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Searched refs:sprite_order (Results 1 – 7 of 7) sorted by relevance

/dports/games/openttd/openttd-12.1/src/
H A Dviewport_sprite_sorter_sse4.cpp44 std::stack<ParentSpriteToDraw *> sprite_order; in ViewportSortParentSpritesSSE41() local
52 sprite_order.push(*p); in ViewportSortParentSpritesSSE41()
62 while (!sprite_order.empty()) { in ViewportSortParentSpritesSSE41()
64 auto s = sprite_order.top(); in ViewportSortParentSpritesSSE41()
65 sprite_order.pop(); in ViewportSortParentSpritesSSE41()
158 sprite_order.push(s); // Still need to output so push it back for now in ViewportSortParentSpritesSSE41()
162 sprite_order.push(p); in ViewportSortParentSpritesSSE41()
H A Dviewport.cpp1520 std::stack<ParentSpriteToDraw *> sprite_order; in ViewportSortParentSprites() local
1528 sprite_order.push(*p); in ViewportSortParentSprites()
1538 while (!sprite_order.empty()) { in ViewportSortParentSprites()
1540 auto s = sprite_order.top(); in ViewportSortParentSprites()
1541 sprite_order.pop(); in ViewportSortParentSprites()
1617 sprite_order.push(s); // Still need to output so push it back for now in ViewportSortParentSprites()
1621 sprite_order.push(p); in ViewportSortParentSprites()
/dports/emulators/cannonball/cannonball-0.34/src/main/engine/
H A Dosprites.cpp46 sprite_order[i] = 0; in init()
372 uint8_t bytes_to_copy = sprite_order[priority]; in do_spr_order_shadows()
378 sprite_order[priority] = bytes_to_copy; in do_spr_order_shadows()
379 sprite_order[priority + bytes_to_copy + 1] = input->jump_index; // put at offset +2 in do_spr_order_shadows()
455 …uint8_t bytes_to_copy = sprite_order[src_addr]; // warning: actually reads a word here normally, s… in sprite_copy()
465 sprite_order2[dst_index++] = sprite_order[src_offset++]; in sprite_copy()
473 sprite_order[src_addr] = 0; in sprite_copy()
H A Dosprites.hpp176 uint8_t sprite_order[0x2000]; member in OSprites
/dports/emulators/dgen-sdl/dgen-sdl-1.33/
H A Dvdp.cpp30 memset(sprite_order, 0, sizeof(sprite_order)); in reset()
H A Dras.cpp744 idx = sprite_order[i]; in sprite_masking_overflow()
895 get_sprite_info(info, sprite_order[i]); in sprite_mask_generate()
941 get_sprite_info(info, sprite_order[i]); in draw_sprites()
1195 sprite_count = sprite_order[0] = 0; in draw_scanline()
1198 sprite_order[++sprite_count] = next; in draw_scanline()
H A Dmd.h182 unsigned char sprite_order[0x101], *sprite_base; variable