/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/burn/drv/taito/ |
H A D | tc0180vcu.cpp | 19 static UINT32 tilemask[2]; variable 103 if (tilemask[tile]) { in create_transtile_table() 104 INT32 len = (tilemask[tile] + 1); in create_transtile_table() 135 tilemask[0] = mask0; in TC0180VCUInit() 136 tilemask[1] = mask1; in TC0180VCUInit() 162 tilemask[i] = ~0; in TC0180VCUExit() 250 code &= tilemask[1]; in TC0180VCUDrawLayer() 331 code &= tilemask[1]; in TC0180VCUDrawLayer() 412 if (tilemask[0] == 0) return; in TC0180VCUDrawCharLayer() 428 code &= tilemask[0]; in TC0180VCUDrawCharLayer() [all …]
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/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/burn/drv/taito/ |
H A D | tc0180vcu.cpp | 19 static UINT32 tilemask[2]; variable 103 if (tilemask[tile]) { in create_transtile_table() 104 INT32 len = (tilemask[tile] + 1); in create_transtile_table() 135 tilemask[0] = mask0; in TC0180VCUInit() 136 tilemask[1] = mask1; in TC0180VCUInit() 162 tilemask[i] = ~0; in TC0180VCUExit() 250 code &= tilemask[1]; in TC0180VCUDrawLayer() 331 code &= tilemask[1]; in TC0180VCUDrawLayer() 412 if (tilemask[0] == 0) return; in TC0180VCUDrawCharLayer() 428 code &= tilemask[0]; in TC0180VCUDrawCharLayer() [all …]
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/dports/games/xjig/xjig-2.4/ |
H A D | objects.C | 429 tilemask = 0; in BitmapPiece() 435 if (tilemask) { in DropBitmap() 436 XFreePixmap(dpy,tilemask); in DropBitmap() 437 tilemask=0; in DropBitmap() 474 if (!gcb) gcb=XCreateGC(dpy,tilemask,0,0); in DirectionChanged() 477 XFillRectangle(dpy,tilemask,gcb,0,0,width,height); in DirectionChanged() 493 XDrawLines( dpy, tilemask, gcb, xpts_p, poly.Len(), 0 ); in DirectionChanged() 495 XFillPolygon(dpy,tilemask, gcb, xpts_p, poly.Len(), 0, 0 ); in DirectionChanged() 500 XDrawRectangle(dpy,tilemask,gcb,0,0,width-1,height-1); in DirectionChanged() 639 XCopyArea(dpy,tilemask,shadowmask,gcb,0,0,width,height,x,x); in DirectionChanged() [all …]
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H A D | objects.H | 215 Pixmap GetBitmap() { return tilemask; } in GetBitmap() 222 Pixmap tilemask; // the bitmap itself variable
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/dports/emulators/mess/mame-mame0226/src/devices/video/ |
H A D | gb_lcd.cpp | 1055 uint8_t height, tilemask, line, *vram; in update_sprites() local 1061 tilemask = 0xFE; in update_sprites() 1066 tilemask = 0xFF; in update_sprites() 1078 int adr = (m_oam[oam_address + 2] & tilemask) * 16; in update_sprites() 1287 uint8_t height, tilemask, line, *vram; in update_sprites() local 1293 tilemask = 0xFE; in update_sprites() 1298 tilemask = 0xFF; in update_sprites() 1310 int adr = (m_oam[oam_address + 2] & tilemask) * 16; in update_sprites() 1611 uint8_t height, tilemask, line; in update_sprites() local 1617 tilemask = 0xFE; in update_sprites() [all …]
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H A D | imagetek_i4100.cpp | 1182 int const tilemask = (1 << tileshift) - 1; in draw_tilemap() local 1205 srcline &= tilemask; in draw_tilemap() 1216 srccol &= tilemask; in draw_tilemap()
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/dports/emulators/mame/mame-mame0226/src/devices/video/ |
H A D | gb_lcd.cpp | 1055 uint8_t height, tilemask, line, *vram; in update_sprites() local 1061 tilemask = 0xFE; in update_sprites() 1066 tilemask = 0xFF; in update_sprites() 1078 int adr = (m_oam[oam_address + 2] & tilemask) * 16; in update_sprites() 1287 uint8_t height, tilemask, line, *vram; in update_sprites() local 1293 tilemask = 0xFE; in update_sprites() 1298 tilemask = 0xFF; in update_sprites() 1310 int adr = (m_oam[oam_address + 2] & tilemask) * 16; in update_sprites() 1611 uint8_t height, tilemask, line; in update_sprites() local 1617 tilemask = 0xFE; in update_sprites() [all …]
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H A D | imagetek_i4100.cpp | 1182 int const tilemask = (1 << tileshift) - 1; in draw_tilemap() local 1205 srcline &= tilemask; in draw_tilemap() 1216 srccol &= tilemask; in draw_tilemap()
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/dports/graphics/xpx/xpx/ |
H A D | convert.c | 18 static char tilemask[8][8]; variable 28 memcpy(tilemask, p, sizeof(tilemask)); 923 if (!*(colmask + current_pal*MAXCOLSET + *p) && tilemask[y&7][x&7]) { 1027 if (!*(mp+*p) && tilemask[y&7][x&7])
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/dports/games/tesseract-data/tesseract/src/engine/ |
H A D | renderlights.cpp | 1750 bool inside(int tx1, int ty1, int tx2, int ty2, const uint *tilemask) const in inside() 1752 …return x + w > tx1 && x < tx2 && y >= ty1 && y < ty2 && (!tilemask || (tilemask[y]>>x)&((1<<w)-1)); in inside() 1792 bool inside(int tx1, int ty1, int tx2, int ty2, const uint *tilemask) const in inside() 2542 if(tilemask) in lightquad() 2544 while(x < end && !(tilemask[y]&(1<<x))) x++; in lightquad() 2547 do ++x; while(x < end && tilemask[y]&(1<<x)); in lightquad() 2802 if(!batch.inside(btx1, bty1, btx2, bty2, tilemask)) continue; in renderlightbatches() 2838 if(tilemask) in renderlightbatches() 2840 while(x < end && !(tilemask[s.y]&(1<<x))) x++; in renderlightbatches() 2843 do ++x; while(x < end && tilemask[s.y]&(1<<x)); in renderlightbatches() [all …]
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/dports/games/tesseract/tesseract/src/engine/ |
H A D | renderlights.cpp | 1750 bool inside(int tx1, int ty1, int tx2, int ty2, const uint *tilemask) const in inside() 1752 …return x + w > tx1 && x < tx2 && y >= ty1 && y < ty2 && (!tilemask || (tilemask[y]>>x)&((1<<w)-1)); in inside() 1792 bool inside(int tx1, int ty1, int tx2, int ty2, const uint *tilemask) const in inside() 2542 if(tilemask) in lightquad() 2544 while(x < end && !(tilemask[y]&(1<<x))) x++; in lightquad() 2547 do ++x; while(x < end && tilemask[y]&(1<<x)); in lightquad() 2802 if(!batch.inside(btx1, bty1, btx2, bty2, tilemask)) continue; in renderlightbatches() 2838 if(tilemask) in renderlightbatches() 2840 while(x < end && !(tilemask[s.y]&(1<<x))) x++; in renderlightbatches() 2843 do ++x; while(x < end && tilemask[s.y]&(1<<x)); in renderlightbatches() [all …]
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/dports/games/redeclipse/base-2.0.0/src/engine/ |
H A D | renderlights.cpp | 1892 bool overlaps(int tx1, int ty1, int tx2, int ty2, const uint *tilemask) const in overlaps() 1895 if(!tilemask) return true; in overlaps() 1924 bool overlaps(int tx1, int ty1, int tx2, int ty2, const uint *tilemask) const in overlaps() 1927 loopv(rects) if(rects[i].overlaps(tx1, ty1, tx2, ty2, tilemask)) return true; in overlaps() 2803 if(!tilemask) lightquads(z, sx1, sy1, sx2, sy2, x1, y1, x2, y2); in lightquads() 2807 uint xmask = (1<<x2) - (1<<x1), startmask = tilemask[y] & xmask; in lightquads() 2808 do ++y; while(y < y2 && (tilemask[y]&xmask) == startmask); in lightquads() 2826 lightquads(sz1, bsx1, bsy1, bsx2, bsy2, btx1, bty1, btx2, bty2, tilemask); in lightquad() 3068 if(!batch.overlaps(btx1, bty1, btx2, bty2, tilemask)) continue; in renderlightbatches() 3143 lightquad(sz1, sx1, sy1, sx2, sy2, tilemask); in renderlightbatches() [all …]
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/dports/graphics/librasterlite2/librasterlite2-1.0.0-rc0/src/ |
H A D | rl2pyramid.c | 5233 *tilemask = mask; in copy_124_tile() 5286 unsigned char *tilemask = NULL; in do_build_124_bit_section_pyramid() local 5428 NULL, tilemask, tilemask_sz, nd); in do_build_124_bit_section_pyramid() 5430 tilemask = NULL; in do_build_124_bit_section_pyramid() 5483 if (tilemask != NULL) in do_build_124_bit_section_pyramid() 5484 free (tilemask); in do_build_124_bit_section_pyramid() 5544 unsigned char *tilemask = NULL; in do_build_palette_section_pyramid() local 5650 NULL, tilemask, tilemask_sz, nd); in do_build_palette_section_pyramid() 5652 tilemask = NULL; in do_build_palette_section_pyramid() 5706 if (tilemask != NULL) in do_build_palette_section_pyramid() [all …]
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