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Searched refs:updateSound (Results 1 – 25 of 38) sorted by relevance

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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/scumm/players/
H A Dplayer_v2a.h68 void updateSound();
H A Dplayer_apple2.cpp421 bool Player_AppleII::updateSound() { in updateSound() function in Scumm::Player_AppleII
472 } while ((samplesLeft > 0) && updateSound()); in readBuffer()
H A Dplayer_pce.h115 void updateSound();
H A Dplayer_pce.cpp487 void Player_PCE::updateSound() { in updateSound() function in Scumm::Player_PCE
530 updateSound(); in readBuffer()
H A Dplayer_apple2.h290 bool updateSound();
/dports/games/scummvm/scummvm-2.5.1/engines/scumm/players/
H A Dplayer_v2a.h68 void updateSound();
H A Dplayer_apple2.cpp423 bool Player_AppleII::updateSound() { in updateSound() function in Scumm::Player_AppleII
474 } while ((samplesLeft > 0) && updateSound()); in readBuffer()
H A Dplayer_pce.h115 void updateSound();
H A Dplayer_pce.cpp488 void Player_PCE::updateSound() { in updateSound() function in Scumm::Player_PCE
533 updateSound(); in readBuffer()
H A Dplayer_apple2.h290 bool updateSound();
/dports/graphics/reallyslick/rss-glx_0.9.1/src/
H A Dskyrocket_sound.h43 void updateSound (float *listenerPos, float *listenerVel, float *listenerOri);
H A Dskyrocket_sound.cpp146 void updateSound (float *listenerPos, float *listenerVel, float *listenerOri) in updateSound() function
/dports/games/bzflag-server/bzflag-2.4.22/src/bzflag/
H A Dsound.h90 void updateSound();
/dports/games/bzflag/bzflag-2.4.22/src/bzflag/
H A Dsound.h90 void updateSound();
/dports/games/gigalomania/gigalomaniasrc/
H A Dsound.h20 void updateSound();
H A Dsound.cpp52 void updateSound() { in updateSound() function
H A Dscreen.cpp331 updateSound(); in runMainLoop()
/dports/games/openmw/openmw-openmw-0.47.0/apps/openmw/mwsound/
H A Dsound_output.hpp52 virtual void updateSound(Sound *sound) = 0;
H A Dopenal_output.hpp76 void updateSound(Sound *sound) override;
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/neverhood/modules/
H A Dmodule1600_sprites.h90 void updateSound();
H A Dmodule1600_sprites.cpp87 updateSound(); in update()
94 updateSound(); in upIdle()
781 void AsCommonCar::updateSound() { in updateSound() function in Neverhood::AsCommonCar
/dports/games/scummvm/scummvm-2.5.1/engines/neverhood/modules/
H A Dmodule1600_sprites.h90 void updateSound();
H A Dmodule1600_sprites.cpp87 updateSound(); in update()
94 updateSound(); in upIdle()
787 void AsCommonCar::updateSound() { in updateSound() function in Neverhood::AsCommonCar
/dports/games/libretro-picodrive/picodrive-600894e/platform/gizmondo/
H A Demu.c266 static void updateSound(int len) in updateSound() function
492 PicoIn.writeSound = updateSound; in pemu_loop()
/dports/games/kodi-addon-game.libretro.picodrive/game.libretro.picodrive-1.97.0.19-Matrix/depends/common/picodrive/platform/gizmondo/
H A Demu.c269 static void updateSound(int len) in updateSound() function
495 PicoIn.writeSound = updateSound; in pemu_loop()

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