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Searched refs:tint_level (Results 1 – 21 of 21) sorted by relevance

/dports/games/ags/ags_linux_v.3.4.4.1/Engine/ac/
H A Dcharacterextras.cpp32 tint_level = in->ReadInt16(); in ReadFromFile()
51 out->WriteInt16(tint_level); in WriteToFile()
H A Ddraw.cpp1235 int tint_level = 0, light_level = 0; in get_local_tint() local
1271 int tint_sat = (tint_level >> 24) & 0xFF; in get_local_tint()
1274 tint_level = 0; in get_local_tint()
1276 if (tint_level) { in get_local_tint()
1486 int tint_level, tint_light, light_level; in construct_object_gfx() local
1524 tint_level = objs[aa].tint_level; in construct_object_gfx()
1558 objcache[aa].tintamntwas = tint_level; in construct_object_gfx()
1580 (objcache[aa].tintamntwas == tint_level) && in construct_object_gfx()
1626 if (((tint_level > 0) || (light_level != 0)) && in construct_object_gfx()
1644 objcache[aa].tintamntwas = tint_level; in construct_object_gfx()
[all …]
H A Dcharacterextras.h40 short tint_level; member
H A Droomobject.h32 short tint_b, tint_level; member
H A Droomobject.cpp37 tint_b = tint_level = 0; in RoomObject()
H A Dglobal_object.cpp112 objs[obj].tint_level = opacity; in SetObjectTint()
H A Dobject.cpp240 return objs[obj->id].has_explicit_tint() ? objs[obj->id].tint_level : 0; in Object_GetTintSaturation()
H A Dcharacter.cpp906 return ch->has_explicit_tint() ? charextra[ch->index_id].tint_level : 0; in Character_GetTintSaturation()
989 charextra[chaa->index_id].tint_level = opacity; in Character_Tint()
/dports/games/scummvm/scummvm-2.5.1/engines/ags/engine/ac/
H A Dcharacter_extras.cpp41 tint_level = in->ReadInt16(); in ReadFromFile()
59 out->WriteInt16(tint_level); in WriteToFile()
H A Ddraw.cpp1001 int tint_level = 0, light_level = 0; in get_local_tint() local
1033 tint_level = _GP(thisroom).Regions[0].Tint; in get_local_tint()
1036 int tint_sat = (tint_level >> 24) & 0xFF; in get_local_tint()
1039 tint_level = 0; in get_local_tint()
1041 if (tint_level) { in get_local_tint()
1042 tint_red = (unsigned char)(tint_level & 0x000ff); in get_local_tint()
1239 int tint_level, tint_light, light_level; in construct_object_gfx() local
1276 tint_level = _G(objs)[aa].tint_level; in construct_object_gfx()
1306 _G(objcache)[aa].tintamntwas = tint_level; in construct_object_gfx()
1383 _G(objcache)[aa].tintamntwas = tint_level; in construct_object_gfx()
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H A Dcharacter_extras.h53 short tint_level; member
H A Droom_object.h52 short tint_b, tint_level; member
H A Droom_object.cpp43 tint_b = tint_level = 0; in RoomObject()
H A Dglobal_object.cpp109 _G(objs)[obj].tint_level = opacity; in SetObjectTint()
H A Dobject.cpp256 return _G(objs)[obj->id].has_explicit_tint() ? _G(objs)[obj->id].tint_level : 0; in Object_GetTintSaturation()
H A Dcharacter.cpp827 return ch->has_explicit_tint() ? _G(charextra)[ch->index_id].tint_level : 0; in Character_GetTintSaturation()
910 _G(charextra)[chaa->index_id].tint_level = opacity; in Character_Tint()
/dports/x11/stalonetray/stalonetray-0.8.3/src/
H A Dsettings.h62 int tint_level; /* Tinting level (0 = disabled) */ member
H A Dsettings.c71 settings.tint_level = 0; in init_default_settings()
452 …{NULL, "--tint-level", "tint_level", {&settings.tint_level}, (param_parser_t) &parse_int, 1, 1, 0,…
821 val_range(settings.tint_level, 0, 255); in interpret_settings()
822 if (settings.tint_level) { in interpret_settings()
H A Dtray.c240 if (settings.tint_level && ((settings.pixmap_bg && bg_pmap_updated) || settings.transparent)) { in tray_update_bg()
241 image_tint(bg_img, &settings.tint_color, settings.tint_level); in tray_update_bg()
/dports/x11/stalonetray/stalonetray-0.8.3/
H A Dstalonetrayrc.sample108 # tint_level <level> # set tinting level; level ranges from 0 (disabled)
110 tint_level 0
H A Dstalonetrayrc.sample.in108 # tint_level <level> # set tinting level; level ranges from 0 (disabled)
110 tint_level 0