1 /* ScummVM - Graphic Adventure Engine 2 * 3 * ScummVM is the legal property of its developers, whose names 4 * are too numerous to list here. Please refer to the COPYRIGHT 5 * file distributed with this source distribution. 6 * 7 * This program is free software; you can redistribute it and/or 8 * modify it under the terms of the GNU General Public License 9 * as published by the Free Software Foundation; either version 2 10 * of the License, or (at your option) any later version. 11 * 12 * This program is distributed in the hope that it will be useful, 13 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * GNU General Public License for more details. 16 * 17 * You should have received a copy of the GNU General Public License 18 * along with this program; if not, write to the Free Software 19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 20 * 21 */ 22 23 #ifndef SCUMM_PLAYERS_PLAYER_V2A_H 24 #define SCUMM_PLAYERS_PLAYER_V2A_H 25 26 #include "common/scummsys.h" 27 #include "scumm/music.h" 28 #include "scumm/players/player_mod.h" 29 30 class Mixer; 31 32 namespace Scumm { 33 34 class ScummEngine; 35 class V2A_Sound; 36 37 /** 38 * Scumm V2 Amiga sound/music driver. 39 */ 40 class Player_V2A : public MusicEngine { 41 public: 42 Player_V2A(ScummEngine *scumm, Audio::Mixer *mixer); 43 virtual ~Player_V2A(); 44 45 virtual void setMusicVolume(int vol); 46 virtual void startSound(int sound); 47 virtual void stopSound(int sound); 48 virtual void stopAllSounds(); 49 virtual int getMusicTimer(); 50 virtual int getSoundStatus(int sound) const; 51 52 private: 53 enum { 54 V2A_MAXSLOTS = 8 55 }; 56 57 struct soundSlot { 58 int id; 59 V2A_Sound *sound; 60 }; 61 62 ScummEngine *_vm; 63 Player_MOD *_mod; 64 soundSlot _slot[V2A_MAXSLOTS]; 65 66 int getSoundSlot(int id = 0) const; 67 static void update_proc(void *param); 68 void updateSound(); 69 }; 70 71 } // End of namespace Scumm 72 73 #endif 74