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Searched refs:temprect (Results 1 – 19 of 19) sorted by relevance

/dports/graphics/urt/urt-3.1b1_12/get/next/
H A DImage.m41 NXSetRect(&temprect, 150.0, (800.0 - (double)ysize),(double)xsize, (double)ysize);
44 initContent:&temprect
89 [self getFrame:&temprect];
90 temprect.origin.x = 0.0;
91 temprect.origin.y = 0.0;
94 [tiffimage drawIn:&temprect];
133 [self copyPSCodeInside:&temprect to:stream];
H A DImage.h25 NXRect temprect; // Temp place to store Window Rect variable
/dports/games/vvvvvv/VVVVVV-cb3640e5/mobile_version/src/
H A DPreloader.as53 temprect = new Rectangle(0, 0, 320, 24);
158 temprect.y = (i * 16) -offset;
160 backbuffer.fillRect(temprect, lightcol);
162 backbuffer.fillRect(temprect, darkcol);
200 temprect.y = 0;
201 temprect.height = 240;
202 backbuffer.fillRect(temprect, 0x000000);
288 public var temprect:Rectangle; variable in Preloader
H A Dentityclass.as26 temprect = new Rectangle();
3111 temprect.x = xi; temprect.y = yi; temprect.width = wi; temprect.height = hi;
3199 //setup entity t in temprect
3313 tempx = getgridpoint(temprect.x); tempy = getgridpoint(temprect.y);
3314 …tempw = getgridpoint(temprect.x + temprect.width - 1); temph = getgridpoint(temprect.y + temprect.…
3319 if (temprect.height >= 12) {
3334 if (temprect.width >= 12) {
3352 tempx = getgridpoint(temprect.x); tempy = getgridpoint(temprect.y);
3353 …tempw = getgridpoint(temprect.x + temprect.width - 1); temph = getgridpoint(temprect.y + temprect.…
3358 if (temprect.height >= 12) {
[all …]
H A Ddwgraphicsclass.as506 var temprect:Rectangle = new Rectangle(i * 8, j * 8, 8, 8);
507 t.copyPixels(buffer, temprect, tl);
532 t.copyPixels(buffer, temprect, tl);
545 t.copyPixels(buffer, temprect, tl);
556 t.copyPixels(buffer, temprect, tl);
567 t.copyPixels(buffer, temprect, tl);
578 t.copyPixels(buffer, temprect, tl);
589 t.copyPixels(buffer, temprect, tl);
600 t.copyPixels(buffer, temprect, tl);
609 var temprect:Rectangle = new Rectangle(i * 96, 0, 96, 96);
[all …]
/dports/games/vvvvvv/VVVVVV-cb3640e5/desktop_version/src/
H A DEntity.cpp16 tempw = getgridpoint(temprect.x + temprect.w - 1); in checktowerspikes()
17 temph = getgridpoint(temprect.y + temprect.h - 1); in checktowerspikes()
22 if (temprect.h >= 12) in checktowerspikes()
27 if (temprect.h >= 18) in checktowerspikes()
40 if (temprect.w >= 12) in checktowerspikes()
4450 temprect.x = xi; in rectset()
4451 temprect.y = yi; in rectset()
4452 temprect.w = wi; in rectset()
4453 temprect.h = hi; in rectset()
4724 tempw = getgridpoint(temprect.x + temprect.w - 1); in checkwall()
[all …]
H A DEntity.h207 SDL_Rect temprect, temprect2; variable
H A DLogic.cpp1525 if (help.intersects(game.teleblock, obj.temprect)) in gamelogic()
/dports/emulators/mess/mame-mame0226/src/osd/uwp/
H A Dwindow.cpp650 RECT temprect = { 100, 100, 200, 200 }; in wnd_extra_width() local
654 return rect_width(&temprect) - 100; in wnd_extra_width()
666 RECT temprect = { 100, 100, 200, 200 }; in wnd_extra_height() local
670 return rect_height(&temprect) - 100; in wnd_extra_height()
/dports/emulators/mame/mame-mame0226/src/osd/uwp/
H A Dwindow.cpp650 RECT temprect = { 100, 100, 200, 200 }; in wnd_extra_width() local
654 return rect_width(&temprect) - 100; in wnd_extra_width()
666 RECT temprect = { 100, 100, 200, 200 }; in wnd_extra_height() local
670 return rect_height(&temprect) - 100; in wnd_extra_height()
/dports/graphics/blender/blender-2.91.0/source/blender/imbuf/intern/
H A Dfilter.c328 char *temprect; in IMB_mask_filter_extend() local
333 temprect = MEM_dupallocN(mask); in IMB_mask_filter_extend()
337 row1 = (char *)(temprect + (y - 2) * rowlen); in IMB_mask_filter_extend()
365 MEM_freeN(temprect); in IMB_mask_filter_extend()
/dports/emulators/mess/mame-mame0226/src/osd/windows/
H A Dwindow.cpp1050 RECT temprect = { 100, 100, 200, 200 }; in wnd_extra_width() local
1053 AdjustWindowRectEx(&temprect, WINDOW_STYLE, win_has_menu(), WINDOW_STYLE_EX); in wnd_extra_width()
1054 return rect_width(&temprect) - 100; in wnd_extra_width()
1066 RECT temprect = { 100, 100, 200, 200 }; in wnd_extra_height() local
1069 AdjustWindowRectEx(&temprect, WINDOW_STYLE, win_has_menu(), WINDOW_STYLE_EX); in wnd_extra_height()
1070 return rect_height(&temprect) - 100; in wnd_extra_height()
/dports/emulators/mame/mame-mame0226/src/osd/windows/
H A Dwindow.cpp1050 RECT temprect = { 100, 100, 200, 200 }; in wnd_extra_width() local
1053 AdjustWindowRectEx(&temprect, WINDOW_STYLE, win_has_menu(), WINDOW_STYLE_EX); in wnd_extra_width()
1054 return rect_width(&temprect) - 100; in wnd_extra_width()
1066 RECT temprect = { 100, 100, 200, 200 }; in wnd_extra_height() local
1069 AdjustWindowRectEx(&temprect, WINDOW_STYLE, win_has_menu(), WINDOW_STYLE_EX); in wnd_extra_height()
1070 return rect_height(&temprect) - 100; in wnd_extra_height()
/dports/emulators/mess/mame-mame0226/src/mame/video/
H A Dkonamigx.cpp1444 rectangle temprect; in screen_update_konamigx() local
1445 temprect = cliprect; in screen_update_konamigx()
1446 temprect.max_x = cliprect.min_x+320; in screen_update_konamigx()
1448 …if (m_type3_psac2_bank == 1) K053936_0_zoom_draw(screen, *m_type3_roz_temp_bitmap, temprect,m_gx_p… in screen_update_konamigx()
1449 …else K053936_0_zoom_draw(screen, *m_type3_roz_temp_bitmap, temprect,m_gx_psac_tilemap, 0,0,0); // … in screen_update_konamigx()
/dports/emulators/mame/mame-mame0226/src/mame/video/
H A Dkonamigx.cpp1444 rectangle temprect; in screen_update_konamigx() local
1445 temprect = cliprect; in screen_update_konamigx()
1446 temprect.max_x = cliprect.min_x+320; in screen_update_konamigx()
1448 …if (m_type3_psac2_bank == 1) K053936_0_zoom_draw(screen, *m_type3_roz_temp_bitmap, temprect,m_gx_p… in screen_update_konamigx()
1449 …else K053936_0_zoom_draw(screen, *m_type3_roz_temp_bitmap, temprect,m_gx_psac_tilemap, 0,0,0); // … in screen_update_konamigx()
/dports/devel/py-game/pygame-2.1.0/src_c/
H A Dgfxdraw.c248 GAME_Rect temprect, *sdlrect; in _gfx_rectanglecolor() local
262 sdlrect = pgRect_FromObject(rect, &temprect); in _gfx_rectanglecolor()
289 GAME_Rect temprect, *sdlrect; in _gfx_boxcolor() local
303 sdlrect = pgRect_FromObject(rect, &temprect); in _gfx_boxcolor()
/dports/games/libretro-mame2003_plus/mame2003-plus-libretro-17e9889/src/
H A Dartwork.c3186 struct rectangle temprect; in generate_disk_piece() local
3213 temprect.min_x = temprect.min_y = 0; in generate_disk_piece()
3214 temprect.max_x = piece->rawbitmap->width - 1; in generate_disk_piece()
3215 temprect.max_y = piece->rawbitmap->height - 1; in generate_disk_piece()
3216 erase_rect(piece->rawbitmap, &temprect, MAKE_ARGB(0,0xff,0xff,0xff)); in generate_disk_piece()
3288 struct rectangle temprect; in generate_right_triangle_piece() local
3316 temprect.min_x = temprect.min_y = 0; in generate_right_triangle_piece()
3317 temprect.max_x = piece->rawbitmap->width - 1; in generate_right_triangle_piece()
3318 temprect.max_y = piece->rawbitmap->height - 1; in generate_right_triangle_piece()
3319 erase_rect(piece->rawbitmap, &temprect, MAKE_ARGB(0,0xff,0xff,0xff)); in generate_right_triangle_piece()
/dports/games/libretro-mame2003/mame2003-libretro-4358db4/src/
H A Dartwork.c2955 struct rectangle temprect; in generate_disk_piece() local
2982 temprect.min_x = temprect.min_y = 0; in generate_disk_piece()
2983 temprect.max_x = piece->rawbitmap->width - 1; in generate_disk_piece()
2984 temprect.max_y = piece->rawbitmap->height - 1; in generate_disk_piece()
2985 erase_rect(piece->rawbitmap, &temprect, MAKE_ARGB(0,0xff,0xff,0xff)); in generate_disk_piece()
/dports/games/vvvvvv/VVVVVV-cb3640e5/mobile_version/src/includes/
H A Dlogic.as1137 if (game.teleblock.intersects(obj.temprect)){