/dports/games/jfsw/jfsw-c434002/src/ |
H A D | rotator.c | 297 stopinterpolation(&wall[w].x); in DoRotatorStopInterp() 298 stopinterpolation(&wall[w].y); in DoRotatorStopInterp() 300 stopinterpolation(&wall[DRAG_WALL(w)].x); in DoRotatorStopInterp() 301 stopinterpolation(&wall[DRAG_WALL(w)].y); in DoRotatorStopInterp()
|
H A D | interp.h | 40 void stopinterpolation(int *posptr);
|
H A D | interp.c | 56 void stopinterpolation(int *posptr) in stopinterpolation() function
|
H A D | vator.c | 136 stopinterpolation(§p->ceilingz); in SetVatorInactive() 138 stopinterpolation(§p->floorz); in SetVatorInactive() 343 stopinterpolation(&sp->z); in InterpSectorSprites()
|
H A D | slidor.c | 121 DoSlidorInterp(SpriteNum, stopinterpolation); in SetSlidorInactive()
|
H A D | sprite.c | 625 stopinterpolation(&sp->x); in KillSprite() 626 stopinterpolation(&sp->y); in KillSprite() 627 stopinterpolation(&sp->z); in KillSprite()
|
/dports/games/NBlood/NBlood-a1689a4/source/sw/src/ |
H A D | rotator.cpp | 293 stopinterpolation(&wall[w].x); in DoRotatorStopInterp() 294 stopinterpolation(&wall[w].y); in DoRotatorStopInterp() 299 stopinterpolation(&wall[wall[nextwall].point2].x); in DoRotatorStopInterp() 300 stopinterpolation(&wall[wall[nextwall].point2].y); in DoRotatorStopInterp()
|
H A D | interp.h | 46 void stopinterpolation(int *posptr);
|
H A D | interp.cpp | 55 void stopinterpolation(int *posptr) in stopinterpolation() function
|
H A D | vator.cpp | 133 stopinterpolation(§p->ceilingz); in SetVatorInactive() 135 stopinterpolation(§p->floorz); in SetVatorInactive() 336 stopinterpolation(&sp->z); in InterpSectorSprites()
|
H A D | slidor.cpp | 117 DoSlidorInterp(SpriteNum, stopinterpolation); in SetSlidorInactive()
|
H A D | sprite.cpp | 622 stopinterpolation(&sp->x); in KillSprite() 623 stopinterpolation(&sp->y); in KillSprite() 624 stopinterpolation(&sp->z); in KillSprite()
|
/dports/games/NBlood/NBlood-a1689a4/source/kenbuild/src/ |
H A D | game.h | 50 void stopinterpolation(int *posptr);
|
H A D | game.cpp | 2250 stopinterpolation(&wall[swingwall[i][j]].x); in tagcode() 2251 stopinterpolation(&wall[swingwall[i][j]].y); in tagcode() 5189 stopinterpolation(animateptr[i]); in doanimations() 6365 void stopinterpolation(int *posptr) in stopinterpolation() function
|
/dports/games/jfsw/jfsw-c434002/jfbuild/kenbuild/ |
H A D | game.h | 58 void stopinterpolation(int *posptr);
|
H A D | game.c | 2219 stopinterpolation(&wall[swingwall[i][j]].x); 2220 stopinterpolation(&wall[swingwall[i][j]].y); 5164 stopinterpolation(animateptr[i]); 6323 void stopinterpolation(int *posptr) function
|
/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/ |
H A D | actors1.c | 52 void stopinterpolation(long *posptr) in stopinterpolation() function 920 stopinterpolation(&wall[j].x); in clearsectinterpolate() 921 stopinterpolation(&wall[j].y); in clearsectinterpolate() 924 stopinterpolation(&wall[wall[j].nextwall].x); in clearsectinterpolate() 925 stopinterpolation(&wall[wall[j].nextwall].y); in clearsectinterpolate()
|
H A D | FUNCT.H | 531 extern void stopinterpolation(long *posptr);
|
H A D | sector1.c | 410 stopinterpolation(animateptr[i]); in doanimations()
|
/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginera/ |
H A D | GAME.C | 1947 stopinterpolation(&wall[swingwall[i][j]].x); in tagcode() 1948 stopinterpolation(&wall[swingwall[i][j]].y); in tagcode() 4869 stopinterpolation(animateptr[i]); in doanimations() 6041 stopinterpolation(long *posptr) in stopinterpolation() function
|
/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginerr/ |
H A D | GAME.C | 1948 stopinterpolation(&wall[swingwall[i][j]].x); in tagcode() 1949 stopinterpolation(&wall[swingwall[i][j]].y); in tagcode() 4870 stopinterpolation(animateptr[i]); in doanimations() 6042 stopinterpolation(long *posptr) in stopinterpolation() function
|