/dports/graphics/blender/blender-2.91.0/source/blender/gpu/opengl/ |
H A D | gl_state.hh | 79 void texture_bind(Texture *tex, eGPUSamplerState sampler, int unit) override;
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H A D | gl_state.cc | 465 void GLStateManager::texture_bind(Texture *tex_, eGPUSamplerState sampler_type, int unit) in texture_bind() function in blender::gpu::GLStateManager
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/dports/graphics/blender/blender-2.91.0/source/blender/gpu/intern/ |
H A D | gpu_state_private.hh | 167 virtual void texture_bind(Texture *tex, eGPUSamplerState sampler, int unit) = 0;
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H A D | gpu_texture.cc | 412 Context::get()->state_manager->texture_bind(tex, state, unit); in GPU_texture_bind_ex() 418 Context::get()->state_manager->texture_bind(tex, tex->sampler_state, unit); in GPU_texture_bind()
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/dports/www/firefox-esr/firefox-91.8.0/gfx/wgpu/wgpu-core/src/ |
H A D | validation.rs | 938 let texture_bind = &self.resources[texture_handle].bind; in check_stage() localVariable 940 let texture_layout = &layouts[texture_bind.group as usize][&texture_bind.binding]; in check_stage() 968 texture: texture_bind.clone(), in check_stage()
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/dports/mail/thunderbird/thunderbird-91.8.0/gfx/wgpu/wgpu-core/src/ |
H A D | validation.rs | 938 let texture_bind = &self.resources[texture_handle].bind; in check_stage() localVariable 940 let texture_layout = &layouts[texture_bind.group as usize][&texture_bind.binding]; in check_stage() 968 texture: texture_bind.clone(), in check_stage()
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/dports/www/firefox/firefox-99.0/third_party/rust/wgpu-core/src/ |
H A D | validation.rs | 1054 let texture_bind = &self.resources[texture_handle].bind; in check_stage() localVariable 1056 let texture_layout = &layouts[texture_bind.group as usize][&texture_bind.binding]; in check_stage() 1086 texture: texture_bind.clone(), in check_stage()
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/dports/devel/godot/godot-3.2.3-stable/servers/visual/ |
H A D | visual_server_wrap_mt.h | 95 FUNC2(texture_bind, RID, uint32_t) in FUNCRID()
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H A D | visual_server_raster.h | 159 BIND2(texture_bind, RID, uint32_t)
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H A D | rasterizer.h | 208 virtual void texture_bind(RID p_texture, uint32_t p_texture_no) = 0;
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/dports/devel/godot-tools/godot-3.2.3-stable/servers/visual/ |
H A D | visual_server_wrap_mt.h | 95 FUNC2(texture_bind, RID, uint32_t) in FUNCRID()
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H A D | visual_server_raster.h | 159 BIND2(texture_bind, RID, uint32_t)
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H A D | rasterizer.h | 208 virtual void texture_bind(RID p_texture, uint32_t p_texture_no) = 0;
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/dports/devel/godot-tools/godot-3.2.3-stable/drivers/gles2/ |
H A D | rasterizer_scene_gles2.cpp | 3373 VS::get_singleton()->texture_bind(camera_RGBA, 0); in render_scene() 3378 VS::get_singleton()->texture_bind(camera_YCbCr, 0); in render_scene() 3386 VS::get_singleton()->texture_bind(camera_Y, 0); in render_scene() 3387 VS::get_singleton()->texture_bind(camera_CbCr, 1); in render_scene()
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H A D | rasterizer_storage_gles2.h | 361 virtual void texture_bind(RID p_texture, uint32_t p_texture_no);
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/dports/devel/godot/godot-3.2.3-stable/drivers/gles2/ |
H A D | rasterizer_scene_gles2.cpp | 3373 VS::get_singleton()->texture_bind(camera_RGBA, 0); in render_scene() 3378 VS::get_singleton()->texture_bind(camera_YCbCr, 0); in render_scene() 3386 VS::get_singleton()->texture_bind(camera_Y, 0); in render_scene() 3387 VS::get_singleton()->texture_bind(camera_CbCr, 1); in render_scene()
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H A D | rasterizer_storage_gles2.h | 361 virtual void texture_bind(RID p_texture, uint32_t p_texture_no);
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/dports/devel/godot/godot-3.2.3-stable/drivers/dummy/ |
H A D | rasterizer_dummy.h | 220 void texture_bind(RID p_texture, uint32_t p_texture_no) {} in texture_bind() function
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/dports/devel/godot-tools/godot-3.2.3-stable/drivers/dummy/ |
H A D | rasterizer_dummy.h | 220 void texture_bind(RID p_texture, uint32_t p_texture_no) {} in texture_bind() function
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/dports/devel/godot/godot-3.2.3-stable/drivers/gles3/ |
H A D | rasterizer_storage_gles3.h | 367 virtual void texture_bind(RID p_texture, uint32_t p_texture_no);
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H A D | rasterizer_scene_gles3.cpp | 4417 VS::get_singleton()->texture_bind(camera_RGBA, 0); in render_scene() 4421 VS::get_singleton()->texture_bind(camera_YCbCr, 0); in render_scene() 4429 VS::get_singleton()->texture_bind(camera_Y, 0); in render_scene() 4430 VS::get_singleton()->texture_bind(camera_CbCr, 1); in render_scene()
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/dports/devel/godot-tools/godot-3.2.3-stable/drivers/gles3/ |
H A D | rasterizer_storage_gles3.h | 367 virtual void texture_bind(RID p_texture, uint32_t p_texture_no);
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H A D | rasterizer_scene_gles3.cpp | 4417 VS::get_singleton()->texture_bind(camera_RGBA, 0); in render_scene() 4421 VS::get_singleton()->texture_bind(camera_YCbCr, 0); in render_scene() 4429 VS::get_singleton()->texture_bind(camera_Y, 0); in render_scene() 4430 VS::get_singleton()->texture_bind(camera_CbCr, 1); in render_scene()
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/dports/devel/godot/godot-3.2.3-stable/servers/ |
H A D | visual_server.h | 142 virtual void texture_bind(RID p_texture, uint32_t p_texture_no) = 0;
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/dports/devel/godot-tools/godot-3.2.3-stable/servers/ |
H A D | visual_server.h | 142 virtual void texture_bind(RID p_texture, uint32_t p_texture_no) = 0;
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