Home
last modified time | relevance | path

Searched refs:texture_bind (Results 1 – 25 of 33) sorted by relevance

12

/dports/graphics/blender/blender-2.91.0/source/blender/gpu/opengl/
H A Dgl_state.hh79 void texture_bind(Texture *tex, eGPUSamplerState sampler, int unit) override;
H A Dgl_state.cc465 void GLStateManager::texture_bind(Texture *tex_, eGPUSamplerState sampler_type, int unit) in texture_bind() function in blender::gpu::GLStateManager
/dports/graphics/blender/blender-2.91.0/source/blender/gpu/intern/
H A Dgpu_state_private.hh167 virtual void texture_bind(Texture *tex, eGPUSamplerState sampler, int unit) = 0;
H A Dgpu_texture.cc412 Context::get()->state_manager->texture_bind(tex, state, unit); in GPU_texture_bind_ex()
418 Context::get()->state_manager->texture_bind(tex, tex->sampler_state, unit); in GPU_texture_bind()
/dports/www/firefox-esr/firefox-91.8.0/gfx/wgpu/wgpu-core/src/
H A Dvalidation.rs938 let texture_bind = &self.resources[texture_handle].bind; in check_stage() localVariable
940 let texture_layout = &layouts[texture_bind.group as usize][&texture_bind.binding]; in check_stage()
968 texture: texture_bind.clone(), in check_stage()
/dports/mail/thunderbird/thunderbird-91.8.0/gfx/wgpu/wgpu-core/src/
H A Dvalidation.rs938 let texture_bind = &self.resources[texture_handle].bind; in check_stage() localVariable
940 let texture_layout = &layouts[texture_bind.group as usize][&texture_bind.binding]; in check_stage()
968 texture: texture_bind.clone(), in check_stage()
/dports/www/firefox/firefox-99.0/third_party/rust/wgpu-core/src/
H A Dvalidation.rs1054 let texture_bind = &self.resources[texture_handle].bind; in check_stage() localVariable
1056 let texture_layout = &layouts[texture_bind.group as usize][&texture_bind.binding]; in check_stage()
1086 texture: texture_bind.clone(), in check_stage()
/dports/devel/godot/godot-3.2.3-stable/servers/visual/
H A Dvisual_server_wrap_mt.h95 FUNC2(texture_bind, RID, uint32_t) in FUNCRID()
H A Dvisual_server_raster.h159 BIND2(texture_bind, RID, uint32_t)
H A Drasterizer.h208 virtual void texture_bind(RID p_texture, uint32_t p_texture_no) = 0;
/dports/devel/godot-tools/godot-3.2.3-stable/servers/visual/
H A Dvisual_server_wrap_mt.h95 FUNC2(texture_bind, RID, uint32_t) in FUNCRID()
H A Dvisual_server_raster.h159 BIND2(texture_bind, RID, uint32_t)
H A Drasterizer.h208 virtual void texture_bind(RID p_texture, uint32_t p_texture_no) = 0;
/dports/devel/godot-tools/godot-3.2.3-stable/drivers/gles2/
H A Drasterizer_scene_gles2.cpp3373 VS::get_singleton()->texture_bind(camera_RGBA, 0); in render_scene()
3378 VS::get_singleton()->texture_bind(camera_YCbCr, 0); in render_scene()
3386 VS::get_singleton()->texture_bind(camera_Y, 0); in render_scene()
3387 VS::get_singleton()->texture_bind(camera_CbCr, 1); in render_scene()
H A Drasterizer_storage_gles2.h361 virtual void texture_bind(RID p_texture, uint32_t p_texture_no);
/dports/devel/godot/godot-3.2.3-stable/drivers/gles2/
H A Drasterizer_scene_gles2.cpp3373 VS::get_singleton()->texture_bind(camera_RGBA, 0); in render_scene()
3378 VS::get_singleton()->texture_bind(camera_YCbCr, 0); in render_scene()
3386 VS::get_singleton()->texture_bind(camera_Y, 0); in render_scene()
3387 VS::get_singleton()->texture_bind(camera_CbCr, 1); in render_scene()
H A Drasterizer_storage_gles2.h361 virtual void texture_bind(RID p_texture, uint32_t p_texture_no);
/dports/devel/godot/godot-3.2.3-stable/drivers/dummy/
H A Drasterizer_dummy.h220 void texture_bind(RID p_texture, uint32_t p_texture_no) {} in texture_bind() function
/dports/devel/godot-tools/godot-3.2.3-stable/drivers/dummy/
H A Drasterizer_dummy.h220 void texture_bind(RID p_texture, uint32_t p_texture_no) {} in texture_bind() function
/dports/devel/godot/godot-3.2.3-stable/drivers/gles3/
H A Drasterizer_storage_gles3.h367 virtual void texture_bind(RID p_texture, uint32_t p_texture_no);
H A Drasterizer_scene_gles3.cpp4417 VS::get_singleton()->texture_bind(camera_RGBA, 0); in render_scene()
4421 VS::get_singleton()->texture_bind(camera_YCbCr, 0); in render_scene()
4429 VS::get_singleton()->texture_bind(camera_Y, 0); in render_scene()
4430 VS::get_singleton()->texture_bind(camera_CbCr, 1); in render_scene()
/dports/devel/godot-tools/godot-3.2.3-stable/drivers/gles3/
H A Drasterizer_storage_gles3.h367 virtual void texture_bind(RID p_texture, uint32_t p_texture_no);
H A Drasterizer_scene_gles3.cpp4417 VS::get_singleton()->texture_bind(camera_RGBA, 0); in render_scene()
4421 VS::get_singleton()->texture_bind(camera_YCbCr, 0); in render_scene()
4429 VS::get_singleton()->texture_bind(camera_Y, 0); in render_scene()
4430 VS::get_singleton()->texture_bind(camera_CbCr, 1); in render_scene()
/dports/devel/godot/godot-3.2.3-stable/servers/
H A Dvisual_server.h142 virtual void texture_bind(RID p_texture, uint32_t p_texture_no) = 0;
/dports/devel/godot-tools/godot-3.2.3-stable/servers/
H A Dvisual_server.h142 virtual void texture_bind(RID p_texture, uint32_t p_texture_no) = 0;

12