/dports/games/supertuxkart/SuperTuxKart-1.2-src/src/network/ |
H A D | compress_network_body.hpp | 42 btVector3 lv(toFloat32(lvx), toFloat32(lvy), toFloat32(lvz)); in setCompressedValues() 43 btVector3 av(toFloat32(avx), toFloat32(avy), toFloat32(avz)); in setCompressedValues()
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/dports/games/dustrac/DustRacing2D-ae380b8/src/game/MiniCore/src/Graphics/contrib/glm/ogl-math/glm/core/ |
H A D | type_half.inl | 48 GLM_FUNC_QUALIFIER float toFloat32(hdata value) function 273 return static_cast<U>(toFloat32(this->data)); 285 data = toFloat16(toFloat32(data) + toFloat32(s.data)); 291 data = toFloat16(toFloat32(data) - toFloat32(s.data)); 297 data = toFloat16(toFloat32(data) * toFloat32(s.data)); 303 data = toFloat16(toFloat32(data) / toFloat32(s.data)); 309 float Casted = toFloat32(data); 316 float Casted = toFloat32(data);
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H A D | type_half.hpp | 38 float toFloat32(hdata value); 68 return toFloat32(data); in toFloat()
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/dports/graphics/nanort/nanort-b1feea8/examples/common/glm/test/external/gli/core/ |
H A D | workaround.hpp | 158 return tvec1<float, P>(glm::detail::toFloat32(reinterpret_cast<int16 const &>(v.x))); in unpack() 176 glm::detail::toFloat32(reinterpret_cast<int16 const &>(v.x)), in unpack() 177 glm::detail::toFloat32(reinterpret_cast<int16 const &>(v.y))); in unpack() 196 glm::detail::toFloat32(reinterpret_cast<int16 const &>(v.x)), in unpack() 197 glm::detail::toFloat32(reinterpret_cast<int16 const &>(v.y)), in unpack() 198 glm::detail::toFloat32(reinterpret_cast<int16 const &>(v.z))); in unpack() 218 glm::detail::toFloat32(reinterpret_cast<int16 const &>(v.x)), in unpack() 219 glm::detail::toFloat32(reinterpret_cast<int16 const &>(v.y)), in unpack() 220 glm::detail::toFloat32(reinterpret_cast<int16 const &>(v.z)), in unpack() 221 glm::detail::toFloat32(reinterpret_cast<int16 const &>(v.w))); in unpack()
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/dports/audio/faust/faust-2.37.3/architecture/smartKeyboard/android/app/oboe/samples/RhythmGame/third_party/glm/gtc/ |
H A D | packing.inl | 292 return tvec1<float, P>(detail::toFloat32(v.x)); 311 return tvec2<float, P>(detail::toFloat32(v.x), detail::toFloat32(v.y)); 330 return tvec3<float, P>(detail::toFloat32(v.x), detail::toFloat32(v.y), detail::toFloat32(v.z)); 349 …return tvec4<float, P>(detail::toFloat32(v.x), detail::toFloat32(v.y), detail::toFloat32(v.z), det… 487 return detail::toFloat32(Unpack); 507 detail::toFloat32(Unpack.x), 508 detail::toFloat32(Unpack.y), 509 detail::toFloat32(Unpack.z), 510 detail::toFloat32(Unpack.w));
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/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/libraries/win32/mingw32/include/glm/gtc/ |
H A D | packing.inl | 292 return tvec1<float, P>(detail::toFloat32(v.x)); 311 return tvec2<float, P>(detail::toFloat32(v.x), detail::toFloat32(v.y)); 330 return tvec3<float, P>(detail::toFloat32(v.x), detail::toFloat32(v.y), detail::toFloat32(v.z)); 349 …return tvec4<float, P>(detail::toFloat32(v.x), detail::toFloat32(v.y), detail::toFloat32(v.z), det… 487 return detail::toFloat32(Unpack); 507 detail::toFloat32(Unpack.x), 508 detail::toFloat32(Unpack.y), 509 detail::toFloat32(Unpack.z), 510 detail::toFloat32(Unpack.w));
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/dports/emulators/mame/mame-mame0226/3rdparty/glm/glm/gtc/ |
H A D | packing.inl | 292 return tvec1<float, P>(detail::toFloat32(v.x)); 311 return tvec2<float, P>(detail::toFloat32(v.x), detail::toFloat32(v.y)); 330 return tvec3<float, P>(detail::toFloat32(v.x), detail::toFloat32(v.y), detail::toFloat32(v.z)); 349 …return tvec4<float, P>(detail::toFloat32(v.x), detail::toFloat32(v.y), detail::toFloat32(v.z), det… 487 return detail::toFloat32(Unpack); 507 detail::toFloat32(Unpack.x), 508 detail::toFloat32(Unpack.y), 509 detail::toFloat32(Unpack.z), 510 detail::toFloat32(Unpack.w));
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/dports/emulators/mess/mame-mame0226/3rdparty/glm/glm/gtc/ |
H A D | packing.inl | 292 return tvec1<float, P>(detail::toFloat32(v.x)); 311 return tvec2<float, P>(detail::toFloat32(v.x), detail::toFloat32(v.y)); 330 return tvec3<float, P>(detail::toFloat32(v.x), detail::toFloat32(v.y), detail::toFloat32(v.z)); 349 …return tvec4<float, P>(detail::toFloat32(v.x), detail::toFloat32(v.y), detail::toFloat32(v.z), det… 487 return detail::toFloat32(Unpack); 507 detail::toFloat32(Unpack.x), 508 detail::toFloat32(Unpack.y), 509 detail::toFloat32(Unpack.z), 510 detail::toFloat32(Unpack.w));
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/dports/deskutils/syncthingtray/c++utilities/io/ |
H A D | binaryreader.h | 382 return BE::toFloat32(m_buffer); in readFloat32BE() 536 return LE::toFloat32(m_buffer); in readFloat32LE() 600 return toFloat32(readUInt16BE()); in readFixed8BE() 608 return toFloat32(readUInt32BE()); in readFixed16BE() 626 return toFloat32(readUInt16LE()); in readFixed8LE() 634 return toFloat32(readUInt32LE()); in readFixed16LE()
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/dports/graphics/libprojectm/projectm-3.1.12/vendor/glm/gtc/ |
H A D | packing.inl | 293 return vec<1, float, Q>(detail::toFloat32(v.x)); 312 return vec<2, float, Q>(detail::toFloat32(v.x), detail::toFloat32(v.y)); 331 return vec<3, float, Q>(detail::toFloat32(v.x), detail::toFloat32(v.y), detail::toFloat32(v.z)); 350 …return vec<4, float, Q>(detail::toFloat32(v.x), detail::toFloat32(v.y), detail::toFloat32(v.z), de… 488 return detail::toFloat32(Unpack); 508 detail::toFloat32(Unpack.x), 509 detail::toFloat32(Unpack.y), 510 detail::toFloat32(Unpack.z), 511 detail::toFloat32(Unpack.w));
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/dports/devel/upp/upp/uppsrc/plugin/glm/gtc/ |
H A D | packing.inl | 293 return vec<1, float, Q>(detail::toFloat32(v.x)); 312 return vec<2, float, Q>(detail::toFloat32(v.x), detail::toFloat32(v.y)); 331 return vec<3, float, Q>(detail::toFloat32(v.x), detail::toFloat32(v.y), detail::toFloat32(v.z)); 350 …return vec<4, float, Q>(detail::toFloat32(v.x), detail::toFloat32(v.y), detail::toFloat32(v.z), de… 488 return detail::toFloat32(Unpack); 508 detail::toFloat32(Unpack.x), 509 detail::toFloat32(Unpack.y), 510 detail::toFloat32(Unpack.z), 511 detail::toFloat32(Unpack.w));
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/dports/games/warzone2100/warzone2100/3rdparty/glm/glm/gtc/ |
H A D | packing.inl | 293 return vec<1, float, Q>(detail::toFloat32(v.x)); 312 return vec<2, float, Q>(detail::toFloat32(v.x), detail::toFloat32(v.y)); 331 return vec<3, float, Q>(detail::toFloat32(v.x), detail::toFloat32(v.y), detail::toFloat32(v.z)); 350 …return vec<4, float, Q>(detail::toFloat32(v.x), detail::toFloat32(v.y), detail::toFloat32(v.z), de… 488 return detail::toFloat32(Unpack); 508 detail::toFloat32(Unpack.x), 509 detail::toFloat32(Unpack.y), 510 detail::toFloat32(Unpack.z), 511 detail::toFloat32(Unpack.w));
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/dports/graphics/nanort/nanort-b1feea8/examples/common/glm/glm/gtc/ |
H A D | packing.inl | 292 return vec<1, float, P>(detail::toFloat32(v.x)); 311 return vec<2, float, P>(detail::toFloat32(v.x), detail::toFloat32(v.y)); 330 return vec<3, float, P>(detail::toFloat32(v.x), detail::toFloat32(v.y), detail::toFloat32(v.z)); 349 …return vec<4, float, P>(detail::toFloat32(v.x), detail::toFloat32(v.y), detail::toFloat32(v.z), de… 487 return detail::toFloat32(Unpack); 507 detail::toFloat32(Unpack.x), 508 detail::toFloat32(Unpack.y), 509 detail::toFloat32(Unpack.z), 510 detail::toFloat32(Unpack.w));
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/dports/math/glm/glm-0.9.9.8/glm/gtc/ |
H A D | packing.inl | 293 return vec<1, float, Q>(detail::toFloat32(v.x)); 312 return vec<2, float, Q>(detail::toFloat32(v.x), detail::toFloat32(v.y)); 331 return vec<3, float, Q>(detail::toFloat32(v.x), detail::toFloat32(v.y), detail::toFloat32(v.z)); 350 …return vec<4, float, Q>(detail::toFloat32(v.x), detail::toFloat32(v.y), detail::toFloat32(v.z), de… 488 return detail::toFloat32(Unpack); 508 detail::toFloat32(Unpack.x), 509 detail::toFloat32(Unpack.y), 510 detail::toFloat32(Unpack.z), 511 detail::toFloat32(Unpack.w));
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/dports/graphics/ossim/ossim-OrchidIsland-2.11.1/src/imaging/ |
H A D | ossimGeneralRasterTileSource.cpp | 1121 noData = ossimString(lookup).toFloat32(); in getHdrInfo() 1127 noData = ossimString(lookup).toFloat32(); in getHdrInfo() 1382 xCellSize = ossimString(lookup).toFloat32(); in getImageGeometry() 1391 xCellSize = ossimString(lookup).toFloat32(); in getImageGeometry() 1398 yCellSize = ossimString(lookup).toFloat32(); in getImageGeometry() 1405 ossim_float32 centerX = ossimString(lookup).toFloat32(); in getImageGeometry() 1413 ossim_float32 centerY = ossimString(lookup).toFloat32(); in getImageGeometry() 1421 ll_lon = ossimString(lookup).toFloat32(); in getImageGeometry() 1428 ossim_uint32 centerY = ossimString(lookup).toFloat32(); in getImageGeometry() 1436 ll_lon = ossimString(lookup).toFloat32(); in getImageGeometry() [all …]
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/dports/deskutils/syncthingtray/c++utilities/conversion/ |
H A D | binaryconversion.h | 109 CPP_UTILITIES_EXPORT constexpr float toFloat32(std::uint16_t fixed8value) in toFloat32() function 125 CPP_UTILITIES_EXPORT constexpr float toFloat32(std::uint32_t fixed16value) in toFloat32() function
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/dports/net/traefik/traefik-2.6.1/vendor/github.com/compose-spec/compose-go/loader/ |
H A D | interpolate.go | 36 servicePath("cpus"): toFloat32, 115 func toFloat32(value string) (interface{}, error) { func
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/dports/games/supertuxkart/SuperTuxKart-1.2-src/src/utils/ |
H A D | mini_glm.cpp | 30 float decompressed = toFloat32(result); in unitTesting() 35 decompressed = toFloat32(result); in unitTesting()
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/dports/math/glm/glm-0.9.9.8/glm/detail/ |
H A D | type_half.hpp | 10 GLM_FUNC_DECL float toFloat32(hdata value);
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/dports/emulators/mess/mame-mame0226/3rdparty/glm/glm/detail/ |
H A D | type_half.hpp | 13 GLM_FUNC_DECL float toFloat32(hdata value);
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/dports/audio/faust/faust-2.37.3/architecture/smartKeyboard/android/app/oboe/samples/RhythmGame/third_party/glm/detail/ |
H A D | type_half.hpp | 13 GLM_FUNC_DECL float toFloat32(hdata value);
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/dports/graphics/libprojectm/projectm-3.1.12/vendor/glm/detail/ |
H A D | type_half.hpp | 13 GLM_FUNC_DECL float toFloat32(hdata value);
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/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/libraries/win32/mingw32/include/glm/detail/ |
H A D | type_half.hpp | 13 GLM_FUNC_DECL float toFloat32(hdata value);
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/dports/devel/upp/upp/uppsrc/plugin/glm/detail/ |
H A D | type_half.hpp | 10 GLM_FUNC_DECL float toFloat32(hdata value);
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/dports/emulators/mame/mame-mame0226/3rdparty/glm/glm/detail/ |
H A D | type_half.hpp | 13 GLM_FUNC_DECL float toFloat32(hdata value);
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