Home
last modified time | relevance | path

Searched refs:unitSelection (Results 1 – 25 of 61) sorted by relevance

123

/dports/games/maxr/maxr-0.2.9/src/ui/graphical/game/control/mouseaction/
H A Dmouseactionmove.cpp28 …idget, const cMap& map, const cPosition& mapPosition, cUnitSelection& unitSelection, bool changeAl… in executeLeftClick() argument
30 const auto selectedVehicle = unitSelection.getSelectedVehicle(); in executeLeftClick()
36 gameMapWidget.triggeredEndBuilding (*unitSelection.getSelectedVehicle(), mapPosition); in executeLeftClick()
40 …if (unitSelection.getSelectedVehiclesCount() > 1) gameMapWidget.triggeredMoveGroup (unitSelection.… in executeLeftClick()
41 else gameMapWidget.triggeredMoveSingle (*unitSelection.getSelectedVehicle(), mapPosition); in executeLeftClick()
H A Dmouseactionselect.cpp31 …idget, const cMap& map, const cPosition& mapPosition, cUnitSelection& unitSelection, bool changeAl… in executeLeftClick() argument
33 const auto selectedVehicle = unitSelection.getSelectedVehicle(); in executeLeftClick()
34 const auto selectedBuilding = unitSelection.getSelectedBuilding(); in executeLeftClick()
42 …if (KeysList.getMouseStyle() == eMouseStyle::OldSchool && unitSelection.selectUnitAt (field, false… in executeLeftClick()
54 unitSelection.selectUnitAt (field, true)) in executeLeftClick()
H A Dmouseactionattack.cpp30 …idget, const cMap& map, const cPosition& mapPosition, cUnitSelection& unitSelection, bool changeAl… in executeLeftClick() argument
32 const auto selectedVehicle = unitSelection.getSelectedVehicle(); in executeLeftClick()
33 const auto selectedBuilding = unitSelection.getSelectedBuilding(); in executeLeftClick()
H A Dmouseactionactivatefinished.cpp29 …idget, const cMap& map, const cPosition& mapPosition, cUnitSelection& unitSelection, bool changeAl… in executeLeftClick() argument
31 const auto selectedBuilding = unitSelection.getSelectedBuilding(); in executeLeftClick()
H A Dmouseactionload.cpp29 …idget, const cMap& map, const cPosition& mapPosition, cUnitSelection& unitSelection, bool changeAl… in executeLeftClick() argument
31 const auto selectedUnit = unitSelection.getSelectedUnit(); in executeLeftClick()
H A Dmouseactionactivateloaded.cpp34 …idget, const cMap& map, const cPosition& mapPosition, cUnitSelection& unitSelection, bool changeAl… in executeLeftClick() argument
36 const auto selectedUnit = unitSelection.getSelectedUnit(); in executeLeftClick()
H A Dmouseactionselectbuildposition.cpp35 …idget, const cMap& map, const cPosition& mapPosition, cUnitSelection& unitSelection, bool changeAl… in executeLeftClick() argument
37 const auto selectedVehicle = unitSelection.getSelectedVehicle(); in executeLeftClick()
H A Dmouseactiontransfer.cpp31 …idget, const cMap& map, const cPosition& mapPosition, cUnitSelection& unitSelection, bool changeAl… in executeLeftClick() argument
33 const auto selectedUnit = unitSelection.getSelectedUnit(); in executeLeftClick()
H A Dmouseactionselectbuildpathdestination.cpp29 …idget, const cMap& map, const cPosition& mapPosition, cUnitSelection& unitSelection, bool changeAl… in executeLeftClick() argument
31 const auto selectedVehicle = unitSelection.getSelectedVehicle(); in executeLeftClick()
H A Dmouseactionsteal.cpp29 …idget, const cMap& map, const cPosition& mapPosition, cUnitSelection& unitSelection, bool changeAl… in executeLeftClick() argument
31 const auto selectedVehicle = unitSelection.getSelectedVehicle(); in executeLeftClick()
H A Dmouseactiondisable.cpp30 …idget, const cMap& map, const cPosition& mapPosition, cUnitSelection& unitSelection, bool changeAl… in executeLeftClick() argument
32 const auto selectedVehicle = unitSelection.getSelectedVehicle(); in executeLeftClick()
H A Dmouseactionrepair.cpp30 …idget, const cMap& map, const cPosition& mapPosition, cUnitSelection& unitSelection, bool changeAl… in executeLeftClick() argument
32 const auto selectedVehicle = unitSelection.getSelectedVehicle(); in executeLeftClick()
H A Dmouseactionsupplyammo.cpp30 …idget, const cMap& map, const cPosition& mapPosition, cUnitSelection& unitSelection, bool changeAl… in executeLeftClick() argument
32 const auto selectedVehicle = unitSelection.getSelectedVehicle(); in executeLeftClick()
/dports/games/maxr/maxr-0.2.9/src/ui/graphical/game/widgets/
H A Dgamemapwidget.cpp152 unitSelection.mainSelectionChanged.connect ([&]() in cGameMapWidget()
156 unitSelection.mainSelectionChanged.connect ([&]() in cGameMapWidget()
449 if (unitSelection.isSelected (unit)) in setDynamicMap()
451 unitSelection.deselectUnit (unit); in setDynamicMap()
488 unitSelection.deselectUnits(); in setDynamicMap()
676 return unitSelection; in getUnitSelection()
682 return unitSelection; in getUnitSelection()
1855 unitSelection.selectUnitAt (field, true); in handleClicked()
1914 unitSelection.selectUnit (*next); in handleClicked()
1918 unitSelection.deselectUnits(); in handleClicked()
[all …]
/dports/games/maxr/maxr-0.2.9/src/ui/graphical/game/control/mousemode/
H A Dmousemodedefault.cpp62 const auto selectedVehicle = unitSelection.getSelectedVehicle(); in setCursor()
75 const auto selectedVehicle = unitSelection.getSelectedVehicle(); in setCursor()
89 const auto selectedUnit = unitSelection.getSelectedUnit(); in setCursor()
155 const auto selectedUnit = unitSelection.getSelectedUnit(); in selectAction()
156 const auto selectedVehicle = unitSelection.getSelectedVehicle(); in selectAction()
157 const auto selectedBuilding = unitSelection.getSelectedBuilding(); in selectAction()
287 const auto selectedUnit = unitSelection.getSelectedUnit(); in establishUnitSelectionConnections()
303 const auto selectedVehicle = unitSelection.getSelectedVehicle(); in establishUnitSelectionConnections()
312 const auto selectedBuilding = unitSelection.getSelectedBuilding(); in establishUnitSelectionConnections()
H A Dmousemodeattack.cpp48 const auto selectedUnit = unitSelection.getSelectedUnit(); in setCursor()
80 const auto selectedVehicle = unitSelection.getSelectedVehicle(); in canExecuteAction()
81 const auto selectedBuilding = unitSelection.getSelectedBuilding(); in canExecuteAction()
90 const auto selectedUnit = unitSelection.getSelectedUnit(); in establishUnitSelectionConnections()
H A Dmousemodeactivateloaded.cpp71 const auto selectedVehicle = unitSelection.getSelectedVehicle(); in canExecuteAction()
72 const auto selectedBuilding = unitSelection.getSelectedBuilding(); in canExecuteAction()
87 const auto selectedUnit = unitSelection.getSelectedUnit(); in establishUnitSelectionConnections()
H A Dmousemodetransfer.cpp74 const auto selectedUnit = unitSelection.getSelectedUnit(); in canExecuteAction()
82 const auto selectedUnit = unitSelection.getSelectedUnit(); in establishUnitSelectionConnections()
88 const auto selectedBuilding = unitSelection.getSelectedBuilding(); in establishUnitSelectionConnections()
H A Dmousemodedisable.cpp48 const auto selectedVehicle = unitSelection.getSelectedVehicle(); in setCursor()
81 const auto selectedVehicle = unitSelection.getSelectedVehicle(); in canExecuteAction()
89 const auto selectedUnit = unitSelection.getSelectedUnit(); in establishUnitSelectionConnections()
H A Dmousemodeload.cpp70 const auto selectedVehicle = unitSelection.getSelectedVehicle(); in canExecuteAction()
71 const auto selectedBuilding = unitSelection.getSelectedBuilding(); in canExecuteAction()
80 const auto selectedUnit = unitSelection.getSelectedUnit(); in establishUnitSelectionConnections()
H A Dmousemodesteal.cpp48 const auto selectedVehicle = unitSelection.getSelectedVehicle(); in setCursor()
80 const auto selectedVehicle = unitSelection.getSelectedVehicle(); in canExecuteAction()
88 const auto selectedUnit = unitSelection.getSelectedUnit(); in establishUnitSelectionConnections()
H A Dmousemode.cpp27 unitSelection (unitSelection_), in cMouseMode()
30 …signalConnectionManager.connect (unitSelection.selectionChanged, std::bind (&cMouseMode::updateSel… in cMouseMode()
H A Dmousemode.h53 cMouseMode (const cMap* map, const cUnitSelection& unitSelection, const cPlayer* player);
126 const cUnitSelection& unitSelection; variable
/dports/games/maxr/maxr-0.2.9/src/ui/graphical/game/temp/
H A Dunitdrawingengine.cpp72 …ilding, SDL_Rect destination, float zoomFactor, const cUnitSelection* unitSelection, const cPlayer… in drawUnit() argument
147 if (unitSelection && &building == unitSelection->getSelectedBuilding()) in drawUnit()
179 …destination, float zoomFactor, const cMap& map, const cUnitSelection* unitSelection, const cPlayer… in drawUnit() argument
262 …if (unitSelection && unitSelection->getSelectedUnitsCount() > 1 && unitSelection->isSelected (vehi… in drawUnit()
270 if (unitSelection && &vehicle == unitSelection->getSelectedVehicle()) in drawUnit()
H A Dunitdrawingengine.h45 …ilding, SDL_Rect destination, float zoomFactor, const cUnitSelection* unitSelection = nullptr, con…
46 …destination, float zoomFactor, const cMap& map, const cUnitSelection* unitSelection = nullptr, con…

123