/dports/games/openjk/OpenJK-07675e2/codeJK2/game/ |
H A D | g_missile.cpp | 95 VectorMA( missile->s.pos.trDelta, 10, tr->plane.normal, missile->s.pos.trDelta ); in G_MissileStick() 269 …assert( !Q_isnan(missile->s.pos.trDelta[0])&&!Q_isnan(missile->s.pos.trDelta[1])&&!Q_isnan(missile… in G_ReflectMissile() 338 VectorCopy( ent->s.pos.trDelta, ent->s.apos.trDelta ); in G_BounceRollMissile() 366 VectorScale( ent->s.pos.trDelta, 0.25f, ent->s.pos.trDelta ); in G_BounceMissile() 379 VectorScale( ent->s.pos.trDelta, 0.5, ent->s.pos.trDelta ); in G_BounceMissile() 942 ent->s.pos.trDelta[2] = ( ent->s.pos.trDelta[2] + endVelocity[2] ) * 0.5; in G_RollMissile() 948 VectorScale( ent->s.pos.trDelta, 0.9f, ent->s.pos.trDelta ); in G_RollMissile() 1044 VectorAdd( trace.plane.normal, ent->s.pos.trDelta, ent->s.pos.trDelta ); in G_RollMissile() 1202 ent->s.apos.trDelta[0] = DotProduct( fwdDir, ent->s.pos.trDelta ); in G_RunMissile() 1204 ent->s.apos.trDelta[2] = DotProduct( rtDir, ent->s.pos.trDelta ); in G_RunMissile() [all …]
|
H A D | g_object.cpp | 57 VectorScale( ent->s.pos.trDelta, 0.5, ent->s.pos.trDelta ); in G_BounceObject() 107 ent->s.pos.trDelta[2] += 100; in G_RunObject() 163 ent->s.apos.trDelta[1] = Q_flrand( -300, 300 ); in G_RunObject() 164 ent->s.apos.trDelta[0] = Q_flrand( -10, 10 ); in G_RunObject() 165 ent->s.apos.trDelta[2] = Q_flrand( -10, 10 ); in G_RunObject() 179 VectorScale( ent->s.pos.trDelta, friction, ent->s.pos.trDelta ); in G_RunObject() 221 VectorClear( ent->s.pos.trDelta ); in G_RunObject() 266 VectorClear( object->s.pos.trDelta ); in G_StopObjectMoving() 284 VectorScale(dir, speed, object->s.pos.trDelta ); in G_StartObjectMoving() 343 VectorClear( object->s.pos.trDelta ); in G_CreateObject() [all …]
|
H A D | bg_misc.cpp | 425 VectorMA( tr->trBase, deltaTime, tr->trDelta, result ); in EvaluateTrajectory() 430 VectorMA( tr->trBase, phase, tr->trDelta, result ); in EvaluateTrajectory() 443 VectorMA( tr->trBase, deltaTime, tr->trDelta, result ); in EvaluateTrajectory() 459 VectorMA( tr->trBase, deltaTime, tr->trDelta, result ); in EvaluateTrajectory() 463 VectorMA( tr->trBase, deltaTime, tr->trDelta, result ); in EvaluateTrajectory() 489 VectorCopy( tr->trDelta, result ); in EvaluateTrajectoryDelta() 495 VectorScale( tr->trDelta, phase, result ); in EvaluateTrajectoryDelta() 503 VectorCopy( tr->trDelta, result ); in EvaluateTrajectoryDelta() 512 VectorScale( tr->trDelta, deltaTime, result ); in EvaluateTrajectoryDelta() 516 VectorCopy( tr->trDelta, result ); in EvaluateTrajectoryDelta()
|
/dports/games/openjk/OpenJK-07675e2/code/game/ |
H A D | g_missile.cpp | 107 VectorMA( missile->s.pos.trDelta, 10, tr->plane.normal, missile->s.pos.trDelta ); in G_MissileStick() 281 …assert( !Q_isnan(missile->s.pos.trDelta[0])&&!Q_isnan(missile->s.pos.trDelta[1])&&!Q_isnan(missile… in G_ReflectMissile() 350 VectorCopy( ent->s.pos.trDelta, ent->s.apos.trDelta ); in G_BounceRollMissile() 378 VectorScale( ent->s.pos.trDelta, 0.25f, ent->s.pos.trDelta ); in G_BounceMissile() 391 VectorScale( ent->s.pos.trDelta, 0.5, ent->s.pos.trDelta ); in G_BounceMissile() 1061 ent->s.pos.trDelta[2] = ( ent->s.pos.trDelta[2] + endVelocity[2] ) * 0.5; in G_RollMissile() 1067 VectorScale( ent->s.pos.trDelta, 0.9f, ent->s.pos.trDelta ); in G_RollMissile() 1163 VectorAdd( trace.plane.normal, ent->s.pos.trDelta, ent->s.pos.trDelta ); in G_RollMissile() 1342 ent->s.apos.trDelta[0] = DotProduct( fwdDir, ent->s.pos.trDelta ); in G_RunMissile() 1344 ent->s.apos.trDelta[2] = DotProduct( rtDir, ent->s.pos.trDelta ); in G_RunMissile() [all …]
|
H A D | g_object.cpp | 56 VectorScale( ent->s.pos.trDelta, 0.5, ent->s.pos.trDelta ); in G_BounceObject() 105 ent->s.pos.trDelta[2] += 100; in G_RunObject() 162 ent->s.apos.trDelta[0] = Q_flrand( -10, 10 ); in G_RunObject() 163 ent->s.apos.trDelta[2] = Q_flrand( -10, 10 ); in G_RunObject() 177 VectorScale( ent->s.pos.trDelta, friction, ent->s.pos.trDelta ); in G_RunObject() 195 VectorNormalize2( ent->s.pos.trDelta, fxDir ); in G_RunObject() 234 VectorClear( ent->s.pos.trDelta ); in G_RunObject() 278 VectorClear( object->s.pos.trDelta ); in G_StopObjectMoving() 296 VectorScale(dir, speed, object->s.pos.trDelta ); in G_StartObjectMoving() 358 VectorClear( object->s.pos.trDelta ); in G_CreateObject() [all …]
|
H A D | bg_misc.cpp | 481 VectorMA( tr->trBase, deltaTime, tr->trDelta, result ); in EvaluateTrajectory() 486 VectorMA( tr->trBase, phase, tr->trDelta, result ); in EvaluateTrajectory() 499 VectorMA( tr->trBase, deltaTime, tr->trDelta, result ); in EvaluateTrajectory() 515 VectorMA( tr->trBase, deltaTime, tr->trDelta, result ); in EvaluateTrajectory() 519 VectorMA( tr->trBase, deltaTime, tr->trDelta, result ); in EvaluateTrajectory() 545 VectorCopy( tr->trDelta, result ); in EvaluateTrajectoryDelta() 551 VectorScale( tr->trDelta, phase, result ); in EvaluateTrajectoryDelta() 559 VectorCopy( tr->trDelta, result ); in EvaluateTrajectoryDelta() 568 VectorScale( tr->trDelta, deltaTime, result ); in EvaluateTrajectoryDelta() 572 VectorCopy( tr->trDelta, result ); in EvaluateTrajectoryDelta()
|
/dports/games/openjk/OpenJK-07675e2/codemp/game/ |
H A D | g_object.c | 52 VectorMA( velocity, -2*dot*bounceFactor, trace->plane.normal, ent->s.pos.trDelta ); in G_BounceObject() 57 VectorScale( ent->s.pos.trDelta, 0.5, ent->s.pos.trDelta ); in G_BounceObject() 60 …mal[2]<-0.7&&g_gravity.value<0)) && ((ent->s.pos.trDelta[2]<40&&g_gravity.value>0)||(ent->s.pos.tr… in G_BounceObject() 108 ent->s.pos.trDelta[2] += 100; in G_RunObject() 163 ent->s.apos.trDelta[1] = flrand( -300, 300 ); in G_RunObject() 164 ent->s.apos.trDelta[0] = flrand( -10, 10 ); in G_RunObject() 165 ent->s.apos.trDelta[2] = flrand( -10, 10 ); in G_RunObject() 179 VectorScale( ent->s.pos.trDelta, friction, ent->s.pos.trDelta ); in G_RunObject() 225 VectorClear( ent->s.pos.trDelta ); in G_RunObject() 270 VectorClear( object->s.pos.trDelta ); in G_StopObjectMoving() [all …]
|
/dports/games/iortcw/iortcw-1.51c/MP/code/cgame/ |
H A D | cg_localents.c | 309 VectorScale( le->pos.trDelta, le->bounceFactor, le->pos.trDelta ); in CG_ReflectVelocity() 324 ( le->pos.trDelta[2] < 40 || le->pos.trDelta[2] < -cg.frametime * le->pos.trDelta[2] ) ) ) { in CG_ReflectVelocity() 480 VectorClear( le->pos.trDelta ); in CG_AddFragment() 481 VectorClear( le->angles.trDelta ); in CG_AddFragment() 595 …VectorMA( nle->pos.trDelta, VectorLength( nle->pos.trDelta ) * 0.3, bytedirs[rand() % NUMVERTEXNOR… in CG_AddFragment() 848 VectorCopy( le->pos.trDelta, oDelta ); in CG_AddClientCritter() 921 VectorMA( le->pos.trDelta, le->bounceFactor * oldSpeed, v, le->pos.trDelta ); in CG_AddClientCritter() 933 VectorNormalize( le->pos.trDelta ); in CG_AddClientCritter() 934 VectorScale( le->pos.trDelta, oldSpeed, le->pos.trDelta ); in CG_AddClientCritter() 955 VectorMA( le->pos.trDelta, le->bounceFactor * oldSpeed, trace.plane.normal, le->pos.trDelta ); in CG_AddClientCritter() [all …]
|
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/game/ |
H A D | g_missile.c | 48 VectorScale( ent->s.pos.trDelta, 0.65, ent->s.pos.trDelta ); in G_BounceMissile() 336 VectorMA( pvel, FLAMER_SPEED, dir, bolt->s.pos.trDelta ); in fire_flamer() 379 VectorScale( dir, BLASTER_SPEED, bolt->s.pos.trDelta ); in fire_blaster() 422 VectorScale( dir, PRIFLE_SPEED, bolt->s.pos.trDelta ); in fire_pulseRifle() 472 VectorScale( dir, LCANNON_SPEED, bolt->s.pos.trDelta ); in fire_luciferCannon() 517 VectorScale( dir, GRENADE_SPEED, bolt->s.pos.trDelta ); in launch_grenade() 566 VectorScale( dir, HIVE_SPEED, self->s.pos.trDelta ); in AHive_ReturnToHive() 607 VectorScale( dir, HIVE_SPEED, self->s.pos.trDelta ); in AHive_SearchAndDestroy() 648 VectorScale( dir, HIVE_SPEED, bolt->s.pos.trDelta ); in fire_hive() 688 VectorScale( dir, 500, bolt->s.pos.trDelta ); in fire_lockblob() [all …]
|
H A D | g_physics.c | 44 VectorMA( velocity, -2*dot, trace->plane.normal, ent->s.pos.trDelta ); in G_Bounce() 58 VectorScale( ent->s.pos.trDelta, ent->physicsBounce, ent->s.pos.trDelta ); in G_Bounce() 60 VectorScale( ent->s.pos.trDelta, 0.3f, ent->s.pos.trDelta ); in G_Bounce() 62 if( VectorLength( ent->s.pos.trDelta ) < 10 ) in G_Bounce() 69 VectorSet( ent->s.pos.trDelta, 0.0f, 0.0f, 0.0f ); in G_Bounce()
|
/dports/games/iortcw/iortcw-1.51c/SP/code/cgame/ |
H A D | cg_localents.c | 309 VectorScale( le->pos.trDelta, le->bounceFactor, le->pos.trDelta ); in CG_ReflectVelocity() 324 ( le->pos.trDelta[2] < 40 || le->pos.trDelta[2] < -cg.frametime * le->pos.trDelta[2] ) ) ) { in CG_ReflectVelocity() 519 VectorClear( le->pos.trDelta ); in CG_AddFragment() 520 VectorClear( le->angles.trDelta ); in CG_AddFragment() 667 …VectorMA( nle->pos.trDelta, VectorLength( nle->pos.trDelta ) * 0.3, bytedirs[rand() % NUMVERTEXNOR… in CG_AddFragment() 955 VectorCopy( le->pos.trDelta, oDelta ); in CG_AddClientCritter() 1080 VectorMA( le->pos.trDelta, le->bounceFactor * oldSpeed, v, le->pos.trDelta ); in CG_AddClientCritter() 1092 VectorNormalize( le->pos.trDelta ); in CG_AddClientCritter() 1093 VectorScale( le->pos.trDelta, oldSpeed, le->pos.trDelta ); in CG_AddClientCritter() 1114 VectorMA( le->pos.trDelta, le->bounceFactor * oldSpeed, trace.plane.normal, le->pos.trDelta ); in CG_AddClientCritter() [all …]
|
/dports/games/iortcw/iortcw-1.51c/SP/code/game/ |
H A D | g_missile.c | 80 VectorScale( ent->s.pos.trDelta, 0.04f, ent->s.pos.trDelta ); in G_BounceMissile() 83 VectorScale( ent->s.pos.trDelta, 0.25, ent->s.pos.trDelta ); in G_BounceMissile() 85 VectorScale( ent->s.pos.trDelta, 0.65, ent->s.pos.trDelta ); in G_BounceMissile() 643 VectorScale( pos->trDelta, 0.25, pos->trDelta ); in G_PredictBounceMissile() 645 VectorScale( pos->trDelta, 0.65, pos->trDelta ); in G_PredictBounceMissile() 1054 VectorCopy( dir, bolt->s.pos.trDelta ); in fire_grenade() 1126 VectorScale( dir,2500,bolt->s.pos.trDelta ); in fire_rocket() 1184 VectorScale( dir, 600, bolt->s.pos.trDelta ); in fire_zombiespit() 1226 VectorScale( dir, 800, bolt->s.pos.trDelta ); in fire_zombiespirit() 1263 VectorScale( dir, 800, bolt->s.pos.trDelta ); in fire_crowbar() [all …]
|
H A D | bg_misc.c | 4055 VectorNormalize2( tr->trDelta, result ); in BG_EvaluateTrajectory() 4067 VectorNormalize2( tr->trDelta, result ); in BG_EvaluateTrajectory() 4069 VectorMA( tr->trBase, deltaTime, tr->trDelta, v ); in BG_EvaluateTrajectory() 4096 VectorCopy( tr->trDelta, result ); in BG_EvaluateTrajectoryDelta() 4102 VectorScale( tr->trDelta, phase, result ); in BG_EvaluateTrajectoryDelta() 4110 VectorCopy( tr->trDelta, result ); in BG_EvaluateTrajectoryDelta() 4114 VectorCopy( tr->trDelta, result ); in BG_EvaluateTrajectoryDelta() 4120 VectorCopy( tr->trDelta, result ); in BG_EvaluateTrajectoryDelta() 4127 VectorCopy( tr->trDelta, result ); in BG_EvaluateTrajectoryDelta() 4146 VectorScale( tr->trDelta, deltaTime, result ); in BG_EvaluateTrajectoryDelta() [all …]
|
/dports/games/iortcw/iortcw-1.51c/MP/code/game/ |
H A D | g_missile.c | 190 VectorScale( ent->s.pos.trDelta, 0.35, ent->s.pos.trDelta ); in G_BounceMissile() 192 VectorScale( ent->s.pos.trDelta, 0.65, ent->s.pos.trDelta ); in G_BounceMissile() 208 SnapVector( ent->s.pos.trDelta ); in G_BounceMissile() 705 if ( !ent->s.pos.trDelta[0] && !ent->s.pos.trDelta[1] && !ent->s.pos.trDelta[2] ) { in G_RunMissile() 777 VectorScale( pos->trDelta, 0.35, pos->trDelta ); in G_PredictBounceMissile() 779 VectorScale( pos->trDelta, 0.65, pos->trDelta ); in G_PredictBounceMissile() 1000 VectorCopy( ent->s.pos.trDelta, vel ); in G_RunFlamechunk() 1292 VectorCopy( dir, bolt->s.pos.trDelta ); in fire_grenade() 1398 VectorScale( dir,2500,bolt->s.pos.trDelta ); in fire_rocket() 1604 VectorCopy( dir, bolt->s.pos.trDelta ); in fire_mortar() [all …]
|
H A D | bg_misc.c | 3571 VectorNormalize2( tr->trDelta, result ); in BG_EvaluateTrajectory() 3583 VectorNormalize2( tr->trDelta, result ); in BG_EvaluateTrajectory() 3585 VectorMA( tr->trBase, deltaTime, tr->trDelta, v ); in BG_EvaluateTrajectory() 3612 VectorCopy( tr->trDelta, result ); in BG_EvaluateTrajectoryDelta() 3618 VectorScale( tr->trDelta, phase, result ); in BG_EvaluateTrajectoryDelta() 3626 VectorCopy( tr->trDelta, result ); in BG_EvaluateTrajectoryDelta() 3630 VectorCopy( tr->trDelta, result ); in BG_EvaluateTrajectoryDelta() 3636 VectorCopy( tr->trDelta, result ); in BG_EvaluateTrajectoryDelta() 3643 VectorCopy( tr->trDelta, result ); in BG_EvaluateTrajectoryDelta() 3662 VectorScale( tr->trDelta, deltaTime, result ); in BG_EvaluateTrajectoryDelta() [all …]
|
/dports/games/openjk/OpenJK-07675e2/code/cgame/ |
H A D | FX_ATSTMain.cpp | 40 if ( VectorNormalize2( cent->gent->s.pos.trDelta, forward ) == 0.0f ) in FX_ATSTMainProjectileThink() 42 if ( VectorNormalize2( cent->currentState.pos.trDelta, forward ) == 0.0f ) in FX_ATSTMainProjectileThink() 102 if ( VectorNormalize2( cent->currentState.pos.trDelta, forward ) == 0.0f ) in FX_ATSTSideAltProjectileThink() 119 if ( VectorNormalize2( cent->currentState.pos.trDelta, forward ) == 0.0f ) in FX_ATSTSideMainProjectileThink()
|
H A D | FX_Emplaced.cpp | 40 if ( VectorNormalize2( cent->gent->s.pos.trDelta, forward ) == 0.0f ) in FX_EmplacedProjectileThink() 42 if ( VectorNormalize2( cent->currentState.pos.trDelta, forward ) == 0.0f ) in FX_EmplacedProjectileThink() 142 if ( VectorNormalize2( cent->gent->s.pos.trDelta, forward ) == 0.0f ) in FX_TurretProjectileThink() 144 if ( VectorNormalize2( cent->currentState.pos.trDelta, forward ) == 0.0f ) in FX_TurretProjectileThink()
|
H A D | FX_BryarPistol.cpp | 43 if ( VectorNormalize2( cent->gent->s.pos.trDelta, forward ) == 0.0f ) in FX_BryarProjectileThink() 45 if ( VectorNormalize2( cent->currentState.pos.trDelta, forward ) == 0.0f ) in FX_BryarProjectileThink() 110 if ( VectorNormalize2( cent->gent->s.pos.trDelta, forward ) == 0.0f ) in FX_BryarAltProjectileThink() 112 if ( VectorNormalize2( cent->currentState.pos.trDelta, forward ) == 0.0f ) in FX_BryarAltProjectileThink()
|
/dports/games/openjk/OpenJK-07675e2/codeJK2/cgame/ |
H A D | FX_ATSTMain.cpp | 39 if ( VectorNormalize2( cent->gent->s.pos.trDelta, forward ) == 0.0f ) in FX_ATSTMainProjectileThink() 41 if ( VectorNormalize2( cent->currentState.pos.trDelta, forward ) == 0.0f ) in FX_ATSTMainProjectileThink() 101 if ( VectorNormalize2( cent->currentState.pos.trDelta, forward ) == 0.0f ) in FX_ATSTSideAltProjectileThink() 118 if ( VectorNormalize2( cent->currentState.pos.trDelta, forward ) == 0.0f ) in FX_ATSTSideMainProjectileThink()
|
H A D | FX_Emplaced.cpp | 39 if ( VectorNormalize2( cent->gent->s.pos.trDelta, forward ) == 0.0f ) in FX_EmplacedProjectileThink() 41 if ( VectorNormalize2( cent->currentState.pos.trDelta, forward ) == 0.0f ) in FX_EmplacedProjectileThink() 95 if ( VectorNormalize2( cent->gent->s.pos.trDelta, forward ) == 0.0f ) in FX_TurretProjectileThink() 97 if ( VectorNormalize2( cent->currentState.pos.trDelta, forward ) == 0.0f ) in FX_TurretProjectileThink()
|
H A D | FX_BryarPistol.cpp | 41 if ( VectorNormalize2( cent->gent->s.pos.trDelta, forward ) == 0.0f ) in FX_BryarProjectileThink() 43 if ( VectorNormalize2( cent->currentState.pos.trDelta, forward ) == 0.0f ) in FX_BryarProjectileThink() 108 if ( VectorNormalize2( cent->gent->s.pos.trDelta, forward ) == 0.0f ) in FX_BryarAltProjectileThink() 110 if ( VectorNormalize2( cent->currentState.pos.trDelta, forward ) == 0.0f ) in FX_BryarAltProjectileThink()
|
/dports/games/ioquake3/ioquake3-1.36/code/game/ |
H A D | g_missile.c | 45 VectorScale( ent->s.pos.trDelta, 0.65, ent->s.pos.trDelta ); in G_BounceMissile() 251 VectorClear( mine->s.pos.trDelta ); in ProximityMine_Player() 291 VectorCopy( ent->s.pos.trDelta, forward ); in G_MissileImpact() 341 VectorClear( ent->s.pos.trDelta ); in G_MissileImpact() 546 VectorScale( dir, 2000, bolt->s.pos.trDelta ); in fire_plasma() 588 VectorScale( dir, 700, bolt->s.pos.trDelta ); in fire_grenade() 629 VectorScale( dir, 2000, bolt->s.pos.trDelta ); in fire_bfg() 669 VectorScale( dir, 900, bolt->s.pos.trDelta ); in fire_rocket() 703 VectorScale( dir, 800, hook->s.pos.trDelta ); in fire_grapple() 756 SnapVector( bolt->s.pos.trDelta ); in fire_nail() [all …]
|
/dports/games/ioquake3-server/ioquake3-1.36/code/game/ |
H A D | g_missile.c | 45 VectorScale( ent->s.pos.trDelta, 0.65, ent->s.pos.trDelta ); in G_BounceMissile() 251 VectorClear( mine->s.pos.trDelta ); in ProximityMine_Player() 291 VectorCopy( ent->s.pos.trDelta, forward ); in G_MissileImpact() 341 VectorClear( ent->s.pos.trDelta ); in G_MissileImpact() 546 VectorScale( dir, 2000, bolt->s.pos.trDelta ); in fire_plasma() 588 VectorScale( dir, 700, bolt->s.pos.trDelta ); in fire_grenade() 629 VectorScale( dir, 2000, bolt->s.pos.trDelta ); in fire_bfg() 669 VectorScale( dir, 900, bolt->s.pos.trDelta ); in fire_rocket() 703 VectorScale( dir, 800, hook->s.pos.trDelta ); in fire_grapple() 756 SnapVector( bolt->s.pos.trDelta ); in fire_nail() [all …]
|
/dports/games/evq3/evq3/code/game/ |
H A D | g_missile.c | 45 VectorScale( ent->s.pos.trDelta, 0.65, ent->s.pos.trDelta ); in G_BounceMissile() 251 VectorClear( mine->s.pos.trDelta ); in ProximityMine_Player() 291 VectorCopy( ent->s.pos.trDelta, forward ); in G_MissileImpact() 341 VectorClear( ent->s.pos.trDelta ); in G_MissileImpact() 546 VectorScale( dir, 2000, bolt->s.pos.trDelta ); in fire_plasma() 588 VectorScale( dir, 700, bolt->s.pos.trDelta ); in fire_grenade() 629 VectorScale( dir, 2000, bolt->s.pos.trDelta ); in fire_bfg() 669 VectorScale( dir, 900, bolt->s.pos.trDelta ); in fire_rocket() 703 VectorScale( dir, 800, hook->s.pos.trDelta ); in fire_grapple() 756 SnapVector( bolt->s.pos.trDelta ); in fire_nail() [all …]
|
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/game/ |
H A D | g_missile.c | 45 VectorScale( ent->s.pos.trDelta, 0.65, ent->s.pos.trDelta ); in G_BounceMissile() 251 VectorClear( mine->s.pos.trDelta ); in ProximityMine_Player() 291 VectorCopy( ent->s.pos.trDelta, forward ); in G_MissileImpact() 341 VectorClear( ent->s.pos.trDelta ); in G_MissileImpact() 546 VectorScale( dir, 2000, bolt->s.pos.trDelta ); in fire_plasma() 588 VectorScale( dir, 700, bolt->s.pos.trDelta ); in fire_grenade() 629 VectorScale( dir, 2000, bolt->s.pos.trDelta ); in fire_bfg() 669 VectorScale( dir, 900, bolt->s.pos.trDelta ); in fire_rocket() 703 VectorScale( dir, 800, hook->s.pos.trDelta ); in fire_grapple() 756 SnapVector( bolt->s.pos.trDelta ); in fire_nail() [all …]
|