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Searched refs:two_weapon (Results 1 – 17 of 17) sorted by relevance

/dports/games/liblcf/liblcf-0.7.0/src/generated/lcf/rpg/
H A Dclass.h34 bool two_weapon = false; variable
51 && l.two_weapon == r.two_weapon
H A Dsaveactor.h68 bool two_weapon = false; variable
104 && l.two_weapon == r.two_weapon
H A Dactor.h46 bool two_weapon = false; variable
80 && l.two_weapon == r.two_weapon
/dports/games/liblcf/liblcf-0.7.0/src/generated/
H A Dldb_class.cpp31 &rpg::Class::two_weapon,
32 LDB_Reader::ChunkClass::two_weapon,
H A Dlsd_saveactor.cpp204 &rpg::SaveActor::two_weapon,
205 LSD_Reader::ChunkSaveActor::two_weapon,
H A Dldb_actor.cpp101 &rpg::Actor::two_weapon,
102 LDB_Reader::ChunkActor::two_weapon,
H A Drpg_class.cpp21 os << ", two_weapon="<< obj.two_weapon; in operator <<()
H A Drpg_actor.cpp31 os << ", two_weapon="<< obj.two_weapon; in operator <<()
H A Drpg_saveactor.cpp61 os << ", two_weapon="<< obj.two_weapon; in operator <<()
/dports/games/easyrpg-player/Player-0.7.0/tests/
H A Dtest_mock_actor.h138 …bool two_weapon = false, bool lock_equip = false, bool autobattle = false, bool super_guard = fals…
150 actor.two_weapon = two_weapon;
H A Dgame_actor.cpp210 for (auto two_weapon: { true, false }) {
214 …auto actor = MakeActor(1, 1, 99, 1, 1, 1, 1, 1, 1, two_weapon, lock_equip, auto_battle, super_guar…
216 REQUIRE_EQ(actor.HasTwoWeapons(), two_weapon);
H A Dattribute.cpp342 lcf::Data::actors[1].two_weapon = true;
/dports/games/easyrpg-player/Player-0.7.0/src/
H A Dgame_actor.cpp90 data.two_weapon = dbActor->two_weapon; in Game_Actor()
137 data.two_weapon = dbActor->two_weapon; in SetSaveData()
151 save.two_weapon = false; in GetSaveData()
1046 data.two_weapon = cls->two_weapon; in ChangeClass()
1055 data.two_weapon = dbActor->two_weapon; in ChangeClass()
H A Dgame_actor.h1011 return data.two_weapon; in HasTwoWeapons()
1071 data.two_weapon = value; in SetTwoWeapons()
/dports/games/liblcf/liblcf-0.7.0/src/generated/lcf/ldb/
H A Dchunks.h54 two_weapon = 0x15, enumerator
330 two_weapon = 0x15, enumerator
/dports/games/liblcf/liblcf-0.7.0/src/generated/lcf/lsd/
H A Dchunks.h584 two_weapon = 0x5C, enumerator
/dports/games/liblcf/liblcf-0.7.0/generator/csv/
H A Dfields.csv15 Actor,two_weapon,f,Boolean,0x15,False,0,0,Flag
122 Class,two_weapon,f,Boolean,0x15,False,0,0,Flag
882 SaveActor,two_weapon,f,Boolean,0x5C,False,0,1,bool