/dports/games/widelands/widelands-build21/src/graphic/gl/ |
H A D | terrain_program.cc | 71 void TerrainProgram::add_vertex(const FieldsToDraw::Field& field, const Vector2f& texture_offset) { in add_vertex() argument 80 back.texture_offset_x = texture_offset.x; in add_vertex() 81 back.texture_offset_y = texture_offset.y; in add_vertex() 108 const Vector2f texture_offset = in draw() local 112 add_vertex(fields_to_draw.at(current_index), texture_offset); in draw() 113 add_vertex(fields_to_draw.at(field.bln_index), texture_offset); in draw() 114 add_vertex(fields_to_draw.at(field.brn_index), texture_offset); in draw() 119 const Vector2f texture_offset = in draw() local 123 add_vertex(fields_to_draw.at(current_index), texture_offset); in draw() 124 add_vertex(fields_to_draw.at(field.brn_index), texture_offset); in draw() [all …]
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H A D | dither_program.cc | 59 const Vector2f& texture_offset) { in add_vertex() argument 68 back.texture_offset_x = texture_offset.x; in add_vertex() 69 back.texture_offset_y = texture_offset.y; in add_vertex() 101 const Vector2f texture_offset = in maybe_add_dithering_triangle() local 103 add_vertex(fields_to_draw.at(idx1), TrianglePoint::kTopRight, texture_offset); in maybe_add_dithering_triangle() 104 add_vertex(fields_to_draw.at(idx2), TrianglePoint::kTopLeft, texture_offset); in maybe_add_dithering_triangle() 105 add_vertex(fields_to_draw.at(idx3), TrianglePoint::kBottomMiddle, texture_offset); in maybe_add_dithering_triangle()
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/dports/x11/virglrenderer/virglrenderer-7d204f3927be65fb3365dce01dbcd04d447a4985/src/gallium/auxiliary/tgsi/ |
H A D | tgsi_build.c | 788 texture_offset.Index = 0; in tgsi_default_texture_offset() 789 texture_offset.File = 0; in tgsi_default_texture_offset() 790 texture_offset.SwizzleX = 0; in tgsi_default_texture_offset() 791 texture_offset.SwizzleY = 0; in tgsi_default_texture_offset() 792 texture_offset.SwizzleZ = 0; in tgsi_default_texture_offset() 793 texture_offset.Padding = 0; in tgsi_default_texture_offset() 795 return texture_offset; in tgsi_default_texture_offset() 806 texture_offset.Index = index; in tgsi_build_texture_offset() 807 texture_offset.File = file; in tgsi_build_texture_offset() 811 texture_offset.Padding = 0; in tgsi_build_texture_offset() [all …]
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/dports/graphics/libosmesa-gallium/mesa-21.3.6/src/gallium/auxiliary/tgsi/ |
H A D | tgsi_build.c | 800 texture_offset.Index = 0; in tgsi_default_texture_offset() 801 texture_offset.File = 0; in tgsi_default_texture_offset() 802 texture_offset.SwizzleX = 0; in tgsi_default_texture_offset() 803 texture_offset.SwizzleY = 0; in tgsi_default_texture_offset() 804 texture_offset.SwizzleZ = 0; in tgsi_default_texture_offset() 805 texture_offset.Padding = 0; in tgsi_default_texture_offset() 807 return texture_offset; in tgsi_default_texture_offset() 818 texture_offset.Index = index; in tgsi_build_texture_offset() 819 texture_offset.File = file; in tgsi_build_texture_offset() 823 texture_offset.Padding = 0; in tgsi_build_texture_offset() [all …]
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/dports/graphics/libosmesa/mesa-21.3.6/src/gallium/auxiliary/tgsi/ |
H A D | tgsi_build.c | 800 texture_offset.Index = 0; in tgsi_default_texture_offset() 801 texture_offset.File = 0; in tgsi_default_texture_offset() 802 texture_offset.SwizzleX = 0; in tgsi_default_texture_offset() 803 texture_offset.SwizzleY = 0; in tgsi_default_texture_offset() 804 texture_offset.SwizzleZ = 0; in tgsi_default_texture_offset() 805 texture_offset.Padding = 0; in tgsi_default_texture_offset() 807 return texture_offset; in tgsi_default_texture_offset() 818 texture_offset.Index = index; in tgsi_build_texture_offset() 819 texture_offset.File = file; in tgsi_build_texture_offset() 823 texture_offset.Padding = 0; in tgsi_build_texture_offset() [all …]
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/dports/graphics/mesa-libs/mesa-21.3.6/src/gallium/auxiliary/tgsi/ |
H A D | tgsi_build.c | 800 texture_offset.Index = 0; in tgsi_default_texture_offset() 801 texture_offset.File = 0; in tgsi_default_texture_offset() 802 texture_offset.SwizzleX = 0; in tgsi_default_texture_offset() 803 texture_offset.SwizzleY = 0; in tgsi_default_texture_offset() 804 texture_offset.SwizzleZ = 0; in tgsi_default_texture_offset() 805 texture_offset.Padding = 0; in tgsi_default_texture_offset() 807 return texture_offset; in tgsi_default_texture_offset() 818 texture_offset.Index = index; in tgsi_build_texture_offset() 819 texture_offset.File = file; in tgsi_build_texture_offset() 823 texture_offset.Padding = 0; in tgsi_build_texture_offset() [all …]
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/dports/graphics/mesa-dri-gallium/mesa-21.3.6/src/gallium/auxiliary/tgsi/ |
H A D | tgsi_build.c | 800 texture_offset.Index = 0; in tgsi_default_texture_offset() 801 texture_offset.File = 0; in tgsi_default_texture_offset() 802 texture_offset.SwizzleX = 0; in tgsi_default_texture_offset() 803 texture_offset.SwizzleY = 0; in tgsi_default_texture_offset() 804 texture_offset.SwizzleZ = 0; in tgsi_default_texture_offset() 805 texture_offset.Padding = 0; in tgsi_default_texture_offset() 807 return texture_offset; in tgsi_default_texture_offset() 818 texture_offset.Index = index; in tgsi_build_texture_offset() 819 texture_offset.File = file; in tgsi_build_texture_offset() 823 texture_offset.Padding = 0; in tgsi_build_texture_offset() [all …]
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/dports/graphics/mesa-dri-classic/mesa-20.2.3/src/gallium/auxiliary/tgsi/ |
H A D | tgsi_build.c | 803 texture_offset.Index = 0; in tgsi_default_texture_offset() 804 texture_offset.File = 0; in tgsi_default_texture_offset() 805 texture_offset.SwizzleX = 0; in tgsi_default_texture_offset() 806 texture_offset.SwizzleY = 0; in tgsi_default_texture_offset() 807 texture_offset.SwizzleZ = 0; in tgsi_default_texture_offset() 808 texture_offset.Padding = 0; in tgsi_default_texture_offset() 810 return texture_offset; in tgsi_default_texture_offset() 821 texture_offset.Index = index; in tgsi_build_texture_offset() 822 texture_offset.File = file; in tgsi_build_texture_offset() 826 texture_offset.Padding = 0; in tgsi_build_texture_offset() [all …]
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/dports/graphics/mesa-gallium-va/mesa-21.3.6/src/gallium/auxiliary/tgsi/ |
H A D | tgsi_build.c | 800 texture_offset.Index = 0; in tgsi_default_texture_offset() 801 texture_offset.File = 0; in tgsi_default_texture_offset() 802 texture_offset.SwizzleX = 0; in tgsi_default_texture_offset() 803 texture_offset.SwizzleY = 0; in tgsi_default_texture_offset() 804 texture_offset.SwizzleZ = 0; in tgsi_default_texture_offset() 805 texture_offset.Padding = 0; in tgsi_default_texture_offset() 807 return texture_offset; in tgsi_default_texture_offset() 818 texture_offset.Index = index; in tgsi_build_texture_offset() 819 texture_offset.File = file; in tgsi_build_texture_offset() 823 texture_offset.Padding = 0; in tgsi_build_texture_offset() [all …]
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/dports/graphics/mesa-dri/mesa-21.3.6/src/gallium/auxiliary/tgsi/ |
H A D | tgsi_build.c | 800 texture_offset.Index = 0; in tgsi_default_texture_offset() 801 texture_offset.File = 0; in tgsi_default_texture_offset() 802 texture_offset.SwizzleX = 0; in tgsi_default_texture_offset() 803 texture_offset.SwizzleY = 0; in tgsi_default_texture_offset() 804 texture_offset.SwizzleZ = 0; in tgsi_default_texture_offset() 805 texture_offset.Padding = 0; in tgsi_default_texture_offset() 807 return texture_offset; in tgsi_default_texture_offset() 818 texture_offset.Index = index; in tgsi_build_texture_offset() 819 texture_offset.File = file; in tgsi_build_texture_offset() 823 texture_offset.Padding = 0; in tgsi_build_texture_offset() [all …]
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/dports/graphics/mesa-gallium-vdpau/mesa-21.3.6/src/gallium/auxiliary/tgsi/ |
H A D | tgsi_build.c | 800 texture_offset.Index = 0; in tgsi_default_texture_offset() 801 texture_offset.File = 0; in tgsi_default_texture_offset() 802 texture_offset.SwizzleX = 0; in tgsi_default_texture_offset() 803 texture_offset.SwizzleY = 0; in tgsi_default_texture_offset() 804 texture_offset.SwizzleZ = 0; in tgsi_default_texture_offset() 805 texture_offset.Padding = 0; in tgsi_default_texture_offset() 807 return texture_offset; in tgsi_default_texture_offset() 818 texture_offset.Index = index; in tgsi_build_texture_offset() 819 texture_offset.File = file; in tgsi_build_texture_offset() 823 texture_offset.Padding = 0; in tgsi_build_texture_offset() [all …]
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/dports/graphics/mesa-gallium-xa/mesa-21.3.6/src/gallium/auxiliary/tgsi/ |
H A D | tgsi_build.c | 800 texture_offset.Index = 0; in tgsi_default_texture_offset() 801 texture_offset.File = 0; in tgsi_default_texture_offset() 802 texture_offset.SwizzleX = 0; in tgsi_default_texture_offset() 803 texture_offset.SwizzleY = 0; in tgsi_default_texture_offset() 804 texture_offset.SwizzleZ = 0; in tgsi_default_texture_offset() 805 texture_offset.Padding = 0; in tgsi_default_texture_offset() 807 return texture_offset; in tgsi_default_texture_offset() 818 texture_offset.Index = index; in tgsi_build_texture_offset() 819 texture_offset.File = file; in tgsi_build_texture_offset() 823 texture_offset.Padding = 0; in tgsi_build_texture_offset() [all …]
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/dports/graphics/mesa-devel/mesa-22.0-branchpoint-2059-ge8a63cf61ec/src/gallium/auxiliary/tgsi/ |
H A D | tgsi_build.c | 800 texture_offset.Index = 0; in tgsi_default_texture_offset() 801 texture_offset.File = 0; in tgsi_default_texture_offset() 802 texture_offset.SwizzleX = 0; in tgsi_default_texture_offset() 803 texture_offset.SwizzleY = 0; in tgsi_default_texture_offset() 804 texture_offset.SwizzleZ = 0; in tgsi_default_texture_offset() 805 texture_offset.Padding = 0; in tgsi_default_texture_offset() 807 return texture_offset; in tgsi_default_texture_offset() 818 texture_offset.Index = index; in tgsi_build_texture_offset() 819 texture_offset.File = file; in tgsi_build_texture_offset() 823 texture_offset.Padding = 0; in tgsi_build_texture_offset() [all …]
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/dports/lang/clover/mesa-21.3.6/src/gallium/auxiliary/tgsi/ |
H A D | tgsi_build.c | 800 texture_offset.Index = 0; in tgsi_default_texture_offset() 801 texture_offset.File = 0; in tgsi_default_texture_offset() 802 texture_offset.SwizzleX = 0; in tgsi_default_texture_offset() 803 texture_offset.SwizzleY = 0; in tgsi_default_texture_offset() 804 texture_offset.SwizzleZ = 0; in tgsi_default_texture_offset() 805 texture_offset.Padding = 0; in tgsi_default_texture_offset() 807 return texture_offset; in tgsi_default_texture_offset() 818 texture_offset.Index = index; in tgsi_build_texture_offset() 819 texture_offset.File = file; in tgsi_build_texture_offset() 823 texture_offset.Padding = 0; in tgsi_build_texture_offset() [all …]
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/dports/games/libretro-pcsx_rearmed/pcsx_rearmed-c2d67cd/plugins/gpu_neon/psx_gpu/ |
H A D | psx_gpu_4x.c | 92 u32 texture_offset; in setup_sprite_16bpp_4x() local 115 texture_offset = texture_offset_base; in setup_sprite_16bpp_4x() 118 texture_block_ptr = texture_page_ptr + (texture_offset & texture_mask); in setup_sprite_16bpp_4x() 144 texture_offset += 8; in setup_sprite_16bpp_4x() 149 texture_block_ptr = texture_page_ptr + (texture_offset & texture_mask); in setup_sprite_16bpp_4x() 174 texture_offset += 8; in setup_sprite_16bpp_4x() 180 texture_block_ptr = texture_page_ptr + (texture_offset & texture_mask); in setup_sprite_16bpp_4x()
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H A D | psx_gpu_arm_neon.S | 4572 add texture_offset, texture_offset, #0x10; \ 4581 add texture_offset, texture_offset, #0xF00; \ 4606 add texture_offset, texture_offset, #0x10; \ 4613 add texture_offset, texture_offset, #0xF00; \ 4648 add texture_offset, texture_offset, #0x10; \ 4658 add texture_offset, texture_offset, #0xF00; \ 5360 #undef texture_offset 5537 add texture_offset, texture_offset, #16 5560 add texture_offset, texture_offset, #16 5694 add texture_offset, texture_offset, #16 [all …]
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/dports/games/kodi-addon-game.libretro.pcsx-rearmed/game.libretro.pcsx-rearmed-22.0.0.19-Matrix/depends/common/pcsx-rearmed/plugins/gpu_neon/psx_gpu/ |
H A D | psx_gpu_4x.c | 92 u32 texture_offset; in setup_sprite_16bpp_4x() local 115 texture_offset = texture_offset_base; in setup_sprite_16bpp_4x() 118 texture_block_ptr = texture_page_ptr + (texture_offset & texture_mask); in setup_sprite_16bpp_4x() 144 texture_offset += 8; in setup_sprite_16bpp_4x() 149 texture_block_ptr = texture_page_ptr + (texture_offset & texture_mask); in setup_sprite_16bpp_4x() 174 texture_offset += 8; in setup_sprite_16bpp_4x() 180 texture_block_ptr = texture_page_ptr + (texture_offset & texture_mask); in setup_sprite_16bpp_4x()
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H A D | psx_gpu_arm_neon.S | 4572 add texture_offset, texture_offset, #0x10; \ 4581 add texture_offset, texture_offset, #0xF00; \ 4606 add texture_offset, texture_offset, #0x10; \ 4613 add texture_offset, texture_offset, #0xF00; \ 4648 add texture_offset, texture_offset, #0x10; \ 4658 add texture_offset, texture_offset, #0xF00; \ 5360 #undef texture_offset 5537 add texture_offset, texture_offset, #16 5560 add texture_offset, texture_offset, #16 5694 add texture_offset, texture_offset, #16 [all …]
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/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/similar/editor/ |
H A D | mine.cpp | 351 …int header_offset, editor_offset, vertex_offset, segment_offset, texture_offset, walls_offset, tr… in save_mine_data() local 366 texture_offset = editor_offset + sizeof(mine_editor); in save_mine_data() 367 vertex_offset = texture_offset + (13*NumTextures); in save_mine_data() 394 mine_fileinfo.texture_offset = texture_offset; in save_mine_data() 441 if (texture_offset != PHYSFS_tell(SaveFile)) in save_mine_data()
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H A D | group.cpp | 76 int texture_offset; 1015 int header_offset, editor_offset, vertex_offset, segment_offset, texture_offset; 1041 group_fileinfo.texture_offset = -1; 1107 texture_offset = PHYSFS_tell(SaveFile); 1122 group_fileinfo.texture_offset = texture_offset; 1167 group_fileinfo.texture_offset = -1; 1314 if ( (group_fileinfo.texture_offset > -1) && (group_fileinfo.texture_howmany > 0)) 1316 if (PHYSFSX_fseek( LoadFile, group_fileinfo.texture_offset, SEEK_SET ))
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/dports/misc/rump/buildrump.sh-b914579/src/sys/external/bsd/drm2/dist/drm/mga/ |
H A D | mga_ioc32.c | 50 unsigned int texture_offset[MGA_NR_TEX_HEAPS]; member 95 __put_user(init32.texture_offset[i], in compat_mga_init() 96 &init->texture_offset[i]); in compat_mga_init()
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/dports/devel/godot-tools/godot-3.2.3-stable/scene/2d/ |
H A D | light_2d.cpp | 66 return Rect2(texture_offset - s / 2.0, s); in _edit_get_rect() 79 return Rect2(texture_offset - s / 2.0, s); in get_anchorable_rect() 146 texture_offset = p_offset; in set_texture_offset() 147 VS::get_singleton()->canvas_light_set_texture_offset(canvas_light, texture_offset); in set_texture_offset() 154 return texture_offset; in get_texture_offset()
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/dports/devel/godot/godot-3.2.3-stable/scene/2d/ |
H A D | light_2d.cpp | 66 return Rect2(texture_offset - s / 2.0, s); in _edit_get_rect() 79 return Rect2(texture_offset - s / 2.0, s); in get_anchorable_rect() 146 texture_offset = p_offset; in set_texture_offset() 147 VS::get_singleton()->canvas_light_set_texture_offset(canvas_light, texture_offset); in set_texture_offset() 154 return texture_offset; in get_texture_offset()
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/dports/devel/godot2-tools/godot-2.1.6-stable/scene/2d/ |
H A D | light_2d.cpp | 55 Point2i ofs = texture_offset; in get_item_rect() 128 texture_offset = p_offset; in set_texture_offset() 129 VS::get_singleton()->canvas_light_set_texture_offset(canvas_light, texture_offset); in set_texture_offset() 135 return texture_offset; in get_texture_offset()
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/dports/devel/godot2/godot-2.1.6-stable/scene/2d/ |
H A D | light_2d.cpp | 55 Point2i ofs = texture_offset; in get_item_rect() 128 texture_offset = p_offset; in set_texture_offset() 129 VS::get_singleton()->canvas_light_set_texture_offset(canvas_light, texture_offset); in set_texture_offset() 135 return texture_offset; in get_texture_offset()
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