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Searched refs:toFloat32 (Results 1 – 25 of 1201) sorted by relevance

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/dports/games/supertuxkart/SuperTuxKart-1.2-src/src/network/
H A Dcompress_network_body.hpp42 btVector3 lv(toFloat32(lvx), toFloat32(lvy), toFloat32(lvz)); in setCompressedValues()
43 btVector3 av(toFloat32(avx), toFloat32(avy), toFloat32(avz)); in setCompressedValues()
/dports/games/dustrac/DustRacing2D-ae380b8/src/game/MiniCore/src/Graphics/contrib/glm/ogl-math/glm/core/
H A Dtype_half.inl48 GLM_FUNC_QUALIFIER float toFloat32(hdata value) function
273 return static_cast<U>(toFloat32(this->data));
285 data = toFloat16(toFloat32(data) + toFloat32(s.data));
291 data = toFloat16(toFloat32(data) - toFloat32(s.data));
297 data = toFloat16(toFloat32(data) * toFloat32(s.data));
303 data = toFloat16(toFloat32(data) / toFloat32(s.data));
309 float Casted = toFloat32(data);
316 float Casted = toFloat32(data);
H A Dtype_half.hpp38 float toFloat32(hdata value);
68 return toFloat32(data); in toFloat()
/dports/graphics/nanort/nanort-b1feea8/examples/common/glm/test/external/gli/core/
H A Dworkaround.hpp158 return tvec1<float, P>(glm::detail::toFloat32(reinterpret_cast<int16 const &>(v.x))); in unpack()
176 glm::detail::toFloat32(reinterpret_cast<int16 const &>(v.x)), in unpack()
177 glm::detail::toFloat32(reinterpret_cast<int16 const &>(v.y))); in unpack()
196 glm::detail::toFloat32(reinterpret_cast<int16 const &>(v.x)), in unpack()
197 glm::detail::toFloat32(reinterpret_cast<int16 const &>(v.y)), in unpack()
198 glm::detail::toFloat32(reinterpret_cast<int16 const &>(v.z))); in unpack()
218 glm::detail::toFloat32(reinterpret_cast<int16 const &>(v.x)), in unpack()
219 glm::detail::toFloat32(reinterpret_cast<int16 const &>(v.y)), in unpack()
220 glm::detail::toFloat32(reinterpret_cast<int16 const &>(v.z)), in unpack()
221 glm::detail::toFloat32(reinterpret_cast<int16 const &>(v.w))); in unpack()
/dports/audio/faust/faust-2.37.3/architecture/smartKeyboard/android/app/oboe/samples/RhythmGame/third_party/glm/gtc/
H A Dpacking.inl292 return tvec1<float, P>(detail::toFloat32(v.x));
311 return tvec2<float, P>(detail::toFloat32(v.x), detail::toFloat32(v.y));
330 return tvec3<float, P>(detail::toFloat32(v.x), detail::toFloat32(v.y), detail::toFloat32(v.z));
349 …return tvec4<float, P>(detail::toFloat32(v.x), detail::toFloat32(v.y), detail::toFloat32(v.z), det…
487 return detail::toFloat32(Unpack);
507 detail::toFloat32(Unpack.x),
508 detail::toFloat32(Unpack.y),
509 detail::toFloat32(Unpack.z),
510 detail::toFloat32(Unpack.w));
/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/libraries/win32/mingw32/include/glm/gtc/
H A Dpacking.inl292 return tvec1<float, P>(detail::toFloat32(v.x));
311 return tvec2<float, P>(detail::toFloat32(v.x), detail::toFloat32(v.y));
330 return tvec3<float, P>(detail::toFloat32(v.x), detail::toFloat32(v.y), detail::toFloat32(v.z));
349 …return tvec4<float, P>(detail::toFloat32(v.x), detail::toFloat32(v.y), detail::toFloat32(v.z), det…
487 return detail::toFloat32(Unpack);
507 detail::toFloat32(Unpack.x),
508 detail::toFloat32(Unpack.y),
509 detail::toFloat32(Unpack.z),
510 detail::toFloat32(Unpack.w));
/dports/emulators/mame/mame-mame0226/3rdparty/glm/glm/gtc/
H A Dpacking.inl292 return tvec1<float, P>(detail::toFloat32(v.x));
311 return tvec2<float, P>(detail::toFloat32(v.x), detail::toFloat32(v.y));
330 return tvec3<float, P>(detail::toFloat32(v.x), detail::toFloat32(v.y), detail::toFloat32(v.z));
349 …return tvec4<float, P>(detail::toFloat32(v.x), detail::toFloat32(v.y), detail::toFloat32(v.z), det…
487 return detail::toFloat32(Unpack);
507 detail::toFloat32(Unpack.x),
508 detail::toFloat32(Unpack.y),
509 detail::toFloat32(Unpack.z),
510 detail::toFloat32(Unpack.w));
/dports/emulators/mess/mame-mame0226/3rdparty/glm/glm/gtc/
H A Dpacking.inl292 return tvec1<float, P>(detail::toFloat32(v.x));
311 return tvec2<float, P>(detail::toFloat32(v.x), detail::toFloat32(v.y));
330 return tvec3<float, P>(detail::toFloat32(v.x), detail::toFloat32(v.y), detail::toFloat32(v.z));
349 …return tvec4<float, P>(detail::toFloat32(v.x), detail::toFloat32(v.y), detail::toFloat32(v.z), det…
487 return detail::toFloat32(Unpack);
507 detail::toFloat32(Unpack.x),
508 detail::toFloat32(Unpack.y),
509 detail::toFloat32(Unpack.z),
510 detail::toFloat32(Unpack.w));
/dports/deskutils/syncthingtray/c++utilities/io/
H A Dbinaryreader.h382 return BE::toFloat32(m_buffer); in readFloat32BE()
536 return LE::toFloat32(m_buffer); in readFloat32LE()
600 return toFloat32(readUInt16BE()); in readFixed8BE()
608 return toFloat32(readUInt32BE()); in readFixed16BE()
626 return toFloat32(readUInt16LE()); in readFixed8LE()
634 return toFloat32(readUInt32LE()); in readFixed16LE()
/dports/graphics/libprojectm/projectm-3.1.12/vendor/glm/gtc/
H A Dpacking.inl293 return vec<1, float, Q>(detail::toFloat32(v.x));
312 return vec<2, float, Q>(detail::toFloat32(v.x), detail::toFloat32(v.y));
331 return vec<3, float, Q>(detail::toFloat32(v.x), detail::toFloat32(v.y), detail::toFloat32(v.z));
350 …return vec<4, float, Q>(detail::toFloat32(v.x), detail::toFloat32(v.y), detail::toFloat32(v.z), de…
488 return detail::toFloat32(Unpack);
508 detail::toFloat32(Unpack.x),
509 detail::toFloat32(Unpack.y),
510 detail::toFloat32(Unpack.z),
511 detail::toFloat32(Unpack.w));
/dports/devel/upp/upp/uppsrc/plugin/glm/gtc/
H A Dpacking.inl293 return vec<1, float, Q>(detail::toFloat32(v.x));
312 return vec<2, float, Q>(detail::toFloat32(v.x), detail::toFloat32(v.y));
331 return vec<3, float, Q>(detail::toFloat32(v.x), detail::toFloat32(v.y), detail::toFloat32(v.z));
350 …return vec<4, float, Q>(detail::toFloat32(v.x), detail::toFloat32(v.y), detail::toFloat32(v.z), de…
488 return detail::toFloat32(Unpack);
508 detail::toFloat32(Unpack.x),
509 detail::toFloat32(Unpack.y),
510 detail::toFloat32(Unpack.z),
511 detail::toFloat32(Unpack.w));
/dports/games/warzone2100/warzone2100/3rdparty/glm/glm/gtc/
H A Dpacking.inl293 return vec<1, float, Q>(detail::toFloat32(v.x));
312 return vec<2, float, Q>(detail::toFloat32(v.x), detail::toFloat32(v.y));
331 return vec<3, float, Q>(detail::toFloat32(v.x), detail::toFloat32(v.y), detail::toFloat32(v.z));
350 …return vec<4, float, Q>(detail::toFloat32(v.x), detail::toFloat32(v.y), detail::toFloat32(v.z), de…
488 return detail::toFloat32(Unpack);
508 detail::toFloat32(Unpack.x),
509 detail::toFloat32(Unpack.y),
510 detail::toFloat32(Unpack.z),
511 detail::toFloat32(Unpack.w));
/dports/graphics/nanort/nanort-b1feea8/examples/common/glm/glm/gtc/
H A Dpacking.inl292 return vec<1, float, P>(detail::toFloat32(v.x));
311 return vec<2, float, P>(detail::toFloat32(v.x), detail::toFloat32(v.y));
330 return vec<3, float, P>(detail::toFloat32(v.x), detail::toFloat32(v.y), detail::toFloat32(v.z));
349 …return vec<4, float, P>(detail::toFloat32(v.x), detail::toFloat32(v.y), detail::toFloat32(v.z), de…
487 return detail::toFloat32(Unpack);
507 detail::toFloat32(Unpack.x),
508 detail::toFloat32(Unpack.y),
509 detail::toFloat32(Unpack.z),
510 detail::toFloat32(Unpack.w));
/dports/math/glm/glm-0.9.9.8/glm/gtc/
H A Dpacking.inl293 return vec<1, float, Q>(detail::toFloat32(v.x));
312 return vec<2, float, Q>(detail::toFloat32(v.x), detail::toFloat32(v.y));
331 return vec<3, float, Q>(detail::toFloat32(v.x), detail::toFloat32(v.y), detail::toFloat32(v.z));
350 …return vec<4, float, Q>(detail::toFloat32(v.x), detail::toFloat32(v.y), detail::toFloat32(v.z), de…
488 return detail::toFloat32(Unpack);
508 detail::toFloat32(Unpack.x),
509 detail::toFloat32(Unpack.y),
510 detail::toFloat32(Unpack.z),
511 detail::toFloat32(Unpack.w));
/dports/graphics/ossim/ossim-OrchidIsland-2.11.1/src/imaging/
H A DossimGeneralRasterTileSource.cpp1121 noData = ossimString(lookup).toFloat32(); in getHdrInfo()
1127 noData = ossimString(lookup).toFloat32(); in getHdrInfo()
1382 xCellSize = ossimString(lookup).toFloat32(); in getImageGeometry()
1391 xCellSize = ossimString(lookup).toFloat32(); in getImageGeometry()
1398 yCellSize = ossimString(lookup).toFloat32(); in getImageGeometry()
1405 ossim_float32 centerX = ossimString(lookup).toFloat32(); in getImageGeometry()
1413 ossim_float32 centerY = ossimString(lookup).toFloat32(); in getImageGeometry()
1421 ll_lon = ossimString(lookup).toFloat32(); in getImageGeometry()
1428 ossim_uint32 centerY = ossimString(lookup).toFloat32(); in getImageGeometry()
1436 ll_lon = ossimString(lookup).toFloat32(); in getImageGeometry()
[all …]
/dports/deskutils/syncthingtray/c++utilities/conversion/
H A Dbinaryconversion.h109 CPP_UTILITIES_EXPORT constexpr float toFloat32(std::uint16_t fixed8value) in toFloat32() function
125 CPP_UTILITIES_EXPORT constexpr float toFloat32(std::uint32_t fixed16value) in toFloat32() function
/dports/net/traefik/traefik-2.6.1/vendor/github.com/compose-spec/compose-go/loader/
H A Dinterpolate.go36 servicePath("cpus"): toFloat32,
115 func toFloat32(value string) (interface{}, error) { func
/dports/games/supertuxkart/SuperTuxKart-1.2-src/src/utils/
H A Dmini_glm.cpp30 float decompressed = toFloat32(result); in unitTesting()
35 decompressed = toFloat32(result); in unitTesting()
/dports/math/glm/glm-0.9.9.8/glm/detail/
H A Dtype_half.hpp10 GLM_FUNC_DECL float toFloat32(hdata value);
/dports/emulators/mess/mame-mame0226/3rdparty/glm/glm/detail/
H A Dtype_half.hpp13 GLM_FUNC_DECL float toFloat32(hdata value);
/dports/audio/faust/faust-2.37.3/architecture/smartKeyboard/android/app/oboe/samples/RhythmGame/third_party/glm/detail/
H A Dtype_half.hpp13 GLM_FUNC_DECL float toFloat32(hdata value);
/dports/graphics/libprojectm/projectm-3.1.12/vendor/glm/detail/
H A Dtype_half.hpp13 GLM_FUNC_DECL float toFloat32(hdata value);
/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/libraries/win32/mingw32/include/glm/detail/
H A Dtype_half.hpp13 GLM_FUNC_DECL float toFloat32(hdata value);
/dports/devel/upp/upp/uppsrc/plugin/glm/detail/
H A Dtype_half.hpp10 GLM_FUNC_DECL float toFloat32(hdata value);
/dports/emulators/mame/mame-mame0226/3rdparty/glm/glm/detail/
H A Dtype_half.hpp13 GLM_FUNC_DECL float toFloat32(hdata value);

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