1 /***************************************************************************
2  *      Mechanized Assault and Exploration Reloaded Projectfile            *
3  *                                                                         *
4  *   This program is free software; you can redistribute it and/or modify  *
5  *   it under the terms of the GNU General Public License as published by  *
6  *   the Free Software Foundation; either version 2 of the License, or     *
7  *   (at your option) any later version.                                   *
8  *                                                                         *
9  *   This program is distributed in the hope that it will be useful,       *
10  *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
11  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the         *
12  *   GNU General Public License for more details.                          *
13  *                                                                         *
14  *   You should have received a copy of the GNU General Public License     *
15  *   along with this program; if not, write to the                         *
16  *   Free Software Foundation, Inc.,                                       *
17  *   59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.             *
18  ***************************************************************************/
19 
20 #include "ui/graphical/game/control/mouseaction/mouseactionactivatefinished.h"
21 #include "ui/graphical/game/widgets/gamemapwidget.h"
22 #include "ui/graphical/game/unitselection.h"
23 #include "game/data/map/map.h"
24 #include "game/data/units/building.h"
25 #include "input/mouse/mouse.h"
26 #include "input/mouse/cursor/mousecursorsimple.h"
27 
28 //------------------------------------------------------------------------------
executeLeftClick(cGameMapWidget & gameMapWidget,const cMap & map,const cPosition & mapPosition,cUnitSelection & unitSelection,bool changeAllowed) const29 bool cMouseActionActivateFinished::executeLeftClick (cGameMapWidget& gameMapWidget, const cMap& map, const cPosition& mapPosition, cUnitSelection& unitSelection, bool changeAllowed) const
30 {
31 	const auto selectedBuilding = unitSelection.getSelectedBuilding();
32 
33 	if (!selectedBuilding) return false;
34 
35 	gameMapWidget.triggeredExitFinishedUnit (*selectedBuilding, mapPosition);
36 
37 	return true;
38 }
39 
40 //------------------------------------------------------------------------------
doesChangeState() const41 bool cMouseActionActivateFinished::doesChangeState() const
42 {
43 	return true;
44 }
45 
46 //------------------------------------------------------------------------------
isSingleAction() const47 bool cMouseActionActivateFinished::isSingleAction() const
48 {
49 	return true;
50 }
51