/dports/games/liblcf/liblcf-0.7.0/src/generated/lcf/rpg/ |
H A D | class.h | 34 bool two_weapon = false; variable 51 && l.two_weapon == r.two_weapon
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H A D | saveactor.h | 68 bool two_weapon = false; variable 104 && l.two_weapon == r.two_weapon
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H A D | actor.h | 46 bool two_weapon = false; variable 80 && l.two_weapon == r.two_weapon
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/dports/games/liblcf/liblcf-0.7.0/src/generated/ |
H A D | ldb_class.cpp | 31 &rpg::Class::two_weapon, 32 LDB_Reader::ChunkClass::two_weapon,
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H A D | lsd_saveactor.cpp | 204 &rpg::SaveActor::two_weapon, 205 LSD_Reader::ChunkSaveActor::two_weapon,
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H A D | ldb_actor.cpp | 101 &rpg::Actor::two_weapon, 102 LDB_Reader::ChunkActor::two_weapon,
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H A D | rpg_class.cpp | 21 os << ", two_weapon="<< obj.two_weapon; in operator <<()
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H A D | rpg_actor.cpp | 31 os << ", two_weapon="<< obj.two_weapon; in operator <<()
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H A D | rpg_saveactor.cpp | 61 os << ", two_weapon="<< obj.two_weapon; in operator <<()
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/dports/games/easyrpg-player/Player-0.7.0/tests/ |
H A D | test_mock_actor.h | 138 …bool two_weapon = false, bool lock_equip = false, bool autobattle = false, bool super_guard = fals… 150 actor.two_weapon = two_weapon;
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H A D | game_actor.cpp | 210 for (auto two_weapon: { true, false }) { 214 …auto actor = MakeActor(1, 1, 99, 1, 1, 1, 1, 1, 1, two_weapon, lock_equip, auto_battle, super_guar… 216 REQUIRE_EQ(actor.HasTwoWeapons(), two_weapon);
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H A D | attribute.cpp | 342 lcf::Data::actors[1].two_weapon = true;
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/dports/games/easyrpg-player/Player-0.7.0/src/ |
H A D | game_actor.cpp | 90 data.two_weapon = dbActor->two_weapon; in Game_Actor() 137 data.two_weapon = dbActor->two_weapon; in SetSaveData() 151 save.two_weapon = false; in GetSaveData() 1046 data.two_weapon = cls->two_weapon; in ChangeClass() 1055 data.two_weapon = dbActor->two_weapon; in ChangeClass()
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H A D | game_actor.h | 1011 return data.two_weapon; in HasTwoWeapons() 1071 data.two_weapon = value; in SetTwoWeapons()
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/dports/games/liblcf/liblcf-0.7.0/src/generated/lcf/ldb/ |
H A D | chunks.h | 54 two_weapon = 0x15, enumerator 330 two_weapon = 0x15, enumerator
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/dports/games/liblcf/liblcf-0.7.0/src/generated/lcf/lsd/ |
H A D | chunks.h | 584 two_weapon = 0x5C, enumerator
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/dports/games/liblcf/liblcf-0.7.0/generator/csv/ |
H A D | fields.csv | 15 Actor,two_weapon,f,Boolean,0x15,False,0,0,Flag 122 Class,two_weapon,f,Boolean,0x15,False,0,0,Flag 882 SaveActor,two_weapon,f,Boolean,0x5C,False,0,1,bool
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