/dports/games/NBlood/NBlood-a1689a4/source/build/src/ |
H A D | palette.cpp | 259 char * const transluc = blendtable[0] = (char *) Xcalloc(256, 256); in paletteLoadFromDisk() local 270 if (kread_and_test(fil, &transluc[256*i + i + 1], 255-i)) in paletteLoadFromDisk() 275 transluc[256*j + i] = transluc[256*i + j]; in paletteLoadFromDisk() 278 transluc[256*i + i] = i; in paletteLoadFromDisk() 282 if (kread_and_test(fil, transluc, 65536)) in paletteLoadFromDisk() 429 for (auto transluc : blendtable) in paletteFixTranslucencyMask() local 431 if (transluc == NULL) in paletteFixTranslucencyMask() 436 transluc[(255<<8) + j] = transluc[(blackcol<<8) + j]; in paletteFixTranslucencyMask() 437 transluc[255 + (j<<8)] = transluc[blackcol + (j<<8)]; in paletteFixTranslucencyMask() 439 transluc[(255<<8) + 255] = transluc[(blackcol<<8) + blackcol]; in paletteFixTranslucencyMask()
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/dports/games/NBlood/NBlood-a1689a4/source/tools/src/ |
H A D | transpal.cpp | 16 static uint8_t origpalookup[MAXPALOOKUPS<<8], palookup[MAXPALOOKUPS<<8], transluc[65536]; variable 123 transluc[(i<<8)+j] = col; in main() 134 Bwrite(fil,transluc,65536); in main() 146 Bwrite(fil,transluc,65536); in main()
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/dports/games/vavoom/vavoom-1.33/utils/vlumpy/ |
H A D | vlumpy.cpp | 431 int transluc; in GrabTranslucencyTable() local 434 transluc = sc_Number; in GrabTranslucencyTable() 441 temp[i * 3] = ImgPal[i].r * transluc / 100; in GrabTranslucencyTable() 442 temp[i * 3 + 1] = ImgPal[i].g * transluc / 100; in GrabTranslucencyTable() 443 temp[i * 3 + 2] = ImgPal[i].b * transluc / 100; in GrabTranslucencyTable() 447 r = ImgPal[i].r * (100 - transluc) / 100; in GrabTranslucencyTable() 448 g = ImgPal[i].g * (100 - transluc) / 100; in GrabTranslucencyTable() 449 b = ImgPal[i].b * (100 - transluc) / 100; in GrabTranslucencyTable()
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/dports/games/jfsw/jfsw-c434002/jfbuild/tools/ |
H A D | transpal.c | 16 static unsigned char palette[768], palookup[MAXPALOOKUPS<<8], transluc[65536]; variable 236 transluc[(i<<8)+j] = col; in main() 253 Bwrite(fil,transluc,65536); in main()
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/dports/games/jfsw/jfsw-c434002/jfbuild/src/ |
H A D | engine_priv.h | 44 extern unsigned char *transluc;
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H A D | polymost.c | 1361 …if ((!transluc)) method = (method & ~(METH_MASKED | METH_TRANS)) + METH_MASKED; //In case transluc… in drawpoly() 1601 … vidp[0] = transluc[(((int)vidp[0])<<8)+((int)palptr[((int)dacol)])]; //+((d0>>13)&0x3f00)])]; in drawpoly() 1605 … vidp[0] = transluc[(((int)vidp[0])<<8)+((int)palptr[((int)dacol)])]; //+((d0>>13)&0x3f00)])]; in drawpoly() 1630 … vidp[0] = transluc[((int)vidp[0])+(((int)palptr[((int)dacol)/*+((d0>>13)&0x3f00)*/])<<8)]; in drawpoly() 1634 … vidp[0] = transluc[((int)vidp[0])+(((int)palptr[((int)dacol)/*+((d0>>13)&0x3f00)*/])<<8)]; in drawpoly()
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H A D | engine.c | 493 unsigned char *transluc = NULL; variable 5003 if ((transluc = kmalloc(65536L)) == NULL) { in loadpalette() 5012 fixtransluscence(transluc); in loadpalette() 5015 kread(fil,transluc,65536); in loadpalette() 5489 if (transluc != NULL) { kfree(transluc); transluc = NULL; } in uninitengine()
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/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginerr/ |
H A D | ENGINE.C | 189 char *transluc = NULL, paletteloaded = 0; variable 1905 if ((transluc = (char *)kkmalloc(65536L)) == NULL) in loadpalette() 1906 allocache(&transluc,65536,&permanentlock); in loadpalette() 1911 fixtransluscence(FP_OFF(transluc)); in loadpalette() 1914 kread(fil,transluc,65536); in loadpalette() 1933 if (transluc != NULL) in loadpalette() 1937 transluc[(i<<8)+j] = ((i+j+1)>>1); in loadpalette() 2210 if (transluc != NULL) { kkfree(transluc); transluc = NULL; } in uninitengine()
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/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginera/ |
H A D | ENGINE.C | 188 char *transluc = NULL, paletteloaded = 0; variable 2041 if ((transluc = (char *)kkmalloc(65536L)) == NULL) in loadpalette() 2042 allocache(&transluc,65536,&permanentlock); in loadpalette() 2047 fixtransluscence(FP_OFF(transluc)); in loadpalette() 2050 kread(fil,transluc,65536); in loadpalette() 2069 if (transluc != NULL) in loadpalette() 2073 transluc[(i<<8)+j] = ((i+j+1)>>1); in loadpalette() 2255 if (transluc != NULL) { kkfree(transluc); transluc = NULL; } in uninitengine()
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/dports/x11-wm/compiz/compiz-0.8.8/po/ |
H A D | ca.po | 124 "opac al translucíd" 131 "translucíd" 323 msgstr "Canviar parts translucíd de la finestra"
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/dports/graphics/geomview/geomview-1.9.5/doc/ |
H A D | geomview-pt_BR.texi | 2020 suporta tr@^{e}s diferentes formas da capacidade de ser transl@'{u}cido (transluc@^{e}ncia): 2025 montantes de tempo de computa@,{c}@~{a}o e mem@'{o}ria. No modo simples de transluc@^{e}ncia 2033 transluc@^{e}ncia por mascaramento de sa@'{i}da (completamente) de pixels transparentes por meio de 2038 Esse @'{e} a antiga forma de fazer uma transluc@^{e}ncia r@'{a}pida e com muitas falhas. Essa @'{e} 2044 figuras de alta qualidade, incluindo a transluc@^{e}ncia correta. 3297 @'{e} igual a @emph{modulate} e a transluc@^{e}ncia est@'{a} habilitada:
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/dports/textproc/words/words-1.97F_3/ |
H A D | STEMLIST.GEN | 59593 transluc V 2 1 X 0 37612
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H A D | DICTLINE.GEN | 37612 transluc transluc zzz zzz V 2 1 X …
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/dports/graphics/blender/blender-2.91.0/release/datafiles/locale/po/ |
H A D | pt.po | 60391 …ncia. Para: especular, ambiente, emissão, alfa, espelho traçado por raios, translucência e dureza."
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H A D | pt_BR.po | 60886 …ncia. Para: especular, ambiente, emissão, alfa, espelho traçado por raios, translucência e dureza."
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/dports/textproc/py-gensim/gensim-4.0.1/gensim/test/test_data/ |
H A D | head500.noblanks.cor | 158 …ari retriev februari groundbreak technolog standpoint imac featur innov transluc plastic exterior …
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/dports/editors/texstudio/texstudio-4.1.2/utilities/dictionaries/ |
H A D | pt_PT-Portuguese.dic | 295187 translucência/B
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