeShader(str.str(), contextType); in genGeometrySource() 1123 return specializeShader(buf.str(), contextType); in genGeometrySource() 1155 return specializeShader(buf.str(), contextType); in genVertexSource() 1442 return specializeShader(buf.str(), contextType); in genGeometrySource() 1474 return specializeShader(buf.str(), contextType); in genVertexSource() 1653 return specializeShader(buf.str(), contextType); in genGeometrySource() 1749 return specializeShader(buf.str(), contextType); in genVertexSource() 1763 return specializeShader(buf.str(), contextType); in genFragmentSource() [all …]
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H A D | es31fSynchronizationTests.cpp | 115 static std::string specializeShader(Context& context, const char* code) in specializeShader() function 517 return specializeShader(m_context, buf.str().c_str()); in genShaderSource() 859 return specializeShader(m_context, buf.str().c_str()); in genShaderSource() 1801 …ext.getRenderContext(), glu::ProgramSources() << glu::ComputeSource(specializeShader(m_context, bu… in genWriteProgram() 2371 return specializeShader(m_context, buf.str().c_str()); in genComputeSource() 2590 return specializeShader(m_context, buf.str().c_str()); in genComputeSource() 2921 return specializeShader(m_context, buf.str().c_str()); in genComputeSource() 2944 return specializeShader(m_context, buf.str().c_str()); in genImageReadSource() 2961 return specializeShader(m_context, buf.str().c_str()); in genImageClearSource() 3126 return specializeShader(m_context, buf.str().c_str()); in genSSBOComputeSource() [all …]
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H A D | es31fPrimitiveBoundingBoxTests.cpp | 124 static std::string specializeShader(Context& context, const char* code) in specializeShader() function 682 sources << glu::VertexSource(specializeShader(m_context, genVertexSource().c_str())); in init() 683 sources << glu::FragmentSource(specializeShader(m_context, genFragmentSource().c_str())); in init() 689 sources << glu::GeometrySource(specializeShader(m_context, genGeometrySource().c_str())); in init() 3781 sources << glu::VertexSource(specializeShader(m_context, genVertexSource().c_str())); in init() 3782 sources << glu::FragmentSource(specializeShader(m_context, genFragmentSource().c_str())); in init() 4329 << glu::VertexSource(specializeShader(m_context, genVertexSource().c_str())) in createProgram() 4330 << glu::FragmentSource(specializeShader(m_context, genFragmentSource().c_str())) in createProgram() 4346 << glu::VertexSource(specializeShader(m_context, genVertexSource().c_str())) in createProgram() 4825 << glu::VertexSource(specializeShader(m_context, genVertexSource().c_str())) in genProgram() [all …]
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H A D | es31fTextureMultisampleTests.cpp | 126 std::string specializeShader (Context& context, const char* code) in specializeShader() function 356 << glu::VertexSource(specializeShader(m_context, vertexShaderSource)) in genMultisampleTexture() 357 << glu::FragmentSource(specializeShader(m_context, fragmentShaderSource))); in genMultisampleTexture() 440 …mSources() << glu::VertexSource(specializeShader(m_context, vertexShaderSource)) << glu::FragmentS… in genSamplerProgram() 802 …text.getRenderContext(), glu::ProgramSources() << glu::VertexSource(specializeShader(m_context, ve… in genSamplerProgram() 832 …mSources() << glu::VertexSource(specializeShader(m_context, vertexShaderSource)) << glu::FragmentS… in genAlphaProgram() 1298 …text.getRenderContext(), glu::ProgramSources() << glu::VertexSource(specializeShader(m_context, ve… in genDrawShader() 1371 …text.getRenderContext(), glu::ProgramSources() << glu::VertexSource(specializeShader(m_context, ve… in genSamplerShader()
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H A D | es31fShaderTextureSizeTests.cpp | 55 static std::string specializeShader(Context& context, const char* code) in specializeShader() function 185 …text.getRenderContext(), glu::ProgramSources() << glu::VertexSource(specializeShader(m_context, s_… in init()
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/third_party/VK-GL-CTS/src/external/openglcts/modules/glesext/geometry_shader/ |
H A D | esextcGeometryShaderLinking.cpp | 384 std::string specialized_gs_code = specializeShader(1, &gs_code_raw); in initShaderObjects() 678 std::string specialized_vs_code = specializeShader(1, /* parts */ in getSpecializedVSCode() 1674 std::string gs_code_specialized = specializeShader(1, /* parts */ in getGSCode() 1840 std::string gs_code_specialized = specializeShader(1, /* parts */ in getGSCode() 2007 std::string gs_code_specialized = specializeShader(1, &gs_code); in iterate() 2217 …std::string gs_codes_specialized[] = { specializeShader(1, &gs_code_points), specializeShader(1, &… in iterate() 2218 specializeShader(1, &gs_code_lines_adjacency), in iterate() 2219 specializeShader(1, &gs_code_triangles), in iterate() 2220 specializeShader(1, &gs_code_triangles_adjacency) }; in iterate() 2373 std::string gs_code_specialized = specializeShader(1, &gs_code); in iterate() [all …]
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H A D | esextcGeometryShaderAPI.cpp | 272 std::string fs_specialized_code = specializeShader(1, in iterate() 275 std::string gs_specialized_code = specializeShader(1, in iterate() 278 std::string vs_specialized_code = specializeShader(1, in iterate() 640 std::string specialized_dummy_fs = specializeShader(1, in iterate() 643 std::string specialized_dummy_vs = specializeShader(1, in iterate() 978 std::string dummy_fs_specialized = specializeShader(1, in iterate() 2337 vs_code_specialized = specializeShader(1, &vs_code); in iterate() 2673 vs_code_specialized = specializeShader(1, &vs_code); in iterate() 3136 …std::string gs_codes_specialized[] = { specializeShader(1, &gs_code_points), specializeShader(1, &… in iterate() 3138 specializeShader(1, &gs_code_triangles), in iterate() [all …]
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H A D | esextcGeometryShaderQualifiers.cpp | 167 std::string fs_code_specialized = TestCaseBase::specializeShader(1, /* parts */ in initProgram() 170 std::string gs_code_specialized = TestCaseBase::specializeShader(1, /* parts */ in initProgram() 173 std::string vs_code_specialized = TestCaseBase::specializeShader(1, /* parts */ in initProgram()
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/third_party/VK-GL-CTS/src/external/openglcts/modules/common/ |
H A D | glcShaderGroupVoteTests.cpp | 316 m_shaders.push_back(new ComputeShader("availability", specializeShader(1, &shader))); in ShaderGroupVoteAvailabilityTestCase() 355 …new ComputeShader("allInvocationsARB", specializeShader(1, &shaderBase), tcu::IVec4(255, 255, 255,… in ShaderGroupVoteAllInvocationsTestCase() 371 …new ComputeShader("anyInvocationARB", specializeShader(1, &shaderBase), tcu::IVec4(0, 0, 0, 255))); in ShaderGroupVoteAnyInvocationTestCase() 386 …new ComputeShader("allInvocationsEqualARB", specializeShader(1, &shaderBase), tcu::IVec4(255, 255,… in ShaderGroupVoteAllInvocationsEqualTestCase() 391 …new ComputeShader("allInvocationsEqualARB", specializeShader(1, &shaderBase), tcu::IVec4(255, 255,… in ShaderGroupVoteAllInvocationsEqualTestCase() 417 m_specializationMap["EXPRESSION"] = specializeShader(1, &expression1); in ShaderGroupVoteWithVariablesTestCase() 419 new ComputeShader("allInvocations", specializeShader(1, &shaderBase), tcu::IVec4(0, 0, 0, 255))); in ShaderGroupVoteWithVariablesTestCase() 422 m_specializationMap["EXPRESSION"] = specializeShader(1, &expression2); in ShaderGroupVoteWithVariablesTestCase() 424 …new ComputeShader("anyInvocation", specializeShader(1, &shaderBase), tcu::IVec4(255, 255, 255, 255… in ShaderGroupVoteWithVariablesTestCase() 427 m_specializationMap["EXPRESSION"] = specializeShader(1, &expression3); in ShaderGroupVoteWithVariablesTestCase() [all …]
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/third_party/VK-GL-CTS/src/external/openglcts/modules/glesext/tessellation_shader/ |
H A D | esextcTessellationShaderWinding.cpp | 116 glu::ProgramSources() << glu::VertexSource(specializeShader(1, &vs)) in init() 117 << glu::TessellationControlSource(specializeShader(1, &tcs)) in init() 118 << glu::TessellationEvaluationSource(specializeShader(1, &tes)) in init() 119 << glu::FragmentSource(specializeShader(1, &fs)))); in init()
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/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/angle/src/libANGLE/ |
H A D | Context_gl_4_6_autogen.h | 19 void specializeShader(GLuint shader, const GLchar *pEntryPoint, \
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/src/libANGLE/ |
H A D | Context_gl_4_6_autogen.h | 19 void specializeShader(GLuint shader, const GLchar *pEntryPoint, \
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/dports/lang/spidermonkey78/firefox-78.9.0/gfx/angle/checkout/src/libANGLE/ |
H A D | Context_gl_4_6_autogen.h | 19 void specializeShader(GLuint shader, const GLchar *pEntryPoint, \
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/third_party/VK-GL-CTS/src/external/openglcts/modules/glesext/ |
H A D | esextcTestCaseBase.cpp | 337 std::string TestCaseBase::specializeShader(const unsigned int parts, const char* const* code) const in specializeShader() function in glcts::TestCaseBase 352 std::string specialized = specializeShader(shader_count, shader_string); in shaderSourceSpecialized() 418 std::string sh_merged_string = specializeShader(sh_parts, sh_code); in buildProgramVA()
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H A D | esextcTestCaseBase.hpp | 161 std::string specializeShader(const unsigned int parts, const char* const* code) const;
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/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/angle/src/libGL/ |
H A D | entry_points_gl_4_6_autogen.cpp | 132 context->specializeShader(shader, pEntryPoint, numSpecializationConstants, in SpecializeShader()
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/src/libGL/ |
H A D | entry_points_gl_4_6_autogen.cpp | 144 context->specializeShader(shader, pEntryPoint, numSpecializationConstants, in SpecializeShader()
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/third_party/VK-GL-CTS/src/external/openglcts/modules/glesext/draw_elements_base_vertex/ |
H A D | esextcDrawElementsBaseVertexTests.cpp | 1270 std::string fs_body = specializeShader(1, &functional_fs_code); in setUpFunctionalTestObjects() 1273 std::string gs_body = specializeShader(1, &functional_gs_code); in setUpFunctionalTestObjects() 1276 std::string tc_body = specializeShader(1, &functional_tc_code); in setUpFunctionalTestObjects() 1279 std::string te_body = specializeShader(1, &functional_te_code); in setUpFunctionalTestObjects() 1284 std::string vs_body = specializeShader(1, &functional_vs_code); in setUpFunctionalTestObjects() 1563 std::string fs_specialized_code = specializeShader(1, &negative_fs_code); in setUpNegativeTestObjects() 1565 std::string vs_specialized_code = specializeShader(1, &negative_vs_code); in setUpNegativeTestObjects()
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/third_party/VK-GL-CTS/src/external/openglcts/modules/glesext/texture_buffer/ |
H A D | esextcTextureBufferPrecision.cpp | 221 std::string shader_code = specializeShader(parts_count, sh_code_parts); in verifyShaderCompilationStatus()
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/third_party/VK-GL-CTS/src/external/openglcts/modules/gl/ |
H A D | gl4cGlSpirvTests.cpp | 924 gl.specializeShader(0xFFFF, "main", 0, DE_NULL, DE_NULL); in iterate() 939 gl.specializeShader(m_programId, "main", 0, DE_NULL, DE_NULL); in iterate() 954 gl.specializeShader(m_glslShaderId, "main", 0, DE_NULL, DE_NULL); in iterate() 969 gl.specializeShader(m_spirvShaderId, "entry", 0, DE_NULL, DE_NULL); in iterate() 987 gl.specializeShader(m_spirvShaderId, "main", 1, &specID, &specValue); in iterate() 1022 gl.specializeShader(m_spirvShaderId, "main", 0, DE_NULL, DE_NULL); in iterate() 1025 gl.specializeShader(m_spirvShaderId, "main", 0, DE_NULL, DE_NULL); in iterate()
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H A D | gl4cShaderBallotTests.cpp | 340 specializeShader(pipeline.getShaderPartsCount(shaderType), pipeline.getShaderParts(shaderType)); in createShaderPrograms() 354 std::string shaderCompute = specializeShader(pipeline.getShaderPartsCount(glu::SHADERTYPE_COMPUTE), in createShaderPrograms()
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