/dports/graphics/urt/urt-3.1b1_12/get/next/ |
H A D | Image.m | 41 NXSetRect(&temprect, 150.0, (800.0 - (double)ysize),(double)xsize, (double)ysize); 44 initContent:&temprect 89 [self getFrame:&temprect]; 90 temprect.origin.x = 0.0; 91 temprect.origin.y = 0.0; 94 [tiffimage drawIn:&temprect]; 133 [self copyPSCodeInside:&temprect to:stream];
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H A D | Image.h | 25 NXRect temprect; // Temp place to store Window Rect variable
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/dports/games/vvvvvv/VVVVVV-cb3640e5/mobile_version/src/ |
H A D | Preloader.as | 53 temprect = new Rectangle(0, 0, 320, 24); 158 temprect.y = (i * 16) -offset; 160 backbuffer.fillRect(temprect, lightcol); 162 backbuffer.fillRect(temprect, darkcol); 200 temprect.y = 0; 201 temprect.height = 240; 202 backbuffer.fillRect(temprect, 0x000000); 288 public var temprect:Rectangle; variable in Preloader
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H A D | entityclass.as | 26 temprect = new Rectangle(); 3111 temprect.x = xi; temprect.y = yi; temprect.width = wi; temprect.height = hi; 3199 //setup entity t in temprect 3313 tempx = getgridpoint(temprect.x); tempy = getgridpoint(temprect.y); 3314 …tempw = getgridpoint(temprect.x + temprect.width - 1); temph = getgridpoint(temprect.y + temprect.… 3319 if (temprect.height >= 12) { 3334 if (temprect.width >= 12) { 3352 tempx = getgridpoint(temprect.x); tempy = getgridpoint(temprect.y); 3353 …tempw = getgridpoint(temprect.x + temprect.width - 1); temph = getgridpoint(temprect.y + temprect.… 3358 if (temprect.height >= 12) { [all …]
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H A D | dwgraphicsclass.as | 506 var temprect:Rectangle = new Rectangle(i * 8, j * 8, 8, 8); 507 t.copyPixels(buffer, temprect, tl); 532 t.copyPixels(buffer, temprect, tl); 545 t.copyPixels(buffer, temprect, tl); 556 t.copyPixels(buffer, temprect, tl); 567 t.copyPixels(buffer, temprect, tl); 578 t.copyPixels(buffer, temprect, tl); 589 t.copyPixels(buffer, temprect, tl); 600 t.copyPixels(buffer, temprect, tl); 609 var temprect:Rectangle = new Rectangle(i * 96, 0, 96, 96); [all …]
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/dports/games/vvvvvv/VVVVVV-cb3640e5/desktop_version/src/ |
H A D | Entity.cpp | 16 tempw = getgridpoint(temprect.x + temprect.w - 1); in checktowerspikes() 17 temph = getgridpoint(temprect.y + temprect.h - 1); in checktowerspikes() 22 if (temprect.h >= 12) in checktowerspikes() 27 if (temprect.h >= 18) in checktowerspikes() 40 if (temprect.w >= 12) in checktowerspikes() 4450 temprect.x = xi; in rectset() 4451 temprect.y = yi; in rectset() 4452 temprect.w = wi; in rectset() 4453 temprect.h = hi; in rectset() 4724 tempw = getgridpoint(temprect.x + temprect.w - 1); in checkwall() [all …]
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H A D | Entity.h | 207 SDL_Rect temprect, temprect2; variable
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H A D | Logic.cpp | 1525 if (help.intersects(game.teleblock, obj.temprect)) in gamelogic()
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/dports/emulators/mess/mame-mame0226/src/osd/uwp/ |
H A D | window.cpp | 650 RECT temprect = { 100, 100, 200, 200 }; in wnd_extra_width() local 654 return rect_width(&temprect) - 100; in wnd_extra_width() 666 RECT temprect = { 100, 100, 200, 200 }; in wnd_extra_height() local 670 return rect_height(&temprect) - 100; in wnd_extra_height()
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/dports/emulators/mame/mame-mame0226/src/osd/uwp/ |
H A D | window.cpp | 650 RECT temprect = { 100, 100, 200, 200 }; in wnd_extra_width() local 654 return rect_width(&temprect) - 100; in wnd_extra_width() 666 RECT temprect = { 100, 100, 200, 200 }; in wnd_extra_height() local 670 return rect_height(&temprect) - 100; in wnd_extra_height()
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/dports/graphics/blender/blender-2.91.0/source/blender/imbuf/intern/ |
H A D | filter.c | 328 char *temprect; in IMB_mask_filter_extend() local 333 temprect = MEM_dupallocN(mask); in IMB_mask_filter_extend() 337 row1 = (char *)(temprect + (y - 2) * rowlen); in IMB_mask_filter_extend() 365 MEM_freeN(temprect); in IMB_mask_filter_extend()
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/dports/emulators/mess/mame-mame0226/src/osd/windows/ |
H A D | window.cpp | 1050 RECT temprect = { 100, 100, 200, 200 }; in wnd_extra_width() local 1053 AdjustWindowRectEx(&temprect, WINDOW_STYLE, win_has_menu(), WINDOW_STYLE_EX); in wnd_extra_width() 1054 return rect_width(&temprect) - 100; in wnd_extra_width() 1066 RECT temprect = { 100, 100, 200, 200 }; in wnd_extra_height() local 1069 AdjustWindowRectEx(&temprect, WINDOW_STYLE, win_has_menu(), WINDOW_STYLE_EX); in wnd_extra_height() 1070 return rect_height(&temprect) - 100; in wnd_extra_height()
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/dports/emulators/mame/mame-mame0226/src/osd/windows/ |
H A D | window.cpp | 1050 RECT temprect = { 100, 100, 200, 200 }; in wnd_extra_width() local 1053 AdjustWindowRectEx(&temprect, WINDOW_STYLE, win_has_menu(), WINDOW_STYLE_EX); in wnd_extra_width() 1054 return rect_width(&temprect) - 100; in wnd_extra_width() 1066 RECT temprect = { 100, 100, 200, 200 }; in wnd_extra_height() local 1069 AdjustWindowRectEx(&temprect, WINDOW_STYLE, win_has_menu(), WINDOW_STYLE_EX); in wnd_extra_height() 1070 return rect_height(&temprect) - 100; in wnd_extra_height()
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/dports/emulators/mess/mame-mame0226/src/mame/video/ |
H A D | konamigx.cpp | 1444 rectangle temprect; in screen_update_konamigx() local 1445 temprect = cliprect; in screen_update_konamigx() 1446 temprect.max_x = cliprect.min_x+320; in screen_update_konamigx() 1448 …if (m_type3_psac2_bank == 1) K053936_0_zoom_draw(screen, *m_type3_roz_temp_bitmap, temprect,m_gx_p… in screen_update_konamigx() 1449 …else K053936_0_zoom_draw(screen, *m_type3_roz_temp_bitmap, temprect,m_gx_psac_tilemap, 0,0,0); // … in screen_update_konamigx()
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/dports/emulators/mame/mame-mame0226/src/mame/video/ |
H A D | konamigx.cpp | 1444 rectangle temprect; in screen_update_konamigx() local 1445 temprect = cliprect; in screen_update_konamigx() 1446 temprect.max_x = cliprect.min_x+320; in screen_update_konamigx() 1448 …if (m_type3_psac2_bank == 1) K053936_0_zoom_draw(screen, *m_type3_roz_temp_bitmap, temprect,m_gx_p… in screen_update_konamigx() 1449 …else K053936_0_zoom_draw(screen, *m_type3_roz_temp_bitmap, temprect,m_gx_psac_tilemap, 0,0,0); // … in screen_update_konamigx()
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/dports/devel/py-game/pygame-2.1.0/src_c/ |
H A D | gfxdraw.c | 248 GAME_Rect temprect, *sdlrect; in _gfx_rectanglecolor() local 262 sdlrect = pgRect_FromObject(rect, &temprect); in _gfx_rectanglecolor() 289 GAME_Rect temprect, *sdlrect; in _gfx_boxcolor() local 303 sdlrect = pgRect_FromObject(rect, &temprect); in _gfx_boxcolor()
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/dports/games/libretro-mame2003_plus/mame2003-plus-libretro-17e9889/src/ |
H A D | artwork.c | 3186 struct rectangle temprect; in generate_disk_piece() local 3213 temprect.min_x = temprect.min_y = 0; in generate_disk_piece() 3214 temprect.max_x = piece->rawbitmap->width - 1; in generate_disk_piece() 3215 temprect.max_y = piece->rawbitmap->height - 1; in generate_disk_piece() 3216 erase_rect(piece->rawbitmap, &temprect, MAKE_ARGB(0,0xff,0xff,0xff)); in generate_disk_piece() 3288 struct rectangle temprect; in generate_right_triangle_piece() local 3316 temprect.min_x = temprect.min_y = 0; in generate_right_triangle_piece() 3317 temprect.max_x = piece->rawbitmap->width - 1; in generate_right_triangle_piece() 3318 temprect.max_y = piece->rawbitmap->height - 1; in generate_right_triangle_piece() 3319 erase_rect(piece->rawbitmap, &temprect, MAKE_ARGB(0,0xff,0xff,0xff)); in generate_right_triangle_piece()
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/dports/games/libretro-mame2003/mame2003-libretro-4358db4/src/ |
H A D | artwork.c | 2955 struct rectangle temprect; in generate_disk_piece() local 2982 temprect.min_x = temprect.min_y = 0; in generate_disk_piece() 2983 temprect.max_x = piece->rawbitmap->width - 1; in generate_disk_piece() 2984 temprect.max_y = piece->rawbitmap->height - 1; in generate_disk_piece() 2985 erase_rect(piece->rawbitmap, &temprect, MAKE_ARGB(0,0xff,0xff,0xff)); in generate_disk_piece()
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/dports/games/vvvvvv/VVVVVV-cb3640e5/mobile_version/src/includes/ |
H A D | logic.as | 1137 if (game.teleblock.intersects(obj.temprect)){
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