Searched refs:stepTime_ (Results 1 – 6 of 6) sorted by relevance
/dports/games/scorched3d/scorched/src/common/actions/ |
H A D | NapalmParams.h | 40 void setStepTime(fixed value) { stepTime_ = value; } in setStepTime() 47 fixed getStepTime() { return stepTime_; } in getStepTime() 66 fixed stepTime_; // Add/rm napalm every StepTime secs variable
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H A D | NapalmParams.cpp | 28 stepTime_(fixed(true, 1000)), in NapalmParams() 92 stepTime_ = LUAUtil::getNumberFromTable(L, position, "steptime", stepTime_); in parseLUA()
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/dports/games/scorched3d/scorched/src/common/weapons/ |
H A D | WeaponNapalm.cpp | 36 stepTime_("WeaponNapalm::stepTime"), in WeaponNapalm() 55 if (!accessoryNode->getNamedChild("steptime", stepTime_)) return false; in parseXML() 113 params->setStepTime(stepTime_.getValue(context)); in addNapalm()
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H A D | WeaponMoveTank.h | 36 fixed getStepTime() { return stepTime_; } in getStepTime() 47 fixed stepTime_; variable
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H A D | WeaponMoveTank.cpp | 31 stepTime_(fixed(true, 500)), useFuel_(-1), maximumRange_(100) in WeaponMoveTank() 44 accessoryNode->getNamedChild("steptime", stepTime_, false); in parseXML()
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H A D | WeaponNapalm.h | 49 NumberParser stepTime_; // Add/rm napalm every StepTime secs variable
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