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Searched refs:starfield (Results 1 – 25 of 150) sorted by relevance

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/dports/games/xonotic/Xonotic/misc/tools/
H A Dspherefunc2skybox.c189 r = starfield[i].x * starfield[i].x in color_starfield()
190 + starfield[i].y * starfield[i].y in color_starfield()
191 + starfield[i].z * starfield[i].z; in color_starfield()
198 f = starfield[i].R * 0.299 + starfield[i].G * 0.587 + starfield[i].B * 0.114; in color_starfield()
212 d = pow(starfield[j].x - starfield[i].x, 2) in color_starfield()
213 + pow(starfield[j].y - starfield[i].y, 2) in color_starfield()
216 starfield[i].x += f * (starfield[j].x - starfield[i].x); in color_starfield()
217 starfield[i].y += f * (starfield[j].y - starfield[i].y); in color_starfield()
218 starfield[i].z += f * (starfield[j].z - starfield[i].z); in color_starfield()
219 …double r = starfield[i].x * starfield[i].x + starfield[i].y * starfield[i].y + starfield[i].z * st… in color_starfield()
[all …]
/dports/games/fs2open/fs2open.github.com-release_21_4_1/lib/libRocket/Samples/pyinvaders/data/
H A Dbackground.rml13 starfield
20 star-decorator: starfield;
33 <starfield />
/dports/games/fs2open/fs2open.github.com-release_21_4_1/lib/libRocket/Samples/invaders/data/
H A Dbackground.rml13 starfield
20 star-decorator: starfield;
33 <starfield />
/dports/games/fs2open/fs2open.github.com-release_21_4_1/lib/libRocket/Samples/luainvaders/data/
H A Dbackground.rml13 starfield
20 star-decorator: starfield;
33 <starfield />
/dports/devel/p5-Perl6-Form/Perl6-Form-0.04/demo/
H A Ddemo_starry.pl21 sub starfield() { subroutine
25 print form starfield, {interleave=>1}, <<'.',
/dports/graphics/xaos/XaoS-release-4.2.1/tutorial/
H A Dfilter.xhf65 (filter 'starfield #t)
74 (filter 'starfield #f)
94 (filter 'starfield #f)
H A Dmsetren.xaf201 (filter 'starfield #t)
211 (filter 'starfield #f)
H A Dmset.xaf199 (filter 'starfield #t)
209 (filter 'starfield #f)
/dports/graphics/processing/processing-1.5.1/modes/android/examples/OpenGL/Planets/
H A DPlanets.pde9 PImage starfield;
25 starfield = loadImage("starfield.jpg");
92 image(starfield, 0, 0, width, height);
/dports/games/xsc/xsc-1.6/
H A DMakefile.am44 starfield.C \
71 starfield.h \
/dports/x11/xlockmore/xlockmore-5.67/modes/
H A Dbouboule.c249 static StarField *starfield = (StarField *) NULL; variable
380 MI_INIT(mi, starfield); in init_bouboule()
381 sp = &starfield[MI_SCREEN(mi)]; in init_bouboule()
651 if (starfield == NULL) in draw_bouboule()
653 sp = &starfield[MI_SCREEN(mi)]; in draw_bouboule()
885 if (starfield != NULL) { in release_bouboule()
889 free_bouboule_screen(&starfield[screen]); in release_bouboule()
890 free(starfield); in release_bouboule()
891 starfield = (StarField *) NULL; in release_bouboule()
/dports/graphics/gimp-app/gimp-2.10.30/data/patterns/Sky/
H A DMakefile.am8 starfield.pat
/dports/graphics/xaos/XaoS-release-4.2.1/examples/Hubicka/
H A Dgalaxy.xpf5 (filter 'starfield #t)
/dports/x11/xscreensaver/xscreensaver-5.44/hacks/
H A Dbouboule.c237 static StarField *starfield = NULL; variable
321 MI_INIT (mi, starfield); in init_bouboule()
322 sp = &starfield[MI_SCREEN(mi)]; in init_bouboule()
539 StarField *sp = &starfield[MI_SCREEN(mi)]; in draw_bouboule()
808 StarField *sp = &starfield[MI_SCREEN(mi)]; in free_bouboule()
835 StarField *sp = &starfield[MI_SCREEN(mi)]; in reshape_bouboule()
/dports/graphics/openfx-misc/openfx-misc-3ab0531/Shadertoy/presets/default/
H A Dstartunnel.frag.glsl3 // Single pass starfield inspired by old school tunnel effects.
4 // I wanted to try to render a starfield without any loops or iteration. Each angular segment of sp…
13 // Single pass starfield inspired by old school tunnel effects.
/dports/audio/fasttracker2/ft2-clone-1.49/src/
H A Dft2_about.c99 static void starfield(void) in starfield() function
166 starfield(); in aboutFrame()
/dports/x11/terminology/terminology-1.9.0/data/themes/nyanology/
H A Dabout.edc85 part { name: "starfield";
134 part { name: "starfield";
/dports/x11/xscreensaver/xscreensaver-5.44/hacks/images/m6502/
H A Dstarfield2d.asm1 ; 2d starfield
/dports/games/simplevaders/simplevaders_0.8.1/
H A Dmain.cpp92 bool starfield=1; variable
898 if(starfield) in draw()
1056 if(starfield) in intro()
1190 starfield=0; in main()
1313 starfield=!starfield; in main()
/dports/games/kobodeluxe/KoboDeluxe-0.5.1/
H A Dprefs.h52 int starfield; //None/Old/parallax variable
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/
H A DMakefile.am684 starfield/nebula.cpp \
685 starfield/nebula.h \
686 starfield/starfield.cpp \
687 starfield/starfield.h \
688 starfield/supernova.cpp \
689 starfield/supernova.h \
/dports/games/ufoai/ufoai-2.5-source/src/client/renderer/
H A Dr_geoscape.cpp431 image_t* starfield; in R_Draw3DGlobe() local
480 starfield = R_FindImage(va("pics/geoscape/%s_stars", map), it_wrappic); in R_Draw3DGlobe()
481 if (starfield != r_noTexture) in R_Draw3DGlobe()
482 R_DrawStarfield(starfield->texnum, earthPos, rotate, p); in R_Draw3DGlobe()
/dports/games/powermanga/powermanga-0.93.1/src/
H A DMakefile.psp43 starfield.o \
H A DMakefile.gp2x61 starfield.c \
/dports/graphics/povray37/povray-3.7.0.10/distribution/platform-specific/windows/Insert Menu/
H A DSky.pov22 #case(40) #declare Txt_Path="40 - starfield.txt" #break
102 #if (Typ=40) // In_Path,"40 - starfield.txt"

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