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Searched refs:statnum (Results 1 – 25 of 185) sorted by relevance

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/dports/games/zdoom/zdoom-2.8.1/src/
H A Ddthinker.h66 DThinker (int statnum = STAT_DEFAULT) throw();
73 void ChangeStatNum (int statnum);
76 static void RunThinkers (int statnum);
82 static DThinker *FirstThinker (int statnum);
115 FThinkerIterator (const PClass *type, int statnum=MAX_STATNUM+1);
124 TThinkerIterator (int statnum=MAX_STATNUM+1) : FThinkerIterator (RUNTIME_CLASS(T), statnum) in FThinkerIterator() argument
127 TThinkerIterator (int statnum, DThinker *prev) : FThinkerIterator (RUNTIME_CLASS(T), statnum, prev) in TThinkerIterator() argument
130 …TThinkerIterator (const PClass *subclass, int statnum=MAX_STATNUM+1) : FThinkerIterator(subclass, in FThinkerIterator() argument
133 …ThinkerIterator (FName subclass, int statnum=MAX_STATNUM+1) : FThinkerIterator(PClass::FindClass(s… in FThinkerIterator() argument
136 …erIterator (ENamedName subclass, int statnum=MAX_STATNUM+1) : FThinkerIterator(PClass::FindClass(s… in FThinkerIterator() argument
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H A Ddthinker.cpp215 if ((unsigned)statnum > MAX_STATNUM) in DThinker()
217 statnum = MAX_STATNUM; in DThinker()
271 if ((unsigned)statnum > MAX_STATNUM) in FirstThinker()
273 statnum = MAX_STATNUM; in FirstThinker()
275 node = Thinkers[statnum].GetHead(); in FirstThinker()
294 if ((unsigned)statnum > MAX_STATNUM) in ChangeStatNum()
296 statnum = MAX_STATNUM; in ChangeStatNum()
301 list = &FreshThinkers[statnum]; in ChangeStatNum()
305 list = &Thinkers[statnum]; in ChangeStatNum()
494 m_Stat = statnum; in FThinkerIterator()
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/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/
H A Dgame5.c116 if (shadedsector[s->sectnum] == 1 && s->statnum != 1) in animatesprites()
184 if( t->statnum == 99 ) continue; in animatesprites()
194 …e if( ( s->statnum == 0 && s->picnum != CRANEPOLE) || s->statnum == 10 || s->statnum == 6 || s->st… in animatesprites()
243 if(t->statnum == 5) in animatesprites()
262 if( sprite[s->owner].statnum == 10 ) in animatesprites()
415 tsprite[spritesortcnt].statnum = 99; in animatesprites()
716 if (bg && s->statnum == 2 && s->extra > 0) in animatesprites()
754 if( (s->cstat&48) == 0 && t->statnum != 99 ) in animatesprites()
774 … if( (sector[sect].lotag&0xff) > 2 || s->statnum == 4 || s->statnum == 5 || s->picnum == DRONE ) in animatesprites()
784 tsprite[spritesortcnt].statnum = 99; in animatesprites()
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H A Dgamedef1.c241 … if( s->statnum == 10 || s->statnum == 6 || s->statnum == 2 || s->statnum == 1 || s->statnum == 4) in getglobalz()
243 if(s->statnum == 4) in getglobalz()
254 if( s->statnum != 4 ) in getglobalz()
267 else if(s->statnum == 4 && sprite[lz].picnum == APLAYER) in getglobalz()
304 if( ( s->statnum == 1 || s->statnum == 10 || s->statnum == 2 || s->statnum == 6 ) ) in makeitfall()
H A Dactors6.c184 if(sprite[p].statnum != 3 && sprite[p].statnum != 4) in moveeffectors()
1438 if(sprite[j].statnum == 10 && sprite[j].owner >= 0) in moveeffectors()
1449 if( sprite[j].statnum != 3 ) in moveeffectors()
1497 if(sprite[k].statnum == 10 && sprite[k].owner >= 0) in moveeffectors()
1519 else if( sprite[k].statnum != 3 ) in moveeffectors()
1721 if( sprite[j].statnum != 3 && sprite[j].zvel == 0) in moveeffectors()
1727 if(sprite[j].statnum == 2) in moveeffectors()
1813 switch(sprite[j].statnum) in moveeffectors()
1854 if(sprite[j].statnum == 2) in moveeffectors()
1979 if(sprite[j].statnum != 3 && sprite[j].statnum != 10) in moveeffectors()
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/dports/games/NBlood/NBlood-a1689a4/source/build/src/
H A Dengine_oldmap.h39 int16_t sectnum, statnum; member
77 int16_t sectnum, statnum; member
174 to->statnum = from->statnum; in convertv5sprv6()
252 to->statnum = from->statnum; in convertv6sprv7()
/dports/games/NBlood/NBlood-a1689a4/source/sw/src/
H A Dvator.cpp156 if (fsp->statnum == STAT_VATOR && SP_TAG1(fsp) == SECT_VATOR && SP_TAG3(fsp) == 0) in DoVatorOperate()
326 if (TEST(User[i]->Flags, SPR_SKIP4) && sp->statnum <= STAT_SKIP4_INTERP_END) in InterpSectorSprites()
329 if (TEST(User[i]->Flags, SPR_SKIP2) && sp->statnum <= STAT_SKIP2_INTERP_END) in InterpSectorSprites()
355 switch (sp->statnum) in MoveSpritesWithSector()
370 switch (sp->statnum) in MoveSpritesWithSector()
545 if (bsp->statnum == STAT_ENEMY) in DoVator()
595 if (bsp->statnum == STAT_ENEMY) in DoVator()
H A Ddraw.cpp394 New->statnum = MAXSTATUS; in DoShadows()
619 New->statnum = 0; in WarpCopySprite()
640 New->statnum = 0; in WarpCopySprite()
720 if (tsp->statnum >= STAT_DONT_DRAW) in analyzesprites()
935 switch (tsp->statnum) in analyzesprites()
1051 atsp->statnum = 1; in post_analyzesprites()
1052 tsp->statnum = 0; in post_analyzesprites()
1547 if (sprite[i].statnum < MAXSTATUS) in SpriteSortList2D()
2061 short statnum = sp->statnum; in PostDraw() local
2064 sp->statnum = statnum; in PostDraw()
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H A Dinterpso.cpp139 if (sprite[i].statnum == STAT_VATOR && SP_TAG1(sprite+i) == SECT_VATOR) in so_addinterpolation()
298 if (u && (sprite[sprnum].statnum != STAT_DEFAULT) && in so_dointerpolations()
299 … ((TEST(u->Flags, SPR_SKIP4) && (sprite[sprnum].statnum <= STAT_SKIP4_INTERP_END)) || in so_dointerpolations()
300 … (TEST(u->Flags, SPR_SKIP2) && (sprite[sprnum].statnum <= STAT_SKIP2_INTERP_END)))) in so_dointerpolations()
/dports/games/jfsw/jfsw-c434002/src/
H A Dvator.c160 if (fsp->statnum == STAT_VATOR && SP_TAG1(fsp) == SECT_VATOR && SP_TAG3(fsp) == 0) in DoVatorOperate()
333 if (TEST(User[i]->Flags, SPR_SKIP4) && sp->statnum <= STAT_SKIP4_INTERP_END) in InterpSectorSprites()
336 if (TEST(User[i]->Flags, SPR_SKIP2) && sp->statnum <= STAT_SKIP2_INTERP_END) in InterpSectorSprites()
363 switch (sp->statnum) in MoveSpritesWithSector()
378 switch (sp->statnum) in MoveSpritesWithSector()
555 if (bsp->statnum == STAT_ENEMY) in DoVator()
608 if (bsp->statnum == STAT_ENEMY) in DoVator()
H A Ddraw.c402 new->statnum = MAXSTATUS; in DoShadows()
609 new->statnum = 0; in WarpCopySprite()
633 new->statnum = 0; in WarpCopySprite()
714 if (tsp->statnum >= STAT_DONT_DRAW) in analyzesprites()
911 switch (tsp->statnum) in analyzesprites()
1031 atsp->statnum = 1; in post_analyzesprites()
1032 tsp->statnum = 0; in post_analyzesprites()
2049 short sectnum,statnum; in PostDraw() local
2067 statnum = sp->statnum; in PostDraw()
2070 sp->statnum = statnum; in PostDraw()
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/dports/games/NBlood/NBlood-a1689a4/source/exhumed/src/
H A Dmove.cpp374 if (pSprite->statnum <= 107) { in movespritez()
411 …if (pSprite->statnum == 100 && sprite[nFloorSprite].statnum != 0 && sprite[nFloorSprite].statnum <… in movespritez()
423 if (sprite[nFloorSprite].statnum == 0 || sprite[nFloorSprite].statnum > 199) in movespritez()
488 if (pSprite->statnum == 100) in movespritez()
532 if (pSprite->statnum == 100) in movesprite()
588 if (sprite[nSprite].statnum != 100) in Gravity()
1002 if (sprite[i].statnum < 99) in MoveSector()
1028 if (sprite[i].statnum >= 99) in MoveSector()
1079 if (sprite[i].statnum >= 99 && nZVal == sprite[i].z && !(sprite[i].cstat & 0x8000)) in MoveSector()
1161 int nClipType = sprite[nSprite].statnum != 107; in AngleChase()
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H A Dbullet.cpp161 short nStat = sprite[nHitSprite].statnum; in BulletHitsSprite()
431 if (pSprite->pal == 5 && sprite[hitsprite].statnum == 100) in MoveBullet()
579 if (sprite[nSprite].statnum == 100) in BuildBullet()
707 if (sprite[nTargetSprite].statnum == 100) in BuildBullet()
720 if (nSprite != -1 && sprite[nSprite].statnum != 100) in BuildBullet()
725 if (sprite[nTargetSprite].statnum != 100) in BuildBullet()
834 tsprite[nSprite2].statnum = 1000; in FuncBullet()
H A Drex.cpp172 if (nTarget >= 0 && sprite[nTarget].statnum == 100) in FuncRex()
383 if (sprite[nSprite2].statnum && sprite[nSprite2].statnum < 107) in FuncRex()
392 if (sprite[nSprite2].statnum == 100) in FuncRex()
H A Dsnake.cpp183 if (hitsprite >= 0 && sprite[hitsprite].statnum >= 90 && sprite[hitsprite].statnum <= 199) { in BuildSnake()
285 if (sprite[i].statnum >= 90 && sprite[i].statnum < 150 && (sprite[i].cstat & 0x101)) in FindSnakeEnemy()
H A Danims.cpp119 if (sprite[nSprite].statnum < 900) { in BuildAnim()
169 if (sprite[nSprite].statnum == kStatIgnited) in FuncAnim()
307 if (sprite[nSprite].statnum != 200) in BuildSplash()
H A Ditems.cpp124 int nItem = sprite[nSprite].statnum - 906; in BuildItemAnim()
135 changespritestat(nAnimSprite, sprite[nSprite].statnum); in BuildItemAnim()
493 if (sprite[nSprite].statnum == kStatExplodeTrigger) { in DoRegenerates()
H A Dobject.cpp543 if (sprite[nSprite].statnum != 200) { in MoveSectorSprites()
1836 if (sprite[nSprite].statnum == kStatDestructibleSprite) { in BuildObject()
1870 if (sprite[nSprite].statnum == kStatDestructibleSprite) { in BuildObject()
1899 short nStat = sprite[nSprite].statnum; in FuncObject()
1957 || sprite[nRadialSpr].statnum == 201 in FuncObject()
1966 if (sprite[nSprite].statnum != kStatAnubisDrum) { in FuncObject()
1970 if (sprite[nSprite].statnum == kStatExplodeTarget) in FuncObject()
1976 else if (sprite[nSprite].statnum != kStatAnubisDrum) in FuncObject()
1987 if (sprite[nSprite].statnum == kStatExplodeTarget) in FuncObject()
2047 if (sprite[nSprite].statnum == kStatExplodeTrigger) { in FuncObject()
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/dports/games/NBlood/NBlood-a1689a4/source/blood/src/
H A Dtriggers.cpp546 if (pSprite->statnum != kStatRespawn) { in OperateSprite()
911 switch (pSprite->statnum) { in TranslateSector()
973 if (pSprite->statnum == kStatMarker || pSprite->statnum == kStatPathMarker) in ZTranslateSector()
1000 if (pSprite->statnum == kStatMarker || pSprite->statnum == kStatPathMarker) in ZTranslateSector()
1042 if (pSprite->statnum == kStatDude || pSprite->statnum == kStatThing) in GetCrushedSpriteExtents()
1430 if (pSprite->statnum == kStatDude) in TeleFrag()
1443 dassert(pDest->statnum == kStatMarker); in OperateTeleport()
1449 if (pSprite->statnum == kStatDude) in OperateTeleport()
1996 if (sprite[i].statnum < kStatFree) in trInit()
2176 dassert(pSprite->statnum != kMaxStatus); in InitGenerator()
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H A Dm32common.cpp488 if (sprite[j].statnum != MAXSTATUS) in create_map_snapshot()
559 && (unsigned)sprite[i].statnum < MAXSTATUS); in map_undoredo()
560 insertsprite(sprite[i].sectnum, sprite[i].statnum); in map_undoredo()
749 const int32_t sectnum=sprite[i].sectnum, statnum=sprite[i].statnum; in check_spritelist_consistency() local
753 if ((statnum==MAXSTATUS) != (sectnum==-1)) in check_spritelist_consistency()
756 … if ((unsigned)statnum > MAXSTATUS || (sectnum!=-1 && (unsigned)sectnum > (unsigned)numsectors)) in check_spritelist_consistency()
759 if (statnum != MAXSTATUS) in check_spritelist_consistency()
803 if (sprite[i].statnum!=MAXSTATUS && !(havesprite[i>>3]&pow2char[i&7])) in check_spritelist_consistency()
829 if (sprite[i].statnum != s) in check_spritelist_consistency()
1302 if (sprite[i].statnum==MAXSTATUS) in CheckMapCorruption()
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H A Dendgame.cpp138 …if (pSprite->statnum == kStatDude && pSprite->type != kDudeBat && pSprite->type != kDudeRat && pSp… in AddKill()
150 …if (pSprite->statnum == kStatDude && pSprite->type != kDudeBat && pSprite->type != kDudeRat && pSp… in sub_2641C()
H A Ddb.cpp241 sprite[nSprite].statnum = nStat; in InsertSpriteStat()
248 int nStat = sprite[nSprite].statnum; in RemoveSpriteStat()
264 sprite[nSprite].statnum = kStatNothing; in RemoveSpriteStat()
334 dassert(sprite[nSprite].statnum >= 0 && sprite[nSprite].statnum < kMaxStatus); in DeleteSprite()
369 dassert(sprite[nSprite].statnum >= 0 && sprite[nSprite].statnum < kMaxStatus); in ChangeSpriteStat()
478 if (sprite[i].statnum < kMaxStatus && nXSprite > 0) in dbXSpriteClean()
495 if (sprite[nSprite].statnum >= kMaxStatus || sprite[nSprite].extra != i) in dbXSpriteClean()
1113 pSprite->statnum = B_LITTLE16(pSprite->statnum); in dbLoadMap()
1124 InsertSpriteStat(i, sprite[i].statnum); in dbLoadMap()
1370 if (sprite[i].statnum < kMaxStatus) in dbSaveMap()
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/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/
H A Dm32common.cpp478 if (sprite[j].statnum != MAXSTATUS) in create_map_snapshot()
549 && (unsigned)sprite[i].statnum < MAXSTATUS); in map_undoredo()
550 insertsprite(sprite[i].sectnum, sprite[i].statnum); in map_undoredo()
739 const int32_t sectnum=sprite[i].sectnum, statnum=sprite[i].statnum; in check_spritelist_consistency() local
743 if ((statnum==MAXSTATUS) != (sectnum==MAXSECTORS)) in check_spritelist_consistency()
746 …if ((unsigned)statnum > MAXSTATUS || (sectnum!=MAXSECTORS && (unsigned)sectnum > (unsigned)numsect… in check_spritelist_consistency()
749 if (statnum != MAXSTATUS) in check_spritelist_consistency()
793 if (sprite[i].statnum!=MAXSTATUS && !(havesprite[i>>3]&pow2char[i&7])) in check_spritelist_consistency()
819 if (sprite[i].statnum != s) in check_spritelist_consistency()
1292 if (sprite[i].statnum==MAXSTATUS) in CheckMapCorruption()
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/dports/games/NBlood/NBlood-a1689a4/source/rr/src/
H A Dm32common.cpp484 if (sprite[j].statnum != MAXSTATUS) in create_map_snapshot()
560 && (unsigned)sprite[i].statnum < MAXSTATUS); in map_undoredo()
561 insertsprite(sprite[i].sectnum, sprite[i].statnum); in map_undoredo()
750 const int32_t sectnum=sprite[i].sectnum, statnum=sprite[i].statnum; in check_spritelist_consistency() local
754 if ((statnum==MAXSTATUS) != (sectnum==MAXSECTORS)) in check_spritelist_consistency()
757 …if ((unsigned)statnum > MAXSTATUS || (sectnum!=MAXSECTORS && (unsigned)sectnum > (unsigned)numsect… in check_spritelist_consistency()
760 if (statnum != MAXSTATUS) in check_spritelist_consistency()
804 if (sprite[i].statnum!=MAXSTATUS && !(havesprite[i>>3]&(1<<(i&7)))) in check_spritelist_consistency()
830 if (sprite[i].statnum != s) in check_spritelist_consistency()
1303 if (sprite[i].statnum==MAXSTATUS) in CheckMapCorruption()
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/dports/games/NBlood/NBlood-a1689a4/source/rr/src/lunatic/
H A Ddefs_common.lua1046 if (ffiC.sprite[i].statnum ~= ffiC.MAXSTATUS) then
1088 function static_members.sprite.changestat(spritenum, statnum, noerr)
1091 if (not (statnum >= 0 and statnum < ffiC.MAXSTATUS)) then
1092 error("invalid status number "..statnum, 2)
1094 if (ffiC.changespritestat(spritenum, statnum)==-1 and not noerr) then
1126 if (ffiC.sprite[key].statnum == ffiC.MAXSTATUS) then

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