/dports/games/openclonk/openclonk-release-8.1-src/src/graphics/ |
H A D | C4DrawGL.cpp | 200 const char* uniformNames[C4SSU_Count + 1]; in PrepareSpriteShader() local 204 uniformNames[C4SSU_ClrMod] = "clrMod"; in PrepareSpriteShader() 205 uniformNames[C4SSU_Gamma] = "gamma"; in PrepareSpriteShader() 206 uniformNames[C4SSU_BaseTex] = "baseTex"; in PrepareSpriteShader() 207 uniformNames[C4SSU_OverlayTex] = "overlayTex"; in PrepareSpriteShader() 208 uniformNames[C4SSU_OverlayClr] = "overlayClr"; in PrepareSpriteShader() 209 uniformNames[C4SSU_LightTex] = "lightTex"; in PrepareSpriteShader() 211 uniformNames[C4SSU_NormalTex] = "normalTex"; in PrepareSpriteShader() 212 uniformNames[C4SSU_AmbientTex] = "ambientTex"; in PrepareSpriteShader() 220 uniformNames[C4SSU_Bones] = "bones"; // unused in PrepareSpriteShader() [all …]
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/dports/games/lwjgl/lwjgl-2df01dd/src/java/org/lwjgl/test/opengl/shaders/ |
H A D | ShaderUNI.java | 91 final String[] uniformNames = { "uniformA", "uniformB" }; in ShaderUNI() local 110 IntBuffer indexes = BufferUtils.createIntBuffer(uniformNames.length); in ShaderUNI() 111 IntBuffer params = BufferUtils.createIntBuffer(uniformNames.length); in ShaderUNI() 113 glGetUniformIndices(programID, uniformNames, indexes); in ShaderUNI()
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/dports/games/openclonk/openclonk-release-8.1-src/src/lib/ |
H A D | StdMeshMaterial.cpp | 846 std::vector<const char*> uniformNames; in CompileShader() local 852 uniformNames[C4SSU_NormalMatrix] = "normalMatrix"; in CompileShader() 853 uniformNames[C4SSU_ClrMod] = "clrMod"; in CompileShader() 854 uniformNames[C4SSU_Gamma] = "gamma"; in CompileShader() 855 uniformNames[C4SSU_BaseTex] = "baseTex"; // unused in CompileShader() 857 uniformNames[C4SSU_OverlayClr] = "oc_PlayerColor"; in CompileShader() 858 uniformNames[C4SSU_LightTex] = "lightTex"; in CompileShader() 861 uniformNames[C4SSU_AmbientTex] = "ambientTex"; in CompileShader() 869 uniformNames[C4SSU_Bones] = "bones"; in CompileShader() 870 uniformNames[C4SSU_CullMode] = "cullMode"; in CompileShader() [all …]
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/dports/net/mediastreamer/mediastreamer-2.16.1/src/utils/ |
H A D | shader_util.c | 149 const GLchar **uniformNames, in glueCreateProgram() argument 173 if (strlen(uniformNames[i])) in glueCreateProgram() 174 uniformLocations[i] = glueGetUniformLocation(f, prog, uniformNames[i]); in glueCreateProgram()
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H A D | shader_util.h | 70 const GLchar **uniformNames,
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/src/tests/gl_tests/ |
H A D | UniformBufferTest.cpp | 373 const GLchar *uniformNames[1]; in TEST_P() local 449 const GLchar *uniformNames[1]; in TEST_P() local 453 uniformNames[0] = "s0.a"; in TEST_P() 461 uniformNames[0] = "s0.b[0]"; in TEST_P() 470 uniformNames[0] = "v0"; in TEST_P() 479 uniformNames[0] = "s1[0].a"; in TEST_P() 488 uniformNames[0] = "s1[0].b[0]"; in TEST_P() 497 uniformNames[0] = "s1[1].a"; in TEST_P() 506 uniformNames[0] = "s1[1].b[0]"; in TEST_P() 515 uniformNames[0] = "u0"; in TEST_P() [all …]
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/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/angle/src/libGL/ |
H A D | entry_points_gl_3_1_autogen.cpp | 271 const GLchar *const *uniformNames, in GetUniformIndices() argument 278 CID(context), program, uniformCount, (uintptr_t)uniformNames, (uintptr_t)uniformIndices); in GetUniformIndices() 286 uniformNames, uniformIndices)); in GetUniformIndices() 289 context->getUniformIndices(programPacked, uniformCount, uniformNames, uniformIndices); in GetUniformIndices() 292 uniformNames, uniformIndices); in GetUniformIndices()
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H A D | entry_points_gl_3_1_autogen.h | 56 const GLchar *const *uniformNames,
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/dports/lang/spidermonkey60/firefox-60.9.0/dom/canvas/ |
H A D | WebGL2ContextUniforms.cpp | 115 const WebGLProgram& program, const dom::Sequence<nsString>& uniformNames, in GetUniformIndices() argument 122 if (!uniformNames.Length()) return; in GetUniformIndices() 124 program.GetUniformIndices(uniformNames, retval); in GetUniformIndices()
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/src/libGL/ |
H A D | entry_points_gl_3_1_autogen.cpp | 298 const GLchar *const *uniformNames, in GetUniformIndices() argument 305 CID(context), program, uniformCount, (uintptr_t)uniformNames, (uintptr_t)uniformIndices); in GetUniformIndices() 313 uniformNames, uniformIndices)); in GetUniformIndices() 316 context->getUniformIndices(programPacked, uniformCount, uniformNames, uniformIndices); in GetUniformIndices() 319 uniformNames, uniformIndices); in GetUniformIndices()
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H A D | entry_points_gl_3_1_autogen.h | 56 const GLchar *const *uniformNames,
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/dports/www/firefox-legacy/firefox-52.8.0esr/dom/canvas/ |
H A D | WebGL2ContextUniforms.cpp | 134 const dom::Sequence<nsString>& uniformNames, in GetUniformIndices() argument 144 if (!uniformNames.Length()) in GetUniformIndices() 147 program.GetUniformIndices(uniformNames, retval); in GetUniformIndices()
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/third_party/VK-GL-CTS/src/modules/gles3/functional/ |
H A D | es3fIndexedStateQueryTests.cpp | 388 const char* uniformNames[] = in testUniformBuffers() local 394 glGetUniformIndices(m_program, 2, uniformNames, uniformIndices); in testUniformBuffers() 431 const char* uniformNames[] = in testUniformBuffers() local 437 glGetUniformIndices(m_program, 2, uniformNames, uniformIndices); in testUniformBuffers()
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H A D | es3fShaderStateQueryTests.cpp | 1532 const char* uniformNames[] = in test() local 1539 glGetUniformIndices(program, DE_LENGTH_OF_ARRAY(uniformNames), uniformNames, uniformIndices); in test() 1543 for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(uniformNames); ++ndx) in test() 1552 const GLint referenceLength = (GLint)std::string(uniformNames[ndx]).length() + 1; in test() 1562 for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(uniformNames); ++ndx) in test() 1573 const GLint referenceLength = (GLint)std::string(uniformNames[ndx]).length(); in test() 1713 const char* uniformNames[] = {"uniformValue"}; in test() local 1715 glGetUniformIndices(program, 1, uniformNames, &uniformIndex); in test() 1787 const char* uniformNames[] = in test() local 1796 DE_STATIC_ASSERT(DE_LENGTH_OF_ARRAY(uniformNames) == 3); in test() [all …]
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/dports/games/warzone2100/warzone2100/lib/ivis_opengl/ |
H A D | gfx_api_gl.cpp | 772 std::unordered_set<std::string> uniformNames; in getUniformNamesFromSource() local 796 uniformNames.insert(uniformName); in getUniformNamesFromSource() 802 return uniformNames; in getUniformNamesFromSource() 837 const std::vector<std::string> &uniformNames) in build_program() argument 907 duplicateFragmentUniformNames.resize(uniformNames.size()); in build_program() 916 const auto itr = std::find(uniformNames.begin(), uniformNames.end(), originalUniformName); in build_program() 917 if (itr != uniformNames.end()) in build_program() 919 size_t uniformIdx = std::distance(uniformNames.begin(), itr); in build_program() 979 fetch_uniforms(uniformNames, duplicateFragmentUniformNames); in build_program() 985 std::transform(uniformNames.begin(), uniformNames.end(), in fetch_uniforms() [all …]
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/dports/games/lwjgl/lwjgl-2df01dd/src/templates/org/lwjgl/opengl/ |
H A D | ARB_uniform_buffer_object.java | 105 …inated("uniformIndices.remaining()") @GLchar @PointerArray("uniformCount") ByteBuffer uniformNames, in glGetUniformIndices() 111 … @Const @NullTerminated @PointerArray("uniformCount") CharSequence[] uniformNames, in glGetUniformIndices()
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H A D | GL31.java | 240 …inated("uniformIndices.remaining()") @GLchar @PointerArray("uniformCount") ByteBuffer uniformNames, in glGetUniformIndices() 245 … @Const @NullTerminated @PointerArray("uniformCount") CharSequence[] uniformNames, in glGetUniformIndices()
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/dports/devel/qtcreator/qt-creator-opensource-src-5.0.3/src/plugins/glsleditor/ |
H A D | glslcompletionassist.cpp | 441 static const char * const uniformNames[] = { in perform() local 455 for (int index = 0; uniformNames[index]; ++index) in perform() 456 …m_completions << createCompletionItem(QString::fromLatin1(uniformNames[index]), glslIcon(IconTypeU… in perform()
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/dports/emulators/dolphin-emu/dolphin-3152428/Source/Core/Common/GL/GLExtensions/ |
H A D | ARB_uniform_buffer_object.h | 31 const GLchar* const* uniformNames,
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H A D | gl_3_1.h | 98 const GLchar* const* uniformNames,
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/dports/games/frogatto/frogatto-1.3.1/MacOSJet/glew-1.9.0/auto/extensions/ |
H A D | GL_ARB_uniform_buffer_object | 45 …void glGetUniformIndices (GLuint program, GLsizei uniformCount, const GLchar** uniformNames, GLuin…
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/dports/graphics/glew-wayland/glew-2.2.0/auto/extensions/gl/ |
H A D | GL_ARB_uniform_buffer_object | 46 …void glGetUniformIndices (GLuint program, GLsizei uniformCount, const GLchar* const * uniformNames…
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/dports/graphics/glew/glew-2.2.0/auto/extensions/gl/ |
H A D | GL_ARB_uniform_buffer_object | 46 …void glGetUniformIndices (GLuint program, GLsizei uniformCount, const GLchar* const * uniformNames…
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/dports/graphics/opencsg/OpenCSG-1.4.2/glew/auto/extensions/gl/ |
H A D | GL_ARB_uniform_buffer_object | 46 …void glGetUniformIndices (GLuint program, GLsizei uniformCount, const GLchar* const * uniformNames…
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/dports/multimedia/opentoonz/opentoonz-1.5.0/thirdparty/glew/glew-1.9.0/auto/extensions/ |
H A D | GL_ARB_uniform_buffer_object | 45 …void glGetUniformIndices (GLuint program, GLsizei uniformCount, const GLchar** uniformNames, GLuin…
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