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Searched refs:totalTriangles (Results 1 – 20 of 20) sorted by relevance

/dports/games/colobot/colobot-colobot-gold-0.2.0-alpha/src/graphics/model/
H A Dmodel_input.cpp142 header.totalTriangles = ReadBinary<4, int>(stream); in ReadBinaryModelV1AndV2()
153 for (int i = 0; i < header.totalTriangles; ++i) in ReadBinaryModelV1AndV2()
239 for (int i = 0; i < header.totalTriangles; ++i) in ReadTextModelV1AndV2()
346 for (int i = 0; i < totalTriangles; ++i) in ReadTextMesh()
385 header.totalTriangles = ReadBinary<4, int>(stream); in ReadOldModel()
400 triangles = ReadOldModelV1(stream, header.totalTriangles); in ReadOldModel()
404 triangles = ReadOldModelV2(stream, header.totalTriangles); in ReadOldModel()
408 triangles = ReadOldModelV3(stream, header.totalTriangles); in ReadOldModel()
426 for (int i = 0; i < totalTriangles; ++i) in ReadOldModelV1()
468 for (int i = 0; i < totalTriangles; ++i) in ReadOldModelV2()
[all …]
H A Dmodel_io_structs.h77 int totalTriangles = 0; member
131 int totalTriangles = 0; member
171 int totalTriangles = 0; member
H A Dmodel_output.cpp270 header.totalTriangles = mesh->GetTriangleCount(); in WriteBinaryModel()
273 WriteBinary<4, int>(header.totalTriangles, stream); in WriteBinaryModel()
310 header.totalTriangles = mesh->GetTriangleCount(); in WriteOldModel()
314 WriteBinary<4, int>(header.totalTriangles, stream); in WriteOldModel()
/dports/devel/bullet/bullet3-3.21/data/
H A Dterrain.py6 totalTriangles = 2 * (NUM_VERTS_X - 1) * (NUM_VERTS_Y - 1) variable
11 gGroundIndices = [None] * totalTriangles * 3
51 for i in range(totalTriangles):
/dports/devel/py-bullet3/bullet3-3.21/data/
H A Dterrain.py6 totalTriangles = 2 * (NUM_VERTS_X - 1) * (NUM_VERTS_Y - 1) variable
11 gGroundIndices = [None] * totalTriangles * 3
51 for i in range(totalTriangles):
/dports/games/supertuxkart/SuperTuxKart-1.2-src/lib/irrlicht/source/Irrlicht/
H A DCMetaTriangleSelector.cpp140 u32 totalTriangles = 0; in getSceneNodeForTriangle() local
144 totalTriangles += TriangleSelectors[i]->getTriangleCount(); in getSceneNodeForTriangle()
146 if(totalTriangles > triangleIndex) in getSceneNodeForTriangle()
/dports/x11-toolkits/irrlicht/irrlicht-1.8.5/source/Irrlicht/
H A DCMetaTriangleSelector.cpp140 u32 totalTriangles = 0; in getSceneNodeForTriangle() local
144 totalTriangles += TriangleSelectors[i]->getTriangleCount(); in getSceneNodeForTriangle()
146 if(totalTriangles > triangleIndex) in getSceneNodeForTriangle()
/dports/math/vtk8/VTK-8.2.0/Filters/Modeling/
H A DvtkAdaptiveSubdivisionFilter.cxx239 vtkIdType totalTriangles=0; in RequestData() local
243 …passNum < this->MaximumNumberOfPasses && totalTriangles < this->MaximumNumberOfTriangles && change… in RequestData()
313 if ( ++totalTriangles >= this->MaximumNumberOfTriangles ) in RequestData()
/dports/math/vtk9/VTK-9.1.0/Filters/Modeling/
H A DvtkAdaptiveSubdivisionFilter.cxx232 vtkIdType totalTriangles = 0; in RequestData() local
236 totalTriangles < this->MaximumNumberOfTriangles && changesMade; in RequestData()
313 if (++totalTriangles >= this->MaximumNumberOfTriangles) in RequestData()
/dports/astro/kstars/kstars-3.5.6/kstars/data/tools/HTMesh-0.01/
H A DHTMesh.xs144 long totalTriangles() { in totalTriangles() function
255 RETVAL = THIS->totalTriangles();
/dports/graphics/urho3d/Urho3D-1.7.1/Source/Urho3D/Physics/
H A DCollisionShape.cpp91 unsigned totalTriangles = 0; in TriangleMeshInterface() local
133 totalTriangles += meshIndex.m_numTriangles; in TriangleMeshInterface()
138 useQuantize_ = totalTriangles <= QUANTIZE_MAX_TRIANGLES; in TriangleMeshInterface()
146 unsigned totalTriangles = 0; in TriangleMeshInterface() local
183 totalTriangles += meshIndex.m_numTriangles; in TriangleMeshInterface()
186 useQuantize_ = totalTriangles <= QUANTIZE_MAX_TRIANGLES; in TriangleMeshInterface()
/dports/math/vtk8/VTK-8.2.0/ThirdParty/vtkm/vtk-m/vtkm/rendering/
H A DTriangulator.h644 vtkm::Id totalTriangles = 0; in Run() local
645 totalTriangles = vtkm::cont::Algorithm::Reduce(trianglesPerCell, vtkm::Id(0)); in Run()
649 outputIndices.Allocate(totalTriangles); in Run()
654 outputTriangles = totalTriangles; in Run()
/dports/math/vtk9/VTK-9.1.0/ThirdParty/vtkm/vtkvtkm/vtk-m/vtkm/rendering/
H A DTriangulator.h691 vtkm::Id totalTriangles = 0; in Run() local
692 totalTriangles = vtkm::cont::Algorithm::Reduce(trianglesPerCell, vtkm::Id(0)); in Run()
696 outputIndices.Allocate(totalTriangles); in Run()
701 outputTriangles = totalTriangles; in Run()
/dports/math/pdal/PDAL-2.3.0/io/
H A DObjReader.cpp322 unsigned int totalTriangles = face.size() - 2; in triangulate() local
323 while(triangles.size() < totalTriangles) in triangulate()
/dports/astro/stellarium/stellarium-0.21.3/src/core/
H A DStelOBJ.cpp1006 int totalTriangles = m_indices.size() / 3; in generateNormals() local
1018 for (int i=0; i<totalTriangles; ++i) in generateNormals()
1088 const int totalTriangles = m_indices.size() / 3; in generateTangents() local
1106 for (int i=0; i<totalTriangles; ++i) in generateTangents()
/dports/graphics/openrm/rm160/rmv/
H A Drmviso.c224 int nTriangles=0, totalTriangles=0; in rmvK3MarchingCubes() local
241 totalTriangles = 0; in rmvK3MarchingCubes()
256 &totalTriangles, &nTriangles, baseX, baseY, baseZ, in rmvK3MarchingCubes()
/dports/devel/bullet/bullet3-3.21/examples/SoftDemo/
H A DSoftDemo.cpp2049 const int totalTriangles = 2 * (NUM_VERTS_X - 1) * (NUM_VERTS_Y - 1); in initPhysics() local
2052 gGroundIndices = new int[totalTriangles * 3]; in initPhysics()
2086 btTriangleIndexVertexArray* indexVertexArrays = new btTriangleIndexVertexArray(totalTriangles, in initPhysics()
/dports/devel/py-bullet3/bullet3-3.21/examples/SoftDemo/
H A DSoftDemo.cpp2049 const int totalTriangles = 2 * (NUM_VERTS_X - 1) * (NUM_VERTS_Y - 1); in initPhysics() local
2052 gGroundIndices = new int[totalTriangles * 3]; in initPhysics()
2086 btTriangleIndexVertexArray* indexVertexArrays = new btTriangleIndexVertexArray(totalTriangles, in initPhysics()
/dports/games/colobot/colobot-colobot-gold-0.2.0-alpha/src/graphics/engine/
H A Dengine.h244 int totalTriangles = 0; member
H A Dengine.cpp773 p1.totalTriangles += vertices.size() / 3; in AddBaseObjTriangles()
811 p1.totalTriangles += p3.vertices.size() / 3; in AddBaseObjQuick()
813 p1.totalTriangles += p3.vertices.size() - 2; in AddBaseObjQuick()
861 l->Debug(" totalTriangles: %d\n", p1.totalTriangles); in DebugObject()
1023 return m_baseObjects[baseObjRank].totalTriangles; in GetObjectTotalTriangles()
1075 int total = p1.totalTriangles; in GetPartialTriangles()