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Searched refs:trDelta (Results 1 – 25 of 249) sorted by relevance

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/dports/games/openjk/OpenJK-07675e2/codeJK2/game/
H A Dg_missile.cpp95 VectorMA( missile->s.pos.trDelta, 10, tr->plane.normal, missile->s.pos.trDelta ); in G_MissileStick()
269 …assert( !Q_isnan(missile->s.pos.trDelta[0])&&!Q_isnan(missile->s.pos.trDelta[1])&&!Q_isnan(missile… in G_ReflectMissile()
338 VectorCopy( ent->s.pos.trDelta, ent->s.apos.trDelta ); in G_BounceRollMissile()
366 VectorScale( ent->s.pos.trDelta, 0.25f, ent->s.pos.trDelta ); in G_BounceMissile()
379 VectorScale( ent->s.pos.trDelta, 0.5, ent->s.pos.trDelta ); in G_BounceMissile()
942 ent->s.pos.trDelta[2] = ( ent->s.pos.trDelta[2] + endVelocity[2] ) * 0.5; in G_RollMissile()
948 VectorScale( ent->s.pos.trDelta, 0.9f, ent->s.pos.trDelta ); in G_RollMissile()
1044 VectorAdd( trace.plane.normal, ent->s.pos.trDelta, ent->s.pos.trDelta ); in G_RollMissile()
1202 ent->s.apos.trDelta[0] = DotProduct( fwdDir, ent->s.pos.trDelta ); in G_RunMissile()
1204 ent->s.apos.trDelta[2] = DotProduct( rtDir, ent->s.pos.trDelta ); in G_RunMissile()
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H A Dg_object.cpp57 VectorScale( ent->s.pos.trDelta, 0.5, ent->s.pos.trDelta ); in G_BounceObject()
107 ent->s.pos.trDelta[2] += 100; in G_RunObject()
163 ent->s.apos.trDelta[1] = Q_flrand( -300, 300 ); in G_RunObject()
164 ent->s.apos.trDelta[0] = Q_flrand( -10, 10 ); in G_RunObject()
165 ent->s.apos.trDelta[2] = Q_flrand( -10, 10 ); in G_RunObject()
179 VectorScale( ent->s.pos.trDelta, friction, ent->s.pos.trDelta ); in G_RunObject()
221 VectorClear( ent->s.pos.trDelta ); in G_RunObject()
266 VectorClear( object->s.pos.trDelta ); in G_StopObjectMoving()
284 VectorScale(dir, speed, object->s.pos.trDelta ); in G_StartObjectMoving()
343 VectorClear( object->s.pos.trDelta ); in G_CreateObject()
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H A Dbg_misc.cpp425 VectorMA( tr->trBase, deltaTime, tr->trDelta, result ); in EvaluateTrajectory()
430 VectorMA( tr->trBase, phase, tr->trDelta, result ); in EvaluateTrajectory()
443 VectorMA( tr->trBase, deltaTime, tr->trDelta, result ); in EvaluateTrajectory()
459 VectorMA( tr->trBase, deltaTime, tr->trDelta, result ); in EvaluateTrajectory()
463 VectorMA( tr->trBase, deltaTime, tr->trDelta, result ); in EvaluateTrajectory()
489 VectorCopy( tr->trDelta, result ); in EvaluateTrajectoryDelta()
495 VectorScale( tr->trDelta, phase, result ); in EvaluateTrajectoryDelta()
503 VectorCopy( tr->trDelta, result ); in EvaluateTrajectoryDelta()
512 VectorScale( tr->trDelta, deltaTime, result ); in EvaluateTrajectoryDelta()
516 VectorCopy( tr->trDelta, result ); in EvaluateTrajectoryDelta()
/dports/games/openjk/OpenJK-07675e2/code/game/
H A Dg_missile.cpp107 VectorMA( missile->s.pos.trDelta, 10, tr->plane.normal, missile->s.pos.trDelta ); in G_MissileStick()
281 …assert( !Q_isnan(missile->s.pos.trDelta[0])&&!Q_isnan(missile->s.pos.trDelta[1])&&!Q_isnan(missile… in G_ReflectMissile()
350 VectorCopy( ent->s.pos.trDelta, ent->s.apos.trDelta ); in G_BounceRollMissile()
378 VectorScale( ent->s.pos.trDelta, 0.25f, ent->s.pos.trDelta ); in G_BounceMissile()
391 VectorScale( ent->s.pos.trDelta, 0.5, ent->s.pos.trDelta ); in G_BounceMissile()
1061 ent->s.pos.trDelta[2] = ( ent->s.pos.trDelta[2] + endVelocity[2] ) * 0.5; in G_RollMissile()
1067 VectorScale( ent->s.pos.trDelta, 0.9f, ent->s.pos.trDelta ); in G_RollMissile()
1163 VectorAdd( trace.plane.normal, ent->s.pos.trDelta, ent->s.pos.trDelta ); in G_RollMissile()
1342 ent->s.apos.trDelta[0] = DotProduct( fwdDir, ent->s.pos.trDelta ); in G_RunMissile()
1344 ent->s.apos.trDelta[2] = DotProduct( rtDir, ent->s.pos.trDelta ); in G_RunMissile()
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H A Dg_object.cpp56 VectorScale( ent->s.pos.trDelta, 0.5, ent->s.pos.trDelta ); in G_BounceObject()
105 ent->s.pos.trDelta[2] += 100; in G_RunObject()
162 ent->s.apos.trDelta[0] = Q_flrand( -10, 10 ); in G_RunObject()
163 ent->s.apos.trDelta[2] = Q_flrand( -10, 10 ); in G_RunObject()
177 VectorScale( ent->s.pos.trDelta, friction, ent->s.pos.trDelta ); in G_RunObject()
195 VectorNormalize2( ent->s.pos.trDelta, fxDir ); in G_RunObject()
234 VectorClear( ent->s.pos.trDelta ); in G_RunObject()
278 VectorClear( object->s.pos.trDelta ); in G_StopObjectMoving()
296 VectorScale(dir, speed, object->s.pos.trDelta ); in G_StartObjectMoving()
358 VectorClear( object->s.pos.trDelta ); in G_CreateObject()
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H A Dbg_misc.cpp481 VectorMA( tr->trBase, deltaTime, tr->trDelta, result ); in EvaluateTrajectory()
486 VectorMA( tr->trBase, phase, tr->trDelta, result ); in EvaluateTrajectory()
499 VectorMA( tr->trBase, deltaTime, tr->trDelta, result ); in EvaluateTrajectory()
515 VectorMA( tr->trBase, deltaTime, tr->trDelta, result ); in EvaluateTrajectory()
519 VectorMA( tr->trBase, deltaTime, tr->trDelta, result ); in EvaluateTrajectory()
545 VectorCopy( tr->trDelta, result ); in EvaluateTrajectoryDelta()
551 VectorScale( tr->trDelta, phase, result ); in EvaluateTrajectoryDelta()
559 VectorCopy( tr->trDelta, result ); in EvaluateTrajectoryDelta()
568 VectorScale( tr->trDelta, deltaTime, result ); in EvaluateTrajectoryDelta()
572 VectorCopy( tr->trDelta, result ); in EvaluateTrajectoryDelta()
/dports/games/openjk/OpenJK-07675e2/codemp/game/
H A Dg_object.c52 VectorMA( velocity, -2*dot*bounceFactor, trace->plane.normal, ent->s.pos.trDelta ); in G_BounceObject()
57 VectorScale( ent->s.pos.trDelta, 0.5, ent->s.pos.trDelta ); in G_BounceObject()
60 …mal[2]<-0.7&&g_gravity.value<0)) && ((ent->s.pos.trDelta[2]<40&&g_gravity.value>0)||(ent->s.pos.tr… in G_BounceObject()
108 ent->s.pos.trDelta[2] += 100; in G_RunObject()
163 ent->s.apos.trDelta[1] = flrand( -300, 300 ); in G_RunObject()
164 ent->s.apos.trDelta[0] = flrand( -10, 10 ); in G_RunObject()
165 ent->s.apos.trDelta[2] = flrand( -10, 10 ); in G_RunObject()
179 VectorScale( ent->s.pos.trDelta, friction, ent->s.pos.trDelta ); in G_RunObject()
225 VectorClear( ent->s.pos.trDelta ); in G_RunObject()
270 VectorClear( object->s.pos.trDelta ); in G_StopObjectMoving()
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/dports/games/iortcw/iortcw-1.51c/MP/code/cgame/
H A Dcg_localents.c309 VectorScale( le->pos.trDelta, le->bounceFactor, le->pos.trDelta ); in CG_ReflectVelocity()
324 ( le->pos.trDelta[2] < 40 || le->pos.trDelta[2] < -cg.frametime * le->pos.trDelta[2] ) ) ) { in CG_ReflectVelocity()
480 VectorClear( le->pos.trDelta ); in CG_AddFragment()
481 VectorClear( le->angles.trDelta ); in CG_AddFragment()
595 …VectorMA( nle->pos.trDelta, VectorLength( nle->pos.trDelta ) * 0.3, bytedirs[rand() % NUMVERTEXNOR… in CG_AddFragment()
848 VectorCopy( le->pos.trDelta, oDelta ); in CG_AddClientCritter()
921 VectorMA( le->pos.trDelta, le->bounceFactor * oldSpeed, v, le->pos.trDelta ); in CG_AddClientCritter()
933 VectorNormalize( le->pos.trDelta ); in CG_AddClientCritter()
934 VectorScale( le->pos.trDelta, oldSpeed, le->pos.trDelta ); in CG_AddClientCritter()
955 VectorMA( le->pos.trDelta, le->bounceFactor * oldSpeed, trace.plane.normal, le->pos.trDelta ); in CG_AddClientCritter()
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/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/game/
H A Dg_missile.c48 VectorScale( ent->s.pos.trDelta, 0.65, ent->s.pos.trDelta ); in G_BounceMissile()
336 VectorMA( pvel, FLAMER_SPEED, dir, bolt->s.pos.trDelta ); in fire_flamer()
379 VectorScale( dir, BLASTER_SPEED, bolt->s.pos.trDelta ); in fire_blaster()
422 VectorScale( dir, PRIFLE_SPEED, bolt->s.pos.trDelta ); in fire_pulseRifle()
472 VectorScale( dir, LCANNON_SPEED, bolt->s.pos.trDelta ); in fire_luciferCannon()
517 VectorScale( dir, GRENADE_SPEED, bolt->s.pos.trDelta ); in launch_grenade()
566 VectorScale( dir, HIVE_SPEED, self->s.pos.trDelta ); in AHive_ReturnToHive()
607 VectorScale( dir, HIVE_SPEED, self->s.pos.trDelta ); in AHive_SearchAndDestroy()
648 VectorScale( dir, HIVE_SPEED, bolt->s.pos.trDelta ); in fire_hive()
688 VectorScale( dir, 500, bolt->s.pos.trDelta ); in fire_lockblob()
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H A Dg_physics.c44 VectorMA( velocity, -2*dot, trace->plane.normal, ent->s.pos.trDelta ); in G_Bounce()
58 VectorScale( ent->s.pos.trDelta, ent->physicsBounce, ent->s.pos.trDelta ); in G_Bounce()
60 VectorScale( ent->s.pos.trDelta, 0.3f, ent->s.pos.trDelta ); in G_Bounce()
62 if( VectorLength( ent->s.pos.trDelta ) < 10 ) in G_Bounce()
69 VectorSet( ent->s.pos.trDelta, 0.0f, 0.0f, 0.0f ); in G_Bounce()
/dports/games/iortcw/iortcw-1.51c/SP/code/cgame/
H A Dcg_localents.c309 VectorScale( le->pos.trDelta, le->bounceFactor, le->pos.trDelta ); in CG_ReflectVelocity()
324 ( le->pos.trDelta[2] < 40 || le->pos.trDelta[2] < -cg.frametime * le->pos.trDelta[2] ) ) ) { in CG_ReflectVelocity()
519 VectorClear( le->pos.trDelta ); in CG_AddFragment()
520 VectorClear( le->angles.trDelta ); in CG_AddFragment()
667 …VectorMA( nle->pos.trDelta, VectorLength( nle->pos.trDelta ) * 0.3, bytedirs[rand() % NUMVERTEXNOR… in CG_AddFragment()
955 VectorCopy( le->pos.trDelta, oDelta ); in CG_AddClientCritter()
1080 VectorMA( le->pos.trDelta, le->bounceFactor * oldSpeed, v, le->pos.trDelta ); in CG_AddClientCritter()
1092 VectorNormalize( le->pos.trDelta ); in CG_AddClientCritter()
1093 VectorScale( le->pos.trDelta, oldSpeed, le->pos.trDelta ); in CG_AddClientCritter()
1114 VectorMA( le->pos.trDelta, le->bounceFactor * oldSpeed, trace.plane.normal, le->pos.trDelta ); in CG_AddClientCritter()
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/dports/games/iortcw/iortcw-1.51c/SP/code/game/
H A Dg_missile.c80 VectorScale( ent->s.pos.trDelta, 0.04f, ent->s.pos.trDelta ); in G_BounceMissile()
83 VectorScale( ent->s.pos.trDelta, 0.25, ent->s.pos.trDelta ); in G_BounceMissile()
85 VectorScale( ent->s.pos.trDelta, 0.65, ent->s.pos.trDelta ); in G_BounceMissile()
643 VectorScale( pos->trDelta, 0.25, pos->trDelta ); in G_PredictBounceMissile()
645 VectorScale( pos->trDelta, 0.65, pos->trDelta ); in G_PredictBounceMissile()
1054 VectorCopy( dir, bolt->s.pos.trDelta ); in fire_grenade()
1126 VectorScale( dir,2500,bolt->s.pos.trDelta ); in fire_rocket()
1184 VectorScale( dir, 600, bolt->s.pos.trDelta ); in fire_zombiespit()
1226 VectorScale( dir, 800, bolt->s.pos.trDelta ); in fire_zombiespirit()
1263 VectorScale( dir, 800, bolt->s.pos.trDelta ); in fire_crowbar()
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H A Dbg_misc.c4055 VectorNormalize2( tr->trDelta, result ); in BG_EvaluateTrajectory()
4067 VectorNormalize2( tr->trDelta, result ); in BG_EvaluateTrajectory()
4069 VectorMA( tr->trBase, deltaTime, tr->trDelta, v ); in BG_EvaluateTrajectory()
4096 VectorCopy( tr->trDelta, result ); in BG_EvaluateTrajectoryDelta()
4102 VectorScale( tr->trDelta, phase, result ); in BG_EvaluateTrajectoryDelta()
4110 VectorCopy( tr->trDelta, result ); in BG_EvaluateTrajectoryDelta()
4114 VectorCopy( tr->trDelta, result ); in BG_EvaluateTrajectoryDelta()
4120 VectorCopy( tr->trDelta, result ); in BG_EvaluateTrajectoryDelta()
4127 VectorCopy( tr->trDelta, result ); in BG_EvaluateTrajectoryDelta()
4146 VectorScale( tr->trDelta, deltaTime, result ); in BG_EvaluateTrajectoryDelta()
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/dports/games/iortcw/iortcw-1.51c/MP/code/game/
H A Dg_missile.c190 VectorScale( ent->s.pos.trDelta, 0.35, ent->s.pos.trDelta ); in G_BounceMissile()
192 VectorScale( ent->s.pos.trDelta, 0.65, ent->s.pos.trDelta ); in G_BounceMissile()
208 SnapVector( ent->s.pos.trDelta ); in G_BounceMissile()
705 if ( !ent->s.pos.trDelta[0] && !ent->s.pos.trDelta[1] && !ent->s.pos.trDelta[2] ) { in G_RunMissile()
777 VectorScale( pos->trDelta, 0.35, pos->trDelta ); in G_PredictBounceMissile()
779 VectorScale( pos->trDelta, 0.65, pos->trDelta ); in G_PredictBounceMissile()
1000 VectorCopy( ent->s.pos.trDelta, vel ); in G_RunFlamechunk()
1292 VectorCopy( dir, bolt->s.pos.trDelta ); in fire_grenade()
1398 VectorScale( dir,2500,bolt->s.pos.trDelta ); in fire_rocket()
1604 VectorCopy( dir, bolt->s.pos.trDelta ); in fire_mortar()
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H A Dbg_misc.c3571 VectorNormalize2( tr->trDelta, result ); in BG_EvaluateTrajectory()
3583 VectorNormalize2( tr->trDelta, result ); in BG_EvaluateTrajectory()
3585 VectorMA( tr->trBase, deltaTime, tr->trDelta, v ); in BG_EvaluateTrajectory()
3612 VectorCopy( tr->trDelta, result ); in BG_EvaluateTrajectoryDelta()
3618 VectorScale( tr->trDelta, phase, result ); in BG_EvaluateTrajectoryDelta()
3626 VectorCopy( tr->trDelta, result ); in BG_EvaluateTrajectoryDelta()
3630 VectorCopy( tr->trDelta, result ); in BG_EvaluateTrajectoryDelta()
3636 VectorCopy( tr->trDelta, result ); in BG_EvaluateTrajectoryDelta()
3643 VectorCopy( tr->trDelta, result ); in BG_EvaluateTrajectoryDelta()
3662 VectorScale( tr->trDelta, deltaTime, result ); in BG_EvaluateTrajectoryDelta()
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/dports/games/openjk/OpenJK-07675e2/code/cgame/
H A DFX_ATSTMain.cpp40 if ( VectorNormalize2( cent->gent->s.pos.trDelta, forward ) == 0.0f ) in FX_ATSTMainProjectileThink()
42 if ( VectorNormalize2( cent->currentState.pos.trDelta, forward ) == 0.0f ) in FX_ATSTMainProjectileThink()
102 if ( VectorNormalize2( cent->currentState.pos.trDelta, forward ) == 0.0f ) in FX_ATSTSideAltProjectileThink()
119 if ( VectorNormalize2( cent->currentState.pos.trDelta, forward ) == 0.0f ) in FX_ATSTSideMainProjectileThink()
H A DFX_Emplaced.cpp40 if ( VectorNormalize2( cent->gent->s.pos.trDelta, forward ) == 0.0f ) in FX_EmplacedProjectileThink()
42 if ( VectorNormalize2( cent->currentState.pos.trDelta, forward ) == 0.0f ) in FX_EmplacedProjectileThink()
142 if ( VectorNormalize2( cent->gent->s.pos.trDelta, forward ) == 0.0f ) in FX_TurretProjectileThink()
144 if ( VectorNormalize2( cent->currentState.pos.trDelta, forward ) == 0.0f ) in FX_TurretProjectileThink()
H A DFX_BryarPistol.cpp43 if ( VectorNormalize2( cent->gent->s.pos.trDelta, forward ) == 0.0f ) in FX_BryarProjectileThink()
45 if ( VectorNormalize2( cent->currentState.pos.trDelta, forward ) == 0.0f ) in FX_BryarProjectileThink()
110 if ( VectorNormalize2( cent->gent->s.pos.trDelta, forward ) == 0.0f ) in FX_BryarAltProjectileThink()
112 if ( VectorNormalize2( cent->currentState.pos.trDelta, forward ) == 0.0f ) in FX_BryarAltProjectileThink()
/dports/games/openjk/OpenJK-07675e2/codeJK2/cgame/
H A DFX_ATSTMain.cpp39 if ( VectorNormalize2( cent->gent->s.pos.trDelta, forward ) == 0.0f ) in FX_ATSTMainProjectileThink()
41 if ( VectorNormalize2( cent->currentState.pos.trDelta, forward ) == 0.0f ) in FX_ATSTMainProjectileThink()
101 if ( VectorNormalize2( cent->currentState.pos.trDelta, forward ) == 0.0f ) in FX_ATSTSideAltProjectileThink()
118 if ( VectorNormalize2( cent->currentState.pos.trDelta, forward ) == 0.0f ) in FX_ATSTSideMainProjectileThink()
H A DFX_Emplaced.cpp39 if ( VectorNormalize2( cent->gent->s.pos.trDelta, forward ) == 0.0f ) in FX_EmplacedProjectileThink()
41 if ( VectorNormalize2( cent->currentState.pos.trDelta, forward ) == 0.0f ) in FX_EmplacedProjectileThink()
95 if ( VectorNormalize2( cent->gent->s.pos.trDelta, forward ) == 0.0f ) in FX_TurretProjectileThink()
97 if ( VectorNormalize2( cent->currentState.pos.trDelta, forward ) == 0.0f ) in FX_TurretProjectileThink()
H A DFX_BryarPistol.cpp41 if ( VectorNormalize2( cent->gent->s.pos.trDelta, forward ) == 0.0f ) in FX_BryarProjectileThink()
43 if ( VectorNormalize2( cent->currentState.pos.trDelta, forward ) == 0.0f ) in FX_BryarProjectileThink()
108 if ( VectorNormalize2( cent->gent->s.pos.trDelta, forward ) == 0.0f ) in FX_BryarAltProjectileThink()
110 if ( VectorNormalize2( cent->currentState.pos.trDelta, forward ) == 0.0f ) in FX_BryarAltProjectileThink()
/dports/games/ioquake3/ioquake3-1.36/code/game/
H A Dg_missile.c45 VectorScale( ent->s.pos.trDelta, 0.65, ent->s.pos.trDelta ); in G_BounceMissile()
251 VectorClear( mine->s.pos.trDelta ); in ProximityMine_Player()
291 VectorCopy( ent->s.pos.trDelta, forward ); in G_MissileImpact()
341 VectorClear( ent->s.pos.trDelta ); in G_MissileImpact()
546 VectorScale( dir, 2000, bolt->s.pos.trDelta ); in fire_plasma()
588 VectorScale( dir, 700, bolt->s.pos.trDelta ); in fire_grenade()
629 VectorScale( dir, 2000, bolt->s.pos.trDelta ); in fire_bfg()
669 VectorScale( dir, 900, bolt->s.pos.trDelta ); in fire_rocket()
703 VectorScale( dir, 800, hook->s.pos.trDelta ); in fire_grapple()
756 SnapVector( bolt->s.pos.trDelta ); in fire_nail()
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/dports/games/ioquake3-server/ioquake3-1.36/code/game/
H A Dg_missile.c45 VectorScale( ent->s.pos.trDelta, 0.65, ent->s.pos.trDelta ); in G_BounceMissile()
251 VectorClear( mine->s.pos.trDelta ); in ProximityMine_Player()
291 VectorCopy( ent->s.pos.trDelta, forward ); in G_MissileImpact()
341 VectorClear( ent->s.pos.trDelta ); in G_MissileImpact()
546 VectorScale( dir, 2000, bolt->s.pos.trDelta ); in fire_plasma()
588 VectorScale( dir, 700, bolt->s.pos.trDelta ); in fire_grenade()
629 VectorScale( dir, 2000, bolt->s.pos.trDelta ); in fire_bfg()
669 VectorScale( dir, 900, bolt->s.pos.trDelta ); in fire_rocket()
703 VectorScale( dir, 800, hook->s.pos.trDelta ); in fire_grapple()
756 SnapVector( bolt->s.pos.trDelta ); in fire_nail()
[all …]
/dports/games/evq3/evq3/code/game/
H A Dg_missile.c45 VectorScale( ent->s.pos.trDelta, 0.65, ent->s.pos.trDelta ); in G_BounceMissile()
251 VectorClear( mine->s.pos.trDelta ); in ProximityMine_Player()
291 VectorCopy( ent->s.pos.trDelta, forward ); in G_MissileImpact()
341 VectorClear( ent->s.pos.trDelta ); in G_MissileImpact()
546 VectorScale( dir, 2000, bolt->s.pos.trDelta ); in fire_plasma()
588 VectorScale( dir, 700, bolt->s.pos.trDelta ); in fire_grenade()
629 VectorScale( dir, 2000, bolt->s.pos.trDelta ); in fire_bfg()
669 VectorScale( dir, 900, bolt->s.pos.trDelta ); in fire_rocket()
703 VectorScale( dir, 800, hook->s.pos.trDelta ); in fire_grapple()
756 SnapVector( bolt->s.pos.trDelta ); in fire_nail()
[all …]
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/game/
H A Dg_missile.c45 VectorScale( ent->s.pos.trDelta, 0.65, ent->s.pos.trDelta ); in G_BounceMissile()
251 VectorClear( mine->s.pos.trDelta ); in ProximityMine_Player()
291 VectorCopy( ent->s.pos.trDelta, forward ); in G_MissileImpact()
341 VectorClear( ent->s.pos.trDelta ); in G_MissileImpact()
546 VectorScale( dir, 2000, bolt->s.pos.trDelta ); in fire_plasma()
588 VectorScale( dir, 700, bolt->s.pos.trDelta ); in fire_grenade()
629 VectorScale( dir, 2000, bolt->s.pos.trDelta ); in fire_bfg()
669 VectorScale( dir, 900, bolt->s.pos.trDelta ); in fire_rocket()
703 VectorScale( dir, 800, hook->s.pos.trDelta ); in fire_grapple()
756 SnapVector( bolt->s.pos.trDelta ); in fire_nail()
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