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Searched refs:totalFactor (Results 1 – 25 of 27) sorted by relevance

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/dports/audio/dragonfly-reverb-lv2/dragonfly-reverb-3.2.5/common/freeverb/
H A Dprogenitor.cpp414 allpass2L_25_27.setsize(p_(allpassLCo[2],totalFactor), p_(allpassLCo[3],totalFactor)); in FV3_()
415 allpass2R_43_45.setsize(p_(allpassRCo[2],totalFactor), p_(allpassRCo[3],totalFactor)); in FV3_()
416 …etsize(p_(allpassLCo[4],totalFactor), p_(allpassLCo[5],totalFactor), p_(allpassLCo[6],totalFactor)… in FV3_()
417 …etsize(p_(allpassRCo[4],totalFactor), p_(allpassRCo[5],totalFactor), p_(allpassRCo[6],totalFactor)… in FV3_()
420 delayL_16.setsize(p_(delayLCo[1],totalFactor)); in FV3_()
421 delayL_23.setsize(p_(delayLCo[2],totalFactor)); in FV3_()
422 delayL_31.setsize(p_(delayLCo[3],totalFactor)); in FV3_()
423 delayL_37.setsize(p_(delayLCo[4],totalFactor)); in FV3_()
426 delayR_ts.setsize(p_((long)1,totalFactor)); in FV3_()
429 delayR_49.setsize(p_(delayRCo[3],totalFactor)); in FV3_()
[all …]
H A Dstrev.cpp329 fv3_float_t totalFactor = getTotalFactorFs()/(fv3_float_t)FV3_STREV_DEFAULT_FS; in FV3_() local
333 allpassM_23_24.setsize(f_(allpCo[4],totalFactor), f_(allpM_EXCURSION,excurFactor)); in FV3_()
334 allpassM_46_48.setsize(f_(allpCo[5],totalFactor), f_(allpM_EXCURSION,excurFactor)); in FV3_()
335 allpassC_31_33.setsize(f_(allpCo[6],totalFactor)); in FV3_()
336 allpassC_55_59.setsize(f_(allpCo[7],totalFactor)); in FV3_()
337 delayC_30.setsize(f_(delayCo[0],totalFactor)); in FV3_()
338 delayC_39.setsize(f_(delayCo[1],totalFactor)); in FV3_()
339 delayC_54.setsize(f_(delayCo[2],totalFactor)); in FV3_()
340 delayC_63.setsize(f_(delayCo[3],totalFactor)); in FV3_()
343 iLC[i] = f_(idxLCo[i],totalFactor); in FV3_()
[all …]
H A Dnrevb.cpp132 fv3_float_t totalFactor = getTotalFactorFs()/(fv3_float_t)FV3_NREV_DEFAULT_FS; in FV3_() local
133 long stereoSpread = f_((long)FV3_NREV_STEREO_SPREAD, totalFactor); in FV3_()
136 comb2L[i].setsize(p_(combCo2[i],totalFactor)); in FV3_()
137 comb2R[i].setsize(p_(f_(combCo2[i],totalFactor)+stereoSpread,1)); in FV3_()
141 allpass2L[i].setsize(p_(allpassCo2[i],totalFactor)); in FV3_()
142 allpass2R[i].setsize(p_(f_(allpassCo2[i],totalFactor)+stereoSpread,1)); in FV3_()
H A Drevmodel.cpp148 fv3_float_t totalFactor = getTotalFactorFs()/(fv3_float_t)FV3_FREV_DEFAULT_FS; in FV3_() local
151 allpassL[i].setsize(f_(allpCo[i],totalFactor)); in FV3_()
152 allpassR[i].setsize(f_(allpCo[i]+FV3_FREV_STEREO_SPREAD441,totalFactor)); in FV3_()
156 combL[i].setsize(f_(combCo[i],totalFactor)); in FV3_()
157 combR[i].setsize(f_(combCo[i]+FV3_FREV_STEREO_SPREAD441,totalFactor)); in FV3_()
H A Dnrev.cpp189 fv3_float_t totalFactor = getTotalFactorFs()/(fv3_float_t)FV3_NREV_DEFAULT_FS; in FV3_() local
190 long stereoSpread = f_((long)FV3_NREV_STEREO_SPREAD, totalFactor); in FV3_()
193 combL[i].setsize(p_(combCo[i],totalFactor)); in FV3_()
194 combR[i].setsize(p_(f_(combCo[i],totalFactor)+stereoSpread,1)); in FV3_()
198 allpassL[i].setsize(p_(allpassCo[i],totalFactor)); in FV3_()
199 allpassR[i].setsize(p_(f_(allpassCo[i],totalFactor)+stereoSpread,1)); in FV3_()
H A Dprogenitor2.cpp254 fv3_float_t totalFactor = getTotalFactorFs()/(fv3_float_t)FV3_PROGENITOR_DEFAULT_FS; in FV3_() local
259 iAllpassL[i].setsize(p_(iAllpassLCo[i],totalFactor), p_(allpM_EXCURSION/3,excurFactor)); in FV3_()
260 iAllpassR[i].setsize(p_(iAllpassRCo[i],totalFactor), p_(allpM_EXCURSION/3,excurFactor)); in FV3_()
265 iOutC2[i] = f_(idxOutCo2[i],totalFactor); in FV3_()
270 iAllpassCL[i].setsize(p_(iAllpassCLCo[i],totalFactor)); in FV3_()
271 iAllpassCR[i].setsize(p_(iAllpassCRCo[i],totalFactor)); in FV3_()
H A Ddl_gardner.cpp124 fv3_float_t totalFactor = getTotalFactorFs(); in FV3_() local
125 DL_Left.setSampleRate(totalFactor); in FV3_()
126 DL_Right.setSampleRate(totalFactor*lrfactor); in FV3_()
H A Dzrev2.cpp257 fv3_float_t totalFactor = getTotalFactorFs()/(fv3_float_t)FV3_ZREV2_ALLPASS_FS; in FV3_() local
262 iAllpassL[i].setsize(p_(iAllpassLCo[i],totalFactor), p_(allpM_EXCURSION/3,excurFactor)); in FV3_()
263 iAllpassR[i].setsize(p_(iAllpassRCo[i],totalFactor), p_(allpM_EXCURSION/3,excurFactor)); in FV3_()
/dports/games/ioquake3-server/ioquake3-1.36/code/renderer/
H A Dtr_light.c134 float totalFactor; in R_SetupEntityLightingGrid() local
172 totalFactor = 0; in R_SetupEntityLightingGrid()
195 totalFactor += factor; in R_SetupEntityLightingGrid()
232 if ( totalFactor > 0 && totalFactor < 0.99 ) { in R_SetupEntityLightingGrid()
233 totalFactor = 1.0f / totalFactor; in R_SetupEntityLightingGrid()
234 VectorScale( ent->ambientLight, totalFactor, ent->ambientLight ); in R_SetupEntityLightingGrid()
235 VectorScale( ent->directedLight, totalFactor, ent->directedLight ); in R_SetupEntityLightingGrid()
/dports/games/ioquake3/ioquake3-1.36/code/renderer/
H A Dtr_light.c134 float totalFactor; in R_SetupEntityLightingGrid() local
172 totalFactor = 0; in R_SetupEntityLightingGrid()
195 totalFactor += factor; in R_SetupEntityLightingGrid()
232 if ( totalFactor > 0 && totalFactor < 0.99 ) { in R_SetupEntityLightingGrid()
233 totalFactor = 1.0f / totalFactor; in R_SetupEntityLightingGrid()
234 VectorScale( ent->ambientLight, totalFactor, ent->ambientLight ); in R_SetupEntityLightingGrid()
235 VectorScale( ent->directedLight, totalFactor, ent->directedLight ); in R_SetupEntityLightingGrid()
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/renderer/
H A Dtr_light.c135 float totalFactor; in R_SetupEntityLightingGrid() local
173 totalFactor = 0; in R_SetupEntityLightingGrid()
196 totalFactor += factor; in R_SetupEntityLightingGrid()
233 if ( totalFactor > 0 && totalFactor < 0.99 ) { in R_SetupEntityLightingGrid()
234 totalFactor = 1.0f / totalFactor; in R_SetupEntityLightingGrid()
235 VectorScale( ent->ambientLight, totalFactor, ent->ambientLight ); in R_SetupEntityLightingGrid()
236 VectorScale( ent->directedLight, totalFactor, ent->directedLight ); in R_SetupEntityLightingGrid()
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/renderer/
H A Dtr_light.c134 float totalFactor; in R_SetupEntityLightingGrid() local
172 totalFactor = 0; in R_SetupEntityLightingGrid()
195 totalFactor += factor; in R_SetupEntityLightingGrid()
232 if ( totalFactor > 0 && totalFactor < 0.99 ) { in R_SetupEntityLightingGrid()
233 totalFactor = 1.0f / totalFactor; in R_SetupEntityLightingGrid()
234 VectorScale( ent->ambientLight, totalFactor, ent->ambientLight ); in R_SetupEntityLightingGrid()
235 VectorScale( ent->directedLight, totalFactor, ent->directedLight ); in R_SetupEntityLightingGrid()
/dports/games/openarena/openarena-engine-source-0.8.8/code/renderer/
H A Dtr_light.c134 float totalFactor; in R_SetupEntityLightingGrid() local
173 totalFactor = 0; in R_SetupEntityLightingGrid()
196 totalFactor += factor; in R_SetupEntityLightingGrid()
233 if ( totalFactor > 0 && totalFactor < 0.99 ) { in R_SetupEntityLightingGrid()
234 totalFactor = 1.0f / totalFactor; in R_SetupEntityLightingGrid()
235 VectorScale( ent->ambientLight, totalFactor, ent->ambientLight ); in R_SetupEntityLightingGrid()
236 VectorScale( ent->directedLight, totalFactor, ent->directedLight ); in R_SetupEntityLightingGrid()
/dports/games/openarena-server/openarena-engine-source-0.8.8/code/renderer/
H A Dtr_light.c134 float totalFactor; in R_SetupEntityLightingGrid() local
173 totalFactor = 0; in R_SetupEntityLightingGrid()
196 totalFactor += factor; in R_SetupEntityLightingGrid()
233 if ( totalFactor > 0 && totalFactor < 0.99 ) { in R_SetupEntityLightingGrid()
234 totalFactor = 1.0f / totalFactor; in R_SetupEntityLightingGrid()
235 VectorScale( ent->ambientLight, totalFactor, ent->ambientLight ); in R_SetupEntityLightingGrid()
236 VectorScale( ent->directedLight, totalFactor, ent->directedLight ); in R_SetupEntityLightingGrid()
/dports/games/iortcw/iortcw-1.51c/MP/code/renderer/
H A Dtr_light.c149 float totalFactor; in R_SetupEntityLightingGrid() local
187 totalFactor = 0; in R_SetupEntityLightingGrid()
216 totalFactor += factor; in R_SetupEntityLightingGrid()
253 if ( totalFactor > 0 && totalFactor < 0.99 ) { in R_SetupEntityLightingGrid()
254 totalFactor = 1.0f / totalFactor; in R_SetupEntityLightingGrid()
255 VectorScale( ent->ambientLight, totalFactor, ent->ambientLight ); in R_SetupEntityLightingGrid()
256 VectorScale( ent->directedLight, totalFactor, ent->directedLight ); in R_SetupEntityLightingGrid()
/dports/games/iortcw/iortcw-1.51c/SP/code/renderer/
H A Dtr_light.c149 float totalFactor; in R_SetupEntityLightingGrid() local
187 totalFactor = 0; in R_SetupEntityLightingGrid()
216 totalFactor += factor; in R_SetupEntityLightingGrid()
253 if ( totalFactor > 0 && totalFactor < 0.99 ) { in R_SetupEntityLightingGrid()
254 totalFactor = 1.0f / totalFactor; in R_SetupEntityLightingGrid()
255 VectorScale( ent->ambientLight, totalFactor, ent->ambientLight ); in R_SetupEntityLightingGrid()
256 VectorScale( ent->directedLight, totalFactor, ent->directedLight ); in R_SetupEntityLightingGrid()
/dports/games/openjk/OpenJK-07675e2/codemp/rd-vanilla/
H A Dtr_light.cpp141 float totalFactor; in R_SetupEntityLightingGrid() local
185 totalFactor = 0; in R_SetupEntityLightingGrid()
215 totalFactor += factor; in R_SetupEntityLightingGrid()
253 if ( totalFactor > 0 && totalFactor < 0.99 ) in R_SetupEntityLightingGrid()
255 totalFactor = 1.0 / totalFactor; in R_SetupEntityLightingGrid()
256 VectorScale( ent->ambientLight, totalFactor, ent->ambientLight ); in R_SetupEntityLightingGrid()
257 VectorScale( ent->directedLight, totalFactor, ent->directedLight ); in R_SetupEntityLightingGrid()
/dports/games/iortcw/iortcw-1.51c/MP/code/rend2/
H A Dtr_light.c153 float totalFactor; in R_SetupEntityLightingGrid() local
191 totalFactor = 0; in R_SetupEntityLightingGrid()
230 totalFactor += factor; in R_SetupEntityLightingGrid()
283 if ( totalFactor > 0 && totalFactor < 0.99 ) { in R_SetupEntityLightingGrid()
284 totalFactor = 1.0f / totalFactor; in R_SetupEntityLightingGrid()
285 VectorScale( ent->ambientLight, totalFactor, ent->ambientLight ); in R_SetupEntityLightingGrid()
286 VectorScale( ent->directedLight, totalFactor, ent->directedLight ); in R_SetupEntityLightingGrid()
/dports/games/iortcw/iortcw-1.51c/SP/code/rend2/
H A Dtr_light.c153 float totalFactor; in R_SetupEntityLightingGrid() local
191 totalFactor = 0; in R_SetupEntityLightingGrid()
230 totalFactor += factor; in R_SetupEntityLightingGrid()
283 if ( totalFactor > 0 && totalFactor < 0.99 ) { in R_SetupEntityLightingGrid()
284 totalFactor = 1.0f / totalFactor; in R_SetupEntityLightingGrid()
285 VectorScale( ent->ambientLight, totalFactor, ent->ambientLight ); in R_SetupEntityLightingGrid()
286 VectorScale( ent->directedLight, totalFactor, ent->directedLight ); in R_SetupEntityLightingGrid()
/dports/games/openjk/OpenJK-07675e2/code/rd-vanilla/
H A Dtr_light.cpp142 float totalFactor; in R_SetupEntityLightingGrid() local
198 totalFactor = 0; in R_SetupEntityLightingGrid()
242 totalFactor += factor; in R_SetupEntityLightingGrid()
318 if ( totalFactor > 0 && totalFactor < 0.99 ) in R_SetupEntityLightingGrid()
320 totalFactor = 1.0 / totalFactor; in R_SetupEntityLightingGrid()
321 VectorScale( ent->ambientLight, totalFactor, ent->ambientLight ); in R_SetupEntityLightingGrid()
322 VectorScale( ent->directedLight, totalFactor, ent->directedLight ); in R_SetupEntityLightingGrid()
/dports/multimedia/opentoonz/opentoonz-1.5.0/toonz/sources/toonzlib/sandor_fxs/
H A Dblend.cpp459 double totalFactor; in doBlend() local
487 totalFactor = 1.0; in doBlend()
493 *blurPattern, samplesSum, totalFactor); in doBlend()
499 inkOut->r = (samplesSum.r + inkIn->r) / totalFactor; in doBlend()
500 inkOut->g = (samplesSum.g + inkIn->g) / totalFactor; in doBlend()
501 inkOut->b = (samplesSum.b + inkIn->b) / totalFactor; in doBlend()
502 inkOut->m = (samplesSum.m + inkIn->m) / totalFactor; in doBlend()
512 totalFactor = 1.0; in doBlend()
518 *blurPattern, samplesSum, totalFactor); in doBlend()
524 paintOut->r = (samplesSum.r + paintIn->r) / totalFactor; in doBlend()
[all …]
/dports/science/cdk/cdk-cdk-2.3/tool/formula/src/main/java/org/openscience/cdk/formula/
H A DIsotopePatternSimilarity.java70 double diffMass, diffAbun, factor, totalFactor = 0d; in compare() local
79 totalFactor += factor; in compare()
100 return score / totalFactor; in compare()
/dports/games/evq3/evq3/code/renderer/
H A Dtr_light.c156 float totalFactor; in R_SetupEntityLightingGrid() local
200 totalFactor = 0; in R_SetupEntityLightingGrid()
230 totalFactor += factor; in R_SetupEntityLightingGrid()
271 if(totalFactor > 0 && totalFactor < 0.99) in R_SetupEntityLightingGrid()
273 totalFactor = 1.0f / totalFactor; in R_SetupEntityLightingGrid()
274 VectorScale(ent->ambientLight, totalFactor, ent->ambientLight); in R_SetupEntityLightingGrid()
275 VectorScale(ent->directedLight, totalFactor, ent->directedLight); in R_SetupEntityLightingGrid()
/dports/misc/visp/visp-3.4.0/modules/tracker/mbt/include/visp3/mbt/
H A DvpMbHiddenFaces.h825 Ogre::Real totalFactor = 0.0f; in isVisibleOgre() local
841 totalFactor += factor; in isVisibleOgre()
844 origin /= totalFactor; in isVisibleOgre()
/dports/biology/hyphy/hyphy-2.5.33/res/TemplateBatchFiles/
H A DTestClade.bf403 global totalFactor := AC*(2*pia__*pic__)+2*pia__*pig__+(2*pia__*pit__)*AT+
514 …eCommand = "tr."+branchNames[mpiNode]+".t:="+Format(stashedLengths [mpiNode],20,12)+"/totalFactor";

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