/dports/games/colobot/colobot-colobot-gold-0.2.0-alpha/src/graphics/model/ |
H A D | model_input.cpp | 142 header.totalTriangles = ReadBinary<4, int>(stream); in ReadBinaryModelV1AndV2() 153 for (int i = 0; i < header.totalTriangles; ++i) in ReadBinaryModelV1AndV2() 239 for (int i = 0; i < header.totalTriangles; ++i) in ReadTextModelV1AndV2() 346 for (int i = 0; i < totalTriangles; ++i) in ReadTextMesh() 385 header.totalTriangles = ReadBinary<4, int>(stream); in ReadOldModel() 400 triangles = ReadOldModelV1(stream, header.totalTriangles); in ReadOldModel() 404 triangles = ReadOldModelV2(stream, header.totalTriangles); in ReadOldModel() 408 triangles = ReadOldModelV3(stream, header.totalTriangles); in ReadOldModel() 426 for (int i = 0; i < totalTriangles; ++i) in ReadOldModelV1() 468 for (int i = 0; i < totalTriangles; ++i) in ReadOldModelV2() [all …]
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H A D | model_io_structs.h | 77 int totalTriangles = 0; member 131 int totalTriangles = 0; member 171 int totalTriangles = 0; member
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H A D | model_output.cpp | 270 header.totalTriangles = mesh->GetTriangleCount(); in WriteBinaryModel() 273 WriteBinary<4, int>(header.totalTriangles, stream); in WriteBinaryModel() 310 header.totalTriangles = mesh->GetTriangleCount(); in WriteOldModel() 314 WriteBinary<4, int>(header.totalTriangles, stream); in WriteOldModel()
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/dports/devel/bullet/bullet3-3.21/data/ |
H A D | terrain.py | 6 totalTriangles = 2 * (NUM_VERTS_X - 1) * (NUM_VERTS_Y - 1) variable 11 gGroundIndices = [None] * totalTriangles * 3 51 for i in range(totalTriangles):
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/dports/devel/py-bullet3/bullet3-3.21/data/ |
H A D | terrain.py | 6 totalTriangles = 2 * (NUM_VERTS_X - 1) * (NUM_VERTS_Y - 1) variable 11 gGroundIndices = [None] * totalTriangles * 3 51 for i in range(totalTriangles):
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/dports/games/supertuxkart/SuperTuxKart-1.2-src/lib/irrlicht/source/Irrlicht/ |
H A D | CMetaTriangleSelector.cpp | 140 u32 totalTriangles = 0; in getSceneNodeForTriangle() local 144 totalTriangles += TriangleSelectors[i]->getTriangleCount(); in getSceneNodeForTriangle() 146 if(totalTriangles > triangleIndex) in getSceneNodeForTriangle()
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/dports/x11-toolkits/irrlicht/irrlicht-1.8.5/source/Irrlicht/ |
H A D | CMetaTriangleSelector.cpp | 140 u32 totalTriangles = 0; in getSceneNodeForTriangle() local 144 totalTriangles += TriangleSelectors[i]->getTriangleCount(); in getSceneNodeForTriangle() 146 if(totalTriangles > triangleIndex) in getSceneNodeForTriangle()
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/dports/math/vtk8/VTK-8.2.0/Filters/Modeling/ |
H A D | vtkAdaptiveSubdivisionFilter.cxx | 239 vtkIdType totalTriangles=0; in RequestData() local 243 …passNum < this->MaximumNumberOfPasses && totalTriangles < this->MaximumNumberOfTriangles && change… in RequestData() 313 if ( ++totalTriangles >= this->MaximumNumberOfTriangles ) in RequestData()
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/dports/math/vtk9/VTK-9.1.0/Filters/Modeling/ |
H A D | vtkAdaptiveSubdivisionFilter.cxx | 232 vtkIdType totalTriangles = 0; in RequestData() local 236 totalTriangles < this->MaximumNumberOfTriangles && changesMade; in RequestData() 313 if (++totalTriangles >= this->MaximumNumberOfTriangles) in RequestData()
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/dports/astro/kstars/kstars-3.5.6/kstars/data/tools/HTMesh-0.01/ |
H A D | HTMesh.xs | 144 long totalTriangles() { in totalTriangles() function 255 RETVAL = THIS->totalTriangles();
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/Urho3D/Physics/ |
H A D | CollisionShape.cpp | 91 unsigned totalTriangles = 0; in TriangleMeshInterface() local 133 totalTriangles += meshIndex.m_numTriangles; in TriangleMeshInterface() 138 useQuantize_ = totalTriangles <= QUANTIZE_MAX_TRIANGLES; in TriangleMeshInterface() 146 unsigned totalTriangles = 0; in TriangleMeshInterface() local 183 totalTriangles += meshIndex.m_numTriangles; in TriangleMeshInterface() 186 useQuantize_ = totalTriangles <= QUANTIZE_MAX_TRIANGLES; in TriangleMeshInterface()
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/dports/math/vtk8/VTK-8.2.0/ThirdParty/vtkm/vtk-m/vtkm/rendering/ |
H A D | Triangulator.h | 644 vtkm::Id totalTriangles = 0; in Run() local 645 totalTriangles = vtkm::cont::Algorithm::Reduce(trianglesPerCell, vtkm::Id(0)); in Run() 649 outputIndices.Allocate(totalTriangles); in Run() 654 outputTriangles = totalTriangles; in Run()
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/dports/math/vtk9/VTK-9.1.0/ThirdParty/vtkm/vtkvtkm/vtk-m/vtkm/rendering/ |
H A D | Triangulator.h | 691 vtkm::Id totalTriangles = 0; in Run() local 692 totalTriangles = vtkm::cont::Algorithm::Reduce(trianglesPerCell, vtkm::Id(0)); in Run() 696 outputIndices.Allocate(totalTriangles); in Run() 701 outputTriangles = totalTriangles; in Run()
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/dports/math/pdal/PDAL-2.3.0/io/ |
H A D | ObjReader.cpp | 322 unsigned int totalTriangles = face.size() - 2; in triangulate() local 323 while(triangles.size() < totalTriangles) in triangulate()
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/dports/astro/stellarium/stellarium-0.21.3/src/core/ |
H A D | StelOBJ.cpp | 1006 int totalTriangles = m_indices.size() / 3; in generateNormals() local 1018 for (int i=0; i<totalTriangles; ++i) in generateNormals() 1088 const int totalTriangles = m_indices.size() / 3; in generateTangents() local 1106 for (int i=0; i<totalTriangles; ++i) in generateTangents()
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/dports/graphics/openrm/rm160/rmv/ |
H A D | rmviso.c | 224 int nTriangles=0, totalTriangles=0; in rmvK3MarchingCubes() local 241 totalTriangles = 0; in rmvK3MarchingCubes() 256 &totalTriangles, &nTriangles, baseX, baseY, baseZ, in rmvK3MarchingCubes()
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/dports/devel/bullet/bullet3-3.21/examples/SoftDemo/ |
H A D | SoftDemo.cpp | 2049 const int totalTriangles = 2 * (NUM_VERTS_X - 1) * (NUM_VERTS_Y - 1); in initPhysics() local 2052 gGroundIndices = new int[totalTriangles * 3]; in initPhysics() 2086 btTriangleIndexVertexArray* indexVertexArrays = new btTriangleIndexVertexArray(totalTriangles, in initPhysics()
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/dports/devel/py-bullet3/bullet3-3.21/examples/SoftDemo/ |
H A D | SoftDemo.cpp | 2049 const int totalTriangles = 2 * (NUM_VERTS_X - 1) * (NUM_VERTS_Y - 1); in initPhysics() local 2052 gGroundIndices = new int[totalTriangles * 3]; in initPhysics() 2086 btTriangleIndexVertexArray* indexVertexArrays = new btTriangleIndexVertexArray(totalTriangles, in initPhysics()
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/dports/games/colobot/colobot-colobot-gold-0.2.0-alpha/src/graphics/engine/ |
H A D | engine.h | 244 int totalTriangles = 0; member
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H A D | engine.cpp | 773 p1.totalTriangles += vertices.size() / 3; in AddBaseObjTriangles() 811 p1.totalTriangles += p3.vertices.size() / 3; in AddBaseObjQuick() 813 p1.totalTriangles += p3.vertices.size() - 2; in AddBaseObjQuick() 861 l->Debug(" totalTriangles: %d\n", p1.totalTriangles); in DebugObject() 1023 return m_baseObjects[baseObjRank].totalTriangles; in GetObjectTotalTriangles() 1075 int total = p1.totalTriangles; in GetPartialTriangles()
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