/dports/games/maxr/maxr-0.2.9/src/ui/graphical/game/control/mouseaction/ |
H A D | mouseactionmove.cpp | 28 …idget, const cMap& map, const cPosition& mapPosition, cUnitSelection& unitSelection, bool changeAl… in executeLeftClick() argument 30 const auto selectedVehicle = unitSelection.getSelectedVehicle(); in executeLeftClick() 36 gameMapWidget.triggeredEndBuilding (*unitSelection.getSelectedVehicle(), mapPosition); in executeLeftClick() 40 …if (unitSelection.getSelectedVehiclesCount() > 1) gameMapWidget.triggeredMoveGroup (unitSelection.… in executeLeftClick() 41 else gameMapWidget.triggeredMoveSingle (*unitSelection.getSelectedVehicle(), mapPosition); in executeLeftClick()
|
H A D | mouseactionselect.cpp | 31 …idget, const cMap& map, const cPosition& mapPosition, cUnitSelection& unitSelection, bool changeAl… in executeLeftClick() argument 33 const auto selectedVehicle = unitSelection.getSelectedVehicle(); in executeLeftClick() 34 const auto selectedBuilding = unitSelection.getSelectedBuilding(); in executeLeftClick() 42 …if (KeysList.getMouseStyle() == eMouseStyle::OldSchool && unitSelection.selectUnitAt (field, false… in executeLeftClick() 54 unitSelection.selectUnitAt (field, true)) in executeLeftClick()
|
H A D | mouseactionattack.cpp | 30 …idget, const cMap& map, const cPosition& mapPosition, cUnitSelection& unitSelection, bool changeAl… in executeLeftClick() argument 32 const auto selectedVehicle = unitSelection.getSelectedVehicle(); in executeLeftClick() 33 const auto selectedBuilding = unitSelection.getSelectedBuilding(); in executeLeftClick()
|
H A D | mouseactionactivatefinished.cpp | 29 …idget, const cMap& map, const cPosition& mapPosition, cUnitSelection& unitSelection, bool changeAl… in executeLeftClick() argument 31 const auto selectedBuilding = unitSelection.getSelectedBuilding(); in executeLeftClick()
|
H A D | mouseactionload.cpp | 29 …idget, const cMap& map, const cPosition& mapPosition, cUnitSelection& unitSelection, bool changeAl… in executeLeftClick() argument 31 const auto selectedUnit = unitSelection.getSelectedUnit(); in executeLeftClick()
|
H A D | mouseactionactivateloaded.cpp | 34 …idget, const cMap& map, const cPosition& mapPosition, cUnitSelection& unitSelection, bool changeAl… in executeLeftClick() argument 36 const auto selectedUnit = unitSelection.getSelectedUnit(); in executeLeftClick()
|
H A D | mouseactionselectbuildposition.cpp | 35 …idget, const cMap& map, const cPosition& mapPosition, cUnitSelection& unitSelection, bool changeAl… in executeLeftClick() argument 37 const auto selectedVehicle = unitSelection.getSelectedVehicle(); in executeLeftClick()
|
H A D | mouseactiontransfer.cpp | 31 …idget, const cMap& map, const cPosition& mapPosition, cUnitSelection& unitSelection, bool changeAl… in executeLeftClick() argument 33 const auto selectedUnit = unitSelection.getSelectedUnit(); in executeLeftClick()
|
H A D | mouseactionselectbuildpathdestination.cpp | 29 …idget, const cMap& map, const cPosition& mapPosition, cUnitSelection& unitSelection, bool changeAl… in executeLeftClick() argument 31 const auto selectedVehicle = unitSelection.getSelectedVehicle(); in executeLeftClick()
|
H A D | mouseactionsteal.cpp | 29 …idget, const cMap& map, const cPosition& mapPosition, cUnitSelection& unitSelection, bool changeAl… in executeLeftClick() argument 31 const auto selectedVehicle = unitSelection.getSelectedVehicle(); in executeLeftClick()
|
H A D | mouseactiondisable.cpp | 30 …idget, const cMap& map, const cPosition& mapPosition, cUnitSelection& unitSelection, bool changeAl… in executeLeftClick() argument 32 const auto selectedVehicle = unitSelection.getSelectedVehicle(); in executeLeftClick()
|
H A D | mouseactionrepair.cpp | 30 …idget, const cMap& map, const cPosition& mapPosition, cUnitSelection& unitSelection, bool changeAl… in executeLeftClick() argument 32 const auto selectedVehicle = unitSelection.getSelectedVehicle(); in executeLeftClick()
|
H A D | mouseactionsupplyammo.cpp | 30 …idget, const cMap& map, const cPosition& mapPosition, cUnitSelection& unitSelection, bool changeAl… in executeLeftClick() argument 32 const auto selectedVehicle = unitSelection.getSelectedVehicle(); in executeLeftClick()
|
/dports/games/maxr/maxr-0.2.9/src/ui/graphical/game/widgets/ |
H A D | gamemapwidget.cpp | 152 unitSelection.mainSelectionChanged.connect ([&]() in cGameMapWidget() 156 unitSelection.mainSelectionChanged.connect ([&]() in cGameMapWidget() 449 if (unitSelection.isSelected (unit)) in setDynamicMap() 451 unitSelection.deselectUnit (unit); in setDynamicMap() 488 unitSelection.deselectUnits(); in setDynamicMap() 676 return unitSelection; in getUnitSelection() 682 return unitSelection; in getUnitSelection() 1855 unitSelection.selectUnitAt (field, true); in handleClicked() 1914 unitSelection.selectUnit (*next); in handleClicked() 1918 unitSelection.deselectUnits(); in handleClicked() [all …]
|
/dports/games/maxr/maxr-0.2.9/src/ui/graphical/game/control/mousemode/ |
H A D | mousemodedefault.cpp | 62 const auto selectedVehicle = unitSelection.getSelectedVehicle(); in setCursor() 75 const auto selectedVehicle = unitSelection.getSelectedVehicle(); in setCursor() 89 const auto selectedUnit = unitSelection.getSelectedUnit(); in setCursor() 155 const auto selectedUnit = unitSelection.getSelectedUnit(); in selectAction() 156 const auto selectedVehicle = unitSelection.getSelectedVehicle(); in selectAction() 157 const auto selectedBuilding = unitSelection.getSelectedBuilding(); in selectAction() 287 const auto selectedUnit = unitSelection.getSelectedUnit(); in establishUnitSelectionConnections() 303 const auto selectedVehicle = unitSelection.getSelectedVehicle(); in establishUnitSelectionConnections() 312 const auto selectedBuilding = unitSelection.getSelectedBuilding(); in establishUnitSelectionConnections()
|
H A D | mousemodeattack.cpp | 48 const auto selectedUnit = unitSelection.getSelectedUnit(); in setCursor() 80 const auto selectedVehicle = unitSelection.getSelectedVehicle(); in canExecuteAction() 81 const auto selectedBuilding = unitSelection.getSelectedBuilding(); in canExecuteAction() 90 const auto selectedUnit = unitSelection.getSelectedUnit(); in establishUnitSelectionConnections()
|
H A D | mousemodeactivateloaded.cpp | 71 const auto selectedVehicle = unitSelection.getSelectedVehicle(); in canExecuteAction() 72 const auto selectedBuilding = unitSelection.getSelectedBuilding(); in canExecuteAction() 87 const auto selectedUnit = unitSelection.getSelectedUnit(); in establishUnitSelectionConnections()
|
H A D | mousemodetransfer.cpp | 74 const auto selectedUnit = unitSelection.getSelectedUnit(); in canExecuteAction() 82 const auto selectedUnit = unitSelection.getSelectedUnit(); in establishUnitSelectionConnections() 88 const auto selectedBuilding = unitSelection.getSelectedBuilding(); in establishUnitSelectionConnections()
|
H A D | mousemodedisable.cpp | 48 const auto selectedVehicle = unitSelection.getSelectedVehicle(); in setCursor() 81 const auto selectedVehicle = unitSelection.getSelectedVehicle(); in canExecuteAction() 89 const auto selectedUnit = unitSelection.getSelectedUnit(); in establishUnitSelectionConnections()
|
H A D | mousemodeload.cpp | 70 const auto selectedVehicle = unitSelection.getSelectedVehicle(); in canExecuteAction() 71 const auto selectedBuilding = unitSelection.getSelectedBuilding(); in canExecuteAction() 80 const auto selectedUnit = unitSelection.getSelectedUnit(); in establishUnitSelectionConnections()
|
H A D | mousemodesteal.cpp | 48 const auto selectedVehicle = unitSelection.getSelectedVehicle(); in setCursor() 80 const auto selectedVehicle = unitSelection.getSelectedVehicle(); in canExecuteAction() 88 const auto selectedUnit = unitSelection.getSelectedUnit(); in establishUnitSelectionConnections()
|
H A D | mousemode.cpp | 27 unitSelection (unitSelection_), in cMouseMode() 30 …signalConnectionManager.connect (unitSelection.selectionChanged, std::bind (&cMouseMode::updateSel… in cMouseMode()
|
H A D | mousemode.h | 53 cMouseMode (const cMap* map, const cUnitSelection& unitSelection, const cPlayer* player); 126 const cUnitSelection& unitSelection; variable
|
/dports/games/maxr/maxr-0.2.9/src/ui/graphical/game/temp/ |
H A D | unitdrawingengine.cpp | 72 …ilding, SDL_Rect destination, float zoomFactor, const cUnitSelection* unitSelection, const cPlayer… in drawUnit() argument 147 if (unitSelection && &building == unitSelection->getSelectedBuilding()) in drawUnit() 179 …destination, float zoomFactor, const cMap& map, const cUnitSelection* unitSelection, const cPlayer… in drawUnit() argument 262 …if (unitSelection && unitSelection->getSelectedUnitsCount() > 1 && unitSelection->isSelected (vehi… in drawUnit() 270 if (unitSelection && &vehicle == unitSelection->getSelectedVehicle()) in drawUnit()
|
H A D | unitdrawingengine.h | 45 …ilding, SDL_Rect destination, float zoomFactor, const cUnitSelection* unitSelection = nullptr, con… 46 …destination, float zoomFactor, const cMap& map, const cUnitSelection* unitSelection = nullptr, con…
|