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Searched refs:tmthing (Results 1 – 25 of 27) sorted by relevance

12

/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/
H A Dp_map.c976 tmthing->momz = abs(tmthing->momz)*P_MobjFlip(tmthing); in PIT_CheckThing()
1095 if (!tmthing->momx && !tmthing->momy) in PIT_CheckThing()
1127 thing->momx = P_ReturnThrustX(tmthing, tmthing->angle, 2*tmthing->extravalue1*tmthing->scale/3); in PIT_CheckThing()
1128 thing->momy = P_ReturnThrustY(tmthing, tmthing->angle, 2*tmthing->extravalue1*tmthing->scale/3); in PIT_CheckThing()
1210 tmthing->momx = tmthing->momy = tmthing->momz = 0; in PIT_CheckThing()
1495 topz = tmthing->z + tmthing->height; in PIT_CheckThing()
1511 if (P_PlayerInPain(tmthing->player) && (tmthing->momx || tmthing->momy)) in PIT_CheckThing()
1620 && (tmthing->z + tmthing->height + tmthing->momz < thing->z in PIT_CheckThing()
1747 if (tmthing->player && tmthing->z + tmthing->height > topz in PIT_CheckThing()
1748 && tmthing->z + tmthing->height < tmthing->ceilingz) in PIT_CheckThing()
[all …]
H A Dlua_mobjlib.c488 mobj_t *ptmthing = tmthing; in mobj_set()
495 P_SetTarget(&tmthing, ptmthing); in mobj_set()
556 mobj_t *ptmthing = tmthing; in mobj_set()
565 P_SetTarget(&tmthing, ptmthing); in mobj_set()
570 mobj_t *ptmthing = tmthing; in mobj_set()
579 P_SetTarget(&tmthing, ptmthing); in mobj_set()
H A Dlua_baselib.c995 mobj_t *ptmthing = tmthing; in lib_pRailThinker()
1001 P_SetTarget(&tmthing, ptmthing); in lib_pRailThinker()
1008 mobj_t *ptmthing = tmthing; in lib_pXYMovement()
1014 P_SetTarget(&tmthing, ptmthing); in lib_pXYMovement()
1021 mobj_t *ptmthing = tmthing; in lib_pRingXYMovement()
1027 P_SetTarget(&tmthing, ptmthing); in lib_pRingXYMovement()
1034 mobj_t *ptmthing = tmthing; in lib_pSceneryXYMovement()
1693 mobj_t *ptmthing = tmthing; in lib_pCheckPosition()
1709 mobj_t *ptmthing = tmthing; in lib_pTryMove()
1726 mobj_t *ptmthing = tmthing; in lib_pMove()
[all …]
H A Dlua_maplib.c651 mobj_t *ptmthing = tmthing; in sector_set()
660 P_SetTarget(&tmthing, ptmthing); in sector_set()
665 mobj_t *ptmthing = tmthing; in sector_set()
674 P_SetTarget(&tmthing, ptmthing); in sector_set()
1842 mobj_t *ptmthing = tmthing; in ffloor_set()
1851 P_SetTarget(&tmthing, ptmthing); in ffloor_set()
1863 mobj_t *ptmthing = tmthing; in ffloor_set()
1872 P_SetTarget(&tmthing, ptmthing); in ffloor_set()
H A Dp_local.h390 extern mobj_t *tmfloorthing, *tmhitthing, *tmthing;
H A Dp_maputl.c994 if (P_MobjWasRemoved(tmthing) // func just popped our tmthing, cannot continue. in P_BlockThingsIterator()
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/hexen/
H A Dp_map.c62 mobj_t *tmthing; variable
121 P_DamageMobj(thing, tmthing, tmthing, 10000); in PIT_StompThing()
377 else if (tmthing->z + tmthing->height < thing->z in PIT_CheckThing()
405 tmthing->special1.m = tmthing->target; in PIT_CheckThing()
425 P_SpawnMobj(tmthing->x, tmthing->y, tmthing->z, in PIT_CheckThing()
448 P_DamageMobj(thing, tmthing, tmthing, damage); in PIT_CheckThing()
450 tmthing->momx = tmthing->momy = tmthing->momz = 0; in PIT_CheckThing()
451 P_SetMobjState(tmthing, tmthing->info->seestate); in PIT_CheckThing()
484 if (tmthing->z + tmthing->height < thing->z) in PIT_CheckThing()
650 P_BloodSplatter(tmthing->x, tmthing->y, tmthing->z, thing); in PIT_CheckThing()
[all …]
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/hexen/
H A Dp_map.c62 mobj_t *tmthing; variable
121 P_DamageMobj(thing, tmthing, tmthing, 10000); in PIT_StompThing()
377 else if (tmthing->z + tmthing->height < thing->z in PIT_CheckThing()
405 tmthing->special1.m = tmthing->target; in PIT_CheckThing()
425 P_SpawnMobj(tmthing->x, tmthing->y, tmthing->z, in PIT_CheckThing()
448 P_DamageMobj(thing, tmthing, tmthing, damage); in PIT_CheckThing()
450 tmthing->momx = tmthing->momy = tmthing->momz = 0; in PIT_CheckThing()
451 P_SetMobjState(tmthing, tmthing->info->seestate); in PIT_CheckThing()
484 if (tmthing->z + tmthing->height < thing->z) in PIT_CheckThing()
650 P_BloodSplatter(tmthing->x, tmthing->y, tmthing->z, thing); in PIT_CheckThing()
[all …]
/dports/games/uhexen/uhexen-0.601/src/
H A Dp_map.c113 P_DamageMobj (thing, tmthing, tmthing, 10000); in PIT_StompThing()
369 else if(tmthing->z+tmthing->height < thing->z in PIT_CheckThing()
397 tmthing->special1 = (int)tmthing->target; in PIT_CheckThing()
417 P_SpawnMobj(tmthing->x, tmthing->y, tmthing->z, in PIT_CheckThing()
440 P_DamageMobj(thing, tmthing, tmthing, damage); in PIT_CheckThing()
442 tmthing->momx = tmthing->momy = tmthing->momz = 0; in PIT_CheckThing()
443 P_SetMobjState(tmthing, tmthing->info->seestate); in PIT_CheckThing()
457 P_DamageMobj(thing, tmthing, tmthing, damage); in PIT_CheckThing()
477 if(tmthing->z+tmthing->height < thing->z) in PIT_CheckThing()
645 P_BloodSplatter(tmthing->x, tmthing->y, tmthing->z, thing); in PIT_CheckThing()
[all …]
/dports/games/heretic/glheretic-1.2/
H A Dp_map.c102 P_DamageMobj (thing, tmthing, tmthing, 10000); in PIT_StompThing()
303 else if(tmthing->z+tmthing->height < thing->z in PIT_CheckThing()
313 P_DamageMobj(thing, tmthing, tmthing, damage); in PIT_CheckThing()
315 tmthing->momx = tmthing->momy = tmthing->momz = 0; in PIT_CheckThing()
316 P_SetMobjState(tmthing, tmthing->info->seestate); in PIT_CheckThing()
332 if(tmthing->z+tmthing->height < thing->z) in PIT_CheckThing()
359 P_DamageMobj(thing, tmthing, tmthing->target, damage); in PIT_CheckThing()
375 P_BloodSplatter(tmthing->x, tmthing->y, tmthing->z, thing); in PIT_CheckThing()
377 GL_CheckForBloodSplash(tmthing->x,tmthing->y,tmthing->z,damage); in PIT_CheckThing()
380 P_DamageMobj(thing, tmthing, tmthing->target, damage); in PIT_CheckThing()
[all …]
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/heretic/
H A Dp_map.c89 mobj_t *tmthing; variable
145 P_DamageMobj(thing, tmthing, tmthing, 10000); in PIT_StompThing()
368 else if (tmthing->z + tmthing->height < thing->z in PIT_CheckThing()
378 P_DamageMobj(thing, tmthing, tmthing, damage); in PIT_CheckThing()
380 tmthing->momx = tmthing->momy = tmthing->momz = 0; in PIT_CheckThing()
381 P_SetMobjState(tmthing, tmthing->info->seestate); in PIT_CheckThing()
397 if (tmthing->z + tmthing->height < thing->z) in PIT_CheckThing()
424 P_DamageMobj(thing, tmthing, tmthing->target, damage); in PIT_CheckThing()
440 P_BloodSplatter(tmthing->x, tmthing->y, tmthing->z, thing); in PIT_CheckThing()
442 P_DamageMobj(thing, tmthing, tmthing->target, damage); in PIT_CheckThing()
[all …]
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/heretic/
H A Dp_map.c89 mobj_t *tmthing; variable
145 P_DamageMobj(thing, tmthing, tmthing, 10000); in PIT_StompThing()
345 else if (tmthing->z + tmthing->height < thing->z in PIT_CheckThing()
355 P_DamageMobj(thing, tmthing, tmthing, damage); in PIT_CheckThing()
357 tmthing->momx = tmthing->momy = tmthing->momz = 0; in PIT_CheckThing()
358 P_SetMobjState(tmthing, tmthing->info->seestate); in PIT_CheckThing()
374 if (tmthing->z + tmthing->height < thing->z) in PIT_CheckThing()
401 P_DamageMobj(thing, tmthing, tmthing->target, damage); in PIT_CheckThing()
417 P_BloodSplatter(tmthing->x, tmthing->y, tmthing->z, thing); in PIT_CheckThing()
419 P_DamageMobj(thing, tmthing, tmthing->target, damage); in PIT_CheckThing()
[all …]
/dports/games/prboom/prboom-2.5.0/src/
H A Dp_map.c126 P_DamageMobj (thing, tmthing, tmthing, 10000); // Stomp! in PIT_StompThing()
427 if (!(tmthing->flags & MF_FRIEND || tmthing->player) in PIT_CheckLine()
518 tmthing->z + tmthing->height >= thing->z && in PIT_CheckThing()
537 P_DamageMobj (thing, tmthing, tmthing, damage); in PIT_CheckThing()
540 tmthing->momx = tmthing->momy = tmthing->momz = 0; in PIT_CheckThing()
542 P_SetMobjState (tmthing, tmthing->info->spawnstate); in PIT_CheckThing()
558 if (tmthing->z+tmthing->height < thing->z) in PIT_CheckThing()
580 tmthing->momx = -tmthing->momx; in PIT_CheckThing()
581 tmthing->momy = -tmthing->momy; in PIT_CheckThing()
597 P_DamageMobj (thing, tmthing, tmthing->target, damage); in PIT_CheckThing()
[all …]
/dports/games/prboom-plus/prboom-plus-2.5.1.3/src/
H A Dp_map.c146 P_DamageMobj (thing, tmthing, tmthing, 10000); // Stomp! in PIT_StompThing()
444 if (!(tmthing->flags & MF_FRIEND || tmthing->player) in PIT_CheckLine()
552 tmthing->z + tmthing->height >= thing->z && in PIT_CheckThing()
571 P_DamageMobj (thing, tmthing, tmthing, damage); in PIT_CheckThing()
574 tmthing->momx = tmthing->momy = tmthing->momz = 0; in PIT_CheckThing()
576 P_SetMobjState (tmthing, tmthing->info->spawnstate); in PIT_CheckThing()
592 if (tmthing->z+tmthing->height < thing->z) in PIT_CheckThing()
614 tmthing->momx = -tmthing->momx; in PIT_CheckThing()
615 tmthing->momy = -tmthing->momy; in PIT_CheckThing()
631 P_DamageMobj (thing, tmthing, tmthing->target, damage); in PIT_CheckThing()
[all …]
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/doom/
H A Dp_map.c64 mobj_t* tmthing; variable
122 P_DamageMobj (thing, tmthing, tmthing, 10000); in PIT_StompThing()
326 P_DamageMobj (thing, tmthing, tmthing, damage); in PIT_CheckThing()
329 tmthing->momx = tmthing->momy = tmthing->momz = 0; in PIT_CheckThing()
331 P_SetMobjState (tmthing, tmthing->info->spawnstate); in PIT_CheckThing()
347 if (tmthing->z+tmthing->height < thing->z) in PIT_CheckThing()
379 P_DamageMobj (thing, tmthing, tmthing->target, damage); in PIT_CheckThing()
402 if (tmthing->z + tmthing->height <= thing->z) in PIT_CheckThing()
427 if (tmthing->z + tmthing->height <= thing->z) in PIT_CheckThing()
437 if (tmx == tmthing->x && tmy == tmthing->y) in PIT_CheckThing()
[all …]
/dports/games/libretro-prboom/libretro-prboom-cc80175/src/
H A Dp_map.c126 P_DamageMobj (thing, tmthing, tmthing, 10000); // Stomp! in PIT_StompThing()
427 if (!(tmthing->flags & MF_FRIEND || tmthing->player) in PIT_CheckLine()
518 tmthing->z + tmthing->height >= thing->z && in PIT_CheckThing()
537 P_DamageMobj (thing, tmthing, tmthing, damage); in PIT_CheckThing()
540 tmthing->momx = tmthing->momy = tmthing->momz = 0; in PIT_CheckThing()
542 P_SetMobjState (tmthing, tmthing->info->spawnstate); in PIT_CheckThing()
558 if (tmthing->z+tmthing->height < thing->z) in PIT_CheckThing()
580 tmthing->momx = -tmthing->momx; in PIT_CheckThing()
581 tmthing->momy = -tmthing->momy; in PIT_CheckThing()
597 P_DamageMobj (thing, tmthing, tmthing->target, damage); in PIT_CheckThing()
[all …]
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/doom/
H A Dp_map.c64 mobj_t* tmthing; variable
114 if (thing == tmthing) in PIT_StompThing()
121 P_DamageMobj (thing, tmthing, tmthing, 10000); in PIT_StompThing()
146 tmthing = thing; in P_TeleportMove()
302 P_DamageMobj (thing, tmthing, tmthing, damage); in PIT_CheckThing()
305 tmthing->momx = tmthing->momy = tmthing->momz = 0; in PIT_CheckThing()
307 P_SetMobjState (tmthing, tmthing->info->spawnstate); in PIT_CheckThing()
319 if (tmthing->z+tmthing->height < thing->z) in PIT_CheckThing()
322 if (tmthing->target in PIT_CheckThing()
351 P_DamageMobj (thing, tmthing, tmthing->target, damage); in PIT_CheckThing()
[all …]
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/strife/
H A Dp_map.c64 mobj_t* tmthing; variable
133 if (thing == tmthing) in PIT_StompThing()
143 P_DamageMobj (thing, tmthing, tmthing, 10000); in PIT_StompThing()
167 tmthing = thing; in P_TeleportMove()
315 if (thing == tmthing) in PIT_CheckThing()
332 if (tmthing->z + tmthing->height < thing->z) in PIT_CheckThing()
345 if (tmthing->target && (tmthing->target->type == thing->type)) in PIT_CheckThing()
378 P_DamageMobj (thing, tmthing, tmthing->target, damage); in PIT_CheckThing()
445 tmthing = thing; in P_CheckPosition()
611 tmthing = thing; in P_CheckPositionZ()
[all …]
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/strife/
H A Dp_map.c64 mobj_t* tmthing; variable
133 if (thing == tmthing) in PIT_StompThing()
143 P_DamageMobj (thing, tmthing, tmthing, 10000); in PIT_StompThing()
167 tmthing = thing; in P_TeleportMove()
315 if (thing == tmthing) in PIT_CheckThing()
332 if (tmthing->z + tmthing->height < thing->z) in PIT_CheckThing()
345 if (tmthing->target && (tmthing->target->type == thing->type)) in PIT_CheckThing()
378 P_DamageMobj (thing, tmthing, tmthing->target, damage); in PIT_CheckThing()
445 tmthing = thing; in P_CheckPosition()
611 tmthing = thing; in P_CheckPositionZ()
[all …]
/dports/games/odamex/odamex-src-0.7.0/common/
H A Dp_map.cpp126 if (tmthing->player && tmthing->player->spectator) in PIT_StompThing()
156 P_DamageMobj (thing, tmthing, tmthing, 10000, MOD_TELEFRAG); in PIT_StompThing()
184 tmthing = thing; in P_TeleportMove()
510 (tmthing->player && tmthing->player->spectator)) in PIT_CheckThing()
529 if (tmthing->z >= thing->z + thing->height || tmthing->z + tmthing->height <= thing->z) in PIT_CheckThing()
539 tmthing->momx = tmthing->momy = tmthing->momz = 0; in PIT_CheckThing()
540 P_SetMobjState (tmthing, tmthing->info->spawnstate); in PIT_CheckThing()
552 if (tmthing->z+tmthing->height < thing->z) in PIT_CheckThing()
608 thing->z < tmthing->z + tmthing->height - 24*FRACUNIT) in PIT_CheckThing()
684 else if (tmthing->z + tmthing->height <= thing->z) in PIT_CheckOnmobjZ()
[all …]
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/heretic/src/
H A Dp_mobj.c766 const mobj_t * tmthing = data->checkThing; in PIT_CheckOnmobjZ() local
769 if (thing == tmthing) in PIT_CheckOnmobjZ()
779 blockdist = thing->radius + tmthing->radius; in PIT_CheckOnmobjZ()
780 if (fabs(thing->origin[VX] - tmthing->origin[VX]) >= blockdist || in PIT_CheckOnmobjZ()
781 fabs(thing->origin[VY] - tmthing->origin[VY]) >= blockdist) in PIT_CheckOnmobjZ()
786 if (tmthing->origin[VZ] > thing->origin[VZ] + thing->height) in PIT_CheckOnmobjZ()
790 else if (tmthing->origin[VZ] + tmthing->height < thing->origin[VZ]) in PIT_CheckOnmobjZ()
815 tmthing = thing; in P_CheckOnmobj()
818 P_FakeZMovement(tmthing); in P_CheckOnmobj()
/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/
H A Db_game.c163 extern mobj_t* tmthing;
/dports/games/libretro-prboom/libretro-prboom-cc80175/
H A DTODO236 r764 | Eliminate tmthing, redundant. Save tmx & tmy over P_CreateSecNod
819 + r1150 | Clear tmthing after each tic - could be referencing a freed obje
829 r1156 | Fix a possible SEGV due to tmthing holding a dangling pointer if
/dports/games/prboom-plus/prboom-plus-2.5.1.3/
H A DTODO236 r764 | Eliminate tmthing, redundant. Save tmx & tmy over P_CreateSecNod
819 + r1150 | Clear tmthing after each tic - could be referencing a freed obje
829 r1156 | Fix a possible SEGV due to tmthing holding a dangling pointer if
/dports/games/prboom/prboom-2.5.0/
H A DTODO236 r764 | Eliminate tmthing, redundant. Save tmx & tmy over P_CreateSecNod
819 + r1150 | Clear tmthing after each tic - could be referencing a freed obje
829 r1156 | Fix a possible SEGV due to tmthing holding a dangling pointer if

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