/dports/audio/dragonfly-reverb-lv2/dragonfly-reverb-3.2.5/common/freeverb/ |
H A D | progenitor.cpp | 414 allpass2L_25_27.setsize(p_(allpassLCo[2],totalFactor), p_(allpassLCo[3],totalFactor)); in FV3_() 415 allpass2R_43_45.setsize(p_(allpassRCo[2],totalFactor), p_(allpassRCo[3],totalFactor)); in FV3_() 416 …etsize(p_(allpassLCo[4],totalFactor), p_(allpassLCo[5],totalFactor), p_(allpassLCo[6],totalFactor)… in FV3_() 417 …etsize(p_(allpassRCo[4],totalFactor), p_(allpassRCo[5],totalFactor), p_(allpassRCo[6],totalFactor)… in FV3_() 420 delayL_16.setsize(p_(delayLCo[1],totalFactor)); in FV3_() 421 delayL_23.setsize(p_(delayLCo[2],totalFactor)); in FV3_() 422 delayL_31.setsize(p_(delayLCo[3],totalFactor)); in FV3_() 423 delayL_37.setsize(p_(delayLCo[4],totalFactor)); in FV3_() 426 delayR_ts.setsize(p_((long)1,totalFactor)); in FV3_() 429 delayR_49.setsize(p_(delayRCo[3],totalFactor)); in FV3_() [all …]
|
H A D | strev.cpp | 329 fv3_float_t totalFactor = getTotalFactorFs()/(fv3_float_t)FV3_STREV_DEFAULT_FS; in FV3_() local 333 allpassM_23_24.setsize(f_(allpCo[4],totalFactor), f_(allpM_EXCURSION,excurFactor)); in FV3_() 334 allpassM_46_48.setsize(f_(allpCo[5],totalFactor), f_(allpM_EXCURSION,excurFactor)); in FV3_() 335 allpassC_31_33.setsize(f_(allpCo[6],totalFactor)); in FV3_() 336 allpassC_55_59.setsize(f_(allpCo[7],totalFactor)); in FV3_() 337 delayC_30.setsize(f_(delayCo[0],totalFactor)); in FV3_() 338 delayC_39.setsize(f_(delayCo[1],totalFactor)); in FV3_() 339 delayC_54.setsize(f_(delayCo[2],totalFactor)); in FV3_() 340 delayC_63.setsize(f_(delayCo[3],totalFactor)); in FV3_() 343 iLC[i] = f_(idxLCo[i],totalFactor); in FV3_() [all …]
|
H A D | nrevb.cpp | 132 fv3_float_t totalFactor = getTotalFactorFs()/(fv3_float_t)FV3_NREV_DEFAULT_FS; in FV3_() local 133 long stereoSpread = f_((long)FV3_NREV_STEREO_SPREAD, totalFactor); in FV3_() 136 comb2L[i].setsize(p_(combCo2[i],totalFactor)); in FV3_() 137 comb2R[i].setsize(p_(f_(combCo2[i],totalFactor)+stereoSpread,1)); in FV3_() 141 allpass2L[i].setsize(p_(allpassCo2[i],totalFactor)); in FV3_() 142 allpass2R[i].setsize(p_(f_(allpassCo2[i],totalFactor)+stereoSpread,1)); in FV3_()
|
H A D | revmodel.cpp | 148 fv3_float_t totalFactor = getTotalFactorFs()/(fv3_float_t)FV3_FREV_DEFAULT_FS; in FV3_() local 151 allpassL[i].setsize(f_(allpCo[i],totalFactor)); in FV3_() 152 allpassR[i].setsize(f_(allpCo[i]+FV3_FREV_STEREO_SPREAD441,totalFactor)); in FV3_() 156 combL[i].setsize(f_(combCo[i],totalFactor)); in FV3_() 157 combR[i].setsize(f_(combCo[i]+FV3_FREV_STEREO_SPREAD441,totalFactor)); in FV3_()
|
H A D | nrev.cpp | 189 fv3_float_t totalFactor = getTotalFactorFs()/(fv3_float_t)FV3_NREV_DEFAULT_FS; in FV3_() local 190 long stereoSpread = f_((long)FV3_NREV_STEREO_SPREAD, totalFactor); in FV3_() 193 combL[i].setsize(p_(combCo[i],totalFactor)); in FV3_() 194 combR[i].setsize(p_(f_(combCo[i],totalFactor)+stereoSpread,1)); in FV3_() 198 allpassL[i].setsize(p_(allpassCo[i],totalFactor)); in FV3_() 199 allpassR[i].setsize(p_(f_(allpassCo[i],totalFactor)+stereoSpread,1)); in FV3_()
|
H A D | progenitor2.cpp | 254 fv3_float_t totalFactor = getTotalFactorFs()/(fv3_float_t)FV3_PROGENITOR_DEFAULT_FS; in FV3_() local 259 iAllpassL[i].setsize(p_(iAllpassLCo[i],totalFactor), p_(allpM_EXCURSION/3,excurFactor)); in FV3_() 260 iAllpassR[i].setsize(p_(iAllpassRCo[i],totalFactor), p_(allpM_EXCURSION/3,excurFactor)); in FV3_() 265 iOutC2[i] = f_(idxOutCo2[i],totalFactor); in FV3_() 270 iAllpassCL[i].setsize(p_(iAllpassCLCo[i],totalFactor)); in FV3_() 271 iAllpassCR[i].setsize(p_(iAllpassCRCo[i],totalFactor)); in FV3_()
|
H A D | dl_gardner.cpp | 124 fv3_float_t totalFactor = getTotalFactorFs(); in FV3_() local 125 DL_Left.setSampleRate(totalFactor); in FV3_() 126 DL_Right.setSampleRate(totalFactor*lrfactor); in FV3_()
|
H A D | zrev2.cpp | 257 fv3_float_t totalFactor = getTotalFactorFs()/(fv3_float_t)FV3_ZREV2_ALLPASS_FS; in FV3_() local 262 iAllpassL[i].setsize(p_(iAllpassLCo[i],totalFactor), p_(allpM_EXCURSION/3,excurFactor)); in FV3_() 263 iAllpassR[i].setsize(p_(iAllpassRCo[i],totalFactor), p_(allpM_EXCURSION/3,excurFactor)); in FV3_()
|
/dports/games/ioquake3-server/ioquake3-1.36/code/renderer/ |
H A D | tr_light.c | 134 float totalFactor; in R_SetupEntityLightingGrid() local 172 totalFactor = 0; in R_SetupEntityLightingGrid() 195 totalFactor += factor; in R_SetupEntityLightingGrid() 232 if ( totalFactor > 0 && totalFactor < 0.99 ) { in R_SetupEntityLightingGrid() 233 totalFactor = 1.0f / totalFactor; in R_SetupEntityLightingGrid() 234 VectorScale( ent->ambientLight, totalFactor, ent->ambientLight ); in R_SetupEntityLightingGrid() 235 VectorScale( ent->directedLight, totalFactor, ent->directedLight ); in R_SetupEntityLightingGrid()
|
/dports/games/ioquake3/ioquake3-1.36/code/renderer/ |
H A D | tr_light.c | 134 float totalFactor; in R_SetupEntityLightingGrid() local 172 totalFactor = 0; in R_SetupEntityLightingGrid() 195 totalFactor += factor; in R_SetupEntityLightingGrid() 232 if ( totalFactor > 0 && totalFactor < 0.99 ) { in R_SetupEntityLightingGrid() 233 totalFactor = 1.0f / totalFactor; in R_SetupEntityLightingGrid() 234 VectorScale( ent->ambientLight, totalFactor, ent->ambientLight ); in R_SetupEntityLightingGrid() 235 VectorScale( ent->directedLight, totalFactor, ent->directedLight ); in R_SetupEntityLightingGrid()
|
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/renderer/ |
H A D | tr_light.c | 135 float totalFactor; in R_SetupEntityLightingGrid() local 173 totalFactor = 0; in R_SetupEntityLightingGrid() 196 totalFactor += factor; in R_SetupEntityLightingGrid() 233 if ( totalFactor > 0 && totalFactor < 0.99 ) { in R_SetupEntityLightingGrid() 234 totalFactor = 1.0f / totalFactor; in R_SetupEntityLightingGrid() 235 VectorScale( ent->ambientLight, totalFactor, ent->ambientLight ); in R_SetupEntityLightingGrid() 236 VectorScale( ent->directedLight, totalFactor, ent->directedLight ); in R_SetupEntityLightingGrid()
|
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/renderer/ |
H A D | tr_light.c | 134 float totalFactor; in R_SetupEntityLightingGrid() local 172 totalFactor = 0; in R_SetupEntityLightingGrid() 195 totalFactor += factor; in R_SetupEntityLightingGrid() 232 if ( totalFactor > 0 && totalFactor < 0.99 ) { in R_SetupEntityLightingGrid() 233 totalFactor = 1.0f / totalFactor; in R_SetupEntityLightingGrid() 234 VectorScale( ent->ambientLight, totalFactor, ent->ambientLight ); in R_SetupEntityLightingGrid() 235 VectorScale( ent->directedLight, totalFactor, ent->directedLight ); in R_SetupEntityLightingGrid()
|
/dports/games/openarena/openarena-engine-source-0.8.8/code/renderer/ |
H A D | tr_light.c | 134 float totalFactor; in R_SetupEntityLightingGrid() local 173 totalFactor = 0; in R_SetupEntityLightingGrid() 196 totalFactor += factor; in R_SetupEntityLightingGrid() 233 if ( totalFactor > 0 && totalFactor < 0.99 ) { in R_SetupEntityLightingGrid() 234 totalFactor = 1.0f / totalFactor; in R_SetupEntityLightingGrid() 235 VectorScale( ent->ambientLight, totalFactor, ent->ambientLight ); in R_SetupEntityLightingGrid() 236 VectorScale( ent->directedLight, totalFactor, ent->directedLight ); in R_SetupEntityLightingGrid()
|
/dports/games/openarena-server/openarena-engine-source-0.8.8/code/renderer/ |
H A D | tr_light.c | 134 float totalFactor; in R_SetupEntityLightingGrid() local 173 totalFactor = 0; in R_SetupEntityLightingGrid() 196 totalFactor += factor; in R_SetupEntityLightingGrid() 233 if ( totalFactor > 0 && totalFactor < 0.99 ) { in R_SetupEntityLightingGrid() 234 totalFactor = 1.0f / totalFactor; in R_SetupEntityLightingGrid() 235 VectorScale( ent->ambientLight, totalFactor, ent->ambientLight ); in R_SetupEntityLightingGrid() 236 VectorScale( ent->directedLight, totalFactor, ent->directedLight ); in R_SetupEntityLightingGrid()
|
/dports/games/iortcw/iortcw-1.51c/MP/code/renderer/ |
H A D | tr_light.c | 149 float totalFactor; in R_SetupEntityLightingGrid() local 187 totalFactor = 0; in R_SetupEntityLightingGrid() 216 totalFactor += factor; in R_SetupEntityLightingGrid() 253 if ( totalFactor > 0 && totalFactor < 0.99 ) { in R_SetupEntityLightingGrid() 254 totalFactor = 1.0f / totalFactor; in R_SetupEntityLightingGrid() 255 VectorScale( ent->ambientLight, totalFactor, ent->ambientLight ); in R_SetupEntityLightingGrid() 256 VectorScale( ent->directedLight, totalFactor, ent->directedLight ); in R_SetupEntityLightingGrid()
|
/dports/games/iortcw/iortcw-1.51c/SP/code/renderer/ |
H A D | tr_light.c | 149 float totalFactor; in R_SetupEntityLightingGrid() local 187 totalFactor = 0; in R_SetupEntityLightingGrid() 216 totalFactor += factor; in R_SetupEntityLightingGrid() 253 if ( totalFactor > 0 && totalFactor < 0.99 ) { in R_SetupEntityLightingGrid() 254 totalFactor = 1.0f / totalFactor; in R_SetupEntityLightingGrid() 255 VectorScale( ent->ambientLight, totalFactor, ent->ambientLight ); in R_SetupEntityLightingGrid() 256 VectorScale( ent->directedLight, totalFactor, ent->directedLight ); in R_SetupEntityLightingGrid()
|
/dports/games/openjk/OpenJK-07675e2/codemp/rd-vanilla/ |
H A D | tr_light.cpp | 141 float totalFactor; in R_SetupEntityLightingGrid() local 185 totalFactor = 0; in R_SetupEntityLightingGrid() 215 totalFactor += factor; in R_SetupEntityLightingGrid() 253 if ( totalFactor > 0 && totalFactor < 0.99 ) in R_SetupEntityLightingGrid() 255 totalFactor = 1.0 / totalFactor; in R_SetupEntityLightingGrid() 256 VectorScale( ent->ambientLight, totalFactor, ent->ambientLight ); in R_SetupEntityLightingGrid() 257 VectorScale( ent->directedLight, totalFactor, ent->directedLight ); in R_SetupEntityLightingGrid()
|
/dports/games/iortcw/iortcw-1.51c/MP/code/rend2/ |
H A D | tr_light.c | 153 float totalFactor; in R_SetupEntityLightingGrid() local 191 totalFactor = 0; in R_SetupEntityLightingGrid() 230 totalFactor += factor; in R_SetupEntityLightingGrid() 283 if ( totalFactor > 0 && totalFactor < 0.99 ) { in R_SetupEntityLightingGrid() 284 totalFactor = 1.0f / totalFactor; in R_SetupEntityLightingGrid() 285 VectorScale( ent->ambientLight, totalFactor, ent->ambientLight ); in R_SetupEntityLightingGrid() 286 VectorScale( ent->directedLight, totalFactor, ent->directedLight ); in R_SetupEntityLightingGrid()
|
/dports/games/iortcw/iortcw-1.51c/SP/code/rend2/ |
H A D | tr_light.c | 153 float totalFactor; in R_SetupEntityLightingGrid() local 191 totalFactor = 0; in R_SetupEntityLightingGrid() 230 totalFactor += factor; in R_SetupEntityLightingGrid() 283 if ( totalFactor > 0 && totalFactor < 0.99 ) { in R_SetupEntityLightingGrid() 284 totalFactor = 1.0f / totalFactor; in R_SetupEntityLightingGrid() 285 VectorScale( ent->ambientLight, totalFactor, ent->ambientLight ); in R_SetupEntityLightingGrid() 286 VectorScale( ent->directedLight, totalFactor, ent->directedLight ); in R_SetupEntityLightingGrid()
|
/dports/games/openjk/OpenJK-07675e2/code/rd-vanilla/ |
H A D | tr_light.cpp | 142 float totalFactor; in R_SetupEntityLightingGrid() local 198 totalFactor = 0; in R_SetupEntityLightingGrid() 242 totalFactor += factor; in R_SetupEntityLightingGrid() 318 if ( totalFactor > 0 && totalFactor < 0.99 ) in R_SetupEntityLightingGrid() 320 totalFactor = 1.0 / totalFactor; in R_SetupEntityLightingGrid() 321 VectorScale( ent->ambientLight, totalFactor, ent->ambientLight ); in R_SetupEntityLightingGrid() 322 VectorScale( ent->directedLight, totalFactor, ent->directedLight ); in R_SetupEntityLightingGrid()
|
/dports/multimedia/opentoonz/opentoonz-1.5.0/toonz/sources/toonzlib/sandor_fxs/ |
H A D | blend.cpp | 459 double totalFactor; in doBlend() local 487 totalFactor = 1.0; in doBlend() 493 *blurPattern, samplesSum, totalFactor); in doBlend() 499 inkOut->r = (samplesSum.r + inkIn->r) / totalFactor; in doBlend() 500 inkOut->g = (samplesSum.g + inkIn->g) / totalFactor; in doBlend() 501 inkOut->b = (samplesSum.b + inkIn->b) / totalFactor; in doBlend() 502 inkOut->m = (samplesSum.m + inkIn->m) / totalFactor; in doBlend() 512 totalFactor = 1.0; in doBlend() 518 *blurPattern, samplesSum, totalFactor); in doBlend() 524 paintOut->r = (samplesSum.r + paintIn->r) / totalFactor; in doBlend() [all …]
|
/dports/science/cdk/cdk-cdk-2.3/tool/formula/src/main/java/org/openscience/cdk/formula/ |
H A D | IsotopePatternSimilarity.java | 70 double diffMass, diffAbun, factor, totalFactor = 0d; in compare() local 79 totalFactor += factor; in compare() 100 return score / totalFactor; in compare()
|
/dports/games/evq3/evq3/code/renderer/ |
H A D | tr_light.c | 156 float totalFactor; in R_SetupEntityLightingGrid() local 200 totalFactor = 0; in R_SetupEntityLightingGrid() 230 totalFactor += factor; in R_SetupEntityLightingGrid() 271 if(totalFactor > 0 && totalFactor < 0.99) in R_SetupEntityLightingGrid() 273 totalFactor = 1.0f / totalFactor; in R_SetupEntityLightingGrid() 274 VectorScale(ent->ambientLight, totalFactor, ent->ambientLight); in R_SetupEntityLightingGrid() 275 VectorScale(ent->directedLight, totalFactor, ent->directedLight); in R_SetupEntityLightingGrid()
|
/dports/misc/visp/visp-3.4.0/modules/tracker/mbt/include/visp3/mbt/ |
H A D | vpMbHiddenFaces.h | 825 Ogre::Real totalFactor = 0.0f; in isVisibleOgre() local 841 totalFactor += factor; in isVisibleOgre() 844 origin /= totalFactor; in isVisibleOgre()
|
/dports/biology/hyphy/hyphy-2.5.33/res/TemplateBatchFiles/ |
H A D | TestClade.bf | 403 global totalFactor := AC*(2*pia__*pic__)+2*pia__*pig__+(2*pia__*pit__)*AT+ 514 …eCommand = "tr."+branchNames[mpiNode]+".t:="+Format(stashedLengths [mpiNode],20,12)+"/totalFactor";
|