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Searched refs:tilemask (Results 1 – 13 of 13) sorted by relevance

/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/burn/drv/taito/
H A Dtc0180vcu.cpp19 static UINT32 tilemask[2]; variable
103 if (tilemask[tile]) { in create_transtile_table()
104 INT32 len = (tilemask[tile] + 1); in create_transtile_table()
135 tilemask[0] = mask0; in TC0180VCUInit()
136 tilemask[1] = mask1; in TC0180VCUInit()
162 tilemask[i] = ~0; in TC0180VCUExit()
250 code &= tilemask[1]; in TC0180VCUDrawLayer()
331 code &= tilemask[1]; in TC0180VCUDrawLayer()
412 if (tilemask[0] == 0) return; in TC0180VCUDrawCharLayer()
428 code &= tilemask[0]; in TC0180VCUDrawCharLayer()
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/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/burn/drv/taito/
H A Dtc0180vcu.cpp19 static UINT32 tilemask[2]; variable
103 if (tilemask[tile]) { in create_transtile_table()
104 INT32 len = (tilemask[tile] + 1); in create_transtile_table()
135 tilemask[0] = mask0; in TC0180VCUInit()
136 tilemask[1] = mask1; in TC0180VCUInit()
162 tilemask[i] = ~0; in TC0180VCUExit()
250 code &= tilemask[1]; in TC0180VCUDrawLayer()
331 code &= tilemask[1]; in TC0180VCUDrawLayer()
412 if (tilemask[0] == 0) return; in TC0180VCUDrawCharLayer()
428 code &= tilemask[0]; in TC0180VCUDrawCharLayer()
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/dports/games/xjig/xjig-2.4/
H A Dobjects.C429 tilemask = 0; in BitmapPiece()
435 if (tilemask) { in DropBitmap()
436 XFreePixmap(dpy,tilemask); in DropBitmap()
437 tilemask=0; in DropBitmap()
474 if (!gcb) gcb=XCreateGC(dpy,tilemask,0,0); in DirectionChanged()
477 XFillRectangle(dpy,tilemask,gcb,0,0,width,height); in DirectionChanged()
493 XDrawLines( dpy, tilemask, gcb, xpts_p, poly.Len(), 0 ); in DirectionChanged()
495 XFillPolygon(dpy,tilemask, gcb, xpts_p, poly.Len(), 0, 0 ); in DirectionChanged()
500 XDrawRectangle(dpy,tilemask,gcb,0,0,width-1,height-1); in DirectionChanged()
639 XCopyArea(dpy,tilemask,shadowmask,gcb,0,0,width,height,x,x); in DirectionChanged()
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H A Dobjects.H215 Pixmap GetBitmap() { return tilemask; } in GetBitmap()
222 Pixmap tilemask; // the bitmap itself variable
/dports/emulators/mess/mame-mame0226/src/devices/video/
H A Dgb_lcd.cpp1055 uint8_t height, tilemask, line, *vram; in update_sprites() local
1061 tilemask = 0xFE; in update_sprites()
1066 tilemask = 0xFF; in update_sprites()
1078 int adr = (m_oam[oam_address + 2] & tilemask) * 16; in update_sprites()
1287 uint8_t height, tilemask, line, *vram; in update_sprites() local
1293 tilemask = 0xFE; in update_sprites()
1298 tilemask = 0xFF; in update_sprites()
1310 int adr = (m_oam[oam_address + 2] & tilemask) * 16; in update_sprites()
1611 uint8_t height, tilemask, line; in update_sprites() local
1617 tilemask = 0xFE; in update_sprites()
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H A Dimagetek_i4100.cpp1182 int const tilemask = (1 << tileshift) - 1; in draw_tilemap() local
1205 srcline &= tilemask; in draw_tilemap()
1216 srccol &= tilemask; in draw_tilemap()
/dports/emulators/mame/mame-mame0226/src/devices/video/
H A Dgb_lcd.cpp1055 uint8_t height, tilemask, line, *vram; in update_sprites() local
1061 tilemask = 0xFE; in update_sprites()
1066 tilemask = 0xFF; in update_sprites()
1078 int adr = (m_oam[oam_address + 2] & tilemask) * 16; in update_sprites()
1287 uint8_t height, tilemask, line, *vram; in update_sprites() local
1293 tilemask = 0xFE; in update_sprites()
1298 tilemask = 0xFF; in update_sprites()
1310 int adr = (m_oam[oam_address + 2] & tilemask) * 16; in update_sprites()
1611 uint8_t height, tilemask, line; in update_sprites() local
1617 tilemask = 0xFE; in update_sprites()
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H A Dimagetek_i4100.cpp1182 int const tilemask = (1 << tileshift) - 1; in draw_tilemap() local
1205 srcline &= tilemask; in draw_tilemap()
1216 srccol &= tilemask; in draw_tilemap()
/dports/graphics/xpx/xpx/
H A Dconvert.c18 static char tilemask[8][8]; variable
28 memcpy(tilemask, p, sizeof(tilemask));
923 if (!*(colmask + current_pal*MAXCOLSET + *p) && tilemask[y&7][x&7]) {
1027 if (!*(mp+*p) && tilemask[y&7][x&7])
/dports/games/tesseract-data/tesseract/src/engine/
H A Drenderlights.cpp1750 bool inside(int tx1, int ty1, int tx2, int ty2, const uint *tilemask) const in inside()
1752 …return x + w > tx1 && x < tx2 && y >= ty1 && y < ty2 && (!tilemask || (tilemask[y]>>x)&((1<<w)-1)); in inside()
1792 bool inside(int tx1, int ty1, int tx2, int ty2, const uint *tilemask) const in inside()
2542 if(tilemask) in lightquad()
2544 while(x < end && !(tilemask[y]&(1<<x))) x++; in lightquad()
2547 do ++x; while(x < end && tilemask[y]&(1<<x)); in lightquad()
2802 if(!batch.inside(btx1, bty1, btx2, bty2, tilemask)) continue; in renderlightbatches()
2838 if(tilemask) in renderlightbatches()
2840 while(x < end && !(tilemask[s.y]&(1<<x))) x++; in renderlightbatches()
2843 do ++x; while(x < end && tilemask[s.y]&(1<<x)); in renderlightbatches()
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/dports/games/tesseract/tesseract/src/engine/
H A Drenderlights.cpp1750 bool inside(int tx1, int ty1, int tx2, int ty2, const uint *tilemask) const in inside()
1752 …return x + w > tx1 && x < tx2 && y >= ty1 && y < ty2 && (!tilemask || (tilemask[y]>>x)&((1<<w)-1)); in inside()
1792 bool inside(int tx1, int ty1, int tx2, int ty2, const uint *tilemask) const in inside()
2542 if(tilemask) in lightquad()
2544 while(x < end && !(tilemask[y]&(1<<x))) x++; in lightquad()
2547 do ++x; while(x < end && tilemask[y]&(1<<x)); in lightquad()
2802 if(!batch.inside(btx1, bty1, btx2, bty2, tilemask)) continue; in renderlightbatches()
2838 if(tilemask) in renderlightbatches()
2840 while(x < end && !(tilemask[s.y]&(1<<x))) x++; in renderlightbatches()
2843 do ++x; while(x < end && tilemask[s.y]&(1<<x)); in renderlightbatches()
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/dports/games/redeclipse/base-2.0.0/src/engine/
H A Drenderlights.cpp1892 bool overlaps(int tx1, int ty1, int tx2, int ty2, const uint *tilemask) const in overlaps()
1895 if(!tilemask) return true; in overlaps()
1924 bool overlaps(int tx1, int ty1, int tx2, int ty2, const uint *tilemask) const in overlaps()
1927 loopv(rects) if(rects[i].overlaps(tx1, ty1, tx2, ty2, tilemask)) return true; in overlaps()
2803 if(!tilemask) lightquads(z, sx1, sy1, sx2, sy2, x1, y1, x2, y2); in lightquads()
2807 uint xmask = (1<<x2) - (1<<x1), startmask = tilemask[y] & xmask; in lightquads()
2808 do ++y; while(y < y2 && (tilemask[y]&xmask) == startmask); in lightquads()
2826 lightquads(sz1, bsx1, bsy1, bsx2, bsy2, btx1, bty1, btx2, bty2, tilemask); in lightquad()
3068 if(!batch.overlaps(btx1, bty1, btx2, bty2, tilemask)) continue; in renderlightbatches()
3143 lightquad(sz1, sx1, sy1, sx2, sy2, tilemask); in renderlightbatches()
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/dports/graphics/librasterlite2/librasterlite2-1.0.0-rc0/src/
H A Drl2pyramid.c5233 *tilemask = mask; in copy_124_tile()
5286 unsigned char *tilemask = NULL; in do_build_124_bit_section_pyramid() local
5428 NULL, tilemask, tilemask_sz, nd); in do_build_124_bit_section_pyramid()
5430 tilemask = NULL; in do_build_124_bit_section_pyramid()
5483 if (tilemask != NULL) in do_build_124_bit_section_pyramid()
5484 free (tilemask); in do_build_124_bit_section_pyramid()
5544 unsigned char *tilemask = NULL; in do_build_palette_section_pyramid() local
5650 NULL, tilemask, tilemask_sz, nd); in do_build_palette_section_pyramid()
5652 tilemask = NULL; in do_build_palette_section_pyramid()
5706 if (tilemask != NULL) in do_build_palette_section_pyramid()
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