/dports/games/spring/spring_98.0/rts/ExternalAI/ |
H A D | AICheats.cpp | 146 unitIds = NULL; in FilterUnitsVector() 155 if (unitIds != NULL) { in FilterUnitsVector() 156 unitIds[a] = u->id; in FilterUnitsVector() 169 unitIds = NULL; in FilterUnitsList() 178 if (unitIds != NULL) { in FilterUnitsList() 179 unitIds[a] = u->id; in FilterUnitsList() 201 int CAICheats::GetEnemyUnits(int* unitIds, int unitIds_max) in GetEnemyUnits() argument 204 return FilterUnitsList(unitHandler->activeUnits, unitIds, unitIds_max, &unit_IsEnemy); in GetEnemyUnits() 211 return FilterUnitsVector(units, unitIds, unitIds_max, &unit_IsEnemy); in GetEnemyUnits() 214 int CAICheats::GetNeutralUnits(int* unitIds, int unitIds_max) in GetNeutralUnits() argument [all …]
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H A D | AICallback.h | 54 int SendUnits(const std::vector<int>& unitIds, int receivingTeamId); 122 int GetEnemyUnits(int* unitIds, int unitIds_max = -1); 123 int GetEnemyUnitsInRadarAndLos(int* unitIds, int unitIds_max = -1); 124 int GetEnemyUnits(int* unitIds, const float3& pos, float radius, int unitIds_max = -1); 125 int GetFriendlyUnits(int* unitIds, int unitIds_max = -1); 126 int GetFriendlyUnits(int* unitIds, const float3& pos, float radius, int unitIds_max = -1); 127 int GetNeutralUnits(int* unitIds, int unitIds_max = -1); 128 int GetNeutralUnits(int* unitIds, const float3& pos, float radius, int unitIds_max = -1); 230 int GetSelectedUnits(int* unitIds, int unitIds_max = -1);
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H A D | AICheats.h | 44 int GetEnemyUnits(int* unitIds, int unitIds_max = -1); 45 int GetEnemyUnits(int* unitIds, const float3& pos, float radius, int unitIds_max = -1); 46 int GetNeutralUnits(int* unitIds, int unitIds_max = -1); 47 int GetNeutralUnits(int* unitIds, const float3& pos, float radius, int unitIds_max = -1);
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H A D | AICallback.cpp | 211 for (uid = unitIds.begin(); uid != unitIds.end(); ++uid) { in SendUnits() 814 unitIds = NULL; in FilterUnitsVector() 823 if (unitIds != NULL) { in FilterUnitsVector() 824 unitIds[a] = u->id; in FilterUnitsVector() 837 unitIds = NULL; in FilterUnitsList() 846 if (unitIds != NULL) { in FilterUnitsList() 847 unitIds[a] = u->id; in FilterUnitsList() 912 int CAICallback::GetEnemyUnits(int* unitIds, int unitIds_max) in GetEnemyUnits() argument 953 int CAICallback::GetNeutralUnits(int* unitIds, int unitIds_max) in GetNeutralUnits() argument 1761 if (unitIds != NULL) { in GetSelectedUnits() [all …]
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H A D | SkirmishAIWrapper.cpp | 411 int* unitIds = new int[playerSelectedUnits.size()]; in PlayerCommandGiven() local 414 unitIds[i] = playerSelectedUnits[i]; in PlayerCommandGiven() 417 …SPlayerCommandEvent evtData = {unitIds, static_cast<int>(playerSelectedUnits.size()), cCommandId, … in PlayerCommandGiven() 419 delete[] unitIds; in PlayerCommandGiven()
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H A D | SSkirmishAICallbackImpl.h | 665 EXPORT(int ) skirmishAiCallback_getEnemyUnits(int skirmishAIId, int* unitIds, int unit… 667 …k_getEnemyUnitsIn(int skirmishAIId, float* pos_posF3, float radius, int* unitIds, int unitIds_size… 669 … ) skirmishAiCallback_getEnemyUnitsInRadarAndLos(int skirmishAIId, int* unitIds, int unitIds_size… 671 EXPORT(int ) skirmishAiCallback_getFriendlyUnits(int skirmishAIId, int* unitIds, int u… 673 …etFriendlyUnitsIn(int skirmishAIId, float* pos_posF3, float radius, int* unitIds, int unitIds_size… 675 EXPORT(int ) skirmishAiCallback_getNeutralUnits(int skirmishAIId, int* unitIds, int un… 677 …getNeutralUnitsIn(int skirmishAIId, float* pos_posF3, float radius, int* unitIds, int unitIds_size… 679 EXPORT(int ) skirmishAiCallback_getTeamUnits(int skirmishAIId, int* unitIds, int unitI… 681 EXPORT(int ) skirmishAiCallback_getSelectedUnits(int skirmishAIId, int* unitIds, int u…
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H A D | SSkirmishAICallbackImpl.cpp | 100 static void fillVector(std::vector<int>* vector_unitIds, int* unitIds, in fillVector() argument 103 vector_unitIds->push_back(unitIds[i]); in fillVector() 461 fillVector(&vector_unitIds, cmd->unitIds, cmd->unitIds_size); in skirmishAiCallback_Engine_handleCommand() 3696 return skirmishAIId_cheatCallback[skirmishAIId]->GetEnemyUnits(unitIds, unitIds_sizeMax); in skirmishAiCallback_getEnemyUnits() 3698 return skirmishAIId_callback[skirmishAIId]->GetEnemyUnits(unitIds, unitIds_sizeMax); in skirmishAiCallback_getEnemyUnits() 3713 return skirmishAIId_cheatCallback[skirmishAIId]->GetEnemyUnits(unitIds, unitIds_sizeMax); in skirmishAiCallback_getEnemyUnitsInRadarAndLos() 3720 return skirmishAIId_callback[skirmishAIId]->GetFriendlyUnits(unitIds, unitIds_sizeMax); in skirmishAiCallback_getFriendlyUnits() 3731 return skirmishAIId_callback[skirmishAIId]->GetNeutralUnits(unitIds, unitIds_sizeMax); in skirmishAiCallback_getNeutralUnits() 3744 return skirmishAIId_callback[skirmishAIId]->GetSelectedUnits(unitIds, unitIds_sizeMax); in skirmishAiCallback_getSelectedUnits() 3758 if (unitIds != NULL) { in skirmishAiCallback_getTeamUnits() [all …]
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/dports/games/spring/spring_98.0/AI/Wrappers/LegacyCpp/Event/ |
H A D | AIPlayerCommandEvent.h | 21 std::vector<int> unitIds; variable 24 unitIds.push_back(event.unitIds[i]); 30 ->GetCurrentUnitCommands(event.unitIds[0]); 35 IGlobalAI::PlayerCommandEvent evt = {unitIds, lastCommand, event.playerId};
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/dports/java/eclipse/eclipse.platform.releng.aggregator-R4_16/eclipse.pde.ui/ui/org.eclipse.pde.ui.tests/src/org/eclipse/pde/ui/tests/target/ |
H A D | IUBundleContainerTests.java | 240 IUBundleContainer container = createContainer(unitIds); in doResolutionTest() 269 IUBundleContainer container = createContainer(unitIds); in doPersistanceTest() 304 String[]unitIds = new String[]{"feature.b.feature.group"}; in testExternalModelManagerPreferences() local 305 IUBundleContainer container = createContainer(unitIds); in testExternalModelManagerPreferences() 312 unitIds = new String[]{"feature.a.feature.group"}; in testExternalModelManagerPreferences() 313 container = createContainer(unitIds); in testExternalModelManagerPreferences() 345 IInstallableUnit[] units = getUnits(unitIds, uri); in createContainer() 352 for (int i = 0; i < unitIds.length; i++) { in getUnits() 353 units[i] = getUnit(unitIds[i], repository); in getUnits() 505 IInstallableUnit[] units = getUnits(unitIds, uri); in testSerialization1() [all …]
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/dports/games/spring/spring_98.0/AI/Wrappers/LegacyCpp/ |
H A D | AIAICheats.cpp | 110 int springLegacyAI::CAIAICheats::GetEnemyUnits(int* unitIds, int unitIds_max) { in GetEnemyUnits() argument 112 const int numUnits = aiCallback->GetEnemyUnits(unitIds, unitIds_max); in GetEnemyUnits() 116 int springLegacyAI::CAIAICheats::GetEnemyUnits(int* unitIds, const float3& pos, float radius, in GetEnemyUnits() argument 119 const int numUnits = aiCallback->GetEnemyUnits(unitIds, pos, radius, unitIds_max); in GetEnemyUnits() 123 int springLegacyAI::CAIAICheats::GetNeutralUnits(int* unitIds, int unitIds_max) { in GetNeutralUnits() argument 125 const int numUnits = aiCallback->GetNeutralUnits(unitIds, unitIds_max); in GetNeutralUnits() 129 int springLegacyAI::CAIAICheats::GetNeutralUnits(int* unitIds, const float3& pos, float radius, in GetNeutralUnits() argument 132 const int numUnits = aiCallback->GetNeutralUnits(unitIds, pos, radius, unitIds_max); in GetNeutralUnits()
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H A D | AIAICheats.h | 37 int GetEnemyUnits(int* unitIds, int unitIds_max); 38 int GetEnemyUnits(int* unitIds, const float3& pos, float radius, 40 int GetNeutralUnits(int* unitIds, int unitIds_max); 41 int GetNeutralUnits(int* unitIds, const float3& pos, float radius,
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H A D | AIAICallback.h | 107 int GetEnemyUnits(int* unitIds, int unitIds_max); 108 int GetEnemyUnitsInRadarAndLos(int* unitIds, int unitIds_max); 109 int GetEnemyUnits(int* unitIds, const float3& pos, float radius, 111 int GetFriendlyUnits(int* unitIds, int unitIds_max); 112 int GetFriendlyUnits(int* unitIds, const float3& pos, float radius, 114 int GetNeutralUnits(int* unitIds, int unitIds_max); 115 int GetNeutralUnits(int* unitIds, const float3& pos, float radius, 201 int GetSelectedUnits(int* unitIds, int unitIds_max);
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H A D | IAICheats.h | 53 virtual int GetEnemyUnits(int* unitIds, int unitIds_max = MAX_UNITS) = 0; 54 …virtual int GetEnemyUnits(int* unitIds, const float3& pos, float radius, int unitIds_max = MAX_UNI… 55 virtual int GetNeutralUnits(int* unitIds, int unitIds_max = MAX_UNITS) = 0; 56 …virtual int GetNeutralUnits(int* unitIds, const float3& pos, float radius, int unitIds_max = MAX_U…
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H A D | IAICallback.h | 49 virtual int SendUnits(const std::vector<int>& unitIds, int receivingTeamId) = 0; 232 virtual int GetEnemyUnits(int* unitIds, int unitIds_max = MAX_UNITS) = 0; 234 …virtual int GetEnemyUnits(int* unitIds, const float3& pos, float radius, int unitIds_max = MAX_UNI… 236 virtual int GetEnemyUnitsInRadarAndLos(int* unitIds, int unitIds_max = MAX_UNITS) = 0; 238 virtual int GetFriendlyUnits(int* unitIds, int unitIds_max = MAX_UNITS) = 0; 240 …virtual int GetFriendlyUnits(int* unitIds, const float3& pos, float radius, int unitIds_max = MAX_… 242 virtual int GetNeutralUnits(int* unitIds, int unitIds_max = MAX_UNITS) = 0; 244 …virtual int GetNeutralUnits(int* unitIds, const float3& pos, float radius, int unitIds_max = MAX_U… 458 virtual int GetSelectedUnits(int* unitIds, int unitIds_max = MAX_UNITS) = 0;
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H A D | AIAICallback.cpp | 791 int springLegacyAI::CAIAICallback::GetEnemyUnits(int* unitIds, int unitIds_max) { in GetEnemyUnits() argument 792 return sAICallback->getEnemyUnits(skirmishAIId, unitIds, unitIds_max); in GetEnemyUnits() 804 return sAICallback->getEnemyUnitsInRadarAndLos(skirmishAIId, unitIds, unitIds_max); in GetEnemyUnitsInRadarAndLos() 807 int springLegacyAI::CAIAICallback::GetFriendlyUnits(int* unitIds, int unitIds_max) { in GetFriendlyUnits() argument 808 return sAICallback->getFriendlyUnits(skirmishAIId, unitIds, unitIds_max); in GetFriendlyUnits() 819 int springLegacyAI::CAIAICallback::GetNeutralUnits(int* unitIds, int unitIds_max) { in GetNeutralUnits() argument 820 return sAICallback->getNeutralUnits(skirmishAIId, unitIds, unitIds_max); in GetNeutralUnits() 1137 return sAICallback->getSelectedUnits(skirmishAIId, unitIds, unitIds_max); in GetSelectedUnits() 1613 int* arr_unitIds = (int*) calloc(unitIds.size(), sizeof(int)); in SendUnits() 1614 for (size_t i=0; i < unitIds.size(); ++i) { in SendUnits() [all …]
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/dports/audio/vst3sdk/vst3sdk-3.7.1_build_50-1-g8199057/public.sdk/source/vst/testsuite/unit/ |
H A D | scanunits.cpp | 76 auto unitIds = std::unique_ptr<int32[]> (new int32[unitCount]); in run() local 85 unitIds[unitIndex] = unitId; in run() 95 if (unitIds[idIndex] == unitIds[unitIndex]) in run()
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/dports/games/spring/spring_98.0/AI/Interfaces/Python/builder/templates/ |
H A D | converter.c | 23 convert_intarray(int* unitIds, int numUnitIds) in convert_intarray() argument 29 PyList_SetItem(list, i, PyInt_FromLong((long)unitIds[i])); in convert_intarray()
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/dports/misc/artikulate/artikulate-21.12.3/src/core/resources/ |
H A D | editablecourseresource.cpp | 249 QStringList unitIds; in createUnit() local 251 unitIds.append(unit->id()); in createUnit() 254 while (unitIds.contains(id)) { in createUnit()
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/dports/games/spring/spring_98.0/rts/ExternalAI/Interface/ |
H A D | SSkirmishAICallback.h | 1169 …int (CALLING_CONV *getEnemyUnits)(int skirmishAIId, int* unitIds, int unitIds_sizeMa… 1178 …*getEnemyUnitsIn)(int skirmishAIId, float* pos_posF3, float radius, int* unitIds, int unitIds_size… 1185 …int (CALLING_CONV *getEnemyUnitsInRadarAndLos)(int skirmishAIId, int* unitIds, int u… 1191 …int (CALLING_CONV *getFriendlyUnits)(int skirmishAIId, int* unitIds, int unitIds_siz… 1197 …tFriendlyUnitsIn)(int skirmishAIId, float* pos_posF3, float radius, int* unitIds, int unitIds_size… 1202 …int (CALLING_CONV *getNeutralUnits)(int skirmishAIId, int* unitIds, int unitIds_size… 1208 …etNeutralUnitsIn)(int skirmishAIId, float* pos_posF3, float radius, int* unitIds, int unitIds_size… 1215 …int (CALLING_CONV *getTeamUnits)(int skirmishAIId, int* unitIds, int unitIds_sizeMax… 1222 …int (CALLING_CONV *getSelectedUnits)(int skirmishAIId, int* unitIds, int unitIds_siz…
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H A D | AISEvents.h | 329 int* unitIds; member
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/dports/java/eclipse/eclipse.platform.releng.aggregator-R4_16/eclipse.pde.ui/ui/org.eclipse.pde.core/src/org/eclipse/pde/core/target/ |
H A D | ITargetPlatformService.java | 165 …ITargetLocation newIULocation(String[] unitIds, String[] versions, URI[] repositories, int resolut… in newIULocation() argument
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/dports/devel/hs-cabal-install/cabal-cabal-install-3.4.0.0/cabal-install/Distribution/Client/ |
H A D | ProjectPlanOutput.hs | 793 : simpleGhcEnvironmentFile packageDBs unitIds 802 unitIds = selectGhcEnvironmentFileLibraries postBuildStatus function
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/dports/lang/ghc/ghc-8.10.7/libraries/Cabal/cabal-install/Distribution/Client/ |
H A D | ProjectPlanOutput.hs | 795 : simpleGhcEnvironmentFile packageDBs unitIds 804 unitIds = selectGhcEnvironmentFileLibraries postBuildStatus function
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/dports/games/megaglest/megaglest-source-3.13.0/source/glest_game/type_instances/ |
H A D | faction.cpp | 177 std::vector<int> unitIds; in sortUnitsByCommandGroups() local 187 unitIds.push_back(unitId); in sortUnitsByCommandGroups() 191 std::stable_sort(unitIds.begin(),unitIds.end(),sorter); in sortUnitsByCommandGroups() 194 for(unsigned int i = 0; i < unitIds.size(); ++i) { in sortUnitsByCommandGroups() 196 int unitId = unitIds[i]; in sortUnitsByCommandGroups()
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/dports/audio/surge-synthesizer-lv2/surge-release_1.9.0/vst3sdk/public.sdk/source/vst/testsuite/ |
H A D | vsttestsuite.cpp | 1012 int32* unitIds = new int32[unitCount]; in run() local 1013 ArrayDeleter<int32> unitIdDeleter (unitIds); in run() 1022 unitIds[unitIndex] = unitId; in run() 1032 if (unitIds[idIndex] == unitIds[unitIndex]) in run()
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