/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/ |
H A D | p_map.c | 976 tmthing->momz = abs(tmthing->momz)*P_MobjFlip(tmthing); in PIT_CheckThing() 1095 if (!tmthing->momx && !tmthing->momy) in PIT_CheckThing() 1127 thing->momx = P_ReturnThrustX(tmthing, tmthing->angle, 2*tmthing->extravalue1*tmthing->scale/3); in PIT_CheckThing() 1128 thing->momy = P_ReturnThrustY(tmthing, tmthing->angle, 2*tmthing->extravalue1*tmthing->scale/3); in PIT_CheckThing() 1210 tmthing->momx = tmthing->momy = tmthing->momz = 0; in PIT_CheckThing() 1495 topz = tmthing->z + tmthing->height; in PIT_CheckThing() 1511 if (P_PlayerInPain(tmthing->player) && (tmthing->momx || tmthing->momy)) in PIT_CheckThing() 1620 && (tmthing->z + tmthing->height + tmthing->momz < thing->z in PIT_CheckThing() 1747 if (tmthing->player && tmthing->z + tmthing->height > topz in PIT_CheckThing() 1748 && tmthing->z + tmthing->height < tmthing->ceilingz) in PIT_CheckThing() [all …]
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H A D | lua_mobjlib.c | 488 mobj_t *ptmthing = tmthing; in mobj_set() 495 P_SetTarget(&tmthing, ptmthing); in mobj_set() 556 mobj_t *ptmthing = tmthing; in mobj_set() 565 P_SetTarget(&tmthing, ptmthing); in mobj_set() 570 mobj_t *ptmthing = tmthing; in mobj_set() 579 P_SetTarget(&tmthing, ptmthing); in mobj_set()
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H A D | lua_baselib.c | 995 mobj_t *ptmthing = tmthing; in lib_pRailThinker() 1001 P_SetTarget(&tmthing, ptmthing); in lib_pRailThinker() 1008 mobj_t *ptmthing = tmthing; in lib_pXYMovement() 1014 P_SetTarget(&tmthing, ptmthing); in lib_pXYMovement() 1021 mobj_t *ptmthing = tmthing; in lib_pRingXYMovement() 1027 P_SetTarget(&tmthing, ptmthing); in lib_pRingXYMovement() 1034 mobj_t *ptmthing = tmthing; in lib_pSceneryXYMovement() 1693 mobj_t *ptmthing = tmthing; in lib_pCheckPosition() 1709 mobj_t *ptmthing = tmthing; in lib_pTryMove() 1726 mobj_t *ptmthing = tmthing; in lib_pMove() [all …]
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H A D | lua_maplib.c | 651 mobj_t *ptmthing = tmthing; in sector_set() 660 P_SetTarget(&tmthing, ptmthing); in sector_set() 665 mobj_t *ptmthing = tmthing; in sector_set() 674 P_SetTarget(&tmthing, ptmthing); in sector_set() 1842 mobj_t *ptmthing = tmthing; in ffloor_set() 1851 P_SetTarget(&tmthing, ptmthing); in ffloor_set() 1863 mobj_t *ptmthing = tmthing; in ffloor_set() 1872 P_SetTarget(&tmthing, ptmthing); in ffloor_set()
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H A D | p_local.h | 390 extern mobj_t *tmfloorthing, *tmhitthing, *tmthing;
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H A D | p_maputl.c | 994 if (P_MobjWasRemoved(tmthing) // func just popped our tmthing, cannot continue. in P_BlockThingsIterator()
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/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/hexen/ |
H A D | p_map.c | 62 mobj_t *tmthing; variable 121 P_DamageMobj(thing, tmthing, tmthing, 10000); in PIT_StompThing() 377 else if (tmthing->z + tmthing->height < thing->z in PIT_CheckThing() 405 tmthing->special1.m = tmthing->target; in PIT_CheckThing() 425 P_SpawnMobj(tmthing->x, tmthing->y, tmthing->z, in PIT_CheckThing() 448 P_DamageMobj(thing, tmthing, tmthing, damage); in PIT_CheckThing() 450 tmthing->momx = tmthing->momy = tmthing->momz = 0; in PIT_CheckThing() 451 P_SetMobjState(tmthing, tmthing->info->seestate); in PIT_CheckThing() 484 if (tmthing->z + tmthing->height < thing->z) in PIT_CheckThing() 650 P_BloodSplatter(tmthing->x, tmthing->y, tmthing->z, thing); in PIT_CheckThing() [all …]
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/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/hexen/ |
H A D | p_map.c | 62 mobj_t *tmthing; variable 121 P_DamageMobj(thing, tmthing, tmthing, 10000); in PIT_StompThing() 377 else if (tmthing->z + tmthing->height < thing->z in PIT_CheckThing() 405 tmthing->special1.m = tmthing->target; in PIT_CheckThing() 425 P_SpawnMobj(tmthing->x, tmthing->y, tmthing->z, in PIT_CheckThing() 448 P_DamageMobj(thing, tmthing, tmthing, damage); in PIT_CheckThing() 450 tmthing->momx = tmthing->momy = tmthing->momz = 0; in PIT_CheckThing() 451 P_SetMobjState(tmthing, tmthing->info->seestate); in PIT_CheckThing() 484 if (tmthing->z + tmthing->height < thing->z) in PIT_CheckThing() 650 P_BloodSplatter(tmthing->x, tmthing->y, tmthing->z, thing); in PIT_CheckThing() [all …]
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/dports/games/uhexen/uhexen-0.601/src/ |
H A D | p_map.c | 113 P_DamageMobj (thing, tmthing, tmthing, 10000); in PIT_StompThing() 369 else if(tmthing->z+tmthing->height < thing->z in PIT_CheckThing() 397 tmthing->special1 = (int)tmthing->target; in PIT_CheckThing() 417 P_SpawnMobj(tmthing->x, tmthing->y, tmthing->z, in PIT_CheckThing() 440 P_DamageMobj(thing, tmthing, tmthing, damage); in PIT_CheckThing() 442 tmthing->momx = tmthing->momy = tmthing->momz = 0; in PIT_CheckThing() 443 P_SetMobjState(tmthing, tmthing->info->seestate); in PIT_CheckThing() 457 P_DamageMobj(thing, tmthing, tmthing, damage); in PIT_CheckThing() 477 if(tmthing->z+tmthing->height < thing->z) in PIT_CheckThing() 645 P_BloodSplatter(tmthing->x, tmthing->y, tmthing->z, thing); in PIT_CheckThing() [all …]
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/dports/games/heretic/glheretic-1.2/ |
H A D | p_map.c | 102 P_DamageMobj (thing, tmthing, tmthing, 10000); in PIT_StompThing() 303 else if(tmthing->z+tmthing->height < thing->z in PIT_CheckThing() 313 P_DamageMobj(thing, tmthing, tmthing, damage); in PIT_CheckThing() 315 tmthing->momx = tmthing->momy = tmthing->momz = 0; in PIT_CheckThing() 316 P_SetMobjState(tmthing, tmthing->info->seestate); in PIT_CheckThing() 332 if(tmthing->z+tmthing->height < thing->z) in PIT_CheckThing() 359 P_DamageMobj(thing, tmthing, tmthing->target, damage); in PIT_CheckThing() 375 P_BloodSplatter(tmthing->x, tmthing->y, tmthing->z, thing); in PIT_CheckThing() 377 GL_CheckForBloodSplash(tmthing->x,tmthing->y,tmthing->z,damage); in PIT_CheckThing() 380 P_DamageMobj(thing, tmthing, tmthing->target, damage); in PIT_CheckThing() [all …]
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/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/heretic/ |
H A D | p_map.c | 89 mobj_t *tmthing; variable 145 P_DamageMobj(thing, tmthing, tmthing, 10000); in PIT_StompThing() 368 else if (tmthing->z + tmthing->height < thing->z in PIT_CheckThing() 378 P_DamageMobj(thing, tmthing, tmthing, damage); in PIT_CheckThing() 380 tmthing->momx = tmthing->momy = tmthing->momz = 0; in PIT_CheckThing() 381 P_SetMobjState(tmthing, tmthing->info->seestate); in PIT_CheckThing() 397 if (tmthing->z + tmthing->height < thing->z) in PIT_CheckThing() 424 P_DamageMobj(thing, tmthing, tmthing->target, damage); in PIT_CheckThing() 440 P_BloodSplatter(tmthing->x, tmthing->y, tmthing->z, thing); in PIT_CheckThing() 442 P_DamageMobj(thing, tmthing, tmthing->target, damage); in PIT_CheckThing() [all …]
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/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/heretic/ |
H A D | p_map.c | 89 mobj_t *tmthing; variable 145 P_DamageMobj(thing, tmthing, tmthing, 10000); in PIT_StompThing() 345 else if (tmthing->z + tmthing->height < thing->z in PIT_CheckThing() 355 P_DamageMobj(thing, tmthing, tmthing, damage); in PIT_CheckThing() 357 tmthing->momx = tmthing->momy = tmthing->momz = 0; in PIT_CheckThing() 358 P_SetMobjState(tmthing, tmthing->info->seestate); in PIT_CheckThing() 374 if (tmthing->z + tmthing->height < thing->z) in PIT_CheckThing() 401 P_DamageMobj(thing, tmthing, tmthing->target, damage); in PIT_CheckThing() 417 P_BloodSplatter(tmthing->x, tmthing->y, tmthing->z, thing); in PIT_CheckThing() 419 P_DamageMobj(thing, tmthing, tmthing->target, damage); in PIT_CheckThing() [all …]
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/dports/games/prboom/prboom-2.5.0/src/ |
H A D | p_map.c | 126 P_DamageMobj (thing, tmthing, tmthing, 10000); // Stomp! in PIT_StompThing() 427 if (!(tmthing->flags & MF_FRIEND || tmthing->player) in PIT_CheckLine() 518 tmthing->z + tmthing->height >= thing->z && in PIT_CheckThing() 537 P_DamageMobj (thing, tmthing, tmthing, damage); in PIT_CheckThing() 540 tmthing->momx = tmthing->momy = tmthing->momz = 0; in PIT_CheckThing() 542 P_SetMobjState (tmthing, tmthing->info->spawnstate); in PIT_CheckThing() 558 if (tmthing->z+tmthing->height < thing->z) in PIT_CheckThing() 580 tmthing->momx = -tmthing->momx; in PIT_CheckThing() 581 tmthing->momy = -tmthing->momy; in PIT_CheckThing() 597 P_DamageMobj (thing, tmthing, tmthing->target, damage); in PIT_CheckThing() [all …]
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/dports/games/prboom-plus/prboom-plus-2.5.1.3/src/ |
H A D | p_map.c | 146 P_DamageMobj (thing, tmthing, tmthing, 10000); // Stomp! in PIT_StompThing() 444 if (!(tmthing->flags & MF_FRIEND || tmthing->player) in PIT_CheckLine() 552 tmthing->z + tmthing->height >= thing->z && in PIT_CheckThing() 571 P_DamageMobj (thing, tmthing, tmthing, damage); in PIT_CheckThing() 574 tmthing->momx = tmthing->momy = tmthing->momz = 0; in PIT_CheckThing() 576 P_SetMobjState (tmthing, tmthing->info->spawnstate); in PIT_CheckThing() 592 if (tmthing->z+tmthing->height < thing->z) in PIT_CheckThing() 614 tmthing->momx = -tmthing->momx; in PIT_CheckThing() 615 tmthing->momy = -tmthing->momy; in PIT_CheckThing() 631 P_DamageMobj (thing, tmthing, tmthing->target, damage); in PIT_CheckThing() [all …]
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/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/doom/ |
H A D | p_map.c | 64 mobj_t* tmthing; variable 122 P_DamageMobj (thing, tmthing, tmthing, 10000); in PIT_StompThing() 326 P_DamageMobj (thing, tmthing, tmthing, damage); in PIT_CheckThing() 329 tmthing->momx = tmthing->momy = tmthing->momz = 0; in PIT_CheckThing() 331 P_SetMobjState (tmthing, tmthing->info->spawnstate); in PIT_CheckThing() 347 if (tmthing->z+tmthing->height < thing->z) in PIT_CheckThing() 379 P_DamageMobj (thing, tmthing, tmthing->target, damage); in PIT_CheckThing() 402 if (tmthing->z + tmthing->height <= thing->z) in PIT_CheckThing() 427 if (tmthing->z + tmthing->height <= thing->z) in PIT_CheckThing() 437 if (tmx == tmthing->x && tmy == tmthing->y) in PIT_CheckThing() [all …]
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/dports/games/libretro-prboom/libretro-prboom-cc80175/src/ |
H A D | p_map.c | 126 P_DamageMobj (thing, tmthing, tmthing, 10000); // Stomp! in PIT_StompThing() 427 if (!(tmthing->flags & MF_FRIEND || tmthing->player) in PIT_CheckLine() 518 tmthing->z + tmthing->height >= thing->z && in PIT_CheckThing() 537 P_DamageMobj (thing, tmthing, tmthing, damage); in PIT_CheckThing() 540 tmthing->momx = tmthing->momy = tmthing->momz = 0; in PIT_CheckThing() 542 P_SetMobjState (tmthing, tmthing->info->spawnstate); in PIT_CheckThing() 558 if (tmthing->z+tmthing->height < thing->z) in PIT_CheckThing() 580 tmthing->momx = -tmthing->momx; in PIT_CheckThing() 581 tmthing->momy = -tmthing->momy; in PIT_CheckThing() 597 P_DamageMobj (thing, tmthing, tmthing->target, damage); in PIT_CheckThing() [all …]
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/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/doom/ |
H A D | p_map.c | 64 mobj_t* tmthing; variable 114 if (thing == tmthing) in PIT_StompThing() 121 P_DamageMobj (thing, tmthing, tmthing, 10000); in PIT_StompThing() 146 tmthing = thing; in P_TeleportMove() 302 P_DamageMobj (thing, tmthing, tmthing, damage); in PIT_CheckThing() 305 tmthing->momx = tmthing->momy = tmthing->momz = 0; in PIT_CheckThing() 307 P_SetMobjState (tmthing, tmthing->info->spawnstate); in PIT_CheckThing() 319 if (tmthing->z+tmthing->height < thing->z) in PIT_CheckThing() 322 if (tmthing->target in PIT_CheckThing() 351 P_DamageMobj (thing, tmthing, tmthing->target, damage); in PIT_CheckThing() [all …]
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/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/strife/ |
H A D | p_map.c | 64 mobj_t* tmthing; variable 133 if (thing == tmthing) in PIT_StompThing() 143 P_DamageMobj (thing, tmthing, tmthing, 10000); in PIT_StompThing() 167 tmthing = thing; in P_TeleportMove() 315 if (thing == tmthing) in PIT_CheckThing() 332 if (tmthing->z + tmthing->height < thing->z) in PIT_CheckThing() 345 if (tmthing->target && (tmthing->target->type == thing->type)) in PIT_CheckThing() 378 P_DamageMobj (thing, tmthing, tmthing->target, damage); in PIT_CheckThing() 445 tmthing = thing; in P_CheckPosition() 611 tmthing = thing; in P_CheckPositionZ() [all …]
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/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/strife/ |
H A D | p_map.c | 64 mobj_t* tmthing; variable 133 if (thing == tmthing) in PIT_StompThing() 143 P_DamageMobj (thing, tmthing, tmthing, 10000); in PIT_StompThing() 167 tmthing = thing; in P_TeleportMove() 315 if (thing == tmthing) in PIT_CheckThing() 332 if (tmthing->z + tmthing->height < thing->z) in PIT_CheckThing() 345 if (tmthing->target && (tmthing->target->type == thing->type)) in PIT_CheckThing() 378 P_DamageMobj (thing, tmthing, tmthing->target, damage); in PIT_CheckThing() 445 tmthing = thing; in P_CheckPosition() 611 tmthing = thing; in P_CheckPositionZ() [all …]
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/dports/games/odamex/odamex-src-0.7.0/common/ |
H A D | p_map.cpp | 126 if (tmthing->player && tmthing->player->spectator) in PIT_StompThing() 156 P_DamageMobj (thing, tmthing, tmthing, 10000, MOD_TELEFRAG); in PIT_StompThing() 184 tmthing = thing; in P_TeleportMove() 510 (tmthing->player && tmthing->player->spectator)) in PIT_CheckThing() 529 if (tmthing->z >= thing->z + thing->height || tmthing->z + tmthing->height <= thing->z) in PIT_CheckThing() 539 tmthing->momx = tmthing->momy = tmthing->momz = 0; in PIT_CheckThing() 540 P_SetMobjState (tmthing, tmthing->info->spawnstate); in PIT_CheckThing() 552 if (tmthing->z+tmthing->height < thing->z) in PIT_CheckThing() 608 thing->z < tmthing->z + tmthing->height - 24*FRACUNIT) in PIT_CheckThing() 684 else if (tmthing->z + tmthing->height <= thing->z) in PIT_CheckOnmobjZ() [all …]
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/heretic/src/ |
H A D | p_mobj.c | 766 const mobj_t * tmthing = data->checkThing; in PIT_CheckOnmobjZ() local 769 if (thing == tmthing) in PIT_CheckOnmobjZ() 779 blockdist = thing->radius + tmthing->radius; in PIT_CheckOnmobjZ() 780 if (fabs(thing->origin[VX] - tmthing->origin[VX]) >= blockdist || in PIT_CheckOnmobjZ() 781 fabs(thing->origin[VY] - tmthing->origin[VY]) >= blockdist) in PIT_CheckOnmobjZ() 786 if (tmthing->origin[VZ] > thing->origin[VZ] + thing->height) in PIT_CheckOnmobjZ() 790 else if (tmthing->origin[VZ] + tmthing->height < thing->origin[VZ]) in PIT_CheckOnmobjZ() 815 tmthing = thing; in P_CheckOnmobj() 818 P_FakeZMovement(tmthing); in P_CheckOnmobj()
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/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/ |
H A D | b_game.c | 163 extern mobj_t* tmthing;
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/dports/games/libretro-prboom/libretro-prboom-cc80175/ |
H A D | TODO | 236 r764 | Eliminate tmthing, redundant. Save tmx & tmy over P_CreateSecNod 819 + r1150 | Clear tmthing after each tic - could be referencing a freed obje 829 r1156 | Fix a possible SEGV due to tmthing holding a dangling pointer if
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/dports/games/prboom-plus/prboom-plus-2.5.1.3/ |
H A D | TODO | 236 r764 | Eliminate tmthing, redundant. Save tmx & tmy over P_CreateSecNod 819 + r1150 | Clear tmthing after each tic - could be referencing a freed obje 829 r1156 | Fix a possible SEGV due to tmthing holding a dangling pointer if
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/dports/games/prboom/prboom-2.5.0/ |
H A D | TODO | 236 r764 | Eliminate tmthing, redundant. Save tmx & tmy over P_CreateSecNod 819 + r1150 | Clear tmthing after each tic - could be referencing a freed obje 829 r1156 | Fix a possible SEGV due to tmthing holding a dangling pointer if
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