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Searched refs:stepTime_ (Results 1 – 6 of 6) sorted by relevance

/dports/games/scorched3d/scorched/src/common/actions/
H A DNapalmParams.h40 void setStepTime(fixed value) { stepTime_ = value; } in setStepTime()
47 fixed getStepTime() { return stepTime_; } in getStepTime()
66 fixed stepTime_; // Add/rm napalm every StepTime secs variable
H A DNapalmParams.cpp28 stepTime_(fixed(true, 1000)), in NapalmParams()
92 stepTime_ = LUAUtil::getNumberFromTable(L, position, "steptime", stepTime_); in parseLUA()
/dports/games/scorched3d/scorched/src/common/weapons/
H A DWeaponNapalm.cpp36 stepTime_("WeaponNapalm::stepTime"), in WeaponNapalm()
55 if (!accessoryNode->getNamedChild("steptime", stepTime_)) return false; in parseXML()
113 params->setStepTime(stepTime_.getValue(context)); in addNapalm()
H A DWeaponMoveTank.h36 fixed getStepTime() { return stepTime_; } in getStepTime()
47 fixed stepTime_; variable
H A DWeaponMoveTank.cpp31 stepTime_(fixed(true, 500)), useFuel_(-1), maximumRange_(100) in WeaponMoveTank()
44 accessoryNode->getNamedChild("steptime", stepTime_, false); in parseXML()
H A DWeaponNapalm.h49 NumberParser stepTime_; // Add/rm napalm every StepTime secs variable