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Searched refs:unitIds (Results 1 – 25 of 29) sorted by relevance

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/dports/games/spring/spring_98.0/rts/ExternalAI/
H A DAICheats.cpp146 unitIds = NULL; in FilterUnitsVector()
155 if (unitIds != NULL) { in FilterUnitsVector()
156 unitIds[a] = u->id; in FilterUnitsVector()
169 unitIds = NULL; in FilterUnitsList()
178 if (unitIds != NULL) { in FilterUnitsList()
179 unitIds[a] = u->id; in FilterUnitsList()
201 int CAICheats::GetEnemyUnits(int* unitIds, int unitIds_max) in GetEnemyUnits() argument
204 return FilterUnitsList(unitHandler->activeUnits, unitIds, unitIds_max, &unit_IsEnemy); in GetEnemyUnits()
211 return FilterUnitsVector(units, unitIds, unitIds_max, &unit_IsEnemy); in GetEnemyUnits()
214 int CAICheats::GetNeutralUnits(int* unitIds, int unitIds_max) in GetNeutralUnits() argument
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H A DAICallback.h54 int SendUnits(const std::vector<int>& unitIds, int receivingTeamId);
122 int GetEnemyUnits(int* unitIds, int unitIds_max = -1);
123 int GetEnemyUnitsInRadarAndLos(int* unitIds, int unitIds_max = -1);
124 int GetEnemyUnits(int* unitIds, const float3& pos, float radius, int unitIds_max = -1);
125 int GetFriendlyUnits(int* unitIds, int unitIds_max = -1);
126 int GetFriendlyUnits(int* unitIds, const float3& pos, float radius, int unitIds_max = -1);
127 int GetNeutralUnits(int* unitIds, int unitIds_max = -1);
128 int GetNeutralUnits(int* unitIds, const float3& pos, float radius, int unitIds_max = -1);
230 int GetSelectedUnits(int* unitIds, int unitIds_max = -1);
H A DAICheats.h44 int GetEnemyUnits(int* unitIds, int unitIds_max = -1);
45 int GetEnemyUnits(int* unitIds, const float3& pos, float radius, int unitIds_max = -1);
46 int GetNeutralUnits(int* unitIds, int unitIds_max = -1);
47 int GetNeutralUnits(int* unitIds, const float3& pos, float radius, int unitIds_max = -1);
H A DAICallback.cpp211 for (uid = unitIds.begin(); uid != unitIds.end(); ++uid) { in SendUnits()
814 unitIds = NULL; in FilterUnitsVector()
823 if (unitIds != NULL) { in FilterUnitsVector()
824 unitIds[a] = u->id; in FilterUnitsVector()
837 unitIds = NULL; in FilterUnitsList()
846 if (unitIds != NULL) { in FilterUnitsList()
847 unitIds[a] = u->id; in FilterUnitsList()
912 int CAICallback::GetEnemyUnits(int* unitIds, int unitIds_max) in GetEnemyUnits() argument
953 int CAICallback::GetNeutralUnits(int* unitIds, int unitIds_max) in GetNeutralUnits() argument
1761 if (unitIds != NULL) { in GetSelectedUnits()
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H A DSkirmishAIWrapper.cpp411 int* unitIds = new int[playerSelectedUnits.size()]; in PlayerCommandGiven() local
414 unitIds[i] = playerSelectedUnits[i]; in PlayerCommandGiven()
417 …SPlayerCommandEvent evtData = {unitIds, static_cast<int>(playerSelectedUnits.size()), cCommandId, … in PlayerCommandGiven()
419 delete[] unitIds; in PlayerCommandGiven()
H A DSSkirmishAICallbackImpl.h665 EXPORT(int ) skirmishAiCallback_getEnemyUnits(int skirmishAIId, int* unitIds, int unit…
667 …k_getEnemyUnitsIn(int skirmishAIId, float* pos_posF3, float radius, int* unitIds, int unitIds_size…
669 … ) skirmishAiCallback_getEnemyUnitsInRadarAndLos(int skirmishAIId, int* unitIds, int unitIds_size…
671 EXPORT(int ) skirmishAiCallback_getFriendlyUnits(int skirmishAIId, int* unitIds, int u…
673 …etFriendlyUnitsIn(int skirmishAIId, float* pos_posF3, float radius, int* unitIds, int unitIds_size…
675 EXPORT(int ) skirmishAiCallback_getNeutralUnits(int skirmishAIId, int* unitIds, int un…
677 …getNeutralUnitsIn(int skirmishAIId, float* pos_posF3, float radius, int* unitIds, int unitIds_size…
679 EXPORT(int ) skirmishAiCallback_getTeamUnits(int skirmishAIId, int* unitIds, int unitI…
681 EXPORT(int ) skirmishAiCallback_getSelectedUnits(int skirmishAIId, int* unitIds, int u…
H A DSSkirmishAICallbackImpl.cpp100 static void fillVector(std::vector<int>* vector_unitIds, int* unitIds, in fillVector() argument
103 vector_unitIds->push_back(unitIds[i]); in fillVector()
461 fillVector(&vector_unitIds, cmd->unitIds, cmd->unitIds_size); in skirmishAiCallback_Engine_handleCommand()
3696 return skirmishAIId_cheatCallback[skirmishAIId]->GetEnemyUnits(unitIds, unitIds_sizeMax); in skirmishAiCallback_getEnemyUnits()
3698 return skirmishAIId_callback[skirmishAIId]->GetEnemyUnits(unitIds, unitIds_sizeMax); in skirmishAiCallback_getEnemyUnits()
3713 return skirmishAIId_cheatCallback[skirmishAIId]->GetEnemyUnits(unitIds, unitIds_sizeMax); in skirmishAiCallback_getEnemyUnitsInRadarAndLos()
3720 return skirmishAIId_callback[skirmishAIId]->GetFriendlyUnits(unitIds, unitIds_sizeMax); in skirmishAiCallback_getFriendlyUnits()
3731 return skirmishAIId_callback[skirmishAIId]->GetNeutralUnits(unitIds, unitIds_sizeMax); in skirmishAiCallback_getNeutralUnits()
3744 return skirmishAIId_callback[skirmishAIId]->GetSelectedUnits(unitIds, unitIds_sizeMax); in skirmishAiCallback_getSelectedUnits()
3758 if (unitIds != NULL) { in skirmishAiCallback_getTeamUnits()
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/dports/games/spring/spring_98.0/AI/Wrappers/LegacyCpp/Event/
H A DAIPlayerCommandEvent.h21 std::vector<int> unitIds; variable
24 unitIds.push_back(event.unitIds[i]);
30 ->GetCurrentUnitCommands(event.unitIds[0]);
35 IGlobalAI::PlayerCommandEvent evt = {unitIds, lastCommand, event.playerId};
/dports/java/eclipse/eclipse.platform.releng.aggregator-R4_16/eclipse.pde.ui/ui/org.eclipse.pde.ui.tests/src/org/eclipse/pde/ui/tests/target/
H A DIUBundleContainerTests.java240 IUBundleContainer container = createContainer(unitIds); in doResolutionTest()
269 IUBundleContainer container = createContainer(unitIds); in doPersistanceTest()
304 String[]unitIds = new String[]{"feature.b.feature.group"}; in testExternalModelManagerPreferences() local
305 IUBundleContainer container = createContainer(unitIds); in testExternalModelManagerPreferences()
312 unitIds = new String[]{"feature.a.feature.group"}; in testExternalModelManagerPreferences()
313 container = createContainer(unitIds); in testExternalModelManagerPreferences()
345 IInstallableUnit[] units = getUnits(unitIds, uri); in createContainer()
352 for (int i = 0; i < unitIds.length; i++) { in getUnits()
353 units[i] = getUnit(unitIds[i], repository); in getUnits()
505 IInstallableUnit[] units = getUnits(unitIds, uri); in testSerialization1()
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/dports/games/spring/spring_98.0/AI/Wrappers/LegacyCpp/
H A DAIAICheats.cpp110 int springLegacyAI::CAIAICheats::GetEnemyUnits(int* unitIds, int unitIds_max) { in GetEnemyUnits() argument
112 const int numUnits = aiCallback->GetEnemyUnits(unitIds, unitIds_max); in GetEnemyUnits()
116 int springLegacyAI::CAIAICheats::GetEnemyUnits(int* unitIds, const float3& pos, float radius, in GetEnemyUnits() argument
119 const int numUnits = aiCallback->GetEnemyUnits(unitIds, pos, radius, unitIds_max); in GetEnemyUnits()
123 int springLegacyAI::CAIAICheats::GetNeutralUnits(int* unitIds, int unitIds_max) { in GetNeutralUnits() argument
125 const int numUnits = aiCallback->GetNeutralUnits(unitIds, unitIds_max); in GetNeutralUnits()
129 int springLegacyAI::CAIAICheats::GetNeutralUnits(int* unitIds, const float3& pos, float radius, in GetNeutralUnits() argument
132 const int numUnits = aiCallback->GetNeutralUnits(unitIds, pos, radius, unitIds_max); in GetNeutralUnits()
H A DAIAICheats.h37 int GetEnemyUnits(int* unitIds, int unitIds_max);
38 int GetEnemyUnits(int* unitIds, const float3& pos, float radius,
40 int GetNeutralUnits(int* unitIds, int unitIds_max);
41 int GetNeutralUnits(int* unitIds, const float3& pos, float radius,
H A DAIAICallback.h107 int GetEnemyUnits(int* unitIds, int unitIds_max);
108 int GetEnemyUnitsInRadarAndLos(int* unitIds, int unitIds_max);
109 int GetEnemyUnits(int* unitIds, const float3& pos, float radius,
111 int GetFriendlyUnits(int* unitIds, int unitIds_max);
112 int GetFriendlyUnits(int* unitIds, const float3& pos, float radius,
114 int GetNeutralUnits(int* unitIds, int unitIds_max);
115 int GetNeutralUnits(int* unitIds, const float3& pos, float radius,
201 int GetSelectedUnits(int* unitIds, int unitIds_max);
H A DIAICheats.h53 virtual int GetEnemyUnits(int* unitIds, int unitIds_max = MAX_UNITS) = 0;
54 …virtual int GetEnemyUnits(int* unitIds, const float3& pos, float radius, int unitIds_max = MAX_UNI…
55 virtual int GetNeutralUnits(int* unitIds, int unitIds_max = MAX_UNITS) = 0;
56 …virtual int GetNeutralUnits(int* unitIds, const float3& pos, float radius, int unitIds_max = MAX_U…
H A DIAICallback.h49 virtual int SendUnits(const std::vector<int>& unitIds, int receivingTeamId) = 0;
232 virtual int GetEnemyUnits(int* unitIds, int unitIds_max = MAX_UNITS) = 0;
234 …virtual int GetEnemyUnits(int* unitIds, const float3& pos, float radius, int unitIds_max = MAX_UNI…
236 virtual int GetEnemyUnitsInRadarAndLos(int* unitIds, int unitIds_max = MAX_UNITS) = 0;
238 virtual int GetFriendlyUnits(int* unitIds, int unitIds_max = MAX_UNITS) = 0;
240 …virtual int GetFriendlyUnits(int* unitIds, const float3& pos, float radius, int unitIds_max = MAX_…
242 virtual int GetNeutralUnits(int* unitIds, int unitIds_max = MAX_UNITS) = 0;
244 …virtual int GetNeutralUnits(int* unitIds, const float3& pos, float radius, int unitIds_max = MAX_U…
458 virtual int GetSelectedUnits(int* unitIds, int unitIds_max = MAX_UNITS) = 0;
H A DAIAICallback.cpp791 int springLegacyAI::CAIAICallback::GetEnemyUnits(int* unitIds, int unitIds_max) { in GetEnemyUnits() argument
792 return sAICallback->getEnemyUnits(skirmishAIId, unitIds, unitIds_max); in GetEnemyUnits()
804 return sAICallback->getEnemyUnitsInRadarAndLos(skirmishAIId, unitIds, unitIds_max); in GetEnemyUnitsInRadarAndLos()
807 int springLegacyAI::CAIAICallback::GetFriendlyUnits(int* unitIds, int unitIds_max) { in GetFriendlyUnits() argument
808 return sAICallback->getFriendlyUnits(skirmishAIId, unitIds, unitIds_max); in GetFriendlyUnits()
819 int springLegacyAI::CAIAICallback::GetNeutralUnits(int* unitIds, int unitIds_max) { in GetNeutralUnits() argument
820 return sAICallback->getNeutralUnits(skirmishAIId, unitIds, unitIds_max); in GetNeutralUnits()
1137 return sAICallback->getSelectedUnits(skirmishAIId, unitIds, unitIds_max); in GetSelectedUnits()
1613 int* arr_unitIds = (int*) calloc(unitIds.size(), sizeof(int)); in SendUnits()
1614 for (size_t i=0; i < unitIds.size(); ++i) { in SendUnits()
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/dports/audio/vst3sdk/vst3sdk-3.7.1_build_50-1-g8199057/public.sdk/source/vst/testsuite/unit/
H A Dscanunits.cpp76 auto unitIds = std::unique_ptr<int32[]> (new int32[unitCount]); in run() local
85 unitIds[unitIndex] = unitId; in run()
95 if (unitIds[idIndex] == unitIds[unitIndex]) in run()
/dports/games/spring/spring_98.0/AI/Interfaces/Python/builder/templates/
H A Dconverter.c23 convert_intarray(int* unitIds, int numUnitIds) in convert_intarray() argument
29 PyList_SetItem(list, i, PyInt_FromLong((long)unitIds[i])); in convert_intarray()
/dports/misc/artikulate/artikulate-21.12.3/src/core/resources/
H A Deditablecourseresource.cpp249 QStringList unitIds; in createUnit() local
251 unitIds.append(unit->id()); in createUnit()
254 while (unitIds.contains(id)) { in createUnit()
/dports/games/spring/spring_98.0/rts/ExternalAI/Interface/
H A DSSkirmishAICallback.h1169 …int (CALLING_CONV *getEnemyUnits)(int skirmishAIId, int* unitIds, int unitIds_sizeMa…
1178 …*getEnemyUnitsIn)(int skirmishAIId, float* pos_posF3, float radius, int* unitIds, int unitIds_size…
1185 …int (CALLING_CONV *getEnemyUnitsInRadarAndLos)(int skirmishAIId, int* unitIds, int u…
1191 …int (CALLING_CONV *getFriendlyUnits)(int skirmishAIId, int* unitIds, int unitIds_siz…
1197 …tFriendlyUnitsIn)(int skirmishAIId, float* pos_posF3, float radius, int* unitIds, int unitIds_size…
1202 …int (CALLING_CONV *getNeutralUnits)(int skirmishAIId, int* unitIds, int unitIds_size…
1208 …etNeutralUnitsIn)(int skirmishAIId, float* pos_posF3, float radius, int* unitIds, int unitIds_size…
1215 …int (CALLING_CONV *getTeamUnits)(int skirmishAIId, int* unitIds, int unitIds_sizeMax…
1222 …int (CALLING_CONV *getSelectedUnits)(int skirmishAIId, int* unitIds, int unitIds_siz…
H A DAISEvents.h329 int* unitIds; member
/dports/java/eclipse/eclipse.platform.releng.aggregator-R4_16/eclipse.pde.ui/ui/org.eclipse.pde.core/src/org/eclipse/pde/core/target/
H A DITargetPlatformService.java165 …ITargetLocation newIULocation(String[] unitIds, String[] versions, URI[] repositories, int resolut… in newIULocation() argument
/dports/devel/hs-cabal-install/cabal-cabal-install-3.4.0.0/cabal-install/Distribution/Client/
H A DProjectPlanOutput.hs793 : simpleGhcEnvironmentFile packageDBs unitIds
802 unitIds = selectGhcEnvironmentFileLibraries postBuildStatus function
/dports/lang/ghc/ghc-8.10.7/libraries/Cabal/cabal-install/Distribution/Client/
H A DProjectPlanOutput.hs795 : simpleGhcEnvironmentFile packageDBs unitIds
804 unitIds = selectGhcEnvironmentFileLibraries postBuildStatus function
/dports/games/megaglest/megaglest-source-3.13.0/source/glest_game/type_instances/
H A Dfaction.cpp177 std::vector<int> unitIds; in sortUnitsByCommandGroups() local
187 unitIds.push_back(unitId); in sortUnitsByCommandGroups()
191 std::stable_sort(unitIds.begin(),unitIds.end(),sorter); in sortUnitsByCommandGroups()
194 for(unsigned int i = 0; i < unitIds.size(); ++i) { in sortUnitsByCommandGroups()
196 int unitId = unitIds[i]; in sortUnitsByCommandGroups()
/dports/audio/surge-synthesizer-lv2/surge-release_1.9.0/vst3sdk/public.sdk/source/vst/testsuite/
H A Dvsttestsuite.cpp1012 int32* unitIds = new int32[unitCount]; in run() local
1013 ArrayDeleter<int32> unitIdDeleter (unitIds); in run()
1022 unitIds[unitIndex] = unitId; in run()
1032 if (unitIds[idIndex] == unitIds[unitIndex]) in run()

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