/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/model/ |
H A D | modelrender.cpp | 1026 int texture_maps[TM_NUM_TYPES] = { -1 }; in model_render_buffers() local 1036 texture_maps[TM_BASE_TYPE] = -1; in model_render_buffers() 1037 texture_maps[TM_GLOW_TYPE] = -1; in model_render_buffers() 1038 texture_maps[TM_SPECULAR_TYPE] = -1; in model_render_buffers() 1039 texture_maps[TM_NORMAL_TYPE] = -1; in model_render_buffers() 1040 texture_maps[TM_HEIGHT_TYPE] = -1; in model_render_buffers() 1041 texture_maps[TM_MISC_TYPE] = -1; in model_render_buffers() 1042 texture_maps[TM_SPEC_GLOSS_TYPE] = -1; in model_render_buffers() 1043 texture_maps[TM_AMBIENT_TYPE] = -1; in model_render_buffers() 1057 texture_maps[TM_BASE_TYPE] = -1; in model_render_buffers() [all …]
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/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/src/osgPlugins/lwo/ |
H A D | Unit.cpp | 118 while (!i->texture_maps()->empty()) { in flatten_maps() 119 VertexMap_map::iterator j = i->texture_maps()->begin(); in flatten_maps() 121 i->texture_maps()->erase(j); in flatten_maps() 185 for (vm=texture_maps()->begin(); vm!=texture_maps()->end(); ++vm) { in flatten_map()
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H A D | Unit.h | 49 inline const VertexMap_map *texture_maps() const { return texture_maps_.get(); } in texture_maps() function 50 inline VertexMap_map *texture_maps() { return texture_maps_.get(); } in texture_maps() function
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H A D | Polygon.h | 45 inline const VertexMap_map *texture_maps() const { return texture_maps_.get(); } in texture_maps() function 46 inline VertexMap_map *texture_maps() { return texture_maps_.get(); } in texture_maps() function
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H A D | Surface.cpp | 279 osg::Group *Surface::apply(osg::Geometry *geo, const VertexMap_map *texture_maps, const VertexMap_m… in apply() argument 297 … VertexMap_map::const_iterator i = texture_maps->find(block.get_image_map().uv_map); in apply() 298 if (i != texture_maps->end()) { in apply() 311 for (VertexMap_map::const_iterator j=texture_maps->begin(); j!=texture_maps->end(); ++j) in apply()
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H A D | Surface.h | 47 …osg::Group *apply(osg::Geometry *geo, const VertexMap_map *texture_maps, const VertexMap_map *rgb_…
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H A D | Object.cpp | 158 … VertexMap *new_map = current_layer.units().back().texture_maps()->getOrCreate(vmap->name); in parse() 287 …*this_map = current_layer.units().back().polygons().at(i->poly.index).texture_maps()->getOrCreate(… in parse() 359 (*h->texture_maps())[map_name] = new_map.get(); in generate_auto_texture_maps() 370 … osg::ref_ptr<VertexMap> local_uv_map = poly.texture_maps()->getOrCreate(map_name); in generate_auto_texture_maps()
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H A D | Converter.cpp | 198 … osg::ref_ptr<VertexMap_map> rm_texture_maps = j->texture_maps()->remap(remapping); in build_scene_graph()
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/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/src/osgPlugins/lwo/ |
H A D | Unit.cpp | 116 while (!i->texture_maps()->empty()) { in flatten_maps() 117 VertexMap_map::iterator j = i->texture_maps()->begin(); in flatten_maps() 119 i->texture_maps()->erase(j); in flatten_maps() 183 for (vm=texture_maps()->begin(); vm!=texture_maps()->end(); ++vm) { in flatten_map()
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H A D | Unit.h | 49 inline const VertexMap_map *texture_maps() const { return texture_maps_.get(); } in texture_maps() function 50 inline VertexMap_map *texture_maps() { return texture_maps_.get(); } in texture_maps() function
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H A D | Polygon.h | 45 inline const VertexMap_map *texture_maps() const { return texture_maps_.get(); } in texture_maps() function 46 inline VertexMap_map *texture_maps() { return texture_maps_.get(); } in texture_maps() function
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H A D | Surface.cpp | 282 osg::Group *Surface::apply(osg::Geometry *geo, const VertexMap_map *texture_maps, const VertexMap_m… in apply() argument 300 … VertexMap_map::const_iterator i = texture_maps->find(block.get_image_map().uv_map); in apply() 301 if (i != texture_maps->end()) { in apply() 314 for (VertexMap_map::const_iterator j=texture_maps->begin(); j!=texture_maps->end(); ++j) in apply()
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H A D | Surface.h | 47 …osg::Group *apply(osg::Geometry *geo, const VertexMap_map *texture_maps, const VertexMap_map *rgb_…
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H A D | Object.cpp | 158 … VertexMap *new_map = current_layer.units().back().texture_maps()->getOrCreate(vmap->name); in parse() 287 …*this_map = current_layer.units().back().polygons().at(i->poly.index).texture_maps()->getOrCreate(… in parse() 359 (*h->texture_maps())[map_name] = new_map.get(); in generate_auto_texture_maps() 370 … osg::ref_ptr<VertexMap> local_uv_map = poly.texture_maps()->getOrCreate(map_name); in generate_auto_texture_maps()
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H A D | Converter.cpp | 198 … osg::ref_ptr<VertexMap_map> rm_texture_maps = j->texture_maps()->remap(remapping); in build_scene_graph()
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/dports/graphics/povray38/povunix-v3.8.0-beta.2-src/include/ |
H A D | textures.inc | 1428 color_maps, pigment_maps, texture_maps etc. The pattern is in the X-Z plane,
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/dports/graphics/povray36/povray-3.6.1/include/ |
H A D | textures.inc | 1424 color_maps, pigment_maps, texture_maps etc. The pattern is in the X-Z plane,
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/dports/graphics/povray37/povray-3.7.0.10/distribution/include/ |
H A D | textures.inc | 1428 color_maps, pigment_maps, texture_maps etc. The pattern is in the X-Z plane,
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