/dports/games/ags/ags_linux_v.3.4.4.1/Engine/ac/ |
H A D | characterextras.cpp | 32 tint_level = in->ReadInt16(); in ReadFromFile() 51 out->WriteInt16(tint_level); in WriteToFile()
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H A D | draw.cpp | 1235 int tint_level = 0, light_level = 0; in get_local_tint() local 1271 int tint_sat = (tint_level >> 24) & 0xFF; in get_local_tint() 1274 tint_level = 0; in get_local_tint() 1276 if (tint_level) { in get_local_tint() 1486 int tint_level, tint_light, light_level; in construct_object_gfx() local 1524 tint_level = objs[aa].tint_level; in construct_object_gfx() 1558 objcache[aa].tintamntwas = tint_level; in construct_object_gfx() 1580 (objcache[aa].tintamntwas == tint_level) && in construct_object_gfx() 1626 if (((tint_level > 0) || (light_level != 0)) && in construct_object_gfx() 1644 objcache[aa].tintamntwas = tint_level; in construct_object_gfx() [all …]
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H A D | characterextras.h | 40 short tint_level; member
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H A D | roomobject.h | 32 short tint_b, tint_level; member
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H A D | roomobject.cpp | 37 tint_b = tint_level = 0; in RoomObject()
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H A D | global_object.cpp | 112 objs[obj].tint_level = opacity; in SetObjectTint()
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H A D | object.cpp | 240 return objs[obj->id].has_explicit_tint() ? objs[obj->id].tint_level : 0; in Object_GetTintSaturation()
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H A D | character.cpp | 906 return ch->has_explicit_tint() ? charextra[ch->index_id].tint_level : 0; in Character_GetTintSaturation() 989 charextra[chaa->index_id].tint_level = opacity; in Character_Tint()
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/dports/games/scummvm/scummvm-2.5.1/engines/ags/engine/ac/ |
H A D | character_extras.cpp | 41 tint_level = in->ReadInt16(); in ReadFromFile() 59 out->WriteInt16(tint_level); in WriteToFile()
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H A D | draw.cpp | 1001 int tint_level = 0, light_level = 0; in get_local_tint() local 1033 tint_level = _GP(thisroom).Regions[0].Tint; in get_local_tint() 1036 int tint_sat = (tint_level >> 24) & 0xFF; in get_local_tint() 1039 tint_level = 0; in get_local_tint() 1041 if (tint_level) { in get_local_tint() 1042 tint_red = (unsigned char)(tint_level & 0x000ff); in get_local_tint() 1239 int tint_level, tint_light, light_level; in construct_object_gfx() local 1276 tint_level = _G(objs)[aa].tint_level; in construct_object_gfx() 1306 _G(objcache)[aa].tintamntwas = tint_level; in construct_object_gfx() 1383 _G(objcache)[aa].tintamntwas = tint_level; in construct_object_gfx() [all …]
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H A D | character_extras.h | 53 short tint_level; member
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H A D | room_object.h | 52 short tint_b, tint_level; member
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H A D | room_object.cpp | 43 tint_b = tint_level = 0; in RoomObject()
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H A D | global_object.cpp | 109 _G(objs)[obj].tint_level = opacity; in SetObjectTint()
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H A D | object.cpp | 256 return _G(objs)[obj->id].has_explicit_tint() ? _G(objs)[obj->id].tint_level : 0; in Object_GetTintSaturation()
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H A D | character.cpp | 827 return ch->has_explicit_tint() ? _G(charextra)[ch->index_id].tint_level : 0; in Character_GetTintSaturation() 910 _G(charextra)[chaa->index_id].tint_level = opacity; in Character_Tint()
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/dports/x11/stalonetray/stalonetray-0.8.3/src/ |
H A D | settings.h | 62 int tint_level; /* Tinting level (0 = disabled) */ member
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H A D | settings.c | 71 settings.tint_level = 0; in init_default_settings() 452 …{NULL, "--tint-level", "tint_level", {&settings.tint_level}, (param_parser_t) &parse_int, 1, 1, 0,… 821 val_range(settings.tint_level, 0, 255); in interpret_settings() 822 if (settings.tint_level) { in interpret_settings()
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H A D | tray.c | 240 if (settings.tint_level && ((settings.pixmap_bg && bg_pmap_updated) || settings.transparent)) { in tray_update_bg() 241 image_tint(bg_img, &settings.tint_color, settings.tint_level); in tray_update_bg()
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/dports/x11/stalonetray/stalonetray-0.8.3/ |
H A D | stalonetrayrc.sample | 108 # tint_level <level> # set tinting level; level ranges from 0 (disabled) 110 tint_level 0
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H A D | stalonetrayrc.sample.in | 108 # tint_level <level> # set tinting level; level ranges from 0 (disabled) 110 tint_level 0
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