Home
last modified time | relevance | path

Searched refs:stopinterpolation (Results 1 – 21 of 21) sorted by relevance

/dports/games/jfsw/jfsw-c434002/src/
H A Drotator.c297 stopinterpolation(&wall[w].x); in DoRotatorStopInterp()
298 stopinterpolation(&wall[w].y); in DoRotatorStopInterp()
300 stopinterpolation(&wall[DRAG_WALL(w)].x); in DoRotatorStopInterp()
301 stopinterpolation(&wall[DRAG_WALL(w)].y); in DoRotatorStopInterp()
H A Dinterp.h40 void stopinterpolation(int *posptr);
H A Dinterp.c56 void stopinterpolation(int *posptr) in stopinterpolation() function
H A Dvator.c136 stopinterpolation(&sectp->ceilingz); in SetVatorInactive()
138 stopinterpolation(&sectp->floorz); in SetVatorInactive()
343 stopinterpolation(&sp->z); in InterpSectorSprites()
H A Dslidor.c121 DoSlidorInterp(SpriteNum, stopinterpolation); in SetSlidorInactive()
H A Dsprite.c625 stopinterpolation(&sp->x); in KillSprite()
626 stopinterpolation(&sp->y); in KillSprite()
627 stopinterpolation(&sp->z); in KillSprite()
/dports/games/NBlood/NBlood-a1689a4/source/sw/src/
H A Drotator.cpp293 stopinterpolation(&wall[w].x); in DoRotatorStopInterp()
294 stopinterpolation(&wall[w].y); in DoRotatorStopInterp()
299 stopinterpolation(&wall[wall[nextwall].point2].x); in DoRotatorStopInterp()
300 stopinterpolation(&wall[wall[nextwall].point2].y); in DoRotatorStopInterp()
H A Dinterp.h46 void stopinterpolation(int *posptr);
H A Dinterp.cpp55 void stopinterpolation(int *posptr) in stopinterpolation() function
H A Dvator.cpp133 stopinterpolation(&sectp->ceilingz); in SetVatorInactive()
135 stopinterpolation(&sectp->floorz); in SetVatorInactive()
336 stopinterpolation(&sp->z); in InterpSectorSprites()
H A Dslidor.cpp117 DoSlidorInterp(SpriteNum, stopinterpolation); in SetSlidorInactive()
H A Dsprite.cpp622 stopinterpolation(&sp->x); in KillSprite()
623 stopinterpolation(&sp->y); in KillSprite()
624 stopinterpolation(&sp->z); in KillSprite()
/dports/games/NBlood/NBlood-a1689a4/source/kenbuild/src/
H A Dgame.h50 void stopinterpolation(int *posptr);
H A Dgame.cpp2250 stopinterpolation(&wall[swingwall[i][j]].x); in tagcode()
2251 stopinterpolation(&wall[swingwall[i][j]].y); in tagcode()
5189 stopinterpolation(animateptr[i]); in doanimations()
6365 void stopinterpolation(int *posptr) in stopinterpolation() function
/dports/games/jfsw/jfsw-c434002/jfbuild/kenbuild/
H A Dgame.h58 void stopinterpolation(int *posptr);
H A Dgame.c2219 stopinterpolation(&wall[swingwall[i][j]].x);
2220 stopinterpolation(&wall[swingwall[i][j]].y);
5164 stopinterpolation(animateptr[i]);
6323 void stopinterpolation(int *posptr) function
/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/
H A Dactors1.c52 void stopinterpolation(long *posptr) in stopinterpolation() function
920 stopinterpolation(&wall[j].x); in clearsectinterpolate()
921 stopinterpolation(&wall[j].y); in clearsectinterpolate()
924 stopinterpolation(&wall[wall[j].nextwall].x); in clearsectinterpolate()
925 stopinterpolation(&wall[wall[j].nextwall].y); in clearsectinterpolate()
H A DFUNCT.H531 extern void stopinterpolation(long *posptr);
H A Dsector1.c410 stopinterpolation(animateptr[i]); in doanimations()
/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginera/
H A DGAME.C1947 stopinterpolation(&wall[swingwall[i][j]].x); in tagcode()
1948 stopinterpolation(&wall[swingwall[i][j]].y); in tagcode()
4869 stopinterpolation(animateptr[i]); in doanimations()
6041 stopinterpolation(long *posptr) in stopinterpolation() function
/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginerr/
H A DGAME.C1948 stopinterpolation(&wall[swingwall[i][j]].x); in tagcode()
1949 stopinterpolation(&wall[swingwall[i][j]].y); in tagcode()
4870 stopinterpolation(animateptr[i]); in doanimations()
6042 stopinterpolation(long *posptr) in stopinterpolation() function